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#include "screen_sing.hh"
#include "backgrounds.hh"
#include "dancegraph.hh"
#include "database.hh"
#include "engine.hh"
#include "fs.hh"
#include "glutil.hh"
#include "guitargraph.hh"
#include "i18n.hh"
#include "layout_singer.hh"
#include "menu.hh"
#include "platform.hh"
#include "screen_players.hh"
#include "songparser.hh"
#include "util.hh"
#include "video.hh"
#include "webcam.hh"
#include "screen_songs.hh"
#include <boost/format.hpp>
#include <iostream>
#include <stdexcept>
#include <cmath>
#include <utility>
namespace {
/// Add a flash message about the state of a config item
void dispInFlash(ConfigItem& ci) {
Game* gm = Game::getSingletonPtr();
gm->flashMessage(ci.getShortDesc() + ": " + ci.getValue());
}
}
ScreenSing::ScreenSing(std::string const& name, Audio& audio, Database& database, Backgrounds& bgs):
Screen(name), m_audio(audio), m_database(database), m_backgrounds(bgs),
m_selectedTrack(TrackName::LEAD_VOCAL)
{}
void ScreenSing::enter() {
keyPressed = false;
m_DuetTimeout.setValue(10);
Game* gm = Game::getSingletonPtr();
// Initialize webcam
gm->loading(_("Initializing webcam..."), 0.1);
if (config["graphic/webcam"].b() && Webcam::enabled()) {
try {
m_cam = std::make_unique<Webcam>(config["graphic/webcamid"].i());
} catch (std::exception& e) { std::cout << e.what() << std::endl; };
}
// Load video
gm->loading(_("Loading video..."), 0.2);
if (!m_song->video.empty() && config["graphic/video"].b()) {
m_video = std::make_unique<Video>(m_song->video, m_song->videoGap);
}
reloadGL();
// Load song notes
gm->loading(_("Loading song..."), 0.4);
try { m_song->loadNotes(false /* don't ignore errors */); }
catch (SongParserException& e) {
std::clog << e;
gm->activateScreen("Songs");
}
// Notify about broken tracks
if (!m_song->b0rked.empty()) gm->dialog(_("Song contains broken tracks!") + std::string("\n\n") + m_song->b0rked);
// Startup delay for instruments is longer than for singing only
double setup_delay = (!m_song->hasControllers() ? -1.0 : -5.0);
m_audio.pause();
m_audio.playMusic(m_song->music, false, 0.0, setup_delay);
gm->loading(_("Loading menu..."), 0.7);
{
m_duet = ConfigItem(0);
for (size_t player = 0; player < players(); ++player) {
ConfigItem& vocalTrack = m_vocalTracks[player];
vocalTrack = ConfigItem(0);
}
prepareVoicesMenu();
}
gm->showLogo(false);
gm->loading(_("Loading complete"), 1.0);
}
void ScreenSing::prepareVoicesMenu(size_t moveSelectionTo) {
VocalTracks const& tracks = m_song->vocalTracks;
m_menu.clear();
m_menu.add(MenuOption(_("Start"), _("Start performing")).call([this]{ setupVocals(); }));
if (players() > 1) { // Duet toggle
m_duet.addEnum(_("Duet mode"));
m_duet.addEnum(_("Normal mode"));
m_menu.add(MenuOption("", _("Switch between duet and regular singing mode")).changer(m_duet,"song/duet"));
}
// Add vocal track selector for each player
for (size_t player = 0; player < players(); ++player) {
ConfigItem& vocalTrack = m_vocalTracks[player];
for (auto const& track: tracks) vocalTrack.addEnum(track.second.name);
if (tracks.size() > 1) {
if (player % 2) vocalTrack.selectEnum(m_song->getVocalTrack(SongParserUtil::DUET_P2).name); // Every other player gets the second track
else vocalTrack.selectEnum(m_song->getVocalTrack(TrackName::LEAD_VOCAL).name);
}
m_menu.add(MenuOption("", _("Change vocal track")).changer(vocalTrack));
if (m_duet.i() == 1) {
vocalTrack.selectEnum(m_song->getVocalTrack(SongParserUtil::DUET_BOTH).name);
break; // If duet mode is disabled, the vocal track selection for players beyond the first is ignored anyway.
