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//-----------------------------------------------------------------------------
/** @file libboardgame_base/TreeReader.cpp
@author Markus Enzenberger
@copyright GNU General Public License version 3 or later */
//-----------------------------------------------------------------------------
#include "TreeReader.h"
namespace libboardgame_base {
//-----------------------------------------------------------------------------
unique_ptr<SgfNode> TreeReader::move_tree()
{
return std::move(m_root);
}
void TreeReader::on_begin_tree(bool is_root)
{
if (! is_root)
m_stack.push(m_current);
}
void TreeReader::on_end_tree(bool is_root)
{
if (! is_root)
{
LIBBOARDGAME_ASSERT(! m_stack.empty());
m_current = m_stack.top();
m_stack.pop();
}
}
void TreeReader::on_begin_node(bool is_root)
{
if (is_root)
{
m_root = make_unique<SgfNode>();
m_current = m_root.get();
}
else
m_current = &m_current->create_new_child();
}
void TreeReader::on_end_node()
{
}
void TreeReader::on_property(const string& identifier,
const vector<string>& values)
{
m_current->set_property(identifier, values);
}
//-----------------------------------------------------------------------------
} // namespace libboardgame_base
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