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#include "config.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <sys/types.h>
#ifndef WINDOWS
#include <netinet/in.h>
#endif
#ifdef HAVE_LIBSSL
#include <openssl/ssl.h>
#include <openssl/err.h>
#endif
#include "acl.h"
#include "client.h"
#include "conn.h"
#include "diag.h"
#include "dlist.h"
#include "event.h"
#include "memory.h"
#include "netconv.h"
#include "pen.h"
#include "server.h"
#include "settings.h"
#include "windows.h"
#ifndef WINDOWS
#define CONNECT_IN_PROGRESS (EINPROGRESS)
#endif
int nservers = 0;
server *servers = NULL;
int current; /* current server */
int emerg_server = NO_SERVER; /* server of last resort */
static int emergency = 0; /* are we using the emergency server? */
int abuse_server = NO_SERVER; /* server for naughty clients */
int blacklist_time = BLACKLIST_TIME;
int server_alg;
char *e_server = NULL;
char *a_server = NULL;
static int pen_hash(struct sockaddr_storage *a)
{
struct sockaddr_in *si;
struct sockaddr_in6 *si6;
unsigned char *u;
int hash;
switch (a->ss_family) {
case AF_INET:
si = (struct sockaddr_in *)a;
if (server_alg & ALG_ROUNDROBIN) {
hash = (si->sin_addr.s_addr ^ si->sin_port) % (nservers?nservers:1);
} else {
hash = si->sin_addr.s_addr % (nservers?nservers:1);
}
DEBUG(2, "Hash: %d", hash);
return hash;
case AF_INET6:
si6 = (struct sockaddr_in6 *)a;
u = (unsigned char *)(&si6->sin6_addr);
return u[15] % (nservers?nservers:1);
default:
return 0;
}
}
/* Introduce the new format "[address]:port:maxc:hard:weight:prio"
in addition to the old one.
*/
void setaddress(int server, char *s, int dp, int proto)
{
char address[1024], pno[100];
int n;
char *format;
int port;
if (s[0] == '[') {
format = "[%999[^]]]:%99[^:]:%d:%d:%d:%d";
} else {
format = "%999[^:]:%99[^:]:%d:%d:%d:%d";
}
n = sscanf(s, format, address, pno,
&servers[server].maxc, &servers[server].hard,
&servers[server].weight, &servers[server].prio);
if (n > 1) port = getport(pno, proto);
else port = dp;
if (n < 3) servers[server].maxc = 0;
if (n < 4) servers[server].hard = 0;
if (n < 5) servers[server].weight = 0;
if (n < 6) servers[server].prio = 0;
DEBUG(2, "n = %d, address = %s, pno = %d, maxc1 = %d, hard = %d, weight = %d, prio = %d, proto = %d ", \
n, address, port, servers[server].maxc, \
servers[server].hard, servers[server].weight, \
servers[server].prio, proto);
if (pen_aton(address, &servers[server].addr) == 0) {
error("unknown or invalid address [%s]", address);
}
memset(servers[server].hwaddr, 0, 6);
pen_setport(&servers[server].addr, port);
}
void blacklist_server(int server)
{
servers[server].status = now;
}
int unused_server_slot(int i)
{
struct sockaddr_storage *a = &servers[i].addr;
if (a->ss_family == AF_INET) {
struct sockaddr_in *si = (struct sockaddr_in *)a;
if (si->sin_addr.s_addr == 0) return i;
}
return 0;
}
int server_is_blacklisted(int i)
{
return (now-servers[i].status < blacklist_time);
}
int server_is_unavailable(int i)
{
return unused_server_slot(i) || server_is_blacklisted(i);
}
static int server_by_weight(void)
{
int best_server = NO_SERVER;
int best_load = -1;
int i, load;
DEBUG(2, "server_by_weight()");
for (i = 0; i < nservers; i++) {
if (server_is_unavailable(i)) continue;
if (servers[i].weight == 0) continue;
load = (WEIGHT_FACTOR*servers[i].c)/servers[i].weight;
if (best_server == NO_SERVER || load < best_load) {
DEBUG(2, "Server %d has load %d", i, load);
best_load = load;
best_server = i;
}
}
DEBUG(2, "Least loaded server = %d", best_server);
return best_server;
}
static int server_by_prio(void)
{
int best_server = NO_SERVER;
int best_prio = -1;
int i, prio;
DEBUG(2, "server_by_prio()");
for (i = 0; i < nservers; i++) {
if (server_is_unavailable(i)) continue;
prio = servers[i].prio;
if (best_server == NO_SERVER || prio < best_prio) {
DEBUG(2, "Server %d has prio %d", i, prio);
best_prio = prio;
best_server = i;
}
}
DEBUG(2, "Best prio server = %d", best_server);
return best_server;
}
int server_by_roundrobin(void)
{
static int last_server = 0;
int i = last_server;
if (nservers == 0) return NO_SERVER;
do {
i = (i+1) % (nservers?nservers:1);
DEBUG(3, "server_by_roundrobin considering server %d", i);
if (!server_is_unavailable(i)) return (last_server = i);
DEBUG(3, "server %d is unavailable, try next one", i);
} while (i != last_server);
return NO_SERVER;
}
/* Suggest a server for the initial field of the connection.