}
}
m_menu.add(MenuOption(_("Quit"), _("Exit to song browser")).screen("Songs"));
m_menu.select(moveSelectionTo);
m_menu.open();
if (tracks.size() <= 1) setupVocals(); // No duet menu
}
void ScreenSing::setupVocals() {
if (!m_song->vocalTracks.empty()) {
m_layout_singer.clear();
Engine::VocalTrackPtrs selectedTracks;
auto& analyzers = m_audio.analyzers();
//size_t players = (analyzers.empty() ? 1 : analyzers.size()); // Always at least 1; should be number of mics
std::set<VocalTrack*> shownTracks; // Tracks to be included in layout_singer (stored by name for proper sorting and merging duplicates)
for (size_t player = 0; player < players(); ++player) {
VocalTrack* vocal = &m_song->getVocalTrack(m_vocalTracks[(m_duet.i() == 0 ? player : 0)].i());
selectedTracks.push_back(vocal);
shownTracks.insert(vocal);
}
//if (shownTracks.size() > 2) throw std::runtime_error("Too many tracks chosen. Only two vocal tracks can be used simultaneously.")
for (auto const& trk: shownTracks) {
auto layoutSingerPtr = std::unique_ptr<LayoutSinger>(std::make_unique<LayoutSinger>(*trk, m_database, theme));
m_layout_singer.push_back(std::move(layoutSingerPtr));
}
// Note: Engine maps tracks with analyzers 1:1. If user doesn't have mics, we still want to have singer layout enabled but without engine...
if (!analyzers.empty()) m_engine = std::make_unique<Engine>(m_audio, selectedTracks, m_database);
}
createPauseMenu();
bool sameVoice = true;
for (size_t player = 0; player < players(); ++player) {
ConfigItem& vocalTrack = m_vocalTracks[player];
if (player == 0) { m_selectedVocal = vocalTrack.i(); }
if (vocalTrack.i() != static_cast<int>(m_selectedVocal)) { sameVoice = false; break; }
}
m_singingDuet = (m_song->hasDuet() && m_duet.i() == 0 && players() > 1 && sameVoice != true);
m_audio.pause(false);
}
void ScreenSing::createPauseMenu() {
m_menu.clear();
m_menu.add(MenuOption(_("Resume"), _("Back to performing!")));
m_menu.add(MenuOption(_("Restart"), _("Start the song\nfrom the beginning")).screen("Sing"));
Game* gm = Game::getSingletonPtr();
if(!gm->getCurrentPlayList().isEmpty() || config["game/autoplay"].b()){
m_menu.add(MenuOption(_("Skip"), _("Skip current song")).screen("Playlist"));
}
m_menu.add(MenuOption(_("Quit"), _("Exit to song browser")).call([]() {
Game* gm = Game::getSingletonPtr();
gm->activateScreen("Songs");
}));
m_menu.close();
}
void ScreenSing::reloadGL() {
// Load UI graphics
theme = std::make_shared<ThemeSing>();
m_menuTheme = std::make_unique<ThemeInstrumentMenu>();
m_pause_icon = std::make_unique<Texture>(findFile("sing_pause.svg"));
m_player_icon = std::make_unique<Texture>(findFile("sing_pbox.svg")); // For duet menu
m_help = std::make_unique<Texture>(findFile("instrumenthelp.svg"));
m_progress = std::make_unique<ProgressBar>(findFile("sing_progressbg.svg"), findFile("sing_progressfg.svg"), ProgressBar::HORIZONTAL, 0.01f, 0.01f, true);
// Load background
if (!m_song->background.empty()) m_background = std::make_unique<Texture>(m_song->background);
}
void ScreenSing::exit() {
Game::getSingletonPtr()->controllers.enableEvents(false);
m_engine.reset();
