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/*
* OpenGL Extension Module for pdp - texture packet implementation
* Copyright (c) by Tom Schouten <tom@zwizwa.be>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
*/
/* this modules implemtents the opengl texture packet
it contains only portable opengl code */
#include <stdio.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include "pdp_opengl.h"
#include "pdp_texture.h"
#include "pdp_dpd_command.h"
static t_pdp_class *texture_class;
static t_pdp_dpd_commandfactory _tex_cf;
typedef struct _texture_command
{
t_pdp_dpd_command base;
int p_src;
int p_dst;
} t_texture_command;
/* all symbols are C-style */
#ifdef __cplusplus
extern "C"
{
#endif
/* returns a pointer to the packet subheader given the pdp header */
static t_texture *_pdp_tex_info(t_pdp *x)
{
return (t_texture *)&(x->info.raw);
}
/* create a pow of 2 texture dimension, ge than 8 */
static int _round_to_pow_2(int n){
int r = 8;
while (n > r) r <<= 1;
return r;
}
t_pdp_symbol *_pdp_get_tex_description_from_params(GLsizei width, GLsizei height, GLint format)
{
char description[1024];
char *c = description;
c += sprintf(c, "texture");
switch(format){
case GL_LUMINANCE: c += sprintf(c, "/grey"); break;
case GL_RGB: c += sprintf(c, "/rgb"); break;
case GL_RGBA: c += sprintf(c, "/rgba"); break;
default:
c += sprintf(c, "/unknown"); goto exit;
}
c += sprintf(c, "/%dx%d", width, height);
exit:
return pdp_gensym(description);
}
t_pdp_symbol *_pdp_tex_get_description(t_pdp *header)
{
t_texture *texture = _pdp_tex_info(header);
int encoding;
if (!header) return pdp_gensym("invalid");
else if (!header->desc){
if (header->type == PDP_TEXTURE){
/* if description is not defined, try to construct it */
return _pdp_get_tex_description_from_params(texture->width, texture->height, texture->format);
}
else return pdp_gensym("unknown");
}
else return header->desc;
}
static int _pdp_packet_texture_old_or_dummy(u32 width, u32 height, s32 format);
static void _pdp_packet_gentexture(int packet);
static void texture_command_convert_bitmap_to_texture(t_texture_command *c)
{
t_texture *t = (t_texture *)pdp_packet_subheader(c->p_dst);
/* make sure packet contains a texture, since it is created with _pdp_packet_reuse_texture */
_pdp_packet_gentexture(c->p_dst);
/* flip source image before uploading */
pdp_packet_bitmap_flip_top_bottom(c->p_src);
/* fill texture */
pdp_packet_texture_make_current(c->p_dst);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, t->sub_width, t->sub_height,
t->format, GL_UNSIGNED_BYTE, (char *)pdp_packet_data(c->p_src));
/* decrease refcount */
pdp_packet_mark_unused(c->p_src);
pdp_packet_mark_unused(c->p_dst);
//post("conversion done");
pdp_dpd_command_suicide(c);
}
/* converters to standard pdp types */
int _pdp_packet_texture_convert_image_to_texture(
int packet,
t_pdp_symbol *dest_template __attribute__((__unused__)))
{
int p_temp, p;
//post ("converting to bitmap");
p_temp = pdp_packet_convert_rw(packet, pdp_gensym("bitmap/*/*"));
if (p_temp == -1) return -1;
//post ("converting to texture");
p = pdp_packet_convert_rw(p_temp, pdp_gensym("texture/*/*"));
pdp_packet_mark_unused(p_temp);
return p;
}
/* converters to standard pdp types */
int _pdp_packet_texture_convert_bitmap_to_texture(
int packet,
t_pdp_symbol *dest_template __attribute__((__unused__)))
{
t_pdp *header = pdp_packet_header(packet);
void *data = pdp_packet_data (packet);
int new_p;
u32 w;
u32 h;
t_texture_command *c;
if (!pdp_packet_bitmap_isvalid(packet)) return -1;
w = header->info.image.width;
h = header->info.image.height;
switch (header->info.image.encoding){
case PDP_BITMAP_GREY:
/* create greyscale texture */
new_p = _pdp_packet_texture_old_or_dummy(w,h, GL_LUMINANCE);
break;
case PDP_BITMAP_RGB:
/* create rgb texture */
new_p = _pdp_packet_texture_old_or_dummy(w,h, GL_RGB);
break;
case PDP_BITMAP_RGBA:
/* create greyscale texture */
new_p = _pdp_packet_texture_old_or_dummy(w,h, GL_RGBA);
break;
default:
new_p = -1;
break;
}
if (new_p != -1){
/* remark: this is a hack. a texture has to be created
when a rendering context is active. this means it has
to be created in the correct thread. therefore a dpd
command is added to the 3dp queue. this seems to work,
but without a dropping mechanism, this can overload the
queue. the real solution would be to add a converter
object to a 3dp chain, or to accept image or bitmap
packets in 3dp objects */
/* dispatch command */
c = (t_texture_command *)pdp_dpd_commandfactory_get_new_command(&_tex_cf);
c->p_src = pdp_packet_copy_rw(packet);
c->p_dst = pdp_packet_copy_ro(new_p);
pdp_procqueue_add(pdp_opengl_get_queue(), c, texture_command_convert_bitmap_to_texture, 0, 0);
}
return new_p;
}
int _pdp_packet_texture_convert_texture_to_bitmap(
int packet __attribute__((__unused__)),
t_pdp_symbol *dest_template __attribute__((__unused__)))
{
post("_pdp_packet_texture_convert_texture_to_bitmap not implemented.");
return -1;
}
t_texture *pdp_packet_texture_info(int packet)
{
t_pdp *header = pdp_packet_header(packet);
if (pdp_packet_texture_isvalid(packet)) return _pdp_tex_info(header);
else return 0;
}
/* check if valid texture packet. all other methods assume packet is valid */
// FIXME: This doesn't work if there is no current gl context.