Return NO_SERVER if none available.
*/
int initial_server(int conn)
{
int pd = match_acl(client_acl, &clients[conns[conn].client].addr);
if (!pd) {
DEBUG(1, "initial_server: denied by acl");
return abuse_server;
/* returning abuse_server is correct even if it is not set
because it defaults to NO_SERVER */
}
if (!(server_alg & ALG_ROUNDROBIN)) {
// Load balancing with memory == No roundrobin
int server = clients[conns[conn].client].server;
/* server may be NO_SERVER if this is a new client */
if (server != NO_SERVER && server != emerg_server && server != abuse_server) {
DEBUG(2, "Will try previous server %d for client %d", server, conns[conn].client);
return server;
}
}
if (server_alg & ALG_PRIO) return server_by_prio();
if (server_alg & ALG_WEIGHT) return server_by_weight();
if (server_alg & ALG_HASH) return pen_hash(&clients[conns[conn].client].addr);
return server_by_roundrobin();
}
/* Returns 1 if a failover server candidate is available.
Close connection and return 0 if none was found.
*/
int failover_server(int conn)
{
int server = conns[conn].server;
DEBUG(2, "failover_server(%d): server = %d", conn, server);
if (server_alg & ALG_STUBBORN) {
DEBUG(2, "Won't failover because we are stubborn");
close_conn(conn);
return 0;
}
if (server == ABUSE_SERVER) {
DEBUG(2, "Won't failover from abuse server (%d)", abuse_server);
close_conn(conn);
return 0;
}
if (server == EMERGENCY_SERVER) {
DEBUG(2, "Already using emergency server (%d), won't fail over", emerg_server);
close_conn(conn);
return 0;
}
if (conns[conn].upfd != -1) {
close(conns[conn].upfd);
conns[conn].upfd = -1;
}
/* there needs to be at least two regular servers in order to fail over to something else */
/* and if we couldn't find a candidate for initial_server, we're not going to find one now */
if (nservers > 1 && server != NO_SERVER) {
DEBUG(2, "Trying to find failover server. server = %d, initial = %d, nservers = %d", server, conns[conn].initial, nservers);
do {
server = (server+1) % nservers;
DEBUG(2, "Intend to try server %d", server);
if (try_server(server, conn)) return 1;
} while (server != conns[conn].initial);
}
DEBUG(1, "using emergency server, remember to reset flag");
emergency = 1;
if (try_server(emerg_server, conn)) return 1;
close_conn(conn);
return 0;
}
/* Using os-specific, similar but incompatible techniques, attempt to be transparent by
setting our local upstream address to the client's address */
static void spoof_bind(int server, int conn, int upfd)
{
#if defined(IP_TRANSPARENT) /* Linux */
#define SOL_TRANSPARENCY SOL_IP
#define PEN_TRANSPARENCY IP_TRANSPARENT
#elif defined(SO_BINDANY) /* OpenBSD */
#define SOL_TRANSPARENCY SOL_SOCKET
#define PEN_TRANSPARENCY SO_BINDANY
#elif defined(IP_BINDANY) /* FreeBSD */
#define SOL_TRANSPARENCY IPPROTO_IP
#define PEN_TRANSPARENCY IP_BINDANY
#else
#undef PEN_TRANSPARENCY
#endif
#ifdef PEN_TRANSPARENCY
int client = conns[conn].client;
int n;
int one = 1;
struct sockaddr_storage *sss = &servers[server].addr;
struct sockaddr_storage *css = &clients[client].addr;
struct sockaddr_in *caddr, addr;
DEBUG(1, "spoof_bind(server = %d, conn = %d, upfd = %d)", server, conn, upfd);
DEBUG(1, "client = %d", client);
if (sss->ss_family != AF_INET || css->ss_family != AF_INET) {
DEBUG(1, "server family = %d", sss->ss_family);
DEBUG(1, "client family = %d", css->ss_family);
debug("No transparency for incompatible families");
return;
}
n = setsockopt(upfd, SOL_TRANSPARENCY, PEN_TRANSPARENCY, &one, sizeof one);
if (n == -1) {
DEBUG(1, "upfd = %d", upfd);
debug("setsockopt: %s", strerror(errno));
return;
}
caddr = (struct sockaddr_in *)css;
addr.sin_family = caddr->sin_family;
addr.sin_port = 0;
addr.sin_addr.s_addr = caddr->sin_addr.s_addr;
n = bind(upfd, (struct sockaddr *)&addr, sizeof addr);
if (n == -1) {
DEBUG(1, "upfd = %d", upfd);
debug("bind: %s", strerror(errno));
return;
}
#else
debug("You are trying to be transparent, but it is not supported");
#endif
}
/* Initiate connection to server 'index' and populate upfd field in connection */