m_score_window.reset();
m_menu.clear();
m_instruments.clear();
m_layout_singer.clear();
m_help.reset();
m_pause_icon.reset();
m_player_icon.reset();
m_cam.reset();
m_video.reset();
m_background.reset();
m_song->dropNotes();
m_menuTheme.reset();
theme.reset();
m_audio.fadeout(0);
if (m_audio.isPaused()) m_audio.togglePause();
Game::getSingletonPtr()->showLogo();
}
/// Manages the instrument drawing
void ScreenSing::instrumentLayout(double time) {
if (!m_song->hasControllers()) return;
int count_alive = 0, count_menu = 0, i = 0;
// Remove dead instruments and do the counting
for (Instruments::iterator it = m_instruments.begin(); it != m_instruments.end(); ) {
if ((*it)->dead()) {
it = m_instruments.erase(it);
continue;
}
++count_alive;
if ((*it)->menuOpen()) ++count_menu;
++it;
}
if (count_alive > 0) {
// Handle pause
bool shouldPause = count_menu > 0 || m_menu.isOpen();
if (shouldPause != m_audio.isPaused()) m_audio.togglePause();
} else if (time < -0.5) {
// Display help if no-one has joined yet
ColorTrans c(Color::alpha(clamp(-1.0 - 2.0 * time)));
m_help->draw();
}
double iw = std::min(0.5, 1.0 / count_alive);
typedef std::pair<unsigned, double> CountSum;
std::map<std::string, CountSum> volume; // Stream id to (count, sum)
std::map<std::string, CountSum> pitchbend; // Stream id to (count, sum)
for (Instruments::iterator it = m_instruments.begin(); it != m_instruments.end(); ++it, ++i) {
(*it)->engine();
(*it)->position((0.5 + i - 0.5 * count_alive) * iw, iw); // Do layout stuff
(*it)->draw(time);
{
CountSum& cs = volume[(*it)->getTrack()];
cs.first++;
cs.second += (*it)->correctness();
}{
CountSum& cs = pitchbend[(*it)->getTrack()];
cs.first++;
cs.second += (*it)->getWhammy();
}
}
// Set volume levels (averages of all instruments playing that track)
for (auto const& track: m_song->music) {
std::string const& name = track.first;
std::string locName = _(name.c_str()); // FIXME: There should NOT be gettext calls here!
double level = 1.0;
if (volume.find(locName) != volume.end()) {
CountSum cs = volume[locName];
if (cs.first > 0) level = cs.second / cs.first;
if (m_song->music.size() <= 1) level = std::max(0.333, level);
}
m_audio.streamFade(name, level);
if (pitchbend.find(locName) != pitchbend.end()) {
CountSum cs = pitchbend[locName];
level = cs.second;
m_audio.streamBend(name, level);
}
}
}
void ScreenSing::activateNextScreen()
{
Game* gm = Game::getSingletonPtr();
m_database.addSong(m_song);
if (m_database.scores.empty() || !m_database.reachedHiscore(m_song)) {
// if no highscore reached..
gm->activateScreen("Playlist");
}
// Score window visible -> Enter quits to Players Screen
if(!config["game/karaoke_mode"].i() && !m_song->hasDance() &&!m_song->hasDrums() &&!m_song->hasGuitars()) {
Screen* s = gm->getScreen("Players");
ScreenPlayers* ss = dynamic_cast<ScreenPlayers*> (s);
assert(ss);
ss->setSong(m_song);
gm->activateScreen("Players");
} else {
gm->activateScreen("Playlist");
}
}
void ScreenSing::manageEvent(input::NavEvent const& event) {
keyPressed = true;
input::NavButton nav = event.button;
m_quitTimer.setValue(config["game/results_timeout"].i());
