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            <h1>perlapi</h1>


  <!--    -->
<ul><li><a href="#NAME">NAME</a><li><a href="#DESCRIPTION">DESCRIPTION
  </a><li><a href="#%22Gimme%22-Values">"Gimme" Values</a><li><a href="#Array-Manipulation-Functions">Array Manipulation Functions</a><li><a href="#xsubpp-variables-and-internal-functions">xsubpp variables and internal functions</a><li><a href="#Callback-Functions">Callback Functions</a><li><a href="#Character-case-changing">Character case changing</a><li><a href="#Character-classification">Character classification</a><li><a href="#Cloning-an-interpreter">Cloning an interpreter</a><li><a href="#Compile-time-scope-hooks">Compile-time scope hooks</a><li><a href="#COP-Hint-Hashes">COP Hint Hashes</a><li><a href="#COP-Hint-Reading">COP Hint Reading</a><li><a href="#Custom-Operators">Custom Operators</a><li><a href="#CV-Manipulation-Functions">CV Manipulation Functions</a><li><a href="#Debugging-Utilities">Debugging Utilities</a><li><a href="#Display-and-Dump-functions">Display and Dump functions</a><li><a href="#Embedding-Functions">Embedding Functions</a><li><a href="#Exception-Handling-(simple)-Macros">Exception Handling (simple) Macros</a><li><a href="#Global-Variables">Global Variables</a><li><a href="#GV-Functions">GV Functions</a><li><a href="#Handy-Values">Handy Values</a><li><a href="#Hash-Manipulation-Functions">Hash Manipulation Functions</a><li><a href="#Hook-manipulation">Hook manipulation</a><li><a href="#Lexer-interface">Lexer interface</a><li><a href="#Locale-related-functions-and-macros">Locale-related functions and macros</a><li><a href="#Magical-Functions">Magical Functions</a><li><a href="#Memory-Management">Memory Management</a><li><a href="#Miscellaneous-Functions">Miscellaneous Functions</a><li><a href="#MRO-Functions">MRO Functions</a><li><a href="#Multicall-Functions">Multicall Functions</a><li><a href="#Numeric-functions">Numeric functions</a><li><a href="#Obsolete-backwards-compatibility-functions">Obsolete backwards compatibility functions</a><li><a href="#Optree-construction">Optree construction</a><li><a href="#Optree-Manipulation-Functions">Optree Manipulation Functions</a><li><a href="#Pack-and-Unpack">Pack and Unpack</a><li><a href="#Pad-Data-Structures">Pad Data Structures</a><li><a href="#Per-Interpreter-Variables">Per-Interpreter Variables</a><li><a href="#REGEXP-Functions">REGEXP Functions</a><li><a href="#Stack-Manipulation-Macros">Stack Manipulation Macros</a><li><a href="#SV-Flags">SV Flags</a><li><a href="#SV-Manipulation-Functions">SV Manipulation Functions</a><li><a href="#SV-Body-Allocation">SV-Body Allocation</a><li><a href="#Unicode-Support">Unicode Support</a><li><a href="#Variables-created-by-xsubpp-and-xsubpp-internal-functions">Variables created by xsubpp and xsubpp internal functions</a><li><a href="#Versioning">Versioning</a><li><a href="#Warning-and-Dieing">Warning and Dieing</a><li><a href="#Undocumented-functions">Undocumented functions</a><li><a href="#AUTHORS">AUTHORS</a><li><a href="#SEE-ALSO">SEE ALSO</a></ul><a name="NAME"></a><h1>NAME</h1>
<p>perlapi - autogenerated documentation for the perl public API</p>
<a name="DESCRIPTION"></a><h1>DESCRIPTION
  </h1>
<p>This file contains the documentation of the perl public API generated by
<i>embed.pl</i>, specifically a listing of functions, macros, flags, and variables
that may be used by extension writers.  <a href="#Undocumented-functions">At the end</a>
is a list of functions which have yet to be documented.  The interfaces of
those are subject to change without notice.  Anything not listed here is
not part of the public API, and should not be used by extension writers at
all.  For these reasons, blindly using functions listed in proto.h is to be
avoided when writing extensions.</p>
<p>Note that all Perl API global variables must be referenced with the <code class="inline"><span class="w">PL_</span></code>

prefix.  Again, those not listed here are not to be used by extension writers,
and can be changed or removed without notice; same with macros.
Some macros are provided for compatibility with the older,
unadorned names, but this support may be disabled in a future release.</p>
<p>Perl was originally written to handle US-ASCII only (that is characters
whose ordinal numbers are in the range 0 - 127).
And documentation and comments may still use the term ASCII, when
sometimes in fact the entire range from 0 - 255 is meant.</p>
<p>Note that Perl can be compiled and run under either ASCII or EBCDIC (See
<a href="perlebcdic.html">perlebcdic</a>).  Most of the documentation (and even comments in the code)
ignore the EBCDIC possibility.  
For almost all purposes the differences are transparent.
As an example, under EBCDIC,
instead of UTF-8, UTF-EBCDIC is used to encode Unicode strings, and so
whenever this documentation refers to <code class="inline"><span class="w">utf8</span></code>

(and variants of that name, including in function names),
it also (essentially transparently) means <code class="inline"><span class="w">UTF</span>-<span class="w">EBCDIC</span></code>
.
But the ordinals of characters differ between ASCII, EBCDIC, and
the UTF- encodings, and a string encoded in UTF-EBCDIC may occupy more bytes
than in UTF-8.</p>
<p>The listing below is alphabetical, case insensitive.</p>
<a name="%22Gimme%22-Values"></a><h1>"Gimme" Values</h1>
<ul>
<li><a name="GIMME"></a><b>GIMME
</b>
<p>A backward-compatible version of <code class="inline"><span class="w">GIMME_V</span></code>
 which can only return
<code class="inline"><span class="w">G_SCALAR</span></code>
 or <code class="inline"><span class="w">G_ARRAY</span></code>
; in a void context, it returns <code class="inline"><span class="w">G_SCALAR</span></code>
.
Deprecated.  Use <code class="inline"><span class="w">GIMME_V</span></code>
 instead.</p>
<pre class="verbatim"><ol><li>	<span class="w">U32</span>	<span class="w">GIMME</span></li></ol></pre></li>
<li><a name="GIMME_V"></a><b>GIMME_V
</b>
<p>The XSUB-writer's equivalent to Perl's <code class="inline"><a class="l_k" href="functions/wantarray.html">wantarray</a></code>.  Returns <code class="inline"><span class="w">G_VOID</span></code>
,
<code class="inline"><span class="w">G_SCALAR</span></code>
 or <code class="inline"><span class="w">G_ARRAY</span></code>
 for void, scalar or list context,
respectively.  See <a href="perlcall.html">perlcall</a> for a usage example.</p>
<pre class="verbatim"><ol><li>	<span class="w">U32</span>	<span class="w">GIMME_V</span></li></ol></pre></li>
<li><a name="G_ARRAY"></a><b>G_ARRAY
</b>
<p>Used to indicate list context.  See <code class="inline"><span class="w">GIMME_V</span></code>
, <code class="inline"><span class="w">GIMME</span></code>
 and
<a href="perlcall.html">perlcall</a>.</p>
</li>
<li><a name="G_DISCARD"></a><b>G_DISCARD
</b>
<p>Indicates that arguments returned from a callback should be discarded.  See
<a href="perlcall.html">perlcall</a>.</p>
</li>
<li><a name="G_EVAL"></a><b>G_EVAL
</b>
<p>Used to force a Perl <code class="inline"><a class="l_k" href="functions/eval.html">eval</a></code> wrapper around a callback.  See
<a href="perlcall.html">perlcall</a>.</p>
</li>
<li><a name="G_NOARGS"></a><b>G_NOARGS
</b>
<p>Indicates that no arguments are being sent to a callback.  See
<a href="perlcall.html">perlcall</a>.</p>
</li>
<li><a name="G_SCALAR"></a><b>G_SCALAR
</b>
<p>Used to indicate scalar context.  See <code class="inline"><span class="w">GIMME_V</span></code>
, <code class="inline"><span class="w">GIMME</span></code>
, and
<a href="perlcall.html">perlcall</a>.</p>
</li>
<li><a name="G_VOID"></a><b>G_VOID
</b>
<p>Used to indicate void context.  See <code class="inline"><span class="w">GIMME_V</span></code>
 and <a href="perlcall.html">perlcall</a>.</p>
</li>
</ul>
<a name="Array-Manipulation-Functions"></a><h1>Array Manipulation Functions</h1>
<ul>
<li><a name="AvFILL"></a><b>AvFILL
</b>
<p>Same as <code class="inline"><span class="i">av_top_index</span><span class="s">(</span><span class="s">)</span></code>
.  Deprecated, use <code class="inline"><span class="i">av_top_index</span><span class="s">(</span><span class="s">)</span></code>
 instead.</p>
<pre class="verbatim"><ol><li>	<a class="l_k" href="functions/int.html">int</a>	<span class="i">AvFILL</span><span class="s">(</span><span class="w">AV</span>* <span class="w">av</span><span class="s">)</span></li></ol></pre></li>
<li><a name="av_clear"></a><b>av_clear
</b>
<p>Clears an array, making it empty.  Does not free the memory the av uses to
store its list of scalars.  If any destructors are triggered as a result,
the av itself may be freed when this function returns.</p>
<p>Perl equivalent: <code class="inline"><span class="i">@myarray</span> = <span class="s">(</span><span class="s">)</span><span class="sc">;</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">av_clear</span><span class="s">(</span><span class="w">AV</span> *<span class="w">av</span><span class="s">)</span></li></ol></pre></li>
<li><a name="av_create_and_push"></a><b>av_create_and_push
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Push an SV onto the end of the array, creating the array if necessary.
A small internal helper function to remove a commonly duplicated idiom.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">av_create_and_push</span><span class="s">(</span><span class="w">AV</span> **<span class="w">const</span> <span class="w">avp</span><span class="cm">,</span></li><li>		                   <span class="w">SV</span> *<span class="w">const</span> <span class="w">val</span><span class="s">)</span></li></ol></pre></li>
<li><a name="av_create_and_unshift_one"></a><b>av_create_and_unshift_one
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Unshifts an SV onto the beginning of the array, creating the array if
necessary.
A small internal helper function to remove a commonly duplicated idiom.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>**	<span class="i">av_create_and_unshift_one</span><span class="s">(</span><span class="w">AV</span> **<span class="w">const</span> <span class="w">avp</span><span class="cm">,</span></li><li>		                          <span class="w">SV</span> *<span class="w">const</span> <span class="w">val</span><span class="s">)</span></li></ol></pre></li>
<li><a name="av_delete"></a><b>av_delete
</b>
<p>Deletes the element indexed by <code class="inline"><span class="w">key</span></code>
 from the array, makes the element mortal,
and returns it.  If <code class="inline"><span class="w">flags</span></code>
 equals <code class="inline"><span class="w">G_DISCARD</span></code>
, the element is freed and null
is returned.  Perl equivalent: <code class="inline"><a class="l_k" href="functions/my.html">my</a> <span class="i">$elem</span> = <a class="l_k" href="functions/delete.html">delete</a><span class="s">(</span><span class="i">$myarray</span>[<span class="i">$idx</span>]<span class="s">)</span><span class="sc">;</span></code>
 for the
non-<code class="inline"><span class="w">G_DISCARD</span></code>
 version and a void-context <code class="inline"><a class="l_k" href="functions/delete.html">delete($myarray[$idx]);</a></code> for the
<code class="inline"><span class="w">G_DISCARD</span></code>
 version.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">av_delete</span><span class="s">(</span><span class="w">AV</span> *<span class="w">av</span><span class="cm">,</span> <span class="w">SSize_t</span> <span class="w">key</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="av_exists"></a><b>av_exists
</b>
<p>Returns true if the element indexed by <code class="inline"><span class="w">key</span></code>
 has been initialized.</p>
<p>This relies on the fact that uninitialized array elements are set to
NULL.</p>
<p>Perl equivalent: <code class="inline"><a class="l_k" href="functions/exists.html">exists($myarray[$key])</a></code>.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">av_exists</span><span class="s">(</span><span class="w">AV</span> *<span class="w">av</span><span class="cm">,</span> <span class="w">SSize_t</span> <span class="w">key</span><span class="s">)</span></li></ol></pre></li>
<li><a name="av_extend"></a><b>av_extend
</b>
<p>Pre-extend an array.  The <code class="inline"><span class="w">key</span></code>
 is the index to which the array should be
extended.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">av_extend</span><span class="s">(</span><span class="w">AV</span> *<span class="w">av</span><span class="cm">,</span> <span class="w">SSize_t</span> <span class="w">key</span><span class="s">)</span></li></ol></pre></li>
<li><a name="av_fetch"></a><b>av_fetch
</b>
<p>Returns the SV at the specified index in the array.  The <code class="inline"><span class="w">key</span></code>
 is the
index.  If lval is true, you are guaranteed to get a real SV back (in case
it wasn't real before), which you can then modify.  Check that the return
value is non-null before dereferencing it to a <code class="inline"><span class="w">SV</span>*</code>
.</p>
<p>See <a href="perlguts.html#Understanding-the-Magic-of-Tied-Hashes-and-Arrays">Understanding the Magic of Tied Hashes and Arrays in perlguts</a> for
more information on how to use this function on tied arrays.</p>
<p>The rough perl equivalent is <code class="inline"><span class="i">$myarray</span>[<span class="i">$idx</span>]</code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>**	<span class="i">av_fetch</span><span class="s">(</span><span class="w">AV</span> *<span class="w">av</span><span class="cm">,</span> <span class="w">SSize_t</span> <span class="w">key</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">lval</span><span class="s">)</span></li></ol></pre></li>
<li><a name="av_fill"></a><b>av_fill
</b>
<p>Set the highest index in the array to the given number, equivalent to
Perl's <code class="inline"><span class="i">$#array</span> = <span class="i">$fill</span><span class="sc">;</span></code>
.</p>
<p>The number of elements in the array will be <code class="inline"><span class="w">fill</span> + <span class="n">1</span></code>
 after
av_fill() returns.  If the array was previously shorter, then the
additional elements appended are set to NULL.  If the array
was longer, then the excess elements are freed.  <code class="inline"><span class="i">av_fill</span><span class="s">(</span><span class="w">av</span><span class="cm">,</span> <span class="n">-1</span><span class="s">)</span></code>
 is
the same as <code class="inline"><span class="i">av_clear</span><span class="s">(</span><span class="w">av</span><span class="s">)</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">av_fill</span><span class="s">(</span><span class="w">AV</span> *<span class="w">av</span><span class="cm">,</span> <span class="w">SSize_t</span> <span class="w">fill</span><span class="s">)</span></li></ol></pre></li>
<li><a name="av_len"></a><b>av_len
</b>
<p>Same as <a href="#av_top_index">av_top_index</a>.  Note that, unlike what the name implies, it returns
the highest index in the array, so to get the size of the array you need to use
<code class="inline"><span class="i">av_len</span><span class="s">(</span><span class="w">av</span><span class="s">)</span> + <span class="n">1</span></code>
.  This is unlike <a href="#sv_len">sv_len</a>, which returns what you would
expect.</p>
<pre class="verbatim"><ol><li>	<span class="w">SSize_t</span>	<span class="i">av_len</span><span class="s">(</span><span class="w">AV</span> *<span class="w">av</span><span class="s">)</span></li></ol></pre></li>
<li><a name="av_make"></a><b>av_make
</b>
<p>Creates a new AV and populates it with a list of SVs.  The SVs are copied
into the array, so they may be freed after the call to av_make.  The new AV
will have a reference count of 1.</p>
