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//-----------------------------------------------------------------------------
/** @file libpentobi_base/Variant.h
@author Markus Enzenberger
@copyright GNU General Public License version 3 or later */
//-----------------------------------------------------------------------------
#ifndef LIBPENTOBI_BASE_VARIANT_H
#define LIBPENTOBI_BASE_VARIANT_H
#include <memory>
#include <string>
#include <vector>
#include "Color.h"
#include "Geometry.h"
#include "libboardgame_base/PointTransform.h"
namespace libpentobi_base {
using libboardgame_base::PointTransform;
//-----------------------------------------------------------------------------
enum class PieceSet
{
classic,
junior,
trigon,
nexos,
callisto,
gembloq
};
//-----------------------------------------------------------------------------
enum class BoardType
{
classic,
duo,
trigon,
trigon_3,
nexos,
callisto,
callisto_2,
callisto_3,
gembloq,
gembloq_2,
gembloq_3
};
//-----------------------------------------------------------------------------
enum class GeometryType
{
classic,
trigon,
nexos,
callisto,
gembloq
};
//-----------------------------------------------------------------------------
/** Game variant. */
enum class Variant
{
classic,
classic_2,
classic_3,
duo,
junior,
trigon,
trigon_2,
trigon_3,
nexos,
nexos_2,
callisto,
callisto_2,
/** Callisto two-player four-color. */
callisto_2_4,
callisto_3,
gembloq,
gembloq_2,
/** GembloQ two-player four-color. */
gembloq_2_4,
gembloq_3
};
//-----------------------------------------------------------------------------
/** Get name of game variant as in the GM property in Blokus SGF files. */
const char* to_string(Variant variant);
/** Get a short lowercase string without spaces that can be used as
a identifier for a game variant.
The strings used are "classic", "classic_2", "classic_3", "duo", "junior",
"trigon", "trigon_2", "trigon_3", "nexos", "nexos_2", "callisto",
"callisto_2", "callisto_2_4", "callisto_3", "gembloq", "gembloq_2",
"gembloq_2_4", "gembloq_3". */
const char* to_string_id(Variant variant);
/** Parse name of game variant as in the GM property in Blokus SGF files.
The parsing is case-insensitive, leading and trailing whitespaced are
ignored.
@param s
@param[out] variant
@result True if the string contained a valid game variant. */
bool parse_variant(const string& s, Variant& variant);
/** Parse short lowercase name of game variant as returned to_string_id().
@param s
@param[out] variant
@result True if the string contained a valid game variant. */
bool parse_variant_id(const string& s, Variant& variant);
Color::IntType get_nu_colors(Variant variant);
inline Color::Range get_colors(Variant variant)
{
return Color::Range(get_nu_colors(variant));
}
Color::IntType get_nu_players(Variant variant);
const Geometry& get_geometry(BoardType board_type);
const Geometry& get_geometry(Variant variant);
GeometryType get_geometry_type(Variant variant);
BoardType get_board_type(Variant variant);
PieceSet get_piece_set(Variant variant);
/** Get invariance transformations for a game variant.
The invariance transformations depend on the symmetry of the board type and
the starting points.
@param variant The game variant.
@param[out] transforms The invariance transformations.
@param[out] inv_transforms The inverse transformations of the elements in
transforms. */
void get_transforms(Variant variant,
vector<unique_ptr<PointTransform<Point>>>& transforms,
vector<unique_ptr<PointTransform<Point>>>& inv_transforms);
/** Is the variant a two-player variant with the board including the starting
points invariant through point reflection through its center? */
bool has_central_symmetry(Variant variant);
//-----------------------------------------------------------------------------
} // namespace libpentobi_base
#endif // LIBPENTOBI_BASE_VARIANT_H
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