double time = m_audio.getPosition();
Song::Status status = m_song->status(time, this);
// When score window is displayed
if (m_score_window.get()) {
if (nav == input::NAV_START || nav == input::NAV_CANCEL) activateNextScreen();
return; // The rest are only available when score window is not displayed
}
// Instant quit with CANCEL at the very beginning
if (nav == input::NAV_CANCEL && time < 1.0) {
if (m_menu.isOpen()) { m_menu.moveToLast(); }
else { Game::getSingletonPtr()->activateScreen(config["game/autoplay"].b() ? "Songs" : "Playlist"); }
return;
}
if (event.repeat == 0 && devCanParticipate(event.devType)) {
Game* gm = Game::getSingletonPtr();
input::DevicePtr dev = gm->controllers.registerDevice(event.source);
if (dev) {
// Eat all events and see if any are valid for joining
input::DevType type = input::DEVTYPE_GENERIC;
std::string msg;
for (input::Event ev; dev->getEvent(ev);) {
if (ev.value == 0.0) continue;
if (dev->type == input::DEVTYPE_DANCEPAD && m_song->hasDance()) {
if (ev.button == input::DANCEPAD_UP) type = dev->type;
else msg = dev->source.isKeyboard() ? _("Press UP to join dance!") : _("Step UP to join!");
}
else if (dev->type == input::DEVTYPE_GUITAR && m_song->hasGuitars()) {
if (ev.button == input::GUITAR_GREEN) type = dev->type;
else if (ev.button != input::GUITAR_WHAMMY && ev.button != input::GUITAR_GODMODE) {
msg = dev->source.isKeyboard() ? _("Press 1 to join guitar!") : _("Press GREEN to join!");
}
}
else if (dev->type == input::DEVTYPE_DRUMS && m_song->hasDrums()) {
if (ev.button == input::DRUMS_KICK) type = dev->type;
else msg = dev->source.isKeyboard() ? _("Press SPACE to join drums!") : _("KICK to join!");
}
}
if (!msg.empty()) gm->flashMessage(msg, 0.0, 0.1, 0.1);
else if (type == input::DEVTYPE_DANCEPAD) m_instruments.push_back(std::make_unique<DanceGraph>(m_audio, *m_song, dev));
else if (type != input::DEVTYPE_GENERIC) m_instruments.push_back(std::make_unique<GuitarGraph>(m_audio, *m_song, dev, m_instruments.size()));
}
}
// Only pause or esc opens the global menu (instruments have their own menus)
// TODO: This should probably check if the source is participating as an instrument or not rather than check for its type
if (!devCanParticipate(event.devType) && (nav == input::NAV_PAUSE || nav == input::NAV_CANCEL) && !m_audio.isPaused() && !m_menu.isOpen()) {
m_menu.open();
m_audio.togglePause();
}
// Global/singer pause menu navigation
if (m_menu.isOpen()) {
int do_action = 0;
if (nav == input::NAV_START) { do_action = 1; }
else if (nav == input::NAV_LEFT) {
if (m_menu.current().type == MenuOption::CHANGE_VALUE) { do_action = -1; }
else { m_menu.move(-1); return; }
}
else if (nav == input::NAV_RIGHT) {
if (m_menu.current().type == MenuOption::CHANGE_VALUE) { do_action = 1; }
else { m_menu.move(1); return; }
}
else if (nav == input::NAV_DOWN) { m_menu.move(1); return; }
else if (nav == input::NAV_UP) { m_menu.move(-1); return; }
if (do_action != 0) {
std::string currentOption = m_menu.current().getVirtName();
m_menu.action(do_action);
if (currentOption == "song/duet") { prepareVoicesMenu(m_menu.curIndex()); }
// Did the action close the menu?