<p>Perl equivalent: <code class="inline"><a class="l_k" href="functions/my.html">my</a> <span class="i">@new_array</span> = <span class="s">(</span><span class="i">$scalar1</span><span class="cm">,</span> <span class="i">$scalar2</span><span class="cm">,</span> <span class="i">$scalar3</span>...<span class="s">)</span><span class="sc">;</span></code>
</p>
<pre class="verbatim"><ol><li>	<span class="w">AV</span>*	<span class="i">av_make</span><span class="s">(</span><span class="w">SSize_t</span> <span class="w">size</span><span class="cm">,</span> <span class="w">SV</span> **<span class="w">strp</span><span class="s">)</span></li></ol></pre></li>
<li><a name="av_pop"></a><b>av_pop
</b>
<p>Removes one SV from the end of the array, reducing its size by one and
returning the SV (transferring control of one reference count) to the
caller.  Returns <code class="inline"><span class="i">&amp;PL_sv_undef</span></code>
 if the array is empty.</p>
<p>Perl equivalent: <code class="inline"><a class="l_k" href="functions/pop.html">pop(@myarray);</a></code></p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">av_pop</span><span class="s">(</span><span class="w">AV</span> *<span class="w">av</span><span class="s">)</span></li></ol></pre></li>
<li><a name="av_push"></a><b>av_push
</b>
<p>Pushes an SV onto the end of the array.  The array will grow automatically
to accommodate the addition.  This takes ownership of one reference count.</p>
<p>Perl equivalent: <code class="inline"><a class="l_k" href="functions/push.html">push</a> <span class="i">@myarray</span><span class="cm">,</span> <span class="i">$elem</span><span class="sc">;</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">av_push</span><span class="s">(</span><span class="w">AV</span> *<span class="w">av</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">val</span><span class="s">)</span></li></ol></pre></li>
<li><a name="av_shift"></a><b>av_shift
</b>
<p>Removes one SV from the start of the array, reducing its size by one and
returning the SV (transferring control of one reference count) to the
caller.  Returns <code class="inline"><span class="i">&amp;PL_sv_undef</span></code>
 if the array is empty.</p>
<p>Perl equivalent: <code class="inline"><a class="l_k" href="functions/shift.html">shift(@myarray);</a></code></p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">av_shift</span><span class="s">(</span><span class="w">AV</span> *<span class="w">av</span><span class="s">)</span></li></ol></pre></li>
<li><a name="av_store"></a><b>av_store
</b>
<p>Stores an SV in an array.  The array index is specified as <code class="inline"><span class="w">key</span></code>
.  The
return value will be NULL if the operation failed or if the value did not
need to be actually stored within the array (as in the case of tied
arrays).  Otherwise, it can be dereferenced
to get the <code class="inline"><span class="w">SV</span>*</code>
 that was stored
there (= <code class="inline"><span class="w">val</span></code>
)).</p>
<p>Note that the caller is responsible for suitably incrementing the reference
count of <code class="inline"><span class="w">val</span></code>
 before the call, and decrementing it if the function
returned NULL.</p>
<p>Approximate Perl equivalent: <code class="inline"><span class="i">$myarray</span>[<span class="i">$key</span>] = <span class="i">$val</span><span class="sc">;</span></code>
.</p>
<p>See <a href="perlguts.html#Understanding-the-Magic-of-Tied-Hashes-and-Arrays">Understanding the Magic of Tied Hashes and Arrays in perlguts</a> for
more information on how to use this function on tied arrays.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>**	<span class="i">av_store</span><span class="s">(</span><span class="w">AV</span> *<span class="w">av</span><span class="cm">,</span> <span class="w">SSize_t</span> <span class="w">key</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">val</span><span class="s">)</span></li></ol></pre></li>
<li><a name="av_tindex"></a><b>av_tindex
</b>
<p>Same as <code class="inline"><span class="i">av_top_index</span><span class="s">(</span><span class="s">)</span></code>
.</p>
<pre class="verbatim"><ol><li>	<a class="l_k" href="functions/int.html">int</a>	<span class="i">av_tindex</span><span class="s">(</span><span class="w">AV</span>* <span class="w">av</span><span class="s">)</span></li></ol></pre></li>
<li><a name="av_top_index"></a><b>av_top_index
</b>
<p>Returns the highest index in the array.  The number of elements in the
array is <code class="inline"><span class="i">av_top_index</span><span class="s">(</span><span class="w">av</span><span class="s">)</span> + <span class="n">1</span></code>
.  Returns -1 if the array is empty.</p>
<p>The Perl equivalent for this is <code class="inline"><span class="i">$#myarray</span></code>
.</p>
<p>(A slightly shorter form is <code class="inline"><span class="w">av_tindex</span></code>
.)</p>
<pre class="verbatim"><ol><li>	<span class="w">SSize_t</span>	<span class="i">av_top_index</span><span class="s">(</span><span class="w">AV</span> *<span class="w">av</span><span class="s">)</span></li></ol></pre></li>
<li><a name="av_undef"></a><b>av_undef
</b>
<p>Undefines the array.  Frees the memory used by the av to store its list of
scalars.  If any destructors are triggered as a result, the av itself may
be freed.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">av_undef</span><span class="s">(</span><span class="w">AV</span> *<span class="w">av</span><span class="s">)</span></li></ol></pre></li>
<li><a name="av_unshift"></a><b>av_unshift
</b>
<p>Unshift the given number of <code class="inline"><a class="l_k" href="functions/undef.html">undef</a></code> values onto the beginning of the
array.  The array will grow automatically to accommodate the addition.  You
must then use <code class="inline"><span class="w">av_store</span></code>
 to assign values to these new elements.</p>
<p>Perl equivalent: <code class="inline"><a class="l_k" href="functions/unshift.html">unshift</a> <span class="i">@myarray</span><span class="cm">,</span> <span class="s">(</span> <span class="s">(</span><a class="l_k" href="functions/undef.html">undef</a><span class="s">)</span> x <span class="i">$n</span> <span class="s">)</span><span class="sc">;</span></code>
</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">av_unshift</span><span class="s">(</span><span class="w">AV</span> *<span class="w">av</span><span class="cm">,</span> <span class="w">SSize_t</span> <span class="w">num</span><span class="s">)</span></li></ol></pre></li>
<li><a name="get_av"></a><b>get_av
</b>
<p>Returns the AV of the specified Perl global or package array with the given
name (so it won't work on lexical variables).  <code class="inline"><span class="w">flags</span></code>
 are passed 
to <code class="inline"><span class="w">gv_fetchpv</span></code>
.  If <code class="inline"><span class="w">GV_ADD</span></code>
 is set and the
Perl variable does not exist then it will be created.  If <code class="inline"><span class="w">flags</span></code>
 is zero
and the variable does not exist then NULL is returned.</p>
<p>Perl equivalent: <code class="inline"><span class="i">@</span>{<span class="q">&quot;$name&quot;</span>}</code>
.</p>
<p>NOTE: the perl_ form of this function is deprecated.</p>
<pre class="verbatim"><ol><li>	<span class="w">AV</span>*	<span class="i">get_av</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span> *<span class="w">name</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newAV"></a><b>newAV
</b>
<p>Creates a new AV.  The reference count is set to 1.</p>
<p>Perl equivalent: <code class="inline"><a class="l_k" href="functions/my.html">my</a> <span class="i">@array</span><span class="sc">;</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">AV</span>*	<span class="i">newAV</span><span class="s">(</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sortsv"></a><b>sortsv
</b>
<p>Sort an array.  Here is an example:</p>
<pre class="verbatim"><ol><li>    <span class="i">sortsv</span><span class="s">(</span><span class="i">AvARRAY</span><span class="s">(</span><span class="w">av</span><span class="s">)</span><span class="cm">,</span> <span class="i">av_top_index</span><span class="s">(</span><span class="w">av</span><span class="s">)</span>+<span class="n">1</span><span class="cm">,</span> <span class="w">Perl_sv_cmp_locale</span><span class="s">)</span><span class="sc">;</span></li></ol></pre><p>Currently this always uses mergesort.  See sortsv_flags for a more
flexible routine.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sortsv</span><span class="s">(</span><span class="w">SV</span>** <span class="w">array</span><span class="cm">,</span> <span class="w">size_t</span> <span class="w">num_elts</span><span class="cm">,</span></li><li>		       <span class="w">SVCOMPARE_t</span> <a class="l_k" href="functions/cmp.html">cmp</a><span class="s">)</span></li></ol></pre></li>
<li><a name="sortsv_flags"></a><b>sortsv_flags
</b>
<p>Sort an array, with various options.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sortsv_flags</span><span class="s">(</span><span class="w">SV</span>** <span class="w">array</span><span class="cm">,</span> <span class="w">size_t</span> <span class="w">num_elts</span><span class="cm">,</span></li><li>		             <span class="w">SVCOMPARE_t</span> <a class="l_k" href="functions/cmp.html">cmp</a><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
</ul>
<a name="xsubpp-variables-and-internal-functions"></a><h1><code class="inline"><span class="w">xsubpp</span></code>
 variables and internal functions</h1>
<ul>
<li><a name="ax"></a><b>ax
</b>
<p>Variable which is setup by <code class="inline"><span class="w">xsubpp</span></code>
 to indicate the stack base offset,
used by the <code class="inline"><span class="w">ST</span></code>
, <code class="inline"><span class="w">XSprePUSH</span></code>
 and <code class="inline"><span class="w">XSRETURN</span></code>
 macros.  The <code class="inline"><span class="w">dMARK</span></code>
 macro
must be called prior to setup the <code class="inline"><span class="w">MARK</span></code>
 variable.</p>
<pre class="verbatim"><ol><li>	<span class="w">I32</span>	<span class="w">ax</span></li></ol></pre></li>
<li><a name="CLASS"></a><b>CLASS
</b>
<p>Variable which is setup by <code class="inline"><span class="w">xsubpp</span></code>
 to indicate the 
class name for a C++ XS constructor.  This is always a <code class="inline"><span class="w">char</span>*</code>
.  See <code class="inline"><span class="w">THIS</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="w">CLASS</span></li></ol></pre></li>
<li><a name="dAX"></a><b>dAX
</b>
<p>Sets up the <code class="inline"><span class="w">ax</span></code>
 variable.
This is usually handled automatically by <code class="inline"><span class="w">xsubpp</span></code>
 by calling <code class="inline"><span class="w">dXSARGS</span></code>
.</p>
<pre class="verbatim"><ol><li>		<span class="w">dAX</span><span class="sc">;</span></li></ol></pre></li>
<li><a name="dAXMARK"></a><b>dAXMARK
</b>
<p>Sets up the <code class="inline"><span class="w">ax</span></code>
 variable and stack marker variable <code class="inline"><span class="w">mark</span></code>
.
This is usually handled automatically by <code class="inline"><span class="w">xsubpp</span></code>
 by calling <code class="inline"><span class="w">dXSARGS</span></code>
.</p>
<pre class="verbatim"><ol><li>		<span class="w">dAXMARK</span><span class="sc">;</span></li></ol></pre></li>
<li><a name="dITEMS"></a><b>dITEMS
</b>
<p>Sets up the <code class="inline"><span class="w">items</span></code>
 variable.
This is usually handled automatically by <code class="inline"><span class="w">xsubpp</span></code>
 by calling <code class="inline"><span class="w">dXSARGS</span></code>
.</p>
<pre class="verbatim"><ol><li>		<span class="w">dITEMS</span><span class="sc">;</span></li></ol></pre></li>
<li><a name="dUNDERBAR"></a><b>dUNDERBAR
</b>
<p>Sets up any variable needed by the <code class="inline"><span class="w">UNDERBAR</span></code>
 macro.  It used to define
<code class="inline"><span class="w">padoff_du</span></code>
, but it is currently a noop.  However, it is strongly advised
to still use it for ensuring past and future compatibility.</p>
<pre class="verbatim"><ol><li>		<span class="w">dUNDERBAR</span><span class="sc">;</span></li></ol></pre></li>
<li><a name="dXSARGS"></a><b>dXSARGS
</b>
<p>Sets up stack and mark pointers for an XSUB, calling dSP and dMARK.
Sets up the <code class="inline"><span class="w">ax</span></code>
 and <code class="inline"><span class="w">items</span></code>
 variables by calling <code class="inline"><span class="w">dAX</span></code>
 and <code class="inline"><span class="w">dITEMS</span></code>
.
This is usually handled automatically by <code class="inline"><span class="w">xsubpp</span></code>
.</p>
<pre class="verbatim"><ol><li>		<span class="w">dXSARGS</span><span class="sc">;</span></li></ol></pre></li>
<li><a name="dXSI32"></a><b>dXSI32
</b>
<p>Sets up the <code class="inline"><span class="w">ix</span></code>
 variable for an XSUB which has aliases.  This is usually
handled automatically by <code class="inline"><span class="w">xsubpp</span></code>
.</p>
<pre class="verbatim"><ol><li>		<span class="w">dXSI32</span><span class="sc">;</span></li></ol></pre></li>
<li><a name="items"></a><b>items
</b>
<p>Variable which is setup by <code class="inline"><span class="w">xsubpp</span></code>
 to indicate the number of 
items on the stack.  See <a href="perlxs.html#Variable-length-Parameter-Lists">Variable-length Parameter Lists in perlxs</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">I32</span>	<span class="w">items</span></li></ol></pre></li>
<li><a name="ix"></a><b>ix
</b>
<p>Variable which is setup by <code class="inline"><span class="w">xsubpp</span></code>
 to indicate which of an 
XSUB's aliases was used to invoke it.  See <a href="perlxs.html#The-ALIAS%3a-Keyword">The ALIAS: Keyword in perlxs</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">I32</span>	<span class="w">ix</span></li></ol></pre></li>
<li><a name="RETVAL"></a><b>RETVAL
</b>
<p>Variable which is setup by <code class="inline"><span class="w">xsubpp</span></code>
 to hold the return value for an 
XSUB.  This is always the proper type for the XSUB.  See 
<a href="perlxs.html#The-RETVAL-Variable">The RETVAL Variable in perlxs</a>.</p>
<pre class="verbatim"><ol><li>	(whatever)	RETVAL</li></ol></pre></li>
<li><a name="ST"></a><b>ST
</b>
<p>Used to access elements on the XSUB's stack.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">ST</span><span class="s">(</span><a class="l_k" href="functions/int.html">int</a> <span class="w">ix</span><span class="s">)</span></li></ol></pre></li>
<li><a name="THIS"></a><b>THIS
</b>
<p>Variable which is setup by <code class="inline"><span class="w">xsubpp</span></code>
 to designate the object in a C++ 
XSUB.  This is always the proper type for the C++ object.  See <code class="inline"><span class="w">CLASS</span></code>
 and 
<a href="perlxs.html#Using-XS-With-C%2b%2b">Using XS With C++ in perlxs</a>.</p>
<pre class="verbatim"><ol><li>	(whatever)	THIS</li></ol></pre></li>
<li><a name="UNDERBAR"></a><b>UNDERBAR
</b>
<p>The SV* corresponding to the $_ variable.  Works even if there
is a lexical $_ in scope.</p>
</li>
<li><a name="XS"></a><b>XS
</b>
<p>Macro to declare an XSUB and its C parameter list.  This is handled by
<code class="inline"><span class="w">xsubpp</span></code>
.  It is the same as using the more explicit XS_EXTERNAL macro.</p>
</li>
<li><a name="XS_EXTERNAL"></a><b>XS_EXTERNAL
</b>
<p>Macro to declare an XSUB and its C parameter list explicitly exporting the symbols.</p>
</li>
<li><a name="XS_INTERNAL"></a><b>XS_INTERNAL
</b>
<p>Macro to declare an XSUB and its C parameter list without exporting the symbols.