int pdp_packet_texture_isvalid(int packet)
{
t_pdp *header;
if (!(header = pdp_packet_header(packet))) return 0;
if (PDP_TEXTURE != header->type) return 0;
u32 tex_obj = _pdp_tex_info(header)->tex_obj;
return glIsTexture(tex_obj);
}
static void _tex_init_obj(t_texture *t)
{
//u8 *dummydata;
//int i;
glBindTexture(GL_TEXTURE_2D, t->tex_obj);
glTexImage2D(GL_TEXTURE_2D, 0, t->format, t->width, t->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
/* debug
dummydata = (u8 *)malloc(t->width*t->height*4);
for (i=0; i<t->width*t->height*4; i++){dummydata[i] = random(); }
glTexImage2D(GL_TEXTURE_2D, 0, t->format, t->width, t->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, dummydata);
free(dummydata);
*/
}
static void _pdp_tex_copy(t_pdp *dst, t_pdp *src);
static void _pdp_tex_clone(t_pdp *dst, t_pdp *src);
static void _pdp_tex_reinit(t_pdp *dst);
static void _pdp_tex_cleanup(t_pdp *dst);
static void _pdp_tex_init_methods(t_pdp *h)
{
h->theclass = texture_class;
}
static void _pdp_tex_reinit(t_pdp *dst __attribute__((__unused__)))
{
/* this does nothing. texture is assumed to be in a valid state */
}
static void _pdp_tex_clone(t_pdp *dst, t_pdp *src)
{
t_texture *dst_t = _pdp_tex_info(dst);
t_texture *src_t = _pdp_tex_info(src);
//post("WARNING: _pdp_tex_clone: should not be called from outside 3d thread");
/* determine if destination texture is valid */
if (glIsTexture(dst_t->tex_obj)){
/* check format */
if ((dst_t->width >= src_t->width)
&& (dst_t->height >= src_t->height)
&& (dst_t->format == src_t->format)){
dst_t->sub_width = src_t->sub_width;
dst_t->sub_height = src_t->sub_height;
return;
}
}
/* not initialized, so we need to create a new one */
else {
glGenTextures(1, (GLuint*)&dst_t->tex_obj);
}
/* setup header */
dst_t->width = src_t->width;
dst_t->height = src_t->height;
dst_t->format = src_t->format;
dst_t->sub_width = src_t->sub_width;
dst_t->sub_height = src_t->sub_height;
/* setup packet methods */
_pdp_tex_init_methods(dst);
/* init description */
dst->desc = _pdp_tex_get_description(dst);
}
static void _pdp_tex_copy(t_pdp *dst, t_pdp *src)
{
/* texture copying is inefficient. for the tex extensions there is no analogy
for "efficient in-place processing"
this means the pdp_packet_register_rw() call should be avoided
this inconsistency should be tucked away in a texture base class */
/* todo: use texture combining extensions for this */
post("WARNING: fanout is not yet implemented correctly for texture packets");
/* not implemented yet, just a call to the clone method */
_pdp_tex_clone(dst, src);
}
static void _pdp_tex_cleanup(t_pdp *dst)
{
t_texture *t = _pdp_tex_info(dst);
glDeleteTextures(1, (GLuint*)&t->tex_obj);
t->tex_obj = -1; /* is this value guaranteed to be invalid? */
}
/* texture constructors */
/* reuse a texture, or create a "dummy" == packet with everything except a valid texture object */
static int _pdp_packet_texture_old_or_dummy(u32 width, u32 height, s32 format)
{
int p = -1;
t_pdp *h;
t_texture *t;
int p2_w = _round_to_pow_2(width);
int p2_h = _round_to_pow_2(height);
/* try to reuse a texture packet or get a new one */
p = pdp_packet_reuse(_pdp_get_tex_description_from_params(p2_w, p2_h, format));
if (-1 == p) p = pdp_packet_create(PDP_TEXTURE, 0);
if (-1 == p) return -1;
h = pdp_packet_header(p);
t = _pdp_tex_info(h);
/* check if alloc succeded */
if (!h) return -1;
/* check if tex is already initialized */
if (pdp_packet_texture_isvalid(p)){
/* check format */
if ((t->width >= width) && (t->height >= height) && (t->format == format)){
//post("pdp_packet_new_tex: reused");
t->sub_width = width;
t->sub_height = height;
return p;
}
post("ERROR: pdp_packet_new_texture: pdp_packet_reuse returned wrong type");
}
/* determine the texture dims * setup rest of data struct */
t->width = 64;
t->height = 64;
while (t->width < width) t->width <<= 1;
while (t->height < height) t->height <<= 1;
t->format = format;
t->sub_width = width;
t->sub_height = height;
_pdp_tex_init_methods(h);
/* init the texture */
