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//-----------------------------------------------------------------------------
/** @file libpentobi_mcts/PriorKnowledge.h
@author Markus Enzenberger
@copyright GNU General Public License version 3 or later */
//-----------------------------------------------------------------------------
#ifndef LIBPENTOBI_MCTS_PRIOR_KNOWLEDGE_H
#define LIBPENTOBI_MCTS_PRIOR_KNOWLEDGE_H
#include "Float.h"
#include "LocalPoints.h"
#include "SearchParamConst.h"
#include "libboardgame_mcts/Tree.h"
#include "libpentobi_base/Board.h"
namespace libpentobi_mcts {
using namespace std;
using libpentobi_base::ColorMap;
using libpentobi_base::ColorMove;
using libpentobi_base::Grid;
using libpentobi_base::Move;
using libpentobi_base::MoveList;
using libpentobi_base::Piece;
using libpentobi_base::PieceMap;
//-----------------------------------------------------------------------------
/** Initializes newly created nodes with move prior, count and value.
Computes move priors of the form exp(phi*x) with a weight vector phi and a
feature vector x. These weights can be learned with softmax training from
existing games (see pentobi/src/learn_tool).
The move generation also prunes certain moves in some game variants (e.g.
opening moves that don't go towards the center). */
class PriorKnowledge
{
public:
using Node =
libboardgame_mcts::Node<Move, Float, SearchParamConst::multithread>;
using Tree = libboardgame_mcts::Tree<Node>;
explicit PriorKnowledge(const Board& bd);
void start_search(const Board& bd);
/** Generate children nodes initialized with prior knowledge.
@return false If the tree has not enough capacity for the children. */
template<unsigned MAX_SIZE, unsigned MAX_ADJ_ATTACH, bool IS_CALLISTO>
bool gen_children(const Board& bd, const MoveList& moves,
bool is_symmetry_broken, Tree::NodeExpander& expander,
Float root_val);
private:
struct MoveFeatures
{
/** Heuristic unnormalized probability of the move. */
Float gamma;
/** Does the move touch a piece of the same player? */
bool connect;
/** Only used on Classic and Trigon boards. */
float dist_to_center;
};
array<MoveFeatures, Move::range> m_features;
/** @name Gammas for move scores. */
/** @{ */
Float m_gamma_point_other;
/** Point is opponent attach point or adjacent to it. */
Float m_gamma_point_opp_attach_or_nb;
/** Point is attach point of second color. */
Float m_gamma_point_second_color_attach;
/** Adjacent point connects two own colors. */
Float m_gamma_adj_connect;
/** Adjacent point is occupied by opponent. */
Float m_gamma_adj_occupied_other;
Float m_gamma_adj_forbidden_other;
/** Adjacent point is own attach point. */
Float m_gamma_adj_own_attach;
/** Adjacent point is not already forbidden. */
Float m_gamma_adj_nonforbidden;
Float m_gamma_attach_to_play;
Float m_gamma_attach_forbidden_other;
/** Attach point is attach point of another own color. */
Float m_gamma_attach_second_color;
/** Move occupies an attach point of a recent opponent move. */
Float m_gamma_local;
PieceMap<Float> m_gamma_piece_score;
/** Attach point is nonforbidden and has n non-forbidden neighbors.
Nexos/Callisto use "diagonal" neighbors instead of "adjacent", so the
index is [0..6] */
array<Float, 7> m_gamma_attach_nonforbidden;
/** @} */ // @name
/** Maximum of Features::gamma for all moves. */
Float m_max_gamma;
/** Sum of Features::gamma for all moves. */
Float m_sum_gamma;
bool m_has_connect_move;
ColorMap<bool> m_check_dist_to_center;
Variant m_variant;
unsigned m_dist_to_center_max_pieces;
float m_min_dist_to_center;
float m_max_dist_diff;
LocalPoints m_local_points;
/** Distance to center heuristic. */
GridExt<float> m_dist_to_center;
template<unsigned MAX_SIZE, unsigned MAX_ADJ_ATTACH, bool IS_CALLISTO>
void compute_features(const Board& bd, const MoveList& moves,
bool check_dist_to_center, bool check_connect);
void init_variant(const Board& bd);
};
template<unsigned MAX_SIZE, unsigned MAX_ADJ_ATTACH, bool IS_CALLISTO>
void PriorKnowledge::compute_features(const Board& bd, const MoveList& moves,
bool check_dist_to_center,
bool check_connect)
{
auto to_play = bd.get_to_play();
auto variant = bd.get_variant();
Color second_color;
// connect_color is the 2nd color of the player in game variants with 2
// colors per player (connecting to_play and connect_color is good) and
// to_play in other game variants (which disables the feature without
// needing an extra check below because adj_value is not used for
// pieces of to_play because it is illegal for to_play to play there).