/* return 1 for (potential) success, 0 for failure */
int try_server(int index, int conn)
{
int upfd;
int client = conns[conn].client;
int n = 0, err;
int optval = 1;
struct sockaddr_storage *addr = &servers[index].addr;
/* The idea is that a client should be able to connect again to the same server
even if the server is close to its configured connection limit */
int sticky = ((client != -1) && (index == clients[client].server));
if (index == NO_SERVER) {
DEBUG(2, "Won't try to connect to NO_SERVER");
return 0; /* out of bounds */
}
DEBUG(2, "Trying server %d for connection %d at time %d", index, conn, now);
if (pen_getport(addr) == 0) {
DEBUG(1, "No port for you!");
return 0;
}
if (now-servers[index].status < blacklist_time) {
DEBUG(1, "Server %d is blacklisted", index);
return 0;
}
if (servers[index].maxc != 0 &&
(servers[index].c >= servers[index].maxc) &&
(sticky == 0 || servers[index].c >= servers[index].hard)) {
DEBUG(1, "Server %d is overloaded: sticky=%d, maxc=%d, hard=%d", \
index, sticky, servers[index].maxc, servers[index].hard);
return 0;
}
if ((client != -1) && !match_acl(servers[index].acl, &(clients[client].addr))) {
DEBUG(1, "try_server: denied by acl");
return 0;
}
upfd = socket_nb(addr->ss_family, udp ? SOCK_DGRAM : SOCK_STREAM, 0);
if (keepalive) {
setsockopt(upfd, SOL_SOCKET, SO_KEEPALIVE, (void *)&optval, sizeof optval);
}
if (debuglevel > 1) {
debug("Connecting to %s", pen_ntoa(addr));
pen_dumpaddr(addr);
}
conns[conn].t = now;
if (source) {
/* specify local address for upstream connection */
int n = bind(upfd, (struct sockaddr *)source, pen_ss_size(source));
if (n == -1) {
debug("bind: %s", strerror(errno));
}
} else if (transparent) {
/* use originating client's address for upstream connection */
spoof_bind(index, conn, upfd);
}
n = connect(upfd, (struct sockaddr *)addr, pen_ss_size(addr));
err = socket_errno;
DEBUG(2, "connect (upfd = %d) returns %d, errno = %d, socket_errno = %d",
upfd, n, errno, err);
/* A new complication is that we don't know yet if the connect will succeed. */
if (n == 0) { /* connection completed */
conns[conn].state = CS_CONNECTED;
if (conns[conn].downfd == -1) {
/* idler */
conns[conn].state |= CS_CLOSED_DOWN;
}
event_add(upfd, EVENT_READ);
event_add(conns[conn].downfd, EVENT_READ);
servers[index].c++;
if (servers[index].status) {
servers[index].status = 0;
DEBUG(1, "Server %d ok", index);
}
DEBUG(2, "Successful connect to server %d\n" \
"conns[%d].client = %d\n" \
"conns[%d].server = %d", \
index, conn, conns[conn].client, conn, conns[conn].server);
} else if (err == CONNECT_IN_PROGRESS) { /* may potentially succeed */
conns[conn].state = CS_IN_PROGRESS;
pending_list = dlist_insert(pending_list, conn);
conns[conn].pend = pending_list;
pending_queue++;
event_add(upfd, EVENT_WRITE);
DEBUG(2, "Pending connect to server %d\n" \
"conns[%d].client = %d\n" \
"conns[%d].server = %d", \
index, conn, conns[conn].client, conn, conns[conn].server);
} else { /* failed definitely */
if (servers[index].status == 0) {
debug("Server %d failed, retry in %d sec: %d",
index, blacklist_time, socket_errno);
}
debug("blacklisting server %d because connect error %d", index, err);
blacklist_server(index);
close(upfd);
return 0;
}
conns[conn].server = index;
DEBUG(2, "Setting server %d for client %d", index, client);
clients[client].server = index;
current = index;
conns[conn].upfd = upfd;
fd2conn_set(upfd, conn);
return 1;
}
/* we want size server slots plus two for abuse and emergency */
void expand_servertable(int size)
{
static server *server_storage = NULL;
static int real_size = 0;
int new_size = size+2; /* for emergency and abuse servers */
if (new_size <= real_size) return; /* nothing to expand here */
server_storage = pen_realloc(server_storage, new_size*sizeof *server_storage);
memset(&server_storage[real_size], 0, (new_size-real_size)*sizeof server_storage[0]);
servers = &server_storage[2]; /* making server[0] the first regular server */
real_size = new_size;
if (size > nservers) nservers = size;
}
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