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// File: memorytracepane.cpp
/*
Pep8-1 is a virtual machine for writing machine language and assembly
language programs.
Copyright (C) 2009 J. Stanley Warford, Pepperdine University
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <QFontDialog>
#include <QRgb>
#include "memorytracepane.h"
#include "ui_memorytracepane.h"
#include "pep.h"
#include "sim.h"
#include "asm.h"
#include <QMessageBox>
#include <QDebug>
MemoryTracePane::MemoryTracePane(QWidget *parent) :
QWidget(parent),
ui(new Ui::MemoryTracePane)
{
ui->setupUi(this);
ui->label->setFont(QFont(Pep::labelFont, Pep::labelFontSize));
ui->graphicsView->setFont(QFont(Pep::codeFont, Pep::codeFontSize));
connect(ui->spinBox, SIGNAL(valueChanged(int)), this, SLOT(zoomFactorChanged(int)));
scene = new QGraphicsScene(this);
}
MemoryTracePane::~MemoryTracePane()
{
delete ui;
}
void MemoryTracePane::setMemoryTrace()
{
globalVars.clear();
runtimeStack.clear();
heap.clear();
isRuntimeStackItemAddedStack.clear();
isHeapItemAddedStack.clear();
isStackFrameAddedStack.clear();
isHeapFrameAddedStack.clear();
stackHeightToStackFrameMap.clear();
modifiedBytes.clear();
bytesWrittenLastStep.clear();
addressToGlobalItemMap.clear();
addressToStackItemMap.clear();
addressToHeapItemMap.clear();
numCellsInStackFrame.clear();
graphicItemsInStackFrame.clear();
heapFrameItemStack.clear();
newestHeapItemsList.clear();
scene->clear();
if (Pep::traceTagWarning) {
hide();
return;
}
stackLocation = QPointF(200, 0);
globalLocation = QPointF(0, 0);
heapLocation = QPointF(400, 0 - MemoryCellGraphicsItem::boxHeight);
QString blockSymbol;
int multiplier;
// Globals:
for (int i = 0; i < Pep::blockSymbols.size(); i++) {
blockSymbol = Pep::blockSymbols.at(i);
multiplier = Pep::symbolFormatMultiplier.value(blockSymbol);
int address = Pep::symbolTable.value(blockSymbol);
if (Pep::globalStructSymbols.contains(blockSymbol)) {
int offset = 0;
int bytesPerCell;
QString structField = "";
for (int j = 0; j < Pep::globalStructSymbols.value(blockSymbol).size(); j++) {
structField = Pep::globalStructSymbols.value(blockSymbol).at(j);
bytesPerCell = Sim::cellSize(Pep::symbolFormat.value(structField));
MemoryCellGraphicsItem *item = new MemoryCellGraphicsItem(address + offset,
QString("%1.%2").arg(blockSymbol).arg(structField),
Pep::symbolFormat.value(structField),
static_cast<int>(globalLocation.x()),
static_cast<int>(globalLocation.y()));
item->updateValue();
globalLocation = QPointF(globalLocation.x(), globalLocation.y() + MemoryCellGraphicsItem::boxHeight);
globalVars.push(item);
addressToGlobalItemMap.insert(address + offset, item);
scene->addItem(item);
offset += bytesPerCell;
}
}
else {
if (multiplier == 1) {
MemoryCellGraphicsItem *item = new MemoryCellGraphicsItem(address,
blockSymbol,
Pep::symbolFormat.value(blockSymbol),
static_cast<int>(globalLocation.x()),
static_cast<int>(globalLocation.y()));
item->updateValue();
globalLocation = QPointF(globalLocation.x(), globalLocation.y() + MemoryCellGraphicsItem::boxHeight);
globalVars.push(item);
addressToGlobalItemMap.insert(address, item);
scene->addItem(item);
}
else { // Array
int offset = 0;