This is handled by <code class="inline"><span class="w">xsubpp</span></code>
 and generally preferable over exporting the XSUB
symbols unnecessarily.</p>
</li>
</ul>
<a name="Callback-Functions"></a><h1>Callback Functions</h1>
<ul>
<li><a name="call_argv"></a><b>call_argv
</b>
<p>Performs a callback to the specified named and package-scoped Perl subroutine 
with <code class="inline"><span class="w">argv</span></code>
 (a NULL-terminated array of strings) as arguments.  See
<a href="perlcall.html">perlcall</a>.</p>
<p>Approximate Perl equivalent: <code class="inline"><span class="i">&amp;</span>{<span class="q">&quot;$sub_name&quot;</span>}<span class="s">(</span><span class="i">@$argv</span><span class="s">)</span></code>
.</p>
<p>NOTE: the perl_ form of this function is deprecated.</p>
<pre class="verbatim"><ol><li>	<span class="w">I32</span>	<span class="i">call_argv</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span>* <span class="w">sub_name</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">flags</span><span class="cm">,</span></li><li>		          <span class="w">char</span>** <span class="w">argv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="call_method"></a><b>call_method
</b>
<p>Performs a callback to the specified Perl method.  The blessed object must
be on the stack.  See <a href="perlcall.html">perlcall</a>.</p>
<p>NOTE: the perl_ form of this function is deprecated.</p>
<pre class="verbatim"><ol><li>	<span class="w">I32</span>	<span class="i">call_method</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span>* <span class="w">methname</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="call_pv"></a><b>call_pv
</b>
<p>Performs a callback to the specified Perl sub.  See <a href="perlcall.html">perlcall</a>.</p>
<p>NOTE: the perl_ form of this function is deprecated.</p>
<pre class="verbatim"><ol><li>	<span class="w">I32</span>	<span class="i">call_pv</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span>* <span class="w">sub_name</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="call_sv"></a><b>call_sv
</b>
<p>Performs a callback to the Perl sub whose name is in the SV.  See
<a href="perlcall.html">perlcall</a>.</p>
<p>NOTE: the perl_ form of this function is deprecated.</p>
<pre class="verbatim"><ol><li>	<span class="w">I32</span>	<span class="i">call_sv</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">VOL</span> <span class="w">I32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="ENTER"></a><b>ENTER
</b>
<p>Opening bracket on a callback.  See <code class="inline"><span class="w">LEAVE</span></code>
 and <a href="perlcall.html">perlcall</a>.</p>
<pre class="verbatim"><ol><li>		<span class="w">ENTER</span><span class="sc">;</span></li></ol></pre></li>
<li><a name="eval_pv"></a><b>eval_pv
</b>
<p>Tells Perl to <code class="inline"><a class="l_k" href="functions/eval.html">eval</a></code> the given string in scalar context and return an SV* result.</p>
<p>NOTE: the perl_ form of this function is deprecated.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">eval_pv</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span>* <span class="w">p</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">croak_on_error</span><span class="s">)</span></li></ol></pre></li>
<li><a name="eval_sv"></a><b>eval_sv
</b>
<p>Tells Perl to <code class="inline"><a class="l_k" href="functions/eval.html">eval</a></code> the string in the SV.  It supports the same flags
as <code class="inline"><span class="w">call_sv</span></code>
, with the obvious exception of G_EVAL.  See <a href="perlcall.html">perlcall</a>.</p>
<p>NOTE: the perl_ form of this function is deprecated.</p>
<pre class="verbatim"><ol><li>	<span class="w">I32</span>	<span class="i">eval_sv</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="FREETMPS"></a><b>FREETMPS
</b>
<p>Closing bracket for temporaries on a callback.  See <code class="inline"><span class="w">SAVETMPS</span></code>
 and
<a href="perlcall.html">perlcall</a>.</p>
<pre class="verbatim"><ol><li>		<span class="w">FREETMPS</span><span class="sc">;</span></li></ol></pre></li>
<li><a name="LEAVE"></a><b>LEAVE
</b>
<p>Closing bracket on a callback.  See <code class="inline"><span class="w">ENTER</span></code>
 and <a href="perlcall.html">perlcall</a>.</p>
<pre class="verbatim"><ol><li>		<span class="w">LEAVE</span><span class="sc">;</span></li></ol></pre></li>
<li><a name="SAVETMPS"></a><b>SAVETMPS
</b>
<p>Opening bracket for temporaries on a callback.  See <code class="inline"><span class="w">FREETMPS</span></code>
 and
<a href="perlcall.html">perlcall</a>.</p>
<pre class="verbatim"><ol><li>		<span class="w">SAVETMPS</span><span class="sc">;</span></li></ol></pre></li>
</ul>
<a name="Character-case-changing"></a><h1>Character case changing</h1>
<ul>
<li><a name="toFOLD"></a><b>toFOLD
</b>
<p>Converts the specified character to foldcase.  If the input is anything but an
ASCII uppercase character, that input character itself is returned.  Variant
<code class="inline"><span class="w">toFOLD_A</span></code>
 is equivalent.  (There is no equivalent <code class="inline"><span class="w">to_FOLD_L1</span></code>
 for the full
Latin1 range, as the full generality of <a href="#toFOLD_uni">toFOLD_uni</a> is needed there.)</p>
<pre class="verbatim"><ol><li>	<span class="w">U8</span>	<span class="i">toFOLD</span><span class="s">(</span><span class="w">U8</span> <span class="w">ch</span><span class="s">)</span></li></ol></pre></li>
<li><a name="toFOLD_uni"></a><b>toFOLD_uni
</b>
<p>Converts the Unicode code point <code class="inline"><span class="w">cp</span></code>
 to its foldcase version, and
stores that in UTF-8 in <code class="inline"><a class="l_k" href="functions/s.html">s</a></code>, and its length in bytes in <code class="inline"><span class="w">lenp</span></code>
.  Note
that the buffer pointed to by <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> needs to be at least <code class="inline"><span class="w">UTF8_MAXBYTES_CASE</span>+<span class="n">1</span></code>

bytes since the foldcase version may be longer than the original character.</p>
<p>The first code point of the foldcased version is returned
(but note, as explained just above, that there may be more.)</p>
<pre class="verbatim"><ol><li>	<span class="w">UV</span>	<span class="i">toFOLD_uni</span><span class="s">(</span><span class="w">UV</span> <span class="w">cp</span><span class="cm">,</span> <span class="w">U8</span>* <span class="q">s, STRLEN* lenp)</span></li></ol></pre></li>
<li><a name="toFOLD_utf8"></a><b>toFOLD_utf8
</b>
<p>Converts the UTF-8 encoded character at <code class="inline"><span class="w">p</span></code>
 to its foldcase version, and
stores that in UTF-8 in <code class="inline"><a class="l_k" href="functions/s.html">s</a></code>, and its length in bytes in <code class="inline"><span class="w">lenp</span></code>
.  Note
that the buffer pointed to by <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> needs to be at least <code class="inline"><span class="w">UTF8_MAXBYTES_CASE</span>+<span class="n">1</span></code>

bytes since the foldcase version may be longer than the original character.</p>
<p>The first code point of the foldcased version is returned
(but note, as explained just above, that there may be more.)</p>
<p>The input character at <code class="inline"><span class="w">p</span></code>
 is assumed to be well-formed.</p>
<pre class="verbatim"><ol><li>	<span class="w">UV</span>	<span class="i">toFOLD_utf8</span><span class="s">(</span><span class="w">U8</span>* <span class="w">p</span><span class="cm">,</span> <span class="w">U8</span>* <span class="q">s, STRLEN* lenp)</span></li></ol></pre></li>
<li><a name="toLOWER"></a><b>toLOWER
</b>
<p>Converts the specified character to lowercase.  If the input is anything but an
ASCII uppercase character, that input character itself is returned.  Variant
<code class="inline"><span class="w">toLOWER_A</span></code>
 is equivalent.</p>
<pre class="verbatim"><ol><li>	<span class="w">U8</span>	<span class="i">toLOWER</span><span class="s">(</span><span class="w">U8</span> <span class="w">ch</span><span class="s">)</span></li></ol></pre></li>
<li><a name="toLOWER_L1"></a><b>toLOWER_L1
</b>
<p>Converts the specified Latin1 character to lowercase.  The results are undefined if
the input doesn't fit in a byte.</p>
<pre class="verbatim"><ol><li>	<span class="w">U8</span>	<span class="i">toLOWER_L1</span><span class="s">(</span><span class="w">U8</span> <span class="w">ch</span><span class="s">)</span></li></ol></pre></li>
<li><a name="toLOWER_LC"></a><b>toLOWER_LC
</b>
<p>Converts the specified character to lowercase using the current locale's rules,
if possible; otherwise returns the input character itself.</p>
<pre class="verbatim"><ol><li>	<span class="w">U8</span>	<span class="i">toLOWER_LC</span><span class="s">(</span><span class="w">U8</span> <span class="w">ch</span><span class="s">)</span></li></ol></pre></li>
<li><a name="toLOWER_uni"></a><b>toLOWER_uni
</b>
<p>Converts the Unicode code point <code class="inline"><span class="w">cp</span></code>
 to its lowercase version, and
stores that in UTF-8 in <code class="inline"><a class="l_k" href="functions/s.html">s</a></code>, and its length in bytes in <code class="inline"><span class="w">lenp</span></code>
.  Note
that the buffer pointed to by <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> needs to be at least <code class="inline"><span class="w">UTF8_MAXBYTES_CASE</span>+<span class="n">1</span></code>

bytes since the lowercase version may be longer than the original character.</p>
<p>The first code point of the lowercased version is returned
(but note, as explained just above, that there may be more.)</p>
<pre class="verbatim"><ol><li>	<span class="w">UV</span>	<span class="i">toLOWER_uni</span><span class="s">(</span><span class="w">UV</span> <span class="w">cp</span><span class="cm">,</span> <span class="w">U8</span>* <span class="q">s, STRLEN* lenp)</span></li></ol></pre></li>
<li><a name="toLOWER_utf8"></a><b>toLOWER_utf8
</b>
<p>Converts the UTF-8 encoded character at <code class="inline"><span class="w">p</span></code>
 to its lowercase version, and
stores that in UTF-8 in <code class="inline"><a class="l_k" href="functions/s.html">s</a></code>, and its length in bytes in <code class="inline"><span class="w">lenp</span></code>
.  Note
that the buffer pointed to by <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> needs to be at least <code class="inline"><span class="w">UTF8_MAXBYTES_CASE</span>+<span class="n">1</span></code>

bytes since the lowercase version may be longer than the original character.</p>
<p>The first code point of the lowercased version is returned
(but note, as explained just above, that there may be more.)</p>
<p>The input character at <code class="inline"><span class="w">p</span></code>
 is assumed to be well-formed.</p>
<pre class="verbatim"><ol><li>	<span class="w">UV</span>	<span class="i">toLOWER_utf8</span><span class="s">(</span><span class="w">U8</span>* <span class="w">p</span><span class="cm">,</span> <span class="w">U8</span>* <span class="q">s, STRLEN* lenp)</span></li></ol></pre></li>
<li><a name="toTITLE"></a><b>toTITLE
</b>
<p>Converts the specified character to titlecase.  If the input is anything but an
ASCII lowercase character, that input character itself is returned.  Variant
<code class="inline"><span class="w">toTITLE_A</span></code>
 is equivalent.  (There is no <code class="inline"><span class="w">toTITLE_L1</span></code>
 for the full Latin1 range,
as the full generality of <a href="#toTITLE_uni">toTITLE_uni</a> is needed there.  Titlecase is not a
concept used in locale handling, so there is no functionality for that.)</p>
<pre class="verbatim"><ol><li>	<span class="w">U8</span>	<span class="i">toTITLE</span><span class="s">(</span><span class="w">U8</span> <span class="w">ch</span><span class="s">)</span></li></ol></pre></li>
<li><a name="toTITLE_uni"></a><b>toTITLE_uni
</b>
<p>Converts the Unicode code point <code class="inline"><span class="w">cp</span></code>
 to its titlecase version, and
stores that in UTF-8 in <code class="inline"><a class="l_k" href="functions/s.html">s</a></code>, and its length in bytes in <code class="inline"><span class="w">lenp</span></code>
.  Note
that the buffer pointed to by <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> needs to be at least <code class="inline"><span class="w">UTF8_MAXBYTES_CASE</span>+<span class="n">1</span></code>

bytes since the titlecase version may be longer than the original character.</p>
<p>The first code point of the titlecased version is returned
(but note, as explained just above, that there may be more.)</p>
<pre class="verbatim"><ol><li>	<span class="w">UV</span>	<span class="i">toTITLE_uni</span><span class="s">(</span><span class="w">UV</span> <span class="w">cp</span><span class="cm">,</span> <span class="w">U8</span>* <span class="q">s, STRLEN* lenp)</span></li></ol></pre></li>
<li><a name="toTITLE_utf8"></a><b>toTITLE_utf8
</b>
<p>Converts the UTF-8 encoded character at <code class="inline"><span class="w">p</span></code>
 to its titlecase version, and
stores that in UTF-8 in <code class="inline"><a class="l_k" href="functions/s.html">s</a></code>, and its length in bytes in <code class="inline"><span class="w">lenp</span></code>
.  Note
that the buffer pointed to by <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> needs to be at least <code class="inline"><span class="w">UTF8_MAXBYTES_CASE</span>+<span class="n">1</span></code>

bytes since the titlecase version may be longer than the original character.</p>
<p>The first code point of the titlecased version is returned
(but note, as explained just above, that there may be more.)</p>
<p>The input character at <code class="inline"><span class="w">p</span></code>
 is assumed to be well-formed.</p>
<pre class="verbatim"><ol><li>	<span class="w">UV</span>	<span class="i">toTITLE_utf8</span><span class="s">(</span><span class="w">U8</span>* <span class="w">p</span><span class="cm">,</span> <span class="w">U8</span>* <span class="q">s, STRLEN* lenp)</span></li></ol></pre></li>
<li><a name="toUPPER"></a><b>toUPPER
</b>
<p>Converts the specified character to uppercase.  If the input is anything but an
ASCII lowercase character, that input character itself is returned.  Variant
<code class="inline"><span class="w">toUPPER_A</span></code>
 is equivalent.</p>
<pre class="verbatim"><ol><li>	<span class="w">U8</span>	<span class="i">toUPPER</span><span class="s">(</span><span class="w">U8</span> <span class="w">ch</span><span class="s">)</span></li></ol></pre></li>
<li><a name="toUPPER_uni"></a><b>toUPPER_uni
</b>
<p>Converts the Unicode code point <code class="inline"><span class="w">cp</span></code>
 to its uppercase version, and
stores that in UTF-8 in <code class="inline"><a class="l_k" href="functions/s.html">s</a></code>, and its length in bytes in <code class="inline"><span class="w">lenp</span></code>
.  Note
that the buffer pointed to by <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> needs to be at least <code class="inline"><span class="w">UTF8_MAXBYTES_CASE</span>+<span class="n">1</span></code>

bytes since the uppercase version may be longer than the original character.</p>
<p>The first code point of the uppercased version is returned
(but note, as explained just above, that there may be more.)</p>
<pre class="verbatim"><ol><li>	<span class="w">UV</span>	<span class="i">toUPPER_uni</span><span class="s">(</span><span class="w">UV</span> <span class="w">cp</span><span class="cm">,</span> <span class="w">U8</span>* <span class="q">s, STRLEN* lenp)</span></li></ol></pre></li>
<li><a name="toUPPER_utf8"></a><b>toUPPER_utf8
</b>
<p>Converts the UTF-8 encoded character at <code class="inline"><span class="w">p</span></code>
 to its uppercase version, and
stores that in UTF-8 in <code class="inline"><a class="l_k" href="functions/s.html">s</a></code>, and its length in bytes in <code class="inline"><span class="w">lenp</span></code>
.  Note
that the buffer pointed to by <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> needs to be at least <code class="inline"><span class="w">UTF8_MAXBYTES_CASE</span>+<span class="n">1</span></code>

bytes since the uppercase version may be longer than the original character.</p>
<p>The first code point of the uppercased version is returned
(but note, as explained just above, that there may be more.)</p>
<p>The input character at <code class="inline"><span class="w">p</span></code>
 is assumed to be well-formed.</p>
<pre class="verbatim"><ol><li>	<span class="w">UV</span>	<span class="i">toUPPER_utf8</span><span class="s">(</span><span class="w">U8</span>* <span class="w">p</span><span class="cm">,</span> <span class="w">U8</span>* <span class="q">s, STRLEN* lenp)</span></li></ol></pre></li>
</ul>
<a name="Character-classification"></a><h1>Character classification</h1>
<p>This section is about functions (really macros) that classify characters
into types, such as punctuation versus alphabetic, etc.  Most of these are
analogous to regular expression character classes.  (See
<a href="perlrecharclass.html#POSIX-Character-Classes">POSIX Character Classes in perlrecharclass</a>.)  There are several variants for
each class.  (Not all macros have all variants; each item below lists the
ones valid for it.)  None are affected by <code class="inline"><a class="l_k" href="functions/use.html">use</a> <span class="w">bytes</span></code>
, and only the ones
with <code class="inline"><span class="w">LC</span></code>
 in the name are affected by the current locale.</p>
<p>The base function, e.g., <code class="inline"><span class="i">isALPHA</span><span class="s">(</span><span class="s">)</span></code>
, takes an octet (either a <code class="inline"><span class="w">char</span></code>
 or a
<code class="inline"><span class="w">U8</span></code>
) as input and returns a boolean as to whether or not the character
represented by that octet is (or on non-ASCII platforms, corresponds to) an
ASCII character in the named class based on platform, Unicode, and Perl rules.
