1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87
|
//-----------------------------------------------------------------------------
/** @file libboardgame_base/GeometryUtil.h
@author Markus Enzenberger
@copyright GNU General Public License version 3 or later */
//-----------------------------------------------------------------------------
#ifndef LIBBOARDGAME_BASE_GEOMETRY_UTIL_H
#define LIBBOARDGAME_BASE_GEOMETRY_UTIL_H
#include "Geometry.h"
namespace libboardgame_base {
//-----------------------------------------------------------------------------
/** Shift a list of points as close to the (0,0) point as possible.
This will minimize the minimum x and y coordinates. The function also
returns the width and height of the bounding box and the offset that was
subtracted from the points for the shifting.
@note This transformation does not preserve point types. If the original
list was compatible with the point types on the board, the new point type of
(0,0) will be Geometry::get_point_type(offset).
@tparam T An iterator over a container containing CoordPoint element. */
template<typename T>
void normalize_offset(T begin, T end, unsigned& width, unsigned& height,
CoordPoint& offset)
{
int min_x = numeric_limits<int>::max();
int min_y = numeric_limits<int>::max();
int max_x = numeric_limits<int>::min();
int max_y = numeric_limits<int>::min();
for (auto i = begin; i != end; ++i)
{
if (i->x < min_x)
min_x = i->x;
if (i->x > max_x)
max_x = i->x;
if (i->y < min_y)
min_y = i->y;
if (i->y > max_y)
max_y = i->y;
}
width = static_cast<unsigned>(max_x - min_x + 1);
height = static_cast<unsigned>(max_y - min_y + 1);
offset = CoordPoint(min_x, min_y);
for (auto i = begin; i != end; ++i)
*i -= offset;
}
/** Get an offset to shift points that are not compatible with the point types
used in the geometry.
The offset shifts points in a minimal positive direction to match the
types, x-direction is preferred.
@param geo
@param point_type The point type of (0, 0) of the coordinate system used by
the points. */
template<typename P>
CoordPoint type_match_offset(const Geometry<P>& geo, unsigned point_type)
{
for (unsigned y = 0; y < geo.get_period_y(); ++y)
for (unsigned x = 0; x < geo.get_period_x(); ++x)
if (geo.get_point_type(x, y) == point_type)
return {x, y};
LIBBOARDGAME_ASSERT(false);
return {0, 0};
}
/** Apply type_match_offset() to a list of points.
@tparam T An iterator over a container containing CoordPoint elements.
@param geo The geometry.
@param begin The beginning of the list of points.
@param end The end of the list of points.
@param point_type The point type of (0,0) in the list of points. */
template<typename P, typename T>
void type_match_shift(const Geometry<P>& geo, T begin, T end,
unsigned point_type)
{
CoordPoint offset = type_match_offset(geo, point_type);
for (auto i = begin; i != end; ++i)
*i += offset;
}
//-----------------------------------------------------------------------------
} // namespace libboardgame_base
#endif // LIBBOARDGAME_BASE_GEOMETRY_UTIL_H
|