int bytesPerCell = Sim::cellSize(Pep::symbolFormat.value(blockSymbol));
for (int j = 0; j < multiplier; j++) {
MemoryCellGraphicsItem *item = new MemoryCellGraphicsItem(address + offset,
blockSymbol + QString("[%1]").arg(j),
Pep::symbolFormat.value(blockSymbol),
static_cast<int>(globalLocation.x()),
static_cast<int>(globalLocation.y()));
item->updateValue();
globalLocation = QPointF(globalLocation.x(), globalLocation.y() + MemoryCellGraphicsItem::boxHeight);
globalVars.push(item);
addressToGlobalItemMap.insert(address + offset, item);
scene->addItem(item);
offset += bytesPerCell;
}
}
}
}
// Stack frame:
stackLocation.setY(globalLocation.y());
scene->addLine(stackLocation.x() - MemoryCellGraphicsItem::boxWidth * 0.2, stackLocation.y(),
stackLocation.x() + MemoryCellGraphicsItem::boxWidth * 1.2, stackLocation.y(),
QPen(QBrush(Qt::SolidPattern), 2, Qt::SolidLine));
int dist = static_cast<int>(MemoryCellGraphicsItem::boxWidth * 1.2 - MemoryCellGraphicsItem::boxWidth * 1.4);
for (int i = static_cast<int>(MemoryCellGraphicsItem::boxWidth * 1.2); i > dist; i = i - 10) {
scene->addLine(stackLocation.x() + i - 10, stackLocation.y() + 10,
stackLocation.x() + i, stackLocation.y(),
QPen(QBrush(Qt::SolidPattern), 1, Qt::SolidLine));
}
stackLocation.setY(stackLocation.y() - MemoryCellGraphicsItem::boxHeight);
heapLocation.setY(globalLocation.y() - MemoryCellGraphicsItem::boxHeight);
scene->setSceneRect(scene->itemsBoundingRect());
ui->graphicsView->setScene(scene);
ui->warningLabel->clear();
stackFrameFSM.reset();
}
void MemoryTracePane::updateMemoryTrace()
{
// Color all of the cells normally (globals)
for (int i = 0; i < globalVars.size(); i++) {
globalVars.at(i)->boxBgColor = Qt::white;
globalVars.at(i)->boxTextColor = Qt::black;
}
// Color all of the cells normally (stack)
for (int i = 0; i < runtimeStack.size(); i++) {
runtimeStack.at(i)->boxBgColor = Qt::white;
runtimeStack.at(i)->boxTextColor = Qt::black;
}
// Color all of the cells normally (heap)
for (int i = 0; i < heap.size(); i++) {
heap.at(i)->boxBgColor = Qt::white;
heap.at(i)->boxTextColor = Qt::black;
}
// Color the newest 'new' items on the heap light green
for (int i = 0; i < newestHeapItemsList.size(); i++) {
newestHeapItemsList.at(i)->boxBgColor = QColor(72, 255, 72, 192);
}
newestHeapItemsList.clear();
// Add cached stack items to the scene
for (int i = 0; i < runtimeStack.size(); i++) {
if (!isRuntimeStackItemAddedStack.at(i)) {
scene->addItem(runtimeStack.at(i));
isRuntimeStackItemAddedStack[i] = true;
}
}
// Add cached stack FRAME items to the scene
for (int i = 0; i < isStackFrameAddedStack.size(); i++) {
if (!isStackFrameAddedStack.at(i)) {
scene->addItem(graphicItemsInStackFrame.at(i));
isStackFrameAddedStack[i] = true;
}
}
// Add cached heap items to the scene
for (int i = 0; i < isHeapItemAddedStack.size(); i++) {
if (!isHeapItemAddedStack.at(i)) {
scene->addItem(heap.at(i));
isHeapItemAddedStack[i] = true;
}
}
for (int i = 0; i < isHeapFrameAddedStack.size(); i++) {
if (!isHeapFrameAddedStack.at(i)) {
scene->addItem(heapFrameItemStack.at(i));
isHeapFrameAddedStack[i] = true;
}
}
// Color global/stack/heap items red if they were modified last step
QList<int> modifiedBytesToBeUpdated = modifiedBytes.toList();