If the input is a number that doesn't fit in an octet, FALSE is returned.</p>
<p>Variant <code class="inline"><span class="w">isFOO_A</span></code>
 (e.g., <code class="inline"><span class="i">isALPHA_A</span><span class="s">(</span><span class="s">)</span></code>
) is identical to the base function
with no suffix <code class="inline"><span class="q">&quot;_A&quot;</span></code>
.</p>
<p>Variant <code class="inline"><span class="w">isFOO_L1</span></code>
 imposes the Latin-1 (or EBCDIC equivlalent) character set
onto the platform.  That is, the code points that are ASCII are unaffected,
since ASCII is a subset of Latin-1.  But the non-ASCII code points are treated
as if they are Latin-1 characters.  For example, <code class="inline"><span class="i">isWORDCHAR_L1</span><span class="s">(</span><span class="s">)</span></code>
 will return
true when called with the code point 0xDF, which is a word character in both
ASCII and EBCDIC (though it represents different characters in each).</p>
<p>Variant <code class="inline"><span class="w">isFOO_uni</span></code>
 is like the <code class="inline"><span class="w">isFOO_L1</span></code>
 variant, but accepts any UV code
point as input.  If the code point is larger than 255, Unicode rules are used
to determine if it is in the character class.  For example,
<code class="inline"><span class="i">isWORDCHAR_uni</span><span class="s">(</span><span class="n">0x100</span><span class="s">)</span></code>
 returns TRUE, since 0x100 is LATIN CAPITAL LETTER A
WITH MACRON in Unicode, and is a word character.</p>
<p>Variant <code class="inline"><span class="w">isFOO_utf8</span></code>
 is like <code class="inline"><span class="w">isFOO_uni</span></code>
, but the input is a pointer to a
(known to be well-formed) UTF-8 encoded string (<code class="inline"><span class="w">U8</span>*</code>
 or <code class="inline"><span class="w">char</span>*</code>
).  The
classification of just the first (possibly multi-byte) character in the string
is tested.</p>
<p>Variant <code class="inline"><span class="w">isFOO_LC</span></code>
 is like the <code class="inline"><span class="w">isFOO_A</span></code>
 and <code class="inline"><span class="w">isFOO_L1</span></code>
 variants, but the
result is based on the current locale, which is what <code class="inline"><span class="w">LC</span></code>
 in the name stands
for.  If Perl can determine that the current locale is a UTF-8 locale, it uses
the published Unicode rules; otherwise, it uses the C library function that
gives the named classification.  For example, <code class="inline"><span class="i">isDIGIT_LC</span><span class="s">(</span><span class="s">)</span></code>
 when not in a
UTF-8 locale returns the result of calling <code class="inline"><span class="i">isdigit</span><span class="s">(</span><span class="s">)</span></code>
.  FALSE is always
returned if the input won't fit into an octet.  On some platforms where the C
library function is known to be defective, Perl changes its result to follow
the POSIX standard's rules.</p>
<p>Variant <code class="inline"><span class="w">isFOO_LC_uvchr</span></code>
 is like <code class="inline"><span class="w">isFOO_LC</span></code>
, but is defined on any UV.  It
returns the same as <code class="inline"><span class="w">isFOO_LC</span></code>
 for input code points less than 256, and
returns the hard-coded, not-affected-by-locale, Unicode results for larger ones.</p>
<p>Variant <code class="inline"><span class="w">isFOO_LC_utf8</span></code>
 is like <code class="inline"><span class="w">isFOO_LC_uvchr</span></code>
, but the input is a pointer to a
(known to be well-formed) UTF-8 encoded string (<code class="inline"><span class="w">U8</span>*</code>
 or <code class="inline"><span class="w">char</span>*</code>
).  The
classification of just the first (possibly multi-byte) character in the string
is tested.</p>
<ul>
<li><a name="isALPHA"></a><b>isALPHA
</b>
<p>Returns a boolean indicating whether the specified character is an
alphabetic character, analogous to <code class="inline"><a class="l_k" href="functions/m.html">m/[[:alpha:]]/</a></code>.
See the <a href="#Character-classification">top of this section</a> for an explanation of
variants
<code class="inline"><span class="w">isALPHA_A</span></code>
, <code class="inline"><span class="w">isALPHA_L1</span></code>
, <code class="inline"><span class="w">isALPHA_uni</span></code>
, <code class="inline"><span class="w">isALPHA_utf8</span></code>
, <code class="inline"><span class="w">isALPHA_LC</span></code>
,
<code class="inline"><span class="w">isALPHA_LC_uvchr</span></code>
, and <code class="inline"><span class="w">isALPHA_LC_utf8</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">isALPHA</span><span class="s">(</span><span class="w">char</span> <span class="w">ch</span><span class="s">)</span></li></ol></pre></li>
<li><a name="isALPHANUMERIC"></a><b>isALPHANUMERIC
</b>
<p>Returns a boolean indicating whether the specified character is a either an
alphabetic character or decimal digit, analogous to <code class="inline"><a class="l_k" href="functions/m.html">m/[[:alnum:]]/</a></code>.
See the <a href="#Character-classification">top of this section</a> for an explanation of
variants
<code class="inline"><span class="w">isALPHANUMERIC_A</span></code>
, <code class="inline"><span class="w">isALPHANUMERIC_L1</span></code>
, <code class="inline"><span class="w">isALPHANUMERIC_uni</span></code>
,
<code class="inline"><span class="w">isALPHANUMERIC_utf8</span></code>
, <code class="inline"><span class="w">isALPHANUMERIC_LC</span></code>
, <code class="inline"><span class="w">isALPHANUMERIC_LC_uvchr</span></code>
, and
<code class="inline"><span class="w">isALPHANUMERIC_LC_utf8</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">isALPHANUMERIC</span><span class="s">(</span><span class="w">char</span> <span class="w">ch</span><span class="s">)</span></li></ol></pre></li>
<li><a name="isASCII"></a><b>isASCII
</b>
<p>Returns a boolean indicating whether the specified character is one of the 128
characters in the ASCII character set, analogous to <code class="inline"><a class="l_k" href="functions/m.html">m/[[:ascii:]]/</a></code>.
On non-ASCII platforms, it returns TRUE iff this
character corresponds to an ASCII character.  Variants <code class="inline"><span class="i">isASCII_A</span><span class="s">(</span><span class="s">)</span></code>
 and
<code class="inline"><span class="i">isASCII_L1</span><span class="s">(</span><span class="s">)</span></code>
 are identical to <code class="inline"><span class="i">isASCII</span><span class="s">(</span><span class="s">)</span></code>
.
See the <a href="#Character-classification">top of this section</a> for an explanation of
variants
<code class="inline"><span class="w">isASCII_uni</span></code>
, <code class="inline"><span class="w">isASCII_utf8</span></code>
, <code class="inline"><span class="w">isASCII_LC</span></code>
, <code class="inline"><span class="w">isASCII_LC_uvchr</span></code>
, and
<code class="inline"><span class="w">isASCII_LC_utf8</span></code>
.  Note, however, that some platforms do not have the C
library routine <code class="inline"><span class="i">isascii</span><span class="s">(</span><span class="s">)</span></code>
.  In these cases, the variants whose names contain
<code class="inline"><span class="w">LC</span></code>
 are the same as the corresponding ones without.</p>
<p>Also note, that because all ASCII characters are UTF-8 invariant (meaning they
have the exact same representation (always a single byte) whether encoded in
UTF-8 or not), <code class="inline"><span class="w">isASCII</span></code>
 will give the correct results when called with any
byte in any string encoded or not in UTF-8.  And similarly <code class="inline"><span class="w">isASCII_utf8</span></code>
 will
work properly on any string encoded or not in UTF-8.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">isASCII</span><span class="s">(</span><span class="w">char</span> <span class="w">ch</span><span class="s">)</span></li></ol></pre></li>
<li><a name="isBLANK"></a><b>isBLANK
</b>
<p>Returns a boolean indicating whether the specified character is a
character considered to be a blank, analogous to <code class="inline"><a class="l_k" href="functions/m.html">m/[[:blank:]]/</a></code>.
See the <a href="#Character-classification">top of this section</a> for an explanation of
variants
<code class="inline"><span class="w">isBLANK_A</span></code>
, <code class="inline"><span class="w">isBLANK_L1</span></code>
, <code class="inline"><span class="w">isBLANK_uni</span></code>
, <code class="inline"><span class="w">isBLANK_utf8</span></code>
, <code class="inline"><span class="w">isBLANK_LC</span></code>
,
<code class="inline"><span class="w">isBLANK_LC_uvchr</span></code>
, and <code class="inline"><span class="w">isBLANK_LC_utf8</span></code>
.  Note, however, that some
platforms do not have the C library routine <code class="inline"><span class="i">isblank</span><span class="s">(</span><span class="s">)</span></code>
.  In these cases, the
variants whose names contain <code class="inline"><span class="w">LC</span></code>
 are the same as the corresponding ones
without.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">isBLANK</span><span class="s">(</span><span class="w">char</span> <span class="w">ch</span><span class="s">)</span></li></ol></pre></li>
<li><a name="isCNTRL"></a><b>isCNTRL
</b>
<p>Returns a boolean indicating whether the specified character is a
control character, analogous to <code class="inline"><a class="l_k" href="functions/m.html">m/[[:cntrl:]]/</a></code>.
See the <a href="#Character-classification">top of this section</a> for an explanation of
variants
<code class="inline"><span class="w">isCNTRL_A</span></code>
, <code class="inline"><span class="w">isCNTRL_L1</span></code>
, <code class="inline"><span class="w">isCNTRL_uni</span></code>
, <code class="inline"><span class="w">isCNTRL_utf8</span></code>
, <code class="inline"><span class="w">isCNTRL_LC</span></code>
,
<code class="inline"><span class="w">isCNTRL_LC_uvchr</span></code>
, and <code class="inline"><span class="w">isCNTRL_LC_utf8</span></code>

On EBCDIC platforms, you almost always want to use the <code class="inline"><span class="w">isCNTRL_L1</span></code>
 variant.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">isCNTRL</span><span class="s">(</span><span class="w">char</span> <span class="w">ch</span><span class="s">)</span></li></ol></pre></li>
<li><a name="isDIGIT"></a><b>isDIGIT
</b>
<p>Returns a boolean indicating whether the specified character is a
digit, analogous to <code class="inline"><a class="l_k" href="functions/m.html">m/[[:digit:]]/</a></code>.
Variants <code class="inline"><span class="w">isDIGIT_A</span></code>
 and <code class="inline"><span class="w">isDIGIT_L1</span></code>
 are identical to <code class="inline"><span class="w">isDIGIT</span></code>
.
