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//-----------------------------------------------------------------------------
/** @file libboardgame_base/Compiler.h
@author Markus Enzenberger
@copyright GNU General Public License version 3 or later */
//-----------------------------------------------------------------------------
#ifndef LIBBOARDGAME_BASE_COMPILER_H
#define LIBBOARDGAME_BASE_COMPILER_H
#include <string>
#include <typeinfo>
#if defined __GNUC__ && __has_include(<cxxabi.h>)
#include <cstdlib>
#include <cxxabi.h>
#endif
namespace libboardgame_base {
using namespace std;
//-----------------------------------------------------------------------------
#ifdef __GNUC__
#define LIBBOARDGAME_FORCE_INLINE inline __attribute__((always_inline))
#elif defined _MSC_VER
#define LIBBOARDGAME_FORCE_INLINE inline __forceinline
#else
#define LIBBOARDGAME_FORCE_INLINE inline
#endif
#ifdef __GNUC__
#define LIBBOARDGAME_NOINLINE __attribute__((noinline))
#elif defined _MSC_VER
#define LIBBOARDGAME_NOINLINE __declspec(noinline)
#else
#define LIBBOARDGAME_NOINLINE
#endif
#if defined __GNUC__ && ! defined __ICC && ! defined __clang__
#define LIBBOARDGAME_FLATTEN __attribute__((flatten))
#else
#define LIBBOARDGAME_FLATTEN
#endif
template<typename T>
string get_type_name(const T& t)
{
#if defined __GNUC__ && __has_include(<cxxabi.h>)
int status;
char* name_ptr = abi::__cxa_demangle(typeid(t).name(), nullptr, nullptr,
&status);
if (status == 0)
{
string result(name_ptr);
free(name_ptr);
return result;
}
#endif
return typeid(t).name();
}
//-----------------------------------------------------------------------------
} // namespace libboardgame_base
#endif // LIBBOARDGAME_BASE_COMPILER_H
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