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//-----------------------------------------------------------------------------
/** @file libboardgame_base/tests/SgfTreeTest.cpp
@author Markus Enzenberger
@copyright GNU General Public License version 3 or later */
//-----------------------------------------------------------------------------
#include "libboardgame_base/SgfTree.h"
#include "libboardgame_test/Test.h"
using namespace libboardgame_base;
//-----------------------------------------------------------------------------
LIBBOARDGAME_TEST_CASE(sgf_tree_delete_all_variations)
{
// root - node1 - node2 - node3
// \ node4
SgfTree tree;
auto& root = tree.get_root();
auto& node1 = tree.create_new_child(root);
auto& node2 = tree.create_new_child(node1);
auto& node3 = tree.create_new_child(node2);
auto& node4 = tree.create_new_child(node1);
LIBBOARDGAME_CHECK_EQUAL(root.get_nu_children(), 1u)
LIBBOARDGAME_CHECK_EQUAL(node1.get_nu_children(), 2u)
LIBBOARDGAME_CHECK_EQUAL(node2.get_nu_children(), 1u)
LIBBOARDGAME_CHECK_EQUAL(node3.get_nu_children(), 0u)
LIBBOARDGAME_CHECK_EQUAL(node4.get_nu_children(), 0u)
tree.clear_modified();
LIBBOARDGAME_CHECK(! tree.is_modified())
tree.delete_all_variations();
LIBBOARDGAME_CHECK(tree.is_modified())
LIBBOARDGAME_CHECK_EQUAL(root.get_nu_children(), 1u)
LIBBOARDGAME_CHECK_EQUAL(node1.get_nu_children(), 1u)
LIBBOARDGAME_CHECK_EQUAL(node2.get_nu_children(), 1u)
LIBBOARDGAME_CHECK_EQUAL(node3.get_nu_children(), 0u)
}
//-----------------------------------------------------------------------------
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