See the <a href="#Character-classification">top of this section</a> for an explanation of
variants
<code class="inline"><span class="w">isDIGIT_uni</span></code>
, <code class="inline"><span class="w">isDIGIT_utf8</span></code>
, <code class="inline"><span class="w">isDIGIT_LC</span></code>
, <code class="inline"><span class="w">isDIGIT_LC_uvchr</span></code>
, and
<code class="inline"><span class="w">isDIGIT_LC_utf8</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">isDIGIT</span><span class="s">(</span><span class="w">char</span> <span class="w">ch</span><span class="s">)</span></li></ol></pre></li>
<li><a name="isGRAPH"></a><b>isGRAPH
</b>
<p>Returns a boolean indicating whether the specified character is a
graphic character, analogous to <code class="inline"><a class="l_k" href="functions/m.html">m/[[:graph:]]/</a></code>.
See the <a href="#Character-classification">top of this section</a> for an explanation of
variants
<code class="inline"><span class="w">isGRAPH_A</span></code>
, <code class="inline"><span class="w">isGRAPH_L1</span></code>
, <code class="inline"><span class="w">isGRAPH_uni</span></code>
, <code class="inline"><span class="w">isGRAPH_utf8</span></code>
, <code class="inline"><span class="w">isGRAPH_LC</span></code>
,
<code class="inline"><span class="w">isGRAPH_LC_uvchr</span></code>
, and <code class="inline"><span class="w">isGRAPH_LC_utf8</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">isGRAPH</span><span class="s">(</span><span class="w">char</span> <span class="w">ch</span><span class="s">)</span></li></ol></pre></li>
<li><a name="isIDCONT"></a><b>isIDCONT
</b>
<p>Returns a boolean indicating whether the specified character can be the
second or succeeding character of an identifier.  This is very close to, but
not quite the same as the official Unicode property <code class="inline"><span class="w">XID_Continue</span></code>
.  The
difference is that this returns true only if the input character also matches
<a href="#isWORDCHAR">isWORDCHAR</a>.  See the <a href="#Character-classification">top of this section</a> for
an
explanation of variants <code class="inline"><span class="w">isIDCONT_A</span></code>
, <code class="inline"><span class="w">isIDCONT_L1</span></code>
, <code class="inline"><span class="w">isIDCONT_uni</span></code>
,
<code class="inline"><span class="w">isIDCONT_utf8</span></code>
, <code class="inline"><span class="w">isIDCONT_LC</span></code>
, <code class="inline"><span class="w">isIDCONT_LC_uvchr</span></code>
, and
<code class="inline"><span class="w">isIDCONT_LC_utf8</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">isIDCONT</span><span class="s">(</span><span class="w">char</span> <span class="w">ch</span><span class="s">)</span></li></ol></pre></li>
<li><a name="isIDFIRST"></a><b>isIDFIRST
</b>
<p>Returns a boolean indicating whether the specified character can be the first
character of an identifier.  This is very close to, but not quite the same as
the official Unicode property <code class="inline"><span class="w">XID_Start</span></code>
.  The difference is that this
returns true only if the input character also matches <a href="#isWORDCHAR">isWORDCHAR</a>.
See the <a href="#Character-classification">top of this section</a> for an explanation of
variants
<code class="inline"><span class="w">isIDFIRST_A</span></code>
, <code class="inline"><span class="w">isIDFIRST_L1</span></code>
, <code class="inline"><span class="w">isIDFIRST_uni</span></code>
, <code class="inline"><span class="w">isIDFIRST_utf8</span></code>
,
<code class="inline"><span class="w">isIDFIRST_LC</span></code>
, <code class="inline"><span class="w">isIDFIRST_LC_uvchr</span></code>
, and <code class="inline"><span class="w">isIDFIRST_LC_utf8</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">isIDFIRST</span><span class="s">(</span><span class="w">char</span> <span class="w">ch</span><span class="s">)</span></li></ol></pre></li>
<li><a name="isLOWER"></a><b>isLOWER
</b>
<p>Returns a boolean indicating whether the specified character is a
lowercase character, analogous to <code class="inline"><a class="l_k" href="functions/m.html">m/[[:lower:]]/</a></code>.
See the <a href="#Character-classification">top of this section</a> for an explanation of
variants
<code class="inline"><span class="w">isLOWER_A</span></code>
, <code class="inline"><span class="w">isLOWER_L1</span></code>
, <code class="inline"><span class="w">isLOWER_uni</span></code>
, <code class="inline"><span class="w">isLOWER_utf8</span></code>
, <code class="inline"><span class="w">isLOWER_LC</span></code>
,
<code class="inline"><span class="w">isLOWER_LC_uvchr</span></code>
, and <code class="inline"><span class="w">isLOWER_LC_utf8</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">isLOWER</span><span class="s">(</span><span class="w">char</span> <span class="w">ch</span><span class="s">)</span></li></ol></pre></li>
<li><a name="isOCTAL"></a><b>isOCTAL
</b>
<p>Returns a boolean indicating whether the specified character is an
octal digit, [0-7].
The only two variants are <code class="inline"><span class="w">isOCTAL_A</span></code>
 and <code class="inline"><span class="w">isOCTAL_L1</span></code>
; each is identical to
<code class="inline"><span class="w">isOCTAL</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">isOCTAL</span><span class="s">(</span><span class="w">char</span> <span class="w">ch</span><span class="s">)</span></li></ol></pre></li>
<li><a name="isPRINT"></a><b>isPRINT
</b>
<p>Returns a boolean indicating whether the specified character is a
printable character, analogous to <code class="inline"><a class="l_k" href="functions/m.html">m/[[:print:]]/</a></code>.
See the <a href="#Character-classification">top of this section</a> for an explanation of
variants
<code class="inline"><span class="w">isPRINT_A</span></code>
, <code class="inline"><span class="w">isPRINT_L1</span></code>
, <code class="inline"><span class="w">isPRINT_uni</span></code>
, <code class="inline"><span class="w">isPRINT_utf8</span></code>
, <code class="inline"><span class="w">isPRINT_LC</span></code>
,
<code class="inline"><span class="w">isPRINT_LC_uvchr</span></code>
, and <code class="inline"><span class="w">isPRINT_LC_utf8</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">isPRINT</span><span class="s">(</span><span class="w">char</span> <span class="w">ch</span><span class="s">)</span></li></ol></pre></li>
<li><a name="isPSXSPC"></a><b>isPSXSPC
</b>
<p>(short for Posix Space)
Starting in 5.18, this is identical in all its forms to the
corresponding <code class="inline"><span class="i">isSPACE</span><span class="s">(</span><span class="s">)</span></code>
 macros.
The locale forms of this macro are identical to their corresponding
<code class="inline"><span class="i">isSPACE</span><span class="s">(</span><span class="s">)</span></code>
 forms in all Perl releases.  In releases prior to 5.18, the
non-locale forms differ from their <code class="inline"><span class="i">isSPACE</span><span class="s">(</span><span class="s">)</span></code>
 forms only in that the
<code class="inline"><span class="i">isSPACE</span><span class="s">(</span><span class="s">)</span></code>
 forms don't match a Vertical Tab, and the <code class="inline"><span class="i">isPSXSPC</span><span class="s">(</span><span class="s">)</span></code>
 forms do.
Otherwise they are identical.  Thus this macro is analogous to what
<code class="inline"><a class="l_k" href="functions/m.html">m/[[:space:]]/</a></code> matches in a regular expression.
See the <a href="#Character-classification">top of this section</a> for an explanation of
variants
<code class="inline"><span class="w">isPSXSPC_A</span></code>
, <code class="inline"><span class="w">isPSXSPC_L1</span></code>
, <code class="inline"><span class="w">isPSXSPC_uni</span></code>
, <code class="inline"><span class="w">isPSXSPC_utf8</span></code>
, <code class="inline"><span class="w">isPSXSPC_LC</span></code>
,
<code class="inline"><span class="w">isPSXSPC_LC_uvchr</span></code>
, and <code class="inline"><span class="w">isPSXSPC_LC_utf8</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">isPSXSPC</span><span class="s">(</span><span class="w">char</span> <span class="w">ch</span><span class="s">)</span></li></ol></pre></li>
<li><a name="isPUNCT"></a><b>isPUNCT
</b>
<p>Returns a boolean indicating whether the specified character is a
punctuation character, analogous to <code class="inline"><a class="l_k" href="functions/m.html">m/[[:punct:]]/</a></code>.
Note that the definition of what is punctuation isn't as
straightforward as one might desire.  See <a href="perlrecharclass.html#POSIX-Character-Classes">POSIX Character Classes in perlrecharclass</a> for details.
See the <a href="#Character-classification">top of this section</a> for an explanation of
variants
<code class="inline"><span class="w">isPUNCT_A</span></code>
, <code class="inline"><span class="w">isPUNCT_L1</span></code>
, <code class="inline"><span class="w">isPUNCT_uni</span></code>
, <code class="inline"><span class="w">isPUNCT_utf8</span></code>
, <code class="inline"><span class="w">isPUNCT_LC</span></code>
,
<code class="inline"><span class="w">isPUNCT_LC_uvchr</span></code>
, and <code class="inline"><span class="w">isPUNCT_LC_utf8</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">isPUNCT</span><span class="s">(</span><span class="w">char</span> <span class="w">ch</span><span class="s">)</span></li></ol></pre></li>
<li><a name="isSPACE"></a><b>isSPACE
</b>
<p>Returns a boolean indicating whether the specified character is a
whitespace character.  This is analogous
to what <code class="inline"><a class="l_k" href="functions/m.html">m/\s/</a></code> matches in a regular expression.  Starting in Perl 5.18
this also matches what <code class="inline"><a class="l_k" href="functions/m.html">m/[[:space:]]/</a></code> does.  Prior to 5.18, only the
locale forms of this macro (the ones with <code class="inline"><span class="w">LC</span></code>
 in their names) matched
precisely what <code class="inline"><a class="l_k" href="functions/m.html">m/[[:space:]]/</a></code> does.  In those releases, the only difference,
in the non-locale variants, was that <code class="inline"><span class="i">isSPACE</span><span class="s">(</span><span class="s">)</span></code>
 did not match a vertical tab.
(See <a href="#isPSXSPC">isPSXSPC</a> for a macro that matches a vertical tab in all releases.)
See the <a href="#Character-classification">top of this section</a> for an explanation of
variants
<code class="inline"><span class="w">isSPACE_A</span></code>
, <code class="inline"><span class="w">isSPACE_L1</span></code>
, <code class="inline"><span class="w">isSPACE_uni</span></code>
, <code class="inline"><span class="w">isSPACE_utf8</span></code>
, <code class="inline"><span class="w">isSPACE_LC</span></code>
,
<code class="inline"><span class="w">isSPACE_LC_uvchr</span></code>
, and <code class="inline"><span class="w">isSPACE_LC_utf8</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">isSPACE</span><span class="s">(</span><span class="w">char</span> <span class="w">ch</span><span class="s">)</span></li></ol></pre></li>
<li><a name="isUPPER"></a><b>isUPPER
</b>
<p>Returns a boolean indicating whether the specified character is an
uppercase character, analogous to <code class="inline"><a class="l_k" href="functions/m.html">m/[[:upper:]]/</a></code>.
See the <a href="#Character-classification">top of this section</a> for an explanation of
variants
<code class="inline"><span class="w">isUPPER_A</span></code>
, <code class="inline"><span class="w">isUPPER_L1</span></code>
, <code class="inline"><span class="w">isUPPER_uni</span></code>
, <code class="inline"><span class="w">isUPPER_utf8</span></code>
, <code class="inline"><span class="w">isUPPER_LC</span></code>
,
<code class="inline"><span class="w">isUPPER_LC_uvchr</span></code>
, and <code class="inline"><span class="w">isUPPER_LC_utf8</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">isUPPER</span><span class="s">(</span><span class="w">char</span> <span class="w">ch</span><span class="s">)</span></li></ol></pre></li>
<li><a name="isWORDCHAR"></a><b>isWORDCHAR
</b>
<p>Returns a boolean indicating whether the specified character is a character
that is a word character, analogous to what <code class="inline"><a class="l_k" href="functions/m.html">m/\w/</a></code> and <code class="inline"><a class="l_k" href="functions/m.html">m/[[:word:]]/</a></code> match
in a regular expression.  A word character is an alphabetic character, a
decimal digit, a connecting punctuation character (such as an underscore), or
a "mark" character that attaches to one of those (like some sort of accent).
<code class="inline"><span class="i">isALNUM</span><span class="s">(</span><span class="s">)</span></code>
 is a synonym provided for backward compatibility, even though a
word character includes more than the standard C language meaning of
alphanumeric.
See the <a href="#Character-classification">top of this section</a> for an explanation of
variants
<code class="inline"><span class="w">isWORDCHAR_A</span></code>
, <code class="inline"><span class="w">isWORDCHAR_L1</span></code>
, <code class="inline"><span class="w">isWORDCHAR_uni</span></code>
, and <code class="inline"><span class="w">isWORDCHAR_utf8</span></code>
.
<code class="inline"><span class="w">isWORDCHAR_LC</span></code>
, <code class="inline"><span class="w">isWORDCHAR_LC_uvchr</span></code>
, and <code class="inline"><span class="w">isWORDCHAR_LC_utf8</span></code>
 are also as
described there, but additionally include the platform's native underscore.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">isWORDCHAR</span><span class="s">(</span><span class="w">char</span> <span class="w">ch</span><span class="s">)</span></li></ol></pre></li>
<li><a name="isXDIGIT"></a><b>isXDIGIT
</b>
<p>Returns a boolean indicating whether the specified character is a hexadecimal
digit.  In the ASCII range these are <code class="inline"><span class="s">[</span><span class="n">0</span>-<span class="n">9</span><span class="w">A</span>-<span class="w">Fa</span>-f<span class="s">]</span></code>
.  Variants <code class="inline"><span class="i">isXDIGIT_A</span><span class="s">(</span><span class="s">)</span></code>

and <code class="inline"><span class="i">isXDIGIT_L1</span><span class="s">(</span><span class="s">)</span></code>
 are identical to <code class="inline"><span class="i">isXDIGIT</span><span class="s">(</span><span class="s">)</span></code>
.
See the <a href="#Character-classification">top of this section</a> for an explanation of
variants
<code class="inline"><span class="w">isXDIGIT_uni</span></code>
, <code class="inline"><span class="w">isXDIGIT_utf8</span></code>
, <code class="inline"><span class="w">isXDIGIT_LC</span></code>
, <code class="inline"><span class="w">isXDIGIT_LC_uvchr</span></code>
, and
<code class="inline"><span class="w">isXDIGIT_LC_utf8</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">isXDIGIT</span><span class="s">(</span><span class="w">char</span> <span class="w">ch</span><span class="s">)</span></li></ol></pre></li>
</ul>
<a name="Cloning-an-interpreter"></a><h1>Cloning an interpreter</h1>
<ul>
<li><a name="perl_clone"></a><b>perl_clone
</b>
<p>Create and return a new interpreter by cloning the current one.</p>
<p>perl_clone takes these flags as parameters:</p>
<p>CLONEf_COPY_STACKS - is used to, well, copy the stacks also,
without it we only clone the data and zero the stacks,
with it we copy the stacks and the new perl interpreter is
ready to run at the exact same point as the previous one.