for (int i = 0; i < bytesWrittenLastStep.size(); i++) {
if (addressToGlobalItemMap.contains(bytesWrittenLastStep.at(i))) {
addressToGlobalItemMap.value(bytesWrittenLastStep.at(i))->boxBgColor = Qt::red;
addressToGlobalItemMap.value(bytesWrittenLastStep.at(i))->boxTextColor = Qt::white;
}
if (addressToStackItemMap.contains(bytesWrittenLastStep.at(i))) {
addressToStackItemMap.value(bytesWrittenLastStep.at(i))->boxBgColor = Qt::red;
addressToStackItemMap.value(bytesWrittenLastStep.at(i))->boxTextColor = Qt::white;
}
if (addressToHeapItemMap.contains(bytesWrittenLastStep.at(i))) {
addressToHeapItemMap.value(bytesWrittenLastStep.at(i))->boxBgColor = Qt::red;
addressToHeapItemMap.value(bytesWrittenLastStep.at(i))->boxTextColor = Qt::white;
}
}
// Update modified cells
for (int i = 0; i < modifiedBytesToBeUpdated.size(); i++) {
if (addressToGlobalItemMap.contains(modifiedBytesToBeUpdated.at(i))) {
addressToGlobalItemMap.value(modifiedBytesToBeUpdated.at(i))->updateValue();
}
if (addressToStackItemMap.contains(modifiedBytesToBeUpdated.at(i))) {
addressToStackItemMap.value(modifiedBytesToBeUpdated.at(i))->updateValue();
}
if (addressToHeapItemMap.contains(modifiedBytesToBeUpdated.at(i))) {
addressToHeapItemMap.value(modifiedBytesToBeUpdated.at(i))->updateValue();
}
}
scene->setSceneRect(scene->itemsBoundingRect());
// This is time-consuming, but worthwhile to ensure scrollbars aren't going off into oblivion after items are removed.
// From the documentation for the 'itemsBoundingRect()' function:
// Calculates and returns the bounding rect of all items on the scene.
// This function works by iterating over all items, and because if this, it can be slow for large scenes.
// Our it is unlikely that this scene become very large (as in the 30,000 chips example), so I would expect this to remain
// a reasonable function call. It is also called in the 'setMemoryTrace' function, but the scene will have very few items at that point.
scene->invalidate(); // redraw the scene!
// this is fast, so we do this for the whole scene instead of just certain boxes
// Scroll to the top item if we have a scrollbar:
if (!runtimeStack.isEmpty() && ui->graphicsView->viewport()->height() < scene->height()) {
ui->graphicsView->centerOn(runtimeStack.top());
}
// Clear modified bytes so for the next update:
bytesWrittenLastStep.clear();
modifiedBytes.clear();
}
void MemoryTracePane::cacheChanges()
{
modifiedBytes.unite(Sim::modifiedBytes);
if (Sim::tracingTraps) {
bytesWrittenLastStep.clear();
bytesWrittenLastStep = Sim::modifiedBytes.toList();
}
else if (Sim::trapped) {
// We delay for a single vonNeumann step so that we preserve the modified bytes until we leave the trap - this allows for
// recoloring of cells modified by a trap instruction.
delayLastStepClear = true;
bytesWrittenLastStep.append(Sim::modifiedBytes.toList());
}
else if (delayLastStepClear) {
// Phew! We can now update (in updateMemoryTrace). If we don't, no harm done - they didn't want to see what happened in the trap
delayLastStepClear = false;
}
else {
// Clear the bytes written the step before last, and get the new list from the previous step. This is used in our update for coloring.
