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//-----------------------------------------------------------------------------
/** @file libboardgame_base/RectTransform.cpp
@author Markus Enzenberger
@copyright GNU General Public License version 3 or later */
//-----------------------------------------------------------------------------
#include "RectTransform.h"
namespace libboardgame_base {
//-----------------------------------------------------------------------------
CoordPoint TransfIdentity::get_transformed(CoordPoint p) const
{
return p;
}
//-----------------------------------------------------------------------------
CoordPoint TransfRectRot90::get_transformed(CoordPoint p) const
{
return {-p.y, p.x};
}
//-----------------------------------------------------------------------------
CoordPoint TransfRectRot180::get_transformed(CoordPoint p) const
{
return {-p.x, -p.y};
}
//-----------------------------------------------------------------------------
CoordPoint TransfRectRot270::get_transformed(CoordPoint p) const
{
return {p.y, -p.x};
}
//-----------------------------------------------------------------------------
CoordPoint TransfRectRefl::get_transformed(CoordPoint p) const
{
return {-p.x, p.y};
}
//-----------------------------------------------------------------------------
CoordPoint TransfRectRot90Refl::get_transformed(CoordPoint p) const
{
return {-p.y, -p.x};
}
//-----------------------------------------------------------------------------
CoordPoint TransfRectRot180Refl::get_transformed(CoordPoint p) const
{
return {p.x, -p.y};
}
//-----------------------------------------------------------------------------
CoordPoint TransfRectRot270Refl::get_transformed(CoordPoint p) const
{
return {p.y, p.x};
}
//-----------------------------------------------------------------------------
} // namespace libboardgame_base
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