//_tex_init_obj(t);
/* init description */
h->desc = _pdp_tex_get_description(h);
return p;
}
/* don't call this method on a non-texture object! */
static void _pdp_packet_gentexture(int p)
{
t_texture *t;
if (!pdp_packet_texture_isvalid(p)){
/* not initialized, so we need to create a new one */
// post("generating texture");
t = (t_texture *)pdp_packet_subheader(p);
/* create the texture object */
glGenTextures(1, (GLuint *)&t->tex_obj);
/* init the texture */
_tex_init_obj(t);
}
}
int pdp_packet_new_texture(u32 width, u32 height, s32 format)
{
t_texture *t;
int p = _pdp_packet_texture_old_or_dummy(width, height, format);
//post("WARNING: pdp_packet_new_texture: this method should not be called outside the 3dp thread");
if (p == -1) return -1;
_pdp_packet_gentexture(p);
return p;
}
/* high level texture packet operators */
/* make a texture the current texture context */
void pdp_packet_texture_make_current(int packet)
{
t_texture *t = pdp_packet_texture_info(packet);
if (!t) return;
glBindTexture(GL_TEXTURE_2D, t->tex_obj);
}
void pdp_packet_texture_make_current_enable(int packet)
{
glEnable(GL_TEXTURE_2D);
pdp_packet_texture_make_current(packet);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
float pdp_packet_texture_fracx(int packet)
{
t_texture *t = pdp_packet_texture_info(packet);
if (!t) return 0.0;
return (float)t->sub_width/t->width;
}
float pdp_packet_texture_fracy(int packet)
{
t_texture *t = pdp_packet_texture_info(packet);
if (!t) return 0.0;
return (float)t->sub_height/t->height;
}
u32 pdp_packet_texture_total_width(int packet)
{
t_texture *t = pdp_packet_texture_info(packet);
if (!t) return 0;
return t->width;
}
u32 pdp_packet_texture_total_height(int packet)
{
t_texture *t = pdp_packet_texture_info(packet);
if (!t) return 0;
return t->height;
}
u32 pdp_packet_texture_sub_width(int packet)
{
t_texture *t = pdp_packet_texture_info(packet);
if (!t) return 0;
return t->sub_width;
}
u32 pdp_packet_texture_sub_height(int packet)
{
t_texture *t = pdp_packet_texture_info(packet);
if (!t) return 0;
return t->sub_height;
}
float pdp_packet_texture_sub_aspect(int packet)
{
t_texture *t = pdp_packet_texture_info(packet);
if (!t) return 0;
return (float)t->sub_width/t->sub_height;
}
/* setup for 2d operation from texture dimensions */
void pdp_packet_texture_setup_2d_context(int p)
{
u32 w;
u32 h;
float asp;
if (!pdp_packet_texture_isvalid(p)) return;
w = pdp_packet_texture_sub_width(p);
h = pdp_packet_texture_sub_height(p);
asp = pdp_packet_texture_sub_aspect(p);
/* set the viewport to the size of the sub texture */
glViewport(0, 0, w, h);
/* set orthogonal projection, with a relative frame size of (2asp x 2) */
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0, 2*asp, 0, 2);
/* set the center of view */
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(asp, 1, 0);
glScalef(1,-1,1);
}
void pdp_texture_setup(void)
{
t_pdp_conversion_program *program;
/* setup packet class */
texture_class = pdp_class_new(pdp_gensym("texture/*/*"), 0);
texture_class->cleanup = _pdp_tex_cleanup;
texture_class->wakeup = _pdp_tex_reinit;
//texture_class->clone = _pdp_tex_clone;
texture_class->copy = _pdp_tex_copy;
/* init command list */
pdp_dpd_commandfactory_init(&_tex_cf, sizeof(t_texture_command));
/* setup programs */
program = pdp_conversion_program_new(_pdp_packet_texture_convert_bitmap_to_texture, 0);
pdp_type_register_conversion(pdp_gensym("bitmap/*/*"), pdp_gensym("texture/*/*"), program);
/* this is a hack to use until the type conversion system has a proper search algo */
program = pdp_conversion_program_new(_pdp_packet_texture_convert_image_to_texture, 0);
pdp_type_register_conversion(pdp_gensym("image/*/*"), pdp_gensym("texture/*/*"), program);
program = pdp_conversion_program_new(_pdp_packet_texture_convert_texture_to_bitmap, 0);
pdp_type_register_conversion(pdp_gensym("texture/*/*"), pdp_gensym("bitmap/*/*"), program);
}
/* all symbols are C-style */
#ifdef __cplusplus
}
#endif
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