The pseudo-fork code uses COPY_STACKS while the
threads-&gt;create doesn't.</p>
<p>CLONEf_KEEP_PTR_TABLE -
perl_clone keeps a ptr_table with the pointer of the old
variable as a key and the new variable as a value,
this allows it to check if something has been cloned and not
clone it again but rather just use the value and increase the
refcount.  If KEEP_PTR_TABLE is not set then perl_clone will kill
the ptr_table using the function
<code class="inline"><span class="i">ptr_table_free</span><span class="s">(</span><span class="w">PL_ptr_table</span><span class="s">)</span><span class="sc">;</span> <span class="w">PL_ptr_table</span> = <span class="w">NULL</span><span class="sc">;</span></code>
,
reason to keep it around is if you want to dup some of your own
variable who are outside the graph perl scans, example of this
code is in threads.xs create.</p>
<p>CLONEf_CLONE_HOST -
This is a win32 thing, it is ignored on unix, it tells perls
win32host code (which is c++) to clone itself, this is needed on
win32 if you want to run two threads at the same time,
if you just want to do some stuff in a separate perl interpreter
and then throw it away and return to the original one,
you don't need to do anything.</p>
<pre class="verbatim"><ol><li>	<span class="w">PerlInterpreter</span>* <span class="i">perl_clone</span><span class="s">(</span></li><li>	                     <span class="w">PerlInterpreter</span> *<span class="w">proto_perl</span><span class="cm">,</span></li><li>	                     <span class="w">UV</span> <span class="w">flags</span></li><li>	                 <span class="s">)</span></li></ol></pre></li>
</ul>
<a name="Compile-time-scope-hooks"></a><h1>Compile-time scope hooks</h1>
<ul>
<li><a name="BhkDISABLE"></a><b>BhkDISABLE
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Temporarily disable an entry in this BHK structure, by clearing the
appropriate flag.  <i>which</i> is a preprocessor token indicating which
entry to disable.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">BhkDISABLE</span><span class="s">(</span><span class="w">BHK</span> *<span class="w">hk</span><span class="cm">,</span> <span class="w">which</span><span class="s">)</span></li></ol></pre></li>
<li><a name="BhkENABLE"></a><b>BhkENABLE
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Re-enable an entry in this BHK structure, by setting the appropriate
flag.  <i>which</i> is a preprocessor token indicating which entry to enable.
This will assert (under -DDEBUGGING) if the entry doesn't contain a valid
pointer.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">BhkENABLE</span><span class="s">(</span><span class="w">BHK</span> *<span class="w">hk</span><span class="cm">,</span> <span class="w">which</span><span class="s">)</span></li></ol></pre></li>
<li><a name="BhkENTRY_set"></a><b>BhkENTRY_set
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Set an entry in the BHK structure, and set the flags to indicate it is
valid.  <i>which</i> is a preprocessing token indicating which entry to set.
The type of <i>ptr</i> depends on the entry.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">BhkENTRY_set</span><span class="s">(</span><span class="w">BHK</span> *<span class="w">hk</span><span class="cm">,</span> <span class="w">which</span><span class="cm">,</span> <span class="w">void</span> *<span class="w">ptr</span><span class="s">)</span></li></ol></pre></li>
<li><a name="blockhook_register"></a><b>blockhook_register
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Register a set of hooks to be called when the Perl lexical scope changes
at compile time.  See <a href="perlguts.html#Compile-time-scope-hooks">Compile-time scope hooks in perlguts</a>.</p>
<p>NOTE: this function must be explicitly called as Perl_blockhook_register with an aTHX_ parameter.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">Perl_blockhook_register</span><span class="s">(</span><span class="w">pTHX_</span> <span class="w">BHK</span> *<span class="w">hk</span><span class="s">)</span></li></ol></pre></li>
</ul>
<a name="COP-Hint-Hashes"></a><h1>COP Hint Hashes</h1>
<ul>
<li><a name="cophh_2hv"></a><b>cophh_2hv
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Generates and returns a standard Perl hash representing the full set of
key/value pairs in the cop hints hash <i>cophh</i>.  <i>flags</i> is currently
unused and must be zero.</p>
<pre class="verbatim"><ol><li>	<span class="w">HV</span> *	<span class="i">cophh_2hv</span><span class="s">(</span><span class="w">const</span> <span class="w">COPHH</span> *<span class="w">cophh</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="cophh_copy"></a><b>cophh_copy
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Make and return a complete copy of the cop hints hash <i>cophh</i>.</p>
<pre class="verbatim"><ol><li>	<span class="w">COPHH</span> *	<span class="i">cophh_copy</span><span class="s">(</span><span class="w">COPHH</span> *<span class="w">cophh</span><span class="s">)</span></li></ol></pre></li>
<li><a name="cophh_delete_pv"></a><b>cophh_delete_pv
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Like <a href="#cophh_delete_pvn">cophh_delete_pvn</a>, but takes a nul-terminated string instead of
a string/length pair.</p>
<pre class="verbatim"><ol><li>	<span class="w">COPHH</span> *	<span class="i">cophh_delete_pv</span><span class="s">(</span><span class="w">const</span> <span class="w">COPHH</span> *<span class="w">cophh</span><span class="cm">,</span></li><li>		                <span class="w">const</span> <span class="w">char</span> *<span class="w">key</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">hash</span><span class="cm">,</span></li><li>		                <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="cophh_delete_pvn"></a><b>cophh_delete_pvn
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Delete a key and its associated value from the cop hints hash <i>cophh</i>,
and returns the modified hash.  The returned hash pointer is in general
not the same as the hash pointer that was passed in.  The input hash is
consumed by the function, and the pointer to it must not be subsequently
used.  Use <a href="#cophh_copy">cophh_copy</a> if you need both hashes.</p>
<p>The key is specified by <i>keypv</i> and <i>keylen</i>.  If <i>flags</i> has the
<code class="inline"><span class="w">COPHH_KEY_UTF8</span></code>
 bit set, the key octets are interpreted as UTF-8,
otherwise they are interpreted as Latin-1.  <i>hash</i> is a precomputed
hash of the key string, or zero if it has not been precomputed.</p>
<pre class="verbatim"><ol><li>	<span class="w">COPHH</span> *	<span class="i">cophh_delete_pvn</span><span class="s">(</span><span class="w">COPHH</span> *<span class="w">cophh</span><span class="cm">,</span></li><li>		                 <span class="w">const</span> <span class="w">char</span> *<span class="w">keypv</span><span class="cm">,</span></li><li>		                 <span class="w">STRLEN</span> <span class="w">keylen</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">hash</span><span class="cm">,</span></li><li>		                 <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="cophh_delete_pvs"></a><b>cophh_delete_pvs
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Like <a href="#cophh_delete_pvn">cophh_delete_pvn</a>, but takes a literal string instead of a
string/length pair, and no precomputed hash.</p>
<pre class="verbatim"><ol><li>	<span class="w">COPHH</span> *	<span class="i">cophh_delete_pvs</span><span class="s">(</span><span class="w">const</span> <span class="w">COPHH</span> *<span class="w">cophh</span><span class="cm">,</span></li><li>		                 <span class="w">const</span> <span class="w">char</span> *<span class="w">key</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="cophh_delete_sv"></a><b>cophh_delete_sv
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Like <a href="#cophh_delete_pvn">cophh_delete_pvn</a>, but takes a Perl scalar instead of a
string/length pair.</p>
<pre class="verbatim"><ol><li>	<span class="w">COPHH</span> *	<span class="i">cophh_delete_sv</span><span class="s">(</span><span class="w">const</span> <span class="w">COPHH</span> *<span class="w">cophh</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">key</span><span class="cm">,</span></li><li>		                <span class="w">U32</span> <span class="w">hash</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="cophh_fetch_pv"></a><b>cophh_fetch_pv
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Like <a href="#cophh_fetch_pvn">cophh_fetch_pvn</a>, but takes a nul-terminated string instead of
a string/length pair.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span> *	<span class="i">cophh_fetch_pv</span><span class="s">(</span><span class="w">const</span> <span class="w">COPHH</span> *<span class="w">cophh</span><span class="cm">,</span></li><li>		               <span class="w">const</span> <span class="w">char</span> *<span class="w">key</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">hash</span><span class="cm">,</span></li><li>		               <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="cophh_fetch_pvn"></a><b>cophh_fetch_pvn
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Look up the entry in the cop hints hash <i>cophh</i> with the key specified by
<i>keypv</i> and <i>keylen</i>.  If <i>flags</i> has the <code class="inline"><span class="w">COPHH_KEY_UTF8</span></code>
 bit set,
the key octets are interpreted as UTF-8, otherwise they are interpreted
as Latin-1.  <i>hash</i> is a precomputed hash of the key string, or zero if
it has not been precomputed.  Returns a mortal scalar copy of the value
associated with the key, or <code class="inline"><span class="i">&amp;PL_sv_placeholder</span></code>
 if there is no value
associated with the key.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span> *	<span class="i">cophh_fetch_pvn</span><span class="s">(</span><span class="w">const</span> <span class="w">COPHH</span> *<span class="w">cophh</span><span class="cm">,</span></li><li>		                <span class="w">const</span> <span class="w">char</span> *<span class="w">keypv</span><span class="cm">,</span></li><li>		                <span class="w">STRLEN</span> <span class="w">keylen</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">hash</span><span class="cm">,</span></li><li>		                <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="cophh_fetch_pvs"></a><b>cophh_fetch_pvs
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Like <a href="#cophh_fetch_pvn">cophh_fetch_pvn</a>, but takes a literal string instead of a
string/length pair, and no precomputed hash.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span> *	<span class="i">cophh_fetch_pvs</span><span class="s">(</span><span class="w">const</span> <span class="w">COPHH</span> *<span class="w">cophh</span><span class="cm">,</span></li><li>		                <span class="w">const</span> <span class="w">char</span> *<span class="w">key</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="cophh_fetch_sv"></a><b>cophh_fetch_sv
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Like <a href="#cophh_fetch_pvn">cophh_fetch_pvn</a>, but takes a Perl scalar instead of a
string/length pair.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span> *	<span class="i">cophh_fetch_sv</span><span class="s">(</span><span class="w">const</span> <span class="w">COPHH</span> *<span class="w">cophh</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">key</span><span class="cm">,</span></li><li>		               <span class="w">U32</span> <span class="w">hash</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="cophh_free"></a><b>cophh_free
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Discard the cop hints hash <i>cophh</i>, freeing all resources associated
with it.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">cophh_free</span><span class="s">(</span><span class="w">COPHH</span> *<span class="w">cophh</span><span class="s">)</span></li></ol></pre></li>
<li><a name="cophh_new_empty"></a><b>cophh_new_empty
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Generate and return a fresh cop hints hash containing no entries.</p>
<pre class="verbatim"><ol><li>	<span class="w">COPHH</span> *	<span class="i">cophh_new_empty</span><span class="s">(</span><span class="s">)</span></li></ol></pre></li>
<li><a name="cophh_store_pv"></a><b>cophh_store_pv
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Like <a href="#cophh_store_pvn">cophh_store_pvn</a>, but takes a nul-terminated string instead of
a string/length pair.</p>
<pre class="verbatim"><ol><li>	<span class="w">COPHH</span> *	<span class="i">cophh_store_pv</span><span class="s">(</span><span class="w">const</span> <span class="w">COPHH</span> *<span class="w">cophh</span><span class="cm">,</span></li><li>		               <span class="w">const</span> <span class="w">char</span> *<span class="w">key</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">hash</span><span class="cm">,</span></li><li>		               <span class="w">SV</span> *<span class="w">value</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="cophh_store_pvn"></a><b>cophh_store_pvn
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Stores a value, associated with a key, in the cop hints hash <i>cophh</i>,
and returns the modified hash.  The returned hash pointer is in general
not the same as the hash pointer that was passed in.  The input hash is
consumed by the function, and the pointer to it must not be subsequently
used.  Use <a href="#cophh_copy">cophh_copy</a> if you need both hashes.</p>
<p>The key is specified by <i>keypv</i> and <i>keylen</i>.  If <i>flags</i> has the
<code class="inline"><span class="w">COPHH_KEY_UTF8</span></code>
 bit set, the key octets are interpreted as UTF-8,
otherwise they are interpreted as Latin-1.  <i>hash</i> is a precomputed
hash of the key string, or zero if it has not been precomputed.</p>
<p><i>value</i> is the scalar value to store for this key.  <i>value</i> is copied
by this function, which thus does not take ownership of any reference
to it, and later changes to the scalar will not be reflected in the
value visible in the cop hints hash.  Complex types of scalar will not
be stored with referential integrity, but will be coerced to strings.</p>
<pre class="verbatim"><ol><li>	<span class="w">COPHH</span> *	<span class="i">cophh_store_pvn</span><span class="s">(</span><span class="w">COPHH</span> *<span class="w">cophh</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">keypv</span><span class="cm">,</span></li><li>		                <span class="w">STRLEN</span> <span class="w">keylen</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">hash</span><span class="cm">,</span></li><li>		                <span class="w">SV</span> *<span class="w">value</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="cophh_store_pvs"></a><b>cophh_store_pvs
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Like <a href="#cophh_store_pvn">cophh_store_pvn</a>, but takes a literal string instead of a
string/length pair, and no precomputed hash.</p>
<pre class="verbatim"><ol><li>	<span class="w">COPHH</span> *	<span class="i">cophh_store_pvs</span><span class="s">(</span><span class="w">const</span> <span class="w">COPHH</span> *<span class="w">cophh</span><span class="cm">,</span></li><li>		                <span class="w">const</span> <span class="w">char</span> *<span class="w">key</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">value</span><span class="cm">,</span></li><li>		                <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="cophh_store_sv"></a><b>cophh_store_sv
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Like <a href="#cophh_store_pvn">cophh_store_pvn</a>, but takes a Perl scalar instead of a
string/length pair.</p>
<pre class="verbatim"><ol><li>	<span class="w">COPHH</span> *	<span class="i">cophh_store_sv</span><span class="s">(</span><span class="w">const</span> <span class="w">COPHH</span> *<span class="w">cophh</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">key</span><span class="cm">,</span></li><li>		               <span class="w">U32</span> <span class="w">hash</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">value</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
</ul>
<a name="COP-Hint-Reading"></a><h1>COP Hint Reading</h1>
<ul>
<li><a name="cop_hints_2hv"></a><b>cop_hints_2hv
</b>
<p>Generates and returns a standard Perl hash representing the full set of
hint entries in the cop <i>cop</i>.  <i>flags</i> is currently unused and must
be zero.</p>
<pre class="verbatim"><ol><li>	<span class="w">HV</span> *	<span class="i">cop_hints_2hv</span><span class="s">(</span><span class="w">const</span> <span class="w">COP</span> *<span class="w">cop</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="cop_hints_fetch_pv"></a><b>cop_hints_fetch_pv
</b>
<p>Like <a href="#cop_hints_fetch_pvn">cop_hints_fetch_pvn</a>, but takes a nul-terminated string instead
of a string/length pair.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span> *	<span class="i">cop_hints_fetch_pv</span><span class="s">(</span><span class="w">const</span> <span class="w">COP</span> *<span class="w">cop</span><span class="cm">,</span></li><li>		                   <span class="w">const</span> <span class="w">char</span> *<span class="w">key</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">hash</span><span class="cm">,</span></li><li>		                   <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="cop_hints_fetch_pvn"></a><b>cop_hints_fetch_pvn
</b>
<p>Look up the hint entry in the cop <i>cop</i> with the key specified by
<i>keypv</i> and <i>keylen</i>.  If <i>flags</i> has the <code class="inline"><span class="w">COPHH_KEY_UTF8</span></code>
 bit set,
the key octets are interpreted as UTF-8, otherwise they are interpreted
as Latin-1.  <i>hash</i> is a precomputed hash of the key string, or zero if
it has not been precomputed.  Returns a mortal scalar copy of the value
associated with the key, or <code class="inline"><span class="i">&amp;PL_sv_placeholder</span></code>
 if there is no value
associated with the key.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span> *	<span class="i">cop_hints_fetch_pvn</span><span class="s">(</span><span class="w">const</span> <span class="w">COP</span> *<span class="w">cop</span><span class="cm">,</span></li><li>		                    <span class="w">const</span> <span class="w">char</span> *<span class="w">keypv</span><span class="cm">,</span></li><li>		                    <span class="w">STRLEN</span> <span class="w">keylen</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">hash</span><span class="cm">,</span></li><li>		                    <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="cop_hints_fetch_pvs"></a><b>cop_hints_fetch_pvs
</b>
<p>Like <a href="#cop_hints_fetch_pvn">cop_hints_fetch_pvn</a>, but takes a literal string instead of a
string/length pair, and no precomputed hash.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span> *	<span class="i">cop_hints_fetch_pvs</span><span class="s">(</span><span class="w">const</span> <span class="w">COP</span> *<span class="w">cop</span><span class="cm">,</span></li><li>		                    <span class="w">const</span> <span class="w">char</span> *<span class="w">key</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="cop_hints_fetch_sv"></a><b>cop_hints_fetch_sv
</b>
<p>Like <a href="#cop_hints_fetch_pvn">cop_hints_fetch_pvn</a>, but takes a Perl scalar instead of a
string/length pair.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span> *	<span class="i">cop_hints_fetch_sv</span><span class="s">(</span><span class="w">const</span> <span class="w">COP</span> *<span class="w">cop</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">key</span><span class="cm">,</span></li><li>		                   <span class="w">U32</span> <span class="w">hash</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
</ul>
<a name="Custom-Operators"></a><h1>Custom Operators</h1>
<ul>
<li><a name="custom_op_register"></a><b>custom_op_register
</b>
<p>Register a custom op.  See <a href="perlguts.html#Custom-Operators">Custom Operators in perlguts</a>.</p>
<p>NOTE: this function must be explicitly called as Perl_custom_op_register with an aTHX_ parameter.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">Perl_custom_op_register</span><span class="s">(</span><span class="w">pTHX_</span> </li><li>		                        <span class="w">Perl_ppaddr_t</span> <span class="w">ppaddr</span><span class="cm">,</span></li><li>		                        <span class="w">const</span> <span class="w">XOP</span> *<span class="w">xop</span><span class="s">)</span></li></ol></pre></li>
<li><a name="custom_op_xop"></a><b>custom_op_xop
</b>
<p>Return the XOP structure for a given custom op.  This macro should be
considered internal to OP_NAME and the other access macros: use them instead.