if (!m_menu.isOpen() && m_audio.isPaused()) {
m_audio.togglePause();
}
return;
}
}
// Start button has special functions for skipping things (only in singing for now)
if (nav == input::NAV_START && m_instruments.empty() && !m_layout_singer.empty() && !m_audio.isPaused()) {
// Open score dialog early
if (status == Song::Status::FINISHED) {
if (m_engine) m_engine->kill(); // Kill the engine thread
m_score_window = std::make_unique<ScoreWindow>(m_instruments, m_database); // Song finished, but no score window -> show it
}
// Skip instrumental breaks
else if (status == Song::Status::INSTRUMENTAL_BREAK) {
if (time < 0) m_audio.seek(0.0);
else {
// TODO: Instead of calculating here, calculate instrumental breaks right after song loading and store in Song data structures
double diff = getNaN();
for (size_t i = 0; i < m_layout_singer.size(); ++i) {
double d = m_layout_singer[i]->lyrics_begin() - 3.0 - time;
if (!(d > diff)) diff = d; // Store smallest d in diff (notice NaN handling)
}
if (diff > 0.0) m_audio.seek(diff);
}
}
}
}
void ScreenSing::manageEvent(SDL_Event event) {
keyPressed = true;
double time = m_audio.getPosition();
SDL_Scancode key = event.key.keysym.scancode;
// Ctrl combinations that can be used while performing (not when score dialog is displayed)
if (event.type == SDL_KEYDOWN && (event.key.keysym.mod & Platform::shortcutModifier(false)) && !m_score_window.get()) {
if (key == SDL_SCANCODE_C) {
m_audio.toggleCenterChannelSuppressor();
++config["audio/suppress_center_channel"];
dispInFlash(config["audio/suppress_center_channel"]);
}
if (key == SDL_SCANCODE_S) m_audio.toggleSynth(m_song->getVocalTrack(m_selectedTrack).notes);
if (key == SDL_SCANCODE_V) m_audio.streamFade("vocals", event.key.keysym.mod & KMOD_SHIFT ? 1.0 : 0.0);
if (key == SDL_SCANCODE_K) { // Toggle karaoke mode
if(config["game/karaoke_mode"].i() >=2) config["game/karaoke_mode"].i() = 0;
else ++config["game/karaoke_mode"];
dispInFlash(config["game/karaoke_mode"]);
}
if (key == SDL_SCANCODE_H) {
config["game/Textstyle"].i() ? config["game/Textstyle"].i() = 0 : ++config["game/Textstyle"];
dispInFlash(config["game/Textstyle"]);
}
if (key == SDL_SCANCODE_W) dispInFlash(++config["game/pitch"]); // Toggle pitch wave
// Toggle webcam
if (key == SDL_SCANCODE_A && Webcam::enabled()) {
// Initialize if we haven't done that already
if (!m_cam) { try { m_cam = std::make_unique<Webcam>(config["graphic/webcamid"].i()); } catch (...) { }; }
if (m_cam) { dispInFlash(++config["graphic/webcam"]); m_cam->pause(!config["graphic/webcam"].b()); }
}
// Latency settings
if (key == SDL_SCANCODE_COMMA) dispInFlash(--config["audio/video_delay"]);
if (key == SDL_SCANCODE_PERIOD) dispInFlash(++config["audio/video_delay"]);
if (key == SDL_SCANCODE_MINUS) dispInFlash(--config["audio/round-trip"]);
if (key == SDL_SCANCODE_EQUALS) dispInFlash(++config["audio/round-trip"]);
if (key == SDL_SCANCODE_LEFTBRACKET) dispInFlash(--config["audio/controller_delay"]);
if (key == SDL_SCANCODE_RIGHTBRACKET) dispInFlash(++config["audio/controller_delay"]);
bool seekback = false;
if (m_song->danceTracks.empty()) { // Seeking backwards is currently not permitted for dance songs
if (key == SDL_SCANCODE_HOME) { m_audio.seekPos(0.0); seekback = true; }
if (key == SDL_SCANCODE_LEFT) {
Song::SongSection section("error", 0);
if (m_song->getPrevSection(m_audio.getPosition(), section)) {
m_audio.seekPos(section.begin);
// TODO: display popup with section.name here
std::cout << section.name << std::endl;
} else m_audio.seek(-5.0);
seekback = true;
}
}
if (key == SDL_SCANCODE_RIGHT) {
Song::SongSection section("error", 0);
if (m_song->getNextSection(m_audio.getPosition(), section)) {
m_audio.seekPos(section.begin);
// TODO: display popup with section.name here
std::cout << section.name << std::endl;
} else m_audio.seek(5.0);
}
// Some things must be reset after seeking backwards
if (seekback)
for (unsigned i = 0; i < m_layout_singer.size(); ++i)
m_layout_singer[i]->reset();
// Reload current song
if (key == SDL_SCANCODE_R) {
exit(); m_song->reload(); enter();
m_audio.seek(time);
}
}
}
namespace {
const double arMin = 1.33;
const double arMax = 2.35;
void fillBG() {
Dimensions dim(arMin);
dim.fixedWidth(1.0);
glutil::VertexArray va;
va.texCoord(0,0).vertex(dim.x1(), dim.y1());
va.texCoord(0,0).vertex(dim.x2(), dim.y1());
va.texCoord(0,0).vertex(dim.x1(), dim.y2());
va.texCoord(0,0).vertex(dim.x2(), dim.y2());
getShader("texture").bind();
va.draw();
}
}
void ScreenSing::prepare() {
Game* gm = Game::getSingletonPtr();
// Enable/disable controllers as needed (mostly so that keyboard navigation will not be obstructed).
