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# - Try to find SDL
# Once done, this will define
#
# SDL_FOUND - system has SDL
# SDL_INCLUDE_DIRS - the SDL include directories
# SDL_LIBRARIES - link these to use SDL
# SDL_SDL_LIBRARY - only libSDL
# SDL_SDLmain_LIBRARY - only libSDLmain
# SDL_SOURCES - add this in the source file list of your target (hack for OSX)
#
# See documentation on how to write CMake scripts at
# http://www.cmake.org/Wiki/CMake:How_To_Find_Libraries
include(LibFindMacros)
libfind_pkg_check_modules(SDL_PKGCONF sdl)
find_path(SDL_INCLUDE_DIR
NAMES SDL.h
PATH_SUFFIXES SDL
HINTS ${SDL_PKGCONF_INCLUDE_DIRS}
)
find_library(SDL_SDL_LIBRARY
NAMES SDL
HINTS ${SDL_PKGCONF_LIBRARY_DIRS}
)
# Process others than OSX with native SDL normally
if(NOT "${SDL_SDL_LIBRARY}" MATCHES "framework")
if(MINGW)
set(MINGW32_LIBRARY mingw32)
set(SDL_PROCESS_LIBS ${SDL_PROCESS_LIBS} MINGW32_LIBRARY)
endif(MINGW)
find_library(SDL_SDLmain_LIBRARY
NAMES libSDLmain.a SDLmain
HINTS ${SDL_PKGCONF_LIBRARY_DIRS}
)
if (SDL_SDLmain_LIBRARY)
set(SDL_PROCESS_LIBS ${SDL_PROCESS_LIBS} SDL_SDLmain_LIBRARY)
endif (SDL_SDLmain_LIBRARY)
set(SDL_PROCESS_LIBS ${SDL_PROCESS_LIBS} SDL_SDL_LIBRARY)
endif(NOT "${SDL_SDL_LIBRARY}" MATCHES "framework")
set(SDL_PROCESS_INCLUDES SDL_INCLUDE_DIR)
libfind_process(SDL)
# Special processing for OSX native SDL
if("${SDL_SDL_LIBRARY}" MATCHES "SDL.framework")
set(SDL_SOURCES "osx/SDLmain.m")
set(SDL_LIBRARIES "-framework SDL")
endif("${SDL_SDL_LIBRARY}" MATCHES "SDL.framework")
# All OSX versions need Cocoa
if(APPLE)
set(SDL_LIBRARIES ${SDL_LIBRARIES} "-framework Cocoa")
endif(APPLE)
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