Color connect_color;
if (variant == Variant::classic_3 && to_play.to_int() == 3)
{
second_color = Color(bd.get_alt_player());
connect_color = to_play;
}
else
{
second_color = bd.get_second_color(to_play);
connect_color = second_color;
}
auto& bc = bd.get_board_const();
auto& geo = bc.get_geometry();
auto move_info_array = bc.get_move_info_array();
auto move_info_ext_array = bc.get_move_info_ext_array();
auto& is_forbidden = bd.is_forbidden(to_play);
GridExt<Float> gamma_point;
gamma_point[Point::null()] = 1;
Grid<Float> gamma_attach;
Grid<Float> gamma_adj;
for (Point p : geo)
{
auto s = bd.get_point_state(p);
if (is_forbidden[p])
{
// No need to initialize gamma_point[p] for forbidden points
if (s != to_play)
gamma_attach[p] = m_gamma_attach_forbidden_other;
else
gamma_attach[p] = m_gamma_attach_to_play;
if (s == connect_color)
gamma_adj[p] = m_gamma_adj_connect;
else if (! s.is_empty())
// Occupied by opponent (no need to check if s == to_play,
// such moves are illegal)
gamma_adj[p] = m_gamma_adj_occupied_other;
else
gamma_adj[p] = m_gamma_adj_forbidden_other;
}
else
{
gamma_point[p] = m_gamma_point_other;
if (bd.is_attach_point(p, to_play))
gamma_adj[p] = m_gamma_adj_own_attach;
else
gamma_adj[p] = m_gamma_adj_nonforbidden;
unsigned n = 0;
if (MAX_SIZE == 7 || IS_CALLISTO)
{
// Nexos and Callisto don't use "adjacent" points, use
// "diagonal" instead
LIBBOARDGAME_ASSERT(geo.get_adj(p).empty());
for (auto pa : geo.get_diag(p))
n += 1u - static_cast<unsigned>(is_forbidden[pa]);
}
else
for (auto pa : geo.get_adj(p))
n += 1u - static_cast<unsigned>(is_forbidden[pa]);
LIBBOARDGAME_ASSERT(n < m_gamma_attach_nonforbidden.size());
gamma_attach[p] = m_gamma_attach_nonforbidden[n];
}
}
for (Color c : bd.get_colors())
{
if (c == to_play || c == second_color)
continue;
auto& is_forbidden = bd.is_forbidden(c);
for (Point p : bd.get_attach_points(c))
if (! is_forbidden[p])
{
gamma_point[p] = m_gamma_point_opp_attach_or_nb;
if (MAX_SIZE == 7 || IS_CALLISTO)
// Nexos or Callisto
LIBBOARDGAME_ASSERT(geo.get_adj(p).empty());
else
for (Point j : geo.get_adj(p))
if (! is_forbidden[j])
gamma_point[j] = m_gamma_point_opp_attach_or_nb;
}
}
if (second_color != to_play)
{
auto& is_forbidden_second_color = bd.is_forbidden(second_color);
for (Point p : bd.get_attach_points(second_color))
if (! is_forbidden_second_color[p])
{
gamma_point[p] *= m_gamma_point_second_color_attach;
if (! is_forbidden[p])
gamma_attach[p] *= m_gamma_attach_second_color;
}
}
m_max_gamma = -numeric_limits<Float>::max();
m_sum_gamma = 0;
m_min_dist_to_center = numeric_limits<unsigned short>::max();
m_has_connect_move = false;
for (unsigned i = 0; i < moves.size(); ++i)
{
auto mv = moves[i];
auto& info_ext = BoardConst::get_move_info_ext<MAX_ADJ_ATTACH>(
mv, move_info_ext_array);
auto& features = m_features[i];
auto& info = BoardConst::get_move_info<MAX_SIZE>(mv, move_info_array);
auto j = info.begin();
Float gamma = gamma_point[*j];
bool local = m_local_points.contains(*j);
if (! check_dist_to_center)
for (unsigned k = 1; k < MAX_SIZE; ++k)
{
++j;
gamma *= gamma_point[*j];
local |= m_local_points.contains(*j);
}
else
{
features.dist_to_center = m_dist_to_center[*j];
for (unsigned k = 1; k < MAX_SIZE; ++k)
{
++j;
gamma *= gamma_point[*j];
local |= m_local_points.contains(*j);
features.dist_to_center =
min(features.dist_to_center, m_dist_to_center[*j]);
}
m_min_dist_to_center =
min(m_min_dist_to_center, features.dist_to_center);
}
if (local)
gamma *= m_gamma_local;
j = info_ext.begin_attach();
auto end = info_ext.end_attach();
gamma *= gamma_attach[*j];
while (++j != end)
gamma *= gamma_attach[*j];
if (MAX_SIZE == 7 || IS_CALLISTO)
{
// Nexos and Callisto don't use "adjacent" points, only "diagonal"
// Use the features of gamma_adj also for the attach points
LIBBOARDGAME_ASSERT(info_ext.size_adj_points == 0);
