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//-----------------------------------------------------------------------------
/** @file libboardgame_base/Assert.cpp
@author Markus Enzenberger
@copyright GNU General Public License version 3 or later */
//-----------------------------------------------------------------------------
#include "Assert.h"
#include <list>
#ifdef LIBBOARDGAME_DEBUG
#include <algorithm>
#include <functional>
#include <sstream>
#include <string>
#include <vector>
#include "Log.h"
#endif
namespace libboardgame_base {
using namespace std;
//-----------------------------------------------------------------------------
namespace {
list<AssertionHandler*>& get_all_handlers()
{
static list<AssertionHandler*> all_handlers;
return all_handlers;
}
} // namespace
//----------------------------------------------------------------------------
AssertionHandler::AssertionHandler()
{
get_all_handlers().push_back(this);
}
AssertionHandler::~AssertionHandler()
{
get_all_handlers().remove(this);
}
//----------------------------------------------------------------------------
#ifdef LIBBOARDGAME_DEBUG
void handle_assertion(
[[maybe_unused]] const char* expression,
[[maybe_unused]] const char* file, [[maybe_unused]] int line)
{
static bool is_during_handle_assertion = false;
LIBBOARDGAME_LOG(file, ":", line, ": Assertion '", expression, "' failed");
flush_log();
if (! is_during_handle_assertion)
{
is_during_handle_assertion = true;
for_each(get_all_handlers().begin(), get_all_handlers().end(),
mem_fn(&AssertionHandler::run));
}
abort();
}
#endif
//-----------------------------------------------------------------------------
} // namespace libboardgame_base
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