gm->controllers.enableEvents(m_song->hasControllers() && !m_menu.isOpen() && !m_score_window.get());
double time = m_audio.getPosition();
if (m_video) m_video->prepare(time);
// Menu mangling
// We don't allow instrument menus during global menu
// except for joining, in which case global menu is closed
if (m_menu.isOpen()) {
for (auto& i: m_instruments) {
if (i->joining(time)) m_menu.close(); else i->toggleMenu(0);
}
}
}
/// Test if a given device type can join the current song.
// TODO: Somehow avoid duplicating these same checks in ScreenSing::prepare.
bool ScreenSing::devCanParticipate(input::DevType const& devType) const {
if (devType == input::DEVTYPE_DANCEPAD && m_song->hasDance()) return true;
if (devType == input::DEVTYPE_GUITAR && m_song->hasGuitars()) return true;
if (devType == input::DEVTYPE_DRUMS && m_song->hasDrums()) return true;
return false;
}
void ScreenSing::draw() {
// Get the time in the song
double length = m_audio.getLength();
double time = m_audio.getPosition();
time -= config["audio/video_delay"].f();
double songPercent = clamp(time / length);
// Rendering starts
{
Transform ft(farTransform());
double ar = arMax;
// Background image
if (!m_background || m_background->empty()) m_background = std::make_unique<Texture>(m_backgrounds.getRandom());
ar = m_background->dimensions.ar();
if (ar > arMax || (m_video && ar > arMin)) fillBG(); // Fill white background to avoid black borders
m_background->draw();
// Webcam
if (m_cam && config["graphic/webcam"].b()) m_cam->render();
// Video
if (m_video) {
m_video->render(time); double tmp = m_video->dimensions().ar(); if (tmp > 0.0) ar = tmp;
}
// Top/bottom borders
ar = clamp(ar, arMin, arMax);
double offset = 0.5 / ar + 0.2;
theme->bg_bottom.dimensions.fixedWidth(1.0).bottom(offset);
theme->bg_bottom.draw();
theme->bg_top.dimensions.fixedWidth(1.0).top(-offset);
theme->bg_top.draw();
}
for (unsigned i = 0; i < m_layout_singer.size(); ++i) m_layout_singer[i]->hideLyrics(m_audio.isPaused());
instrumentLayout(time);
bool fullSinger = m_instruments.empty() && m_layout_singer.size() <= 1;
for (unsigned i = 0; i < m_layout_singer.size(); ++i) {
m_layout_singer[i]->draw(time, fullSinger ? LayoutSinger::FULL : (i == 0 ? LayoutSinger::TOP : LayoutSinger::BOTTOM));
}
Song::Status status = m_song->status(time, this);
// Compute and draw the timer and the progressbar
{
unsigned t = clamp(time, 0.0, length);
m_progress->dimensions.fixedWidth(0.4).left(-0.5).screenTop();
theme->timer.dimensions.screenTop(0.5 * m_progress->dimensions.h());
theme->songinfo.dimensions.screenBottom(-0.01);
m_progress->draw(songPercent);
Song::SongSection section("error", 0);
std::string statustxt;
if (m_song->getPrevSection(t - 1.0, section)) {
statustxt = (boost::format("%02u:%02u - %s") % (t / 60) % (t % 60) % section.name).str();
} else statustxt = (boost::format("%02u:%02u") % (t / 60) % (t % 60)).str();
if (!m_score_window.get() && m_instruments.empty() && !m_layout_singer.empty()) {
if (status == Song::Status::INSTRUMENTAL_BREAK) statustxt += _(" ENTER to skip instrumental break");
if (status == Song::Status::FINISHED && !config["game/karaoke_mode"].i()) {
if(config["game/autoplay"].b()) {
if(m_displayAutoPlay) {
statustxt += _(" Autoplay enabled");
}
else {
statustxt += _(" Remember to wait for grading!");
}
if(m_statusTextSwitch.get() == 0) {
m_displayAutoPlay = !m_displayAutoPlay;
m_statusTextSwitch.setValue(1);
}
} else {
statustxt += _(" Remember to wait for grading!");
}
} else if(status == Song::Status::FINISHED && config["game/autoplay"].b()) {
statustxt += _(" Autoplay enabled");
}
}
theme->timer.draw(statustxt);
}
if (config["game/karaoke_mode"].i() && !m_song->hasControllers()) { //guitar track? display the score window anyway!
