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//-----------------------------------------------------------------------------
/** @file libpentobi_base/GembloQGeometry.h
@author Markus Enzenberger
@copyright GNU General Public License version 3 or later */
//-----------------------------------------------------------------------------
#ifndef LIBPENTOBI_BASE_GEMBLOQ_GEOMETRY_H
#define LIBPENTOBI_BASE_GEMBLOQ_GEOMETRY_H
#include "Geometry.h"
namespace libpentobi_base {
//-----------------------------------------------------------------------------
/** Geometry for the board game GembloQ.
Each square on the board consists of four triangles, each half-square of
two triangles. The coordinates are like this:
<tt>
0 1 2 3 4 5 6 7 8
0 | / | \ | / | \ | /
1 | \ | / | \ | / | \
2 | / | \ | / | \ | /
3 | \ | / | \ | / | \
</tt>
The point types are determined by the location of the right angle of the
triangle: 0: top/left, 1=down/right, 2=down/left, 3=up/right. */
class GembloQGeometry final
: public Geometry
{
public:
/** Create or reuse an already created geometry.
@param nu_players The number of players (2, 3, or 4). */
static const GembloQGeometry& get(unsigned nu_players);
explicit GembloQGeometry(unsigned nu_players);
AdjCoordList get_adj_coord(int x, int y) const override;
DiagCoordList get_diag_coord(int x, int y) const override;
unsigned get_point_type(int x, int y) const override;
unsigned get_period_x() const override;
unsigned get_period_y() const override;
protected:
bool init_is_onboard(unsigned x, unsigned y) const override;
private:
unsigned m_edge;
};
//-----------------------------------------------------------------------------
} // namespace libpentobi_base
#endif // LIBPENTOBI_BASE_GEMBLOQ_GEOMETRY_H
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