bytesWrittenLastStep.clear();
bytesWrittenLastStep = Sim::modifiedBytes.toList();
}
}
void MemoryTracePane::cacheStackChanges()
{
if (Sim::trapped) {
return;
}
// Look ahead for the symbol trace list (needs to be done here because of the possibility of call (can't look behind on a call)
// so we just do it for them all)
switch (Pep::decodeMnemonic[Sim::readByte(Sim::programCounter)]) {
case Enu::SUBSP:
case Enu::CALL:
case Enu::RET0:
case Enu::RET1:
case Enu::RET2:
case Enu::RET3:
case Enu::RET4:
case Enu::RET5:
case Enu::RET6:
case Enu::RET7:
case Enu::ADDSP:
if (Pep::symbolTraceList.contains(Sim::programCounter)) {
lookAheadSymbolList = Pep::symbolTraceList.value(Sim::programCounter);
}
break;
default:
break;
}
// End look ahead
int multiplier = 0;
int bytesPerCell = 0;
int offset = 0;
int numCellsToAdd = 0;
int frameSizeToAdd = 0;
QString stackSymbol;
switch (Pep::decodeMnemonic[Sim::instructionSpecifier]) {
case Enu::CALL:
{
MemoryCellGraphicsItem *item = new MemoryCellGraphicsItem(Sim::stackPointer, "retAddr", Enu::F_2H,
static_cast<int>(stackLocation.x()), static_cast<int>(stackLocation.y()));
item->updateValue();
stackLocation.setY(stackLocation.y() - MemoryCellGraphicsItem::boxHeight);
isRuntimeStackItemAddedStack.push(false);
runtimeStack.push(item);
addressToStackItemMap.insert(Sim::stackPointer, item);
frameSizeToAdd = stackFrameFSM.makeTransition(1);
}
break;
case Enu::SUBSP:
{
for (int i = 0; i < lookAheadSymbolList.size(); i++) {
stackSymbol = lookAheadSymbolList.at(i);
multiplier = Pep::symbolFormatMultiplier.value(stackSymbol);
if (multiplier == 1) {
offset += Sim::cellSize(Pep::symbolFormat.value(stackSymbol));
MemoryCellGraphicsItem *item = new MemoryCellGraphicsItem(Sim::stackPointer - offset + Sim::operandSpecifier,
stackSymbol,
Pep::symbolFormat.value(stackSymbol),
static_cast<int>(stackLocation.x()),
static_cast<int>(stackLocation.y()));
item->updateValue();
stackLocation.setY(stackLocation.y() - MemoryCellGraphicsItem::boxHeight);
isRuntimeStackItemAddedStack.push(false);
runtimeStack.push(item);
addressToStackItemMap.insert(Sim::stackPointer - offset + Sim::operandSpecifier, item);
numCellsToAdd++;
}
else { // This is an array!
bytesPerCell = Sim::cellSize(Pep::symbolFormat.value(stackSymbol));
for (int j = multiplier - 1; j >= 0; j--) {
offset += bytesPerCell;
MemoryCellGraphicsItem *item = new MemoryCellGraphicsItem(Sim::stackPointer - offset + Sim::operandSpecifier,
stackSymbol + QString("[%1]").arg(j),
Pep::symbolFormat.value(stackSymbol),
static_cast<int>(stackLocation.x()),
static_cast<int>(stackLocation.y()));
item->updateValue();
stackLocation.setY(stackLocation.y() - MemoryCellGraphicsItem::boxHeight);
isRuntimeStackItemAddedStack.push(false);
runtimeStack.push(item);
addressToStackItemMap.insert(Sim::stackPointer - offset + Sim::operandSpecifier, item);
numCellsToAdd++;
}
}
}
// qDebug() << "numCellsToAdd before makeTransition in ADDSP: " << numCellsToAdd;
frameSizeToAdd = stackFrameFSM.makeTransition(numCellsToAdd);
}
break;
case Enu::RET0:
popBytes(2);
frameSizeToAdd = stackFrameFSM.makeTransition(0); // makeTransition(0) -> 0 bytes to add to the stack frame FSM.