if (!m_audio.isPlaying()) {
Game* gm = Game::getSingletonPtr();
gm->activateScreen("Playlist");
return;
}
} else {
if (m_score_window.get()) {
// Score window has been created (we are near the end)
if (m_score_window->empty()) { // No players to display scores for
if (!m_audio.isPlaying()) { activateNextScreen(); return; }
} else { // Window being displayed
if (m_quitTimer.get() == 0.0 && !m_audio.isPaused()) { activateNextScreen(); return; }
m_score_window->draw();
}
}
else if (!m_audio.isPlaying() || (status == Song::Status::FINISHED
&& m_audio.getLength() - time <= (m_song->instrumentTracks.empty() && m_song->danceTracks.empty() ? 3.0 : 0.2) )) {
// Time to create the score window
m_quitTimer.setValue(config["game/results_timeout"].i());
if (m_engine) m_engine->kill(); // kill the engine thread (to avoid consuming memory)
m_score_window = std::make_unique<ScoreWindow>(m_instruments, m_database);
}
}
// Menus on top of everything
for (auto& i: m_instruments) if (i->menuOpen()) i->drawMenu();
if (m_menu.isOpen()) drawMenu();
if(!keyPressed && m_DuetTimeout.get() == 0) {
m_menu.action();
}
std::string songinfo = m_song->artist + " - " + m_song->title;
theme->songinfo.draw(songinfo);
}
void ScreenSing::drawMenu() {
if (m_menu.empty()) return;
// Some helper vars
ThemeInstrumentMenu& th = *m_menuTheme;
const auto cur = &m_menu.current();
double w = m_menu.dimensions.w();
const float txth = th.option_selected.h();
const float step = txth * 0.85f;
const float h = m_menu.getOptions().size() * step + step;
float y = -h * .5f + step;
float x = -w * .5f + step;
// Background
th.bg.dimensions.middle(0).center(0).stretch(w, h);
th.bg.draw();
// Loop through menu items
w = 0;
std::size_t player = 0;
auto& analyzers = m_audio.analyzers();
for (MenuOptions::const_iterator it = m_menu.begin(); it != m_menu.end(); ++it) {
// Pick the font object
SvgTxtTheme* txt = &th.option_selected;
if (cur != &*it)
txt = &(th.getCachedOption(it->getName()));
// Set dimensions and draw
txt->dimensions.middle(x).center(y);
txt->draw(it->getName());
if (it->value == &m_vocalTracks[player]) {
if (player < analyzers.size()) {
Color color = MicrophoneColor::get(analyzers[player].getId());
ColorTrans c(color);
m_player_icon->dimensions.right(x).fixedHeight(0.040).center(y);
m_player_icon->draw();
}
player++;
}
w = std::max(w, txt->w() + 2 * step); // Calculate the widest entry
y += step;
}
if (cur->getComment() != "") {
th.comment.dimensions.middle(0).screenBottom(-0.08);
th.comment.draw(cur->getComment());
}
m_menu.dimensions.stretch(w, h);
}
ScoreWindow::ScoreWindow(Instruments& instruments, Database& database):
m_database(database),
m_pos(0.8, 2.0),
m_bg(findFile("score_window.svg")),
m_scoreBar(findFile("score_bar_bg.svg"), findFile("score_bar_fg.svg"), ProgressBar::VERTICAL, 0.0, 0.0, false),
m_score_text(findFile("score_txt.svg")),
m_score_rank(findFile("score_rank.svg"))
{
Game::getSingletonPtr()->showLogo();
m_pos.setTarget(0.0);
m_database.scores.clear();
// Singers
for (auto p = m_database.cur.begin(); p != m_database.cur.end();) {