This macro does call a function.  Prior
to 5.19.6, this was implemented as a
function.</p>
<p>NOTE: this function must be explicitly called as Perl_custom_op_xop with an aTHX_ parameter.</p>
<pre class="verbatim"><ol><li>	<span class="w">const</span> <span class="w">XOP</span> * <span class="i">Perl_custom_op_xop</span><span class="s">(</span><span class="w">pTHX_</span> <span class="w">const</span> <span class="w">OP</span> *<span class="w">o</span><span class="s">)</span></li></ol></pre></li>
<li><a name="XopDISABLE"></a><b>XopDISABLE
</b>
<p>Temporarily disable a member of the XOP, by clearing the appropriate flag.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">XopDISABLE</span><span class="s">(</span><span class="w">XOP</span> *<span class="w">xop</span><span class="cm">,</span> <span class="w">which</span><span class="s">)</span></li></ol></pre></li>
<li><a name="XopENABLE"></a><b>XopENABLE
</b>
<p>Reenable a member of the XOP which has been disabled.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">XopENABLE</span><span class="s">(</span><span class="w">XOP</span> *<span class="w">xop</span><span class="cm">,</span> <span class="w">which</span><span class="s">)</span></li></ol></pre></li>
<li><a name="XopENTRY"></a><b>XopENTRY
</b>
<p>Return a member of the XOP structure.  <i>which</i> is a cpp token
indicating which entry to return.  If the member is not set
this will return a default value.  The return type depends
on <i>which</i>.  This macro evaluates its arguments more than
once.  If you are using <code class="inline"><span class="w">Perl_custom_op_xop</span></code>
 to retreive a
<code class="inline"><span class="w">XOP</span> *</code>
 from a <code class="inline"><span class="w">OP</span> *</code>
, use the more efficient <a href="#XopENTRYCUSTOM">XopENTRYCUSTOM</a> instead.</p>
<pre class="verbatim"><ol><li>		<span class="i">XopENTRY</span><span class="s">(</span><span class="w">XOP</span> *<span class="w">xop</span><span class="cm">,</span> <span class="w">which</span><span class="s">)</span></li></ol></pre></li>
<li><a name="XopENTRYCUSTOM"></a><b>XopENTRYCUSTOM
</b>
<p>Exactly like <code class="inline"><span class="i">XopENTRY</span><span class="s">(</span><span class="i">XopENTRY</span><span class="s">(</span><span class="i">Perl_custom_op_xop</span><span class="s">(</span><span class="w">aTHX_</span> <span class="w">o</span><span class="s">)</span><span class="cm">,</span> <span class="w">which</span><span class="s">)</span></code>
 but more
efficient.  The <i>which</i> parameter is identical to <a href="#XopENTRY">XopENTRY</a>.</p>
<pre class="verbatim"><ol><li>		<span class="i">XopENTRYCUSTOM</span><span class="s">(</span><span class="w">const</span> <span class="w">OP</span> *<span class="w">o</span><span class="cm">,</span> <span class="w">which</span><span class="s">)</span></li></ol></pre></li>
<li><a name="XopENTRY_set"></a><b>XopENTRY_set
</b>
<p>Set a member of the XOP structure.  <i>which</i> is a cpp token
indicating which entry to set.  See <a href="perlguts.html#Custom-Operators">Custom Operators in perlguts</a>
for details about the available members and how
they are used.  This macro evaluates its argument
more than once.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">XopENTRY_set</span><span class="s">(</span><span class="w">XOP</span> *<span class="w">xop</span><span class="cm">,</span> <span class="w">which</span><span class="cm">,</span> <span class="w">value</span><span class="s">)</span></li></ol></pre></li>
<li><a name="XopFLAGS"></a><b>XopFLAGS
</b>
<p>Return the XOP's flags.</p>
<pre class="verbatim"><ol><li>	<span class="w">U32</span>	<span class="i">XopFLAGS</span><span class="s">(</span><span class="w">XOP</span> *<span class="w">xop</span><span class="s">)</span></li></ol></pre></li>
</ul>
<a name="CV-Manipulation-Functions"></a><h1>CV Manipulation Functions</h1>
<p>This section documents functions to manipulate CVs which are code-values,
or subroutines.  For more information, see <a href="perlguts.html">perlguts</a>.</p>
<ul>
<li><a name="caller_cx"></a><b>caller_cx
</b>
<p>The XSUB-writer's equivalent of <a href="functions/caller.html">caller</a>.  The
returned <code class="inline"><span class="w">PERL_CONTEXT</span></code>
 structure can be interrogated to find all the
information returned to Perl by <code class="inline"><a class="l_k" href="functions/caller.html">caller</a></code>.  Note that XSUBs don't get a
stack frame, so <code class="inline"><span class="i">caller_cx</span><span class="s">(</span><span class="n">0</span><span class="cm">,</span> <span class="w">NULL</span><span class="s">)</span></code>
 will return information for the
immediately-surrounding Perl code.</p>
<p>This function skips over the automatic calls to <code class="inline"><span class="i">&amp;DB::sub</span></code>
 made on the
behalf of the debugger.  If the stack frame requested was a sub called by
<code class="inline"><span class="w">DB::sub</span></code>
, the return value will be the frame for the call to
<code class="inline"><span class="w">DB::sub</span></code>
, since that has the correct line number/etc. for the call
site.  If <i>dbcxp</i> is non-<code class="inline"><span class="w">NULL</span></code>
, it will be set to a pointer to the
frame for the sub call itself.</p>
<pre class="verbatim"><ol><li>	<span class="w">const</span> <span class="w">PERL_CONTEXT</span> * <span class="i">caller_cx</span><span class="s">(</span></li><li>	                         <span class="w">I32</span> <span class="w">level</span><span class="cm">,</span></li><li>	                         <span class="w">const</span> <span class="w">PERL_CONTEXT</span> **<span class="w">dbcxp</span></li><li>	                     <span class="s">)</span></li></ol></pre></li>
<li><a name="CvSTASH"></a><b>CvSTASH
</b>
<p>Returns the stash of the CV.  A stash is the symbol table hash, containing
the package-scoped variables in the package where the subroutine was defined.
For more information, see <a href="perlguts.html">perlguts</a>.</p>
<p>This also has a special use with XS AUTOLOAD subs.
See <a href="perlguts.html#Autoloading-with-XSUBs">Autoloading with XSUBs in perlguts</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">HV</span>*	<span class="i">CvSTASH</span><span class="s">(</span><span class="w">CV</span>* <span class="w">cv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="find_runcv"></a><b>find_runcv
</b>
<p>Locate the CV corresponding to the currently executing sub or eval.
If db_seqp is non_null, skip CVs that are in the DB package and populate
*db_seqp with the cop sequence number at the point that the DB:: code was
entered.  (This allows debuggers to eval in the scope of the breakpoint
rather than in the scope of the debugger itself.)</p>
<pre class="verbatim"><ol><li>	<span class="w">CV</span>*	<span class="i">find_runcv</span><span class="s">(</span><span class="w">U32</span> *<span class="w">db_seqp</span><span class="s">)</span></li></ol></pre></li>
<li><a name="get_cv"></a><b>get_cv
</b>
<p>Uses <code class="inline"><span class="w">strlen</span></code>
 to get the length of <code class="inline"><span class="w">name</span></code>
, then calls <code class="inline"><span class="w">get_cvn_flags</span></code>
.</p>
<p>NOTE: the perl_ form of this function is deprecated.</p>
<pre class="verbatim"><ol><li>	<span class="w">CV</span>*	<span class="i">get_cv</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span>* <span class="w">name</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="get_cvn_flags"></a><b>get_cvn_flags
</b>
<p>Returns the CV of the specified Perl subroutine.  <code class="inline"><span class="w">flags</span></code>
 are passed to
<code class="inline"><span class="w">gv_fetchpvn_flags</span></code>
.  If <code class="inline"><span class="w">GV_ADD</span></code>
 is set and the Perl subroutine does not
exist then it will be declared (which has the same effect as saying
<code class="inline">sub <span class="m">name</span><span class="sc">;</span></code>
).  If <code class="inline"><span class="w">GV_ADD</span></code>
 is not set and the subroutine does not exist
then NULL is returned.</p>
<p>NOTE: the perl_ form of this function is deprecated.</p>
<pre class="verbatim"><ol><li>	<span class="w">CV</span>*	<span class="i">get_cvn_flags</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span>* <span class="w">name</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="cm">,</span></li><li>		              <span class="w">I32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
</ul>
<a name="Debugging-Utilities"></a><h1>Debugging Utilities</h1>
<ul>
<li><a name="dump_all"></a><b>dump_all
</b>
<p>Dumps the entire optree of the current program starting at <code class="inline"><span class="w">PL_main_root</span></code>
 to 
<code class="inline"><span class="w">STDERR</span></code>
.  Also dumps the optrees for all visible subroutines in
<code class="inline"><span class="w">PL_defstash</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">dump_all</span><span class="s">(</span><span class="s">)</span></li></ol></pre></li>
<li><a name="dump_packsubs"></a><b>dump_packsubs
</b>
<p>Dumps the optrees for all visible subroutines in <code class="inline"><span class="w">stash</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">dump_packsubs</span><span class="s">(</span><span class="w">const</span> <span class="w">HV</span>* <span class="w">stash</span><span class="s">)</span></li></ol></pre></li>
<li><a name="op_dump"></a><b>op_dump
</b>
<p>Dumps the optree starting at OP <code class="inline"><span class="w">o</span></code>
 to <code class="inline"><span class="w">STDERR</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">op_dump</span><span class="s">(</span><span class="w">const</span> <span class="w">OP</span> *<span class="w">o</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_dump"></a><b>sv_dump
</b>
<p>Dumps the contents of an SV to the <code class="inline"><span class="w">STDERR</span></code>
 filehandle.</p>
<p>For an example of its output, see <a href="Devel/Peek.html">Devel::Peek</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_dump</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
</ul>
<a name="Display-and-Dump-functions"></a><h1>Display and Dump functions</h1>
<ul>
<li><a name="pv_display"></a><b>pv_display
</b>
<p>Similar to</p>
<pre class="verbatim"><ol><li>  <span class="i">pv_escape</span><span class="s">(</span><span class="w">dsv</span><span class="cm">,</span><span class="w">pv</span><span class="cm">,</span><span class="w">cur</span><span class="cm">,</span><span class="w">pvlim</span><span class="cm">,</span><span class="w">PERL_PV_ESCAPE_QUOTE</span><span class="s">)</span><span class="sc">;</span></li></ol></pre><p>except that an additional "\0" will be appended to the string when
len &gt; cur and pv[cur] is "\0".</p>
<p>Note that the final string may be up to 7 chars longer than pvlim.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">pv_display</span><span class="s">(</span><span class="w">SV</span> *<span class="w">dsv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">pv</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">cur</span><span class="cm">,</span></li><li>		           <span class="w">STRLEN</span> <span class="w">len</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">pvlim</span><span class="s">)</span></li></ol></pre></li>
<li><a name="pv_escape"></a><b>pv_escape
</b>
<p>Escapes at most the first "count" chars of pv and puts the results into
dsv such that the size of the escaped string will not exceed "max" chars
and will not contain any incomplete escape sequences.  The number of bytes
escaped will be returned in the STRLEN *escaped parameter if it is not null.