break;
case Enu::RET1:
popBytes(3);
frameSizeToAdd = stackFrameFSM.makeTransition(0);
break;
case Enu::RET2:
popBytes(4);
frameSizeToAdd = stackFrameFSM.makeTransition(0);
break;
case Enu::RET3:
popBytes(5);
frameSizeToAdd = stackFrameFSM.makeTransition(0);
break;
case Enu::RET4:
popBytes(6);
frameSizeToAdd = stackFrameFSM.makeTransition(0);
break;
case Enu::RET5:
popBytes(7);
frameSizeToAdd = stackFrameFSM.makeTransition(0);
break;
case Enu::RET6:
popBytes(8);
frameSizeToAdd = stackFrameFSM.makeTransition(0);
break;
case Enu::RET7:
popBytes(9);
frameSizeToAdd = stackFrameFSM.makeTransition(0);
break;
case Enu::ADDSP:
popBytes(Sim::operandSpecifier);
frameSizeToAdd = stackFrameFSM.makeTransition(0);
break;
default:
frameSizeToAdd = stackFrameFSM.makeTransition(0);
break;
}
if (frameSizeToAdd != 0) {
addStackFrame(frameSizeToAdd);
// This map is used to correlate the top of the stack frame with the frame itself,
// useful for determining when the frame should dissapear.
// IE: The top byte of the frame gets removed, so does the frame
stackHeightToStackFrameMap.insert(runtimeStack.size() - 1, graphicItemsInStackFrame.top());
}
}
void MemoryTracePane::cacheHeapChanges()
{
if (Sim::trapped) {
return;
}
if (ui->warningLabel->text() != "") {
ui->warningLabel->clear();
}
if (Pep::decodeMnemonic[Sim::instructionSpecifier] == Enu::CALL && Pep::symbolTable.value("new") == Sim::operandSpecifier) {
newestHeapItemsList.clear();
int numCellsToAdd = 0;
int offset = 0;
int multiplier;
QString heapSymbol;
int heapPointer;
if (Pep::symbolTable.contains("hpPtr")) {
heapPointer = Pep::symbolTable.value("hpPtr");
}
else {
// We have no idea where the heap pointer is. Error!
ui->warningLabel->setText("Warning: hpPtr not found, unable to trace <code>CALL \'new\'</code>.");
return;
}
int listNumBytes = 0;
// Check and make sure the accumulator matches the number of bytes we're newing:
// We'll start by adding up the number of bytes...
for (int i = 0; i < lookAheadSymbolList.size(); i++) {
heapSymbol = lookAheadSymbolList.at(i);
if (Pep::equateSymbols.contains(heapSymbol) || Pep::blockSymbols.contains(heapSymbol)) {
// listNumBytes += number of bytes for that tag * the multiplier (IE, 2d4a is a 4 cell
// array of 2 byte decimals, where 2 is the multiplier and 4 is the number of cells.
// Note: the multiplier should always be 1 for new'd cells, but that's checked below, where we'll give a more specific error.
listNumBytes += Asm::tagNumBytes(Pep::symbolFormat.value(heapSymbol)) * Pep::symbolFormatMultiplier.value(heapSymbol);
}
}
if (listNumBytes != Sim::accumulator) {
ui->warningLabel->setText("Warning: The accumulator doesn't match the number of bytes in the trace tags");
return;
}
for (int i = 0; i < lookAheadSymbolList.size(); i++) {
heapSymbol = lookAheadSymbolList.at(i);
if (Pep::equateSymbols.contains(heapSymbol) || Pep::blockSymbols.contains(heapSymbol)) {
multiplier = Pep::symbolFormatMultiplier.value(heapSymbol);
}
else {
ui->warningLabel->setText("Warning: Symbol \"" + heapSymbol + "\" not found in .equates, unknown size.");
return;
}
if (multiplier == 1) { // We can't support arrays on the stack with our current addressing modes.