LIBBOARDGAME_ASSERT(! check_connect);
j = info_ext.begin_attach();
end = info_ext.end_attach();
for ( ; j != end; ++j)
{
gamma *= gamma_attach[*j];
gamma *= gamma_adj[*j];
}
}
else
{
j = info_ext.begin_adj();
end = info_ext.end_adj();
if (! check_connect)
{
for ( ; j != end; ++j)
gamma *= gamma_adj[*j];
}
else
{
features.connect = (bd.get_point_state(*j) == second_color);
for ( ; j != end; ++j)
{
gamma *= gamma_adj[*j];
if (bd.get_point_state(*j) == second_color)
features.connect = true;
}
if (features.connect)
m_has_connect_move = true;
}
}
gamma *= m_gamma_piece_score[info.get_piece()];
m_sum_gamma += gamma;
if (gamma > m_max_gamma)
m_max_gamma = gamma;
features.gamma = gamma;
}
}
template<unsigned MAX_SIZE, unsigned MAX_ADJ_ATTACH, bool IS_CALLISTO>
bool PriorKnowledge::gen_children(const Board& bd, const MoveList& moves,
bool is_symmetry_broken,
Tree::NodeExpander& expander, Float root_val)
{
if (moves.empty())
{
// Add a pass move. The in-tree phase of the search assumes alternating
// moves, because the color of a move is not stored in the nodes and
// it wouldn't know who is to play otherwise without generating moves.
if (! expander.check_capacity(1))
return false;
expander.add_child(Move::null(), root_val,
SearchParamConst::child_min_count, 1);
return true;
}
m_local_points.init<MAX_SIZE, MAX_ADJ_ATTACH>(bd);
auto to_play = bd.get_to_play();
auto nu_onboard_pieces = bd.get_nu_onboard_pieces();
bool check_dist_to_center =
(m_check_dist_to_center[to_play]
&& nu_onboard_pieces <= m_dist_to_center_max_pieces);
bool check_connect =
(bd.get_variant() == Variant::classic_2 && nu_onboard_pieces < 14);
compute_features<MAX_SIZE, MAX_ADJ_ATTACH, IS_CALLISTO>(
bd, moves, check_dist_to_center, check_connect);
if (! m_has_connect_move)
check_connect = false;
bool has_symmetry_breaker = false;
if (! is_symmetry_broken)
{
unsigned nu_moves = bd.get_nu_moves();
if (to_play == Color(1) || to_play == Color(3))
{
if (nu_moves > 0)
{
// If a symmetric draw is still possible, encourage exploring
// the move that keeps the symmetry
ColorMove last = bd.get_move(nu_moves - 1);
Move symmetric_mv =
bd.get_move_info_ext_2(last.move).symmetric_move;
for (unsigned i = 0; i < moves.size(); ++i)
if (moves[i] == symmetric_mv)
{
m_sum_gamma -= m_features[i].gamma;
m_features[i].gamma *= 100.f;
m_sum_gamma += m_features[i].gamma;
if (m_features[i].gamma > m_max_gamma)
m_max_gamma = m_features[i].gamma;
break;
}
}
}
else if (nu_moves > 0)
for (Move mv : moves)
if (bd.get_move_info_ext_2(mv).breaks_symmetry)
{
has_symmetry_breaker = true;
break;
}
}
m_min_dist_to_center += m_max_dist_diff;
if (! expander.check_capacity(static_cast<unsigned short>(moves.size())))
return false;
auto inv_max_gamma = 1.f / m_max_gamma;
auto inv_sum_gamma = 1.f / m_sum_gamma;
for (unsigned i = 0; i < moves.size(); ++i)
{
const auto& features = m_features[i];
// Depending on the game variant, prune early moves that don't minimize
// dist to center and moves that don't connect in the middle
if ((check_dist_to_center
&& features.dist_to_center > m_min_dist_to_center)
|| (check_connect && ! features.connect))
continue;
auto mv = moves[i];
// If a symmetric draw is still possible, consider only moves that
// break the symmetry
if (has_symmetry_breaker
&& ! bd.get_move_info_ext_2(mv).breaks_symmetry)
continue;
Float move_prior = features.gamma * inv_sum_gamma;
// Empirical good formula for value initialization
Float value = root_val * sqrt(features.gamma * inv_max_gamma);
LIBBOARDGAME_ASSERT(bd.is_legal(to_play, mv));
expander.add_child(mv, value, SearchParamConst::child_min_count,
move_prior);
}
return true;
}
//-----------------------------------------------------------------------------
} // namespace libpentobi_mcts
#endif // LIBPENTOBI_MCTS_PRIOR_KNOWLEDGE_H
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