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//-----------------------------------------------------------------------------
/** @file libboardgame_base/TreeWriter.cpp
@author Markus Enzenberger
@copyright GNU General Public License version 3 or later */
//-----------------------------------------------------------------------------
#include "TreeWriter.h"
namespace libboardgame_base {
//-----------------------------------------------------------------------------
TreeWriter::TreeWriter(ostream& out, const SgfNode& root)
: m_root(root),
m_writer(out)
{
}
void TreeWriter::write()
{
m_writer.begin_tree();
write_node(m_root);
m_writer.end_tree();
}
void TreeWriter::write_node(const SgfNode& node)
{
m_writer.begin_node();
for (auto& i : node.get_properties())
write_property(i.id, i.values);
m_writer.end_node();
if (! node.has_children())
return;
if (node.has_single_child())
write_node(node.get_child());
else
for (auto& i : node.get_children())
{
m_writer.begin_tree();
write_node(i);
m_writer.end_tree();
}
}
void TreeWriter::write_property(const string& id, const vector<string>& values)
{
m_writer.write_property(id, values);
}
//-----------------------------------------------------------------------------
} // namespace libboardgame_base
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