// Very good! Have a cookie. Then, work! *cracks whip* (All our prereqs have been met to make an item)
moveHeapUpOneCell();
MemoryCellGraphicsItem *item = new MemoryCellGraphicsItem(Sim::readWord(heapPointer) + offset,
heapSymbol,
Pep::symbolFormat.value(heapSymbol),
static_cast<int>(heapLocation.x()),
static_cast<int>(heapLocation.y()));
item->updateValue();
isHeapItemAddedStack.push(false);
heap.push(item);
addressToHeapItemMap.insert(Sim::readWord(heapPointer) + offset, item);
newestHeapItemsList.append(item);
offset += Sim::cellSize(Pep::symbolFormat.value(heapSymbol));
numCellsToAdd++;
}
}
if (numCellsToAdd != 0) {
addHeapFrame(numCellsToAdd);
}
}
}
void MemoryTracePane::highlightOnFocus()
{
if (ui->graphicsView->hasFocus() || ui->spinBox->hasFocus()) {
ui->label->setAutoFillBackground(true);
}
else {
ui->label->setAutoFillBackground(false);
}
}
bool MemoryTracePane::hasFocus()
{
return ui->graphicsView->hasFocus() || ui->spinBox->hasFocus();
}
void MemoryTracePane::setFocus()
{
ui->graphicsView->setFocus();
}
void MemoryTracePane::onFontChanged(QFont font)
{
ui->graphicsView->setFont(font);
}
void MemoryTracePane::addStackFrame(int numCells)
{
QPen pen(Qt::black);
pen.setWidth(4);
QGraphicsRectItem *item = new QGraphicsRectItem(stackLocation.x() - 2, stackLocation.y() + MemoryCellGraphicsItem::boxHeight,
static_cast<qreal>(MemoryCellGraphicsItem::boxWidth + 4),
static_cast<qreal>(MemoryCellGraphicsItem::boxHeight * numCells), 0);
item->setPen(pen);
graphicItemsInStackFrame.push(item);
isStackFrameAddedStack.push(false);
item->setZValue(1.0); // This moves the stack frame to the front
numCellsInStackFrame.push(numCells);
}
void MemoryTracePane::addHeapFrame(int numCells)
{
QPen pen(Qt::black);
pen.setWidth(4);
QGraphicsRectItem *item = new QGraphicsRectItem(heapLocation.x() - 2,
heapLocation.y() - MemoryCellGraphicsItem::boxHeight * (numCells - 1),
static_cast<qreal>(MemoryCellGraphicsItem::boxWidth + 4),
static_cast<qreal>(MemoryCellGraphicsItem::boxHeight * numCells), 0);
item->setPen(pen);
heapFrameItemStack.push(item);
isHeapFrameAddedStack.push(false);
item->setZValue(1.0); // This moves the heap frame to the front
}
void MemoryTracePane::moveHeapUpOneCell()
{
for (int i = 0; i < heap.size(); i++) {
heap.at(i)->moveBy(0, 0 - MemoryCellGraphicsItem::boxHeight);
}
for (int i = 0; i < heapFrameItemStack.size(); i++) {
heapFrameItemStack.at(i)->moveBy(0, 0 - MemoryCellGraphicsItem::boxHeight);
}
}
void MemoryTracePane::popBytes(int bytesToPop)
{
while (bytesToPop > 0 && !runtimeStack.isEmpty()) {
if (stackHeightToStackFrameMap.contains(runtimeStack.size() - 1)) {
if (stackHeightToStackFrameMap.value(runtimeStack.size() - 1)->scene() == scene) {
scene->removeItem(stackHeightToStackFrameMap.value(runtimeStack.size() - 1));
}
delete stackHeightToStackFrameMap.value(runtimeStack.size() - 1);
graphicItemsInStackFrame.pop();
stackHeightToStackFrameMap.remove(runtimeStack.size() - 1);
isStackFrameAddedStack.pop();
numCellsInStackFrame.pop();
}
if (runtimeStack.top()->scene() == scene) {
scene->removeItem(runtimeStack.top());
}
addressToStackItemMap.remove(runtimeStack.top()->getAddress());
bytesToPop -= runtimeStack.top()->getNumBytes();
delete runtimeStack.top();
runtimeStack.pop();
isRuntimeStackItemAddedStack.pop();
stackLocation.setY(stackLocation.y() + MemoryCellGraphicsItem::boxHeight);
}
}
void MemoryTracePane::mouseReleaseEvent(QMouseEvent *)
{
ui->graphicsView->setFocus();
}
void MemoryTracePane::zoomFactorChanged(int factor)
{
QMatrix matrix;
matrix.scale(factor * .01, factor * .01);
ui->graphicsView->setMatrix(matrix);
}
void MemoryTracePane::mouseDoubleClickEvent(QMouseEvent *)
{
emit labelDoubleClicked(Enu::EMemoryTrace);
}
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