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//-----------------------------------------------------------------------------
/** @file libboardgame_base/Grid.h
@author Markus Enzenberger
@copyright GNU General Public License version 3 or later */
//-----------------------------------------------------------------------------
#ifndef LIBBOARDGAME_BASE_GRID_H
#define LIBBOARDGAME_BASE_GRID_H
#include <algorithm>
#include <cstring>
#include <iomanip>
#include <sstream>
#include <type_traits>
#include "Geometry.h"
namespace libboardgame_base {
using namespace std;
//-----------------------------------------------------------------------------
template<class T>
string grid_to_string(const T& grid, const Geometry<typename T::Point>& geo)
{
ostringstream buffer;
size_t max_len = 0;
for (auto p : geo)
{
buffer.str("");
buffer << grid[p];
max_len = max(max_len, buffer.str().length());
}
buffer.str("");
auto width = geo.get_width();
auto height = geo.get_height();
string empty(max_len, ' ');
for (unsigned y = 0; y < height; ++y)
{
for (unsigned x = 0; x < width; ++x)
{
auto p = geo.get_point(x, y);
if (! p.is_null())
buffer << setw(int(max_len)) << grid[p];
else
buffer << empty;
if (x < width - 1)
buffer << ' ';
}
buffer << '\n';
}
return buffer.str();
}
//-----------------------------------------------------------------------------
template<class P, typename T> class GridExt;
/** Elements assigned to on-board points.
The elements must be default-constructible. This class is a POD if the
element type is a POD.
@tparam P An instantiation of Point (or compatible class)
@tparam T The element type. */
template<class P, typename T>
class Grid
{
friend class GridExt<P, T>; // for GridExt::copy_from(Grid)
public:
using Point = P;
using Geometry = libboardgame_base::Geometry<P>;
T& operator[](const Point& p);
const T& operator[](const Point& p) const;
/** Fill all on-board points for a given geometry with a value. */
void fill(const T& val, const Geometry& geo);
/** Fill points with a value. */
void fill_all(const T& val);
string to_string(const Geometry& geo) const;
void copy_from(const Grid& grid, const Geometry& geo);
/** Specialized version for trivially copyable elements.
Can be used instead of copy_from if the compiler is not smart enough to
figure out that it can use memcpy.
@pre std::is_trivially_copyable_v<T> */
void memcpy_from(const Grid& grid, const Geometry& geo);
private:
T m_a[Point::range_onboard];
};
template<class P, typename T>
inline T& Grid<P, T>::operator[](const Point& p)
{
LIBBOARDGAME_ASSERT(! p.is_null());
return m_a[p.to_int()];
}
template<class P, typename T>
inline const T& Grid<P, T>::operator[](const Point& p) const
{
LIBBOARDGAME_ASSERT(! p.is_null());
return m_a[p.to_int()];
}
template<class P, typename T>
inline void Grid<P, T>::copy_from(const Grid& grid, const Geometry& geo)
{
copy(grid.m_a, grid.m_a + geo.get_range(), m_a);
}
template<class P, typename T>
inline void Grid<P, T>::fill(const T& val, const Geometry& geo)
{
std::fill(m_a, m_a + geo.get_range(), val);
}
template<class P, typename T>
inline void Grid<P, T>::fill_all(const T& val)
{
std::fill(m_a, m_a + Point::range_onboard, val);
}
template<class P, typename T>
void Grid<P, T>::memcpy_from(const Grid& grid, const Geometry& geo)
{
static_assert(is_trivially_copyable_v<T>);
memcpy(m_a, grid.m_a, geo.get_range() * sizeof(T));
}
template<class P, typename T>
string Grid<P, T>::to_string(const Geometry& geo) const
{
return grid_to_string(*this, geo);
}
//-----------------------------------------------------------------------------
/** Like Grid, but allows Point::null() as index. */
template<class P, typename T>
class GridExt
{
public:
using Point = P;
using Geometry = libboardgame_base::Geometry<P>;
T& operator[](const Point& p) { return m_a[p.to_int()]; }
const T& operator[](const Point& p) const { return m_a[p.to_int()]; }
/** Fill all on-board points for a given geometry with a value. */
void fill(const T& val, const Geometry& geo);
/** Fill points with a value. */
void fill_all(const T& val);
string to_string(const Geometry& geo) const;
void copy_from(const Grid<P, T>& grid, const Geometry& geo);
void copy_from(const GridExt& grid, const Geometry& geo);
private:
T m_a[Point::range];
};
template<class P, typename T>
inline void GridExt<P, T>::fill(const T& val, const Geometry& geo)
{
std::fill(m_a, m_a + geo.get_range(), val);
}
template<class P, typename T>
inline void GridExt<P, T>::fill_all(const T& val)
{
std::fill(m_a, m_a + Point::range, val);
}
template<class P, typename T>
inline void GridExt<P, T>::copy_from(const Grid<P, T>& grid,
const Geometry& geo)
{
copy(grid.m_a, grid.m_a + geo.get_range(), m_a);
}
template<class P, typename T>
inline void GridExt<P, T>::copy_from(const GridExt& grid,
const Geometry& geo)
{
copy(grid.m_a, grid.m_a + geo.get_range(), m_a);
}
template<class P, typename T>
string GridExt<P, T>::to_string(const Geometry& geo) const
{
return grid_to_string(*this, geo);
}
//-----------------------------------------------------------------------------
} // namespace libboardgame_base
#endif // LIBBOARDGAME_BASE_GRID_H
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