ScoreItem item; item.type = input::DEVTYPE_VOCALS;
item.score = p->getScore();
if (item.score < 500) { p = m_database.cur.erase(p); continue; } // Dead
item.track = "Vocals"; // For database
item.track_simple = "vocals"; // For ScoreWindow
item.color = Color(p->m_color.r, p->m_color.g, p->m_color.b);
m_database.scores.push_back(item);
++p;
}
// Instruments
for (Instruments::iterator it = instruments.begin(); it != instruments.end();) {
ScoreItem item;
item.type = (*it)->getGraphType();
item.score = (*it)->getScore();
if (item.score < 100) { it = instruments.erase(it); continue; } // Dead
item.track_simple = (*it)->getTrack();
item.track = (*it)->getModeId();
item.track = UnicodeUtil::toUpper(item.track, 1); // Capitalize
if (item.track_simple == TrackName::DRUMS) item.color = Color(0.1, 0.1, 0.1);
else if (item.track_simple == TrackName::BASS) item.color = Color(0.5, 0.3, 0.1);
else item.color = Color(1.0, 0.0, 0.0);
m_database.scores.push_back(item);
++it;
}
if (m_database.scores.empty())
m_rank = _("No player!");
else {
// Determine winner
m_database.scores.sort([](ScoreItem i, ScoreItem j) -> bool { return (i.score>j.score); });
ScoreItem winner = *std::max_element(m_database.scores.begin(), m_database.scores.end());
int topScore = winner.score;
// Determine rank
if (winner.type == input::DEVTYPE_VOCALS) {
if (topScore > 8000) m_rank = _("Hit singer");
else if (topScore > 6000) m_rank = _("Lead singer");
else if (topScore > 4000) m_rank = _("Rising star");
else if (topScore > 2000) m_rank = _("Amateur");
else m_rank = _("Tone deaf");
} else if (winner.type == input::DEVTYPE_DANCEPAD) {
if (topScore > 8000) m_rank = _("Maniac");
else if (topScore > 6000) m_rank = _("Hoofer");
else if (topScore > 4000) m_rank = _("Rising star");
else if (topScore > 2000) m_rank = _("Amateur");
else m_rank = _("Loser");
} else {
if (topScore > 8000) m_rank = _("Virtuoso");
else if (topScore > 6000) m_rank = _("Rocker");
else if (topScore > 4000) m_rank = _("Rising star");
else if (topScore > 2000) m_rank = _("Amateur");
else m_rank = _("Tone deaf");
}
}
m_bg.dimensions.middle().center();
}
void ScoreWindow::draw() {
using namespace glmath;
Transform trans(translate(vec3(0.0, m_pos.get(), 0.0)));
m_bg.draw();
const double spacing = 0.1 + 0.1 / m_database.scores.size();
unsigned i = 0;
for (Database::cur_scores_t::const_iterator p = m_database.scores.begin(); p != m_database.scores.end(); ++p, ++i) {
int score = p->score;
ColorTrans c(p->color);
double x = spacing * (0.5 + i - 0.5 * m_database.scores.size());
m_scoreBar.dimensions.fixedWidth(0.09).middle(x).bottom(0.20);
m_scoreBar.draw(score / 10000.0);
m_score_text.render(std::to_string(score));
m_score_text.dimensions().middle(x).top(0.24).fixedHeight(0.042);
m_score_text.draw();
m_score_text.render(p->track_simple);
m_score_text.dimensions().middle(x).top(0.20).fixedHeight(0.042);
m_score_text.draw();
}
m_score_rank.draw(m_rank);
}
bool ScoreWindow::empty() {
return m_database.scores.empty();
}
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