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Version 1.6.10
-fixed possible buffer overflow when $HOME is very large (Thanks Ulf Härnhammar).
-removed the great tune "Penguin Night" since it seemed to cause random crashes. Better solutions are very welcome. See http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=184437 for details
-updated automake files
Version 1.6.9
-fixed a possible freeze in Help/Options menu
-updated MacOS X binary (solves crash on startup)
Version 1.6.8
-corrected audio buffer size (was not power of 2, which caused
problems on some systems)
-added XCode project file
-removed some warnings
-changed TextWidth to SFont_TextWidth to avoid name clash on OS X
-penguin-command doesn't try to set its icon after startup, since
most systems have a better way of icon handling
-removed detail settings because changing the detail could
cause crashes
-links to libSDL_image instead of including it in the source
-added a 32x32 xpm for the debian menu system
Version 1.6.7
-larger audio buffer to reduce sound problems on some systems
-updated config.guess
Version 1.6.6
-you cannot shoot down anymore. This fixes a bug which could get you
into an infinite loop (Thanks Charles Puffer)
-penguin-command can be started without sound card again...
-penguin-command includes rpm spec file (Thanks Michal Ambroz)
-some minor cleanups
-added japanese man page (Thanks Tatsuo Sekine)
Version 1.6.5
-using jpegs to decrease package size
-updated automake files
-some minor fixes and tweaks
Version 1.6.4
-new aclocal
Version 1.6.3
-a bunch of different cleanups (Thanks Thue!!!)
-even more cleanups and bugfixes (fixes some music problems)
Version 1.6.2
-new SDL_gfxPrimitives
-fixed a music bug
-increased sound effects volume
-updated man page
-increased music quality to 44khz
-probably fixed the crash-when-dsp-is-in-use-bug
Version 1.6.1
-fixed the shot reload bug in arcade mode
-anti aliased lines are back
-mouse button swap added (for left-handed mice)
-bombs avoid the player's shots faster
-shots are removed before the end-of-wave scoring
-updated SFont
Version 1.6.0
-fixed flyer at end of wave bug
-fixed SDL_image.h bug
-joystick support
-fixed flyer at restart bug
-penguin-command is now SDL 1.2 compatible
-fix a bug concerning wrong video flags
-now compiling with -Wall -pedantic
-code cleanup
-faster explosions
**** Penguin command development divided into two branches, due to
stability issues. This branch continues the 1.4.x series and
is called 1.6.x .
The 1.5.x branch won't be further developed, because it's
too unstable.
Version 1.4.?
-removed unnecessary variables in data/Makefile.am
-really added header newlines
-better command line parameters
Version 1.4.4
-added a final newline to headers
-added icon
Version 1.4.3
-This release is based on Version 1.3 due to stability issues.
Following things have not been reincorporated, yet:
-OpenGL support
-fullscreen update every frame
-added man page
-fixed bomb-off-screen bug (thanks Kristopher Allan Kersey)
-now up to 8 channels for sound effects
-score is displayed properly
Version 1.4.2
-fixed mouse cursor bug (thanks Thue)
-new SFont version -> fixes highscore bug (thanks to all people reporting this)
Version 1.4.1
-new SFont version -> fixes some bugs with text input
-now doing full screen update every time
Version 1.4
-main menu can be left with ESC
-added ALT-ENTER fullscreen toggle
-screen fadeout when quit
-added pause function
-better configure script
-removed a lot of warnings and added the -Wall switch
-explosions are much faster now
-new mouse cursor
-added new enemy: bomb-dropping flyers
-added new title screen: thanks to Shane Simmons
-new background
-added experimental GL support
-faster graphics
-bugfixes
-removed one .mod
-removed SDL_mixer library
Version 1.3
-better shot creation code
-less missile splits in high levels
-new game mode: arcade
-added new sound effects, music fade ins and outs
-new GPL'ed music
-added command line help
-slightliy faster shots
-help screen for arcade mode
-now using SDL 1.1.5, which is required now
-faster alpha blits
-new mixer
-cool screen fades
Version 1.2
-the shots have better lines
-different detail modes
-changed the web site to http://members.linuxstart.com/~karlb/
-less CPU usage in credits screen and some others
-fixed a bug that could cause the game to crash when updating very, very
many pixles.
-fixed a bug that made the score number appear on the title screen.
-the starting wave can now be selected
-works in 8 bpp, too
-data files are now copied to $(datadir)/games/penguin-command according
to FHS
-older versions crashed when shooting at the right egde of the screen
->fixed
-new SFont version
Version 1.1
-No problems with SuSE 6.2, but no check for libpng, either
-faster menu
-the highscore list is shown properly after the game has been lost
-added "Defend Cities!" message when starting a wave
-missiles are longer
-removed unneccesary jpeglib
-fixed some bugs when starting a game twice without quitting
-more waves
Version 1.0
-fixed a bug when entering no name to the hiscore list. Now
CmdrTaco is filled in, when no name has been entered :-)
-new music
-again the font has been slighly improved
-better check for header files in configure
-the shots are a bit faster, which makes the game a bit easier.
-better configure.in (looks for zlib)
-added a menu to the title screen with
o quit button
o start game button
o credits screen
o highscore button
o help screen
-added a cool cursor! (and a not so cool HW-cursor)
-the shots are more precise
Version 0.8
-added cute explosions
-slightly better font
-the gamespeed is more constant across different computers
-added a hiscore table
-added command line options
Version 0.6
-first release
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