When the dsv parameter is null no escaping actually occurs, but the number
of bytes that would be escaped were it not null will be calculated.</p>
<p>If flags contains PERL_PV_ESCAPE_QUOTE then any double quotes in the string
will also be escaped.</p>
<p>Normally the SV will be cleared before the escaped string is prepared,
but when PERL_PV_ESCAPE_NOCLEAR is set this will not occur.</p>
<p>If PERL_PV_ESCAPE_UNI is set then the input string is treated as UTF-8
if PERL_PV_ESCAPE_UNI_DETECT is set then the input string is scanned
using <code class="inline"><span class="i">is_utf8_string</span><span class="s">(</span><span class="s">)</span></code>
 to determine if it is UTF-8.</p>
<p>If PERL_PV_ESCAPE_ALL is set then all input chars will be output
using <code class="inline">\<span class="w">x01F1</span></code>
 style escapes, otherwise if PERL_PV_ESCAPE_NONASCII is set, only
non-ASCII chars will be escaped using this style; otherwise, only chars above
255 will be so escaped; other non printable chars will use octal or
common escaped patterns like <code class="inline">\<span class="w">n</span></code>
.
Otherwise, if PERL_PV_ESCAPE_NOBACKSLASH
then all chars below 255 will be treated as printable and
will be output as literals.</p>
<p>If PERL_PV_ESCAPE_FIRSTCHAR is set then only the first char of the
string will be escaped, regardless of max.  If the output is to be in hex,
then it will be returned as a plain hex
sequence.  Thus the output will either be a single char,
an octal escape sequence, a special escape like <code class="inline">\<span class="w">n</span></code>
 or a hex value.</p>
<p>If PERL_PV_ESCAPE_RE is set then the escape char used will be a '%' and
not a '\\'.  This is because regexes very often contain backslashed
sequences, whereas '%' is not a particularly common character in patterns.</p>
<p>Returns a pointer to the escaped text as held by dsv.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">pv_escape</span><span class="s">(</span><span class="w">SV</span> *<span class="w">dsv</span><span class="cm">,</span> <span class="w">char</span> <span class="w">const</span> * <span class="w">const</span> <span class="w">str</span><span class="cm">,</span></li><li>		          <span class="w">const</span> <span class="w">STRLEN</span> <span class="w">count</span><span class="cm">,</span> <span class="w">const</span> <span class="w">STRLEN</span> <span class="w">max</span><span class="cm">,</span></li><li>		          <span class="w">STRLEN</span> * <span class="w">const</span> <span class="w">escaped</span><span class="cm">,</span></li><li>		          <span class="w">const</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="pv_pretty"></a><b>pv_pretty
</b>
<p>Converts a string into something presentable, handling escaping via
pv_escape() and supporting quoting and ellipses.</p>
<p>If the PERL_PV_PRETTY_QUOTE flag is set then the result will be 
double quoted with any double quotes in the string escaped.  Otherwise
if the PERL_PV_PRETTY_LTGT flag is set then the result be wrapped in
angle brackets.</p>
<p>If the PERL_PV_PRETTY_ELLIPSES flag is set and not all characters in
string were output then an ellipsis <code class="inline">...</code>
 will be appended to the
string.  Note that this happens AFTER it has been quoted.</p>
<p>If start_color is non-null then it will be inserted after the opening
quote (if there is one) but before the escaped text.  If end_color
is non-null then it will be inserted after the escaped text but before
any quotes or ellipses.</p>
<p>Returns a pointer to the prettified text as held by dsv.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">pv_pretty</span><span class="s">(</span><span class="w">SV</span> *<span class="w">dsv</span><span class="cm">,</span> <span class="w">char</span> <span class="w">const</span> * <span class="w">const</span> <span class="w">str</span><span class="cm">,</span></li><li>		          <span class="w">const</span> <span class="w">STRLEN</span> <span class="w">count</span><span class="cm">,</span> <span class="w">const</span> <span class="w">STRLEN</span> <span class="w">max</span><span class="cm">,</span></li><li>		          <span class="w">char</span> <span class="w">const</span> * <span class="w">const</span> <span class="w">start_color</span><span class="cm">,</span></li><li>		          <span class="w">char</span> <span class="w">const</span> * <span class="w">const</span> <span class="w">end_color</span><span class="cm">,</span></li><li>		          <span class="w">const</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
</ul>
<a name="Embedding-Functions"></a><h1>Embedding Functions</h1>
<ul>
<li><a name="cv_clone"></a><b>cv_clone
</b>
<p>Clone a CV, making a lexical closure.  <i>proto</i> supplies the prototype
of the function: its code, pad structure, and other attributes.
The prototype is combined with a capture of outer lexicals to which the
code refers, which are taken from the currently-executing instance of
the immediately surrounding code.</p>
<pre class="verbatim"><ol><li>	<span class="w">CV</span> *	<span class="i">cv_clone</span><span class="s">(</span><span class="w">CV</span> *<span class="w">proto</span><span class="s">)</span></li></ol></pre></li>
<li><a name="cv_name"></a><b>cv_name
</b>
<p>Returns an SV containing the name of the CV, mainly for use in error
reporting.  The CV may actually be a GV instead, in which case the returned
SV holds the GV's name.  Anything other than a GV or CV is treated as a
string already holding the sub name, but this could change in the future.</p>
<p>An SV may be passed as a second argument.  If so, the name will be assigned
to it and it will be returned.  Otherwise the returned SV will be a new
mortal.</p>
<p>If the <i>flags</i> include CV_NAME_NOTQUAL, then the package name will not be
included.  If the first argument is neither a CV nor a GV, this flag is
ignored (subject to change).</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span> *	<span class="i">cv_name</span><span class="s">(</span><span class="w">CV</span> *<span class="w">cv</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">sv</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="cv_undef"></a><b>cv_undef
</b>
<p>Clear out all the active components of a CV.  This can happen either
by an explicit <code class="inline"><a class="l_k" href="functions/undef.html">undef</a> <span class="i">&amp;foo</span></code>
, or by the reference count going to zero.
In the former case, we keep the CvOUTSIDE pointer, so that any anonymous
children can still follow the full lexical scope chain.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">cv_undef</span><span class="s">(</span><span class="w">CV</span>* <span class="w">cv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="find_rundefsv"></a><b>find_rundefsv
</b>
<p>Find and return the variable that is named <code class="inline"><span class="i">$_</span></code>
 in the lexical scope
of the currently-executing function.  This may be a lexical <code class="inline"><span class="i">$_</span></code>
,
or will otherwise be the global one.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span> *	<span class="i">find_rundefsv</span><span class="s">(</span><span class="s">)</span></li></ol></pre></li>
<li><a name="find_rundefsvoffset"></a><b>find_rundefsvoffset
</b>
<p>DEPRECATED!  It is planned to remove this function from a
future release of Perl.  Do not use it for new code; remove it from
existing code.</p>
<p>Find the position of the lexical <code class="inline"><span class="i">$_</span></code>
 in the pad of the
currently-executing function.  Returns the offset in the current pad,
or <code class="inline"><span class="w">NOT_IN_PAD</span></code>
 if there is no lexical <code class="inline"><span class="i">$_</span></code>
 in scope (in which case
the global one should be used instead).
<a href="#find_rundefsv">find_rundefsv</a> is likely to be more convenient.</p>
<p>NOTE: the perl_ form of this function is deprecated.</p>
<pre class="verbatim"><ol><li>	<span class="w">PADOFFSET</span> <span class="i">find_rundefsvoffset</span><span class="s">(</span><span class="s">)</span></li></ol></pre></li>
<li><a name="intro_my"></a><b>intro_my
</b>
<p>"Introduce" <code class="inline"><a class="l_k" href="functions/my.html">my</a></code> variables to visible status.  This is called during parsing
at the end of each statement to make lexical variables visible to subsequent
statements.</p>
<pre class="verbatim"><ol><li>	<span class="w">U32</span>	<span class="i">intro_my</span><span class="s">(</span><span class="s">)</span></li></ol></pre></li>
<li><a name="load_module"></a><b>load_module
</b>
<p>Loads the module whose name is pointed to by the string part of name.
Note that the actual module name, not its filename, should be given.
Eg, "Foo::Bar" instead of "Foo/Bar.pm".  flags can be any of
PERL_LOADMOD_DENY, PERL_LOADMOD_NOIMPORT, or PERL_LOADMOD_IMPORT_OPS
(or 0 for no flags).  ver, if specified
and not NULL, provides version semantics
similar to <code class="inline"><a class="l_k" href="functions/use.html">use</a> <span class="w">Foo::Bar</span> <span class="w">VERSION</span></code>
.  The optional trailing SV*
arguments can be used to specify arguments to the module's import()
method, similar to <code class="inline"><a class="l_k" href="functions/use.html">use</a> <span class="w">Foo::Bar</span> <span class="w">VERSION</span> <span class="w">LIST</span></code>
.  They must be
terminated with a final NULL pointer.  Note that this list can only
be omitted when the PERL_LOADMOD_NOIMPORT flag has been used.
Otherwise at least a single NULL pointer to designate the default
import list is required.</p>
<p>The reference count for each specified <code class="inline"><span class="w">SV</span>*</code>
 parameter is decremented.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">load_module</span><span class="s">(</span><span class="w">U32</span> <span class="w">flags</span><span class="cm">,</span> <span class="w">SV</span>* <span class="w">name</span><span class="cm">,</span> <span class="w">SV</span>* <span class="w">ver</span><span class="cm">,</span> ...<span class="s">)</span></li></ol></pre></li>
<li><a name="newPADNAMELIST"></a><b>newPADNAMELIST
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Creates a new pad name list.  <code class="inline"><span class="w">max</span></code>
 is the highest index for which space
is allocated.</p>
<pre class="verbatim"><ol><li>	<span class="w">PADNAMELIST</span> * <span class="i">newPADNAMELIST</span><span class="s">(</span><span class="w">size_t</span> <span class="w">max</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newPADNAMEouter"></a><b>newPADNAMEouter
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Constructs and returns a new pad name.  Only use this function for names
that refer to outer lexicals.  (See also <a href="#newPADNAMEpvn">newPADNAMEpvn</a>.)  <i>outer</i> is
the outer pad name that this one mirrors.  The returned pad name has the
PADNAMEt_OUTER flag already set.</p>
<pre class="verbatim"><ol><li>	<span class="w">PADNAME</span> * <span class="i">newPADNAMEouter</span><span class="s">(</span><span class="w">PADNAME</span> *<span class="w">outer</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newPADNAMEpvn"></a><b>newPADNAMEpvn
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Constructs and returns a new pad name.  <i>s</i> must be a UTF8 string.  Do not
use this for pad names that point to outer lexicals.  See
<a href="#newPADNAMEouter">newPADNAMEouter</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">PADNAME</span> * <span class="i">newPADNAMEpvn</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span> *<span class="q">s, STRLEN len)</span></li></ol></pre></li>
<li><a name="nothreadhook"></a><b>nothreadhook
</b>
<p>Stub that provides thread hook for perl_destruct when there are
no threads.</p>
<pre class="verbatim"><ol><li>	<a class="l_k" href="functions/int.html">int</a>	<span class="i">nothreadhook</span><span class="s">(</span><span class="s">)</span></li></ol></pre></li>
<li><a name="padnamelist_fetch"></a><b>padnamelist_fetch
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Fetches the pad name from the given index.</p>
<pre class="verbatim"><ol><li>	<span class="w">PADNAME</span> * <span class="i">padnamelist_fetch</span><span class="s">(</span><span class="w">PADNAMELIST</span> *<span class="w">pnl</span><span class="cm">,</span></li><li>	                            <span class="w">SSize_t</span> <span class="w">key</span><span class="s">)</span></li></ol></pre></li>
<li><a name="padnamelist_store"></a><b>padnamelist_store
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Stores the pad name (which may be null) at the given index, freeing any
existing pad name in that slot.</p>
<pre class="verbatim"><ol><li>	<span class="w">PADNAME</span> ** <span class="i">padnamelist_store</span><span class="s">(</span><span class="w">PADNAMELIST</span> *<span class="w">pnl</span><span class="cm">,</span></li><li>	                             <span class="w">SSize_t</span> <span class="w">key</span><span class="cm">,</span> <span class="w">PADNAME</span> *<span class="w">val</span><span class="s">)</span></li></ol></pre></li>
<li><a name="pad_add_anon"></a><b>pad_add_anon
</b>
<p>Allocates a place in the currently-compiling pad (via <a href="#pad_alloc">pad_alloc</a>)
for an anonymous function that is lexically scoped inside the
currently-compiling function.
The function <i>func</i> is linked into the pad, and its <code class="inline"><span class="w">CvOUTSIDE</span></code>
 link
to the outer scope is weakened to avoid a reference loop.</p>
<p>One reference count is stolen, so you may need to do <code class="inline"><span class="i">SvREFCNT_inc</span><span class="s">(</span><span class="w">func</span><span class="s">)</span></code>
.</p>
<p><i>optype</i> should be an opcode indicating the type of operation that the
pad entry is to support.  This doesn't affect operational semantics,
but is used for debugging.</p>
<pre class="verbatim"><ol><li>	<span class="w">PADOFFSET</span> <span class="i">pad_add_anon</span><span class="s">(</span><span class="w">CV</span> *<span class="w">func</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">optype</span><span class="s">)</span></li></ol></pre></li>
<li><a name="pad_add_name_pv"></a><b>pad_add_name_pv
</b>
<p>Exactly like <a href="#pad_add_name_pvn">pad_add_name_pvn</a>, but takes a nul-terminated string
instead of a string/length pair.</p>
<pre class="verbatim"><ol><li>	<span class="w">PADOFFSET</span> <span class="i">pad_add_name_pv</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span> *<span class="w">name</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="cm">,</span></li><li>	                          <span class="w">HV</span> *<span class="w">typestash</span><span class="cm">,</span> <span class="w">HV</span> *<span class="w">ourstash</span><span class="s">)</span></li></ol></pre></li>
<li><a name="pad_add_name_pvn"></a><b>pad_add_name_pvn
</b>
<p>Allocates a place in the currently-compiling pad for a named lexical
variable.  Stores the name and other metadata in the name part of the
pad, and makes preparations to manage the variable's lexical scoping.
Returns the offset of the allocated pad slot.</p>
<p><i>namepv</i>/<i>namelen</i> specify the variable's name, including leading sigil.
If <i>typestash</i> is non-null, the name is for a typed lexical, and this
identifies the type.  If <i>ourstash</i> is non-null, it's a lexical reference
to a package variable, and this identifies the package.  The following
flags can be OR'ed together:</p>
<pre class="verbatim"><ol><li><a name="package-var"></a> <span class="w">padadd_OUR</span>          <span class="w">redundantly</span> <span class="w">specifies</span> <a class="l_k" href="functions/if.html">if</a> <span class="w">it&#39;s</span> <span class="w">a</span> package <span class="i">var</span></li><li> <span class="w">padadd_STATE</span>        <span class="w">variable</span> <span class="w">will</span> <span class="w">retain</span> <span class="w">value</span> <span class="w">persistently</span></li><li> <span class="w">padadd_NO_DUP_CHECK</span> <span class="w">skip</span> <span class="w">check</span> <a class="l_k" href="functions/for.html">for</a> <span class="w">lexical</span> <span class="w">shadowing</span></li><li></li><li>	<span class="w">PADOFFSET</span> <span class="i">pad_add_name_pvn</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span> *<span class="w">namepv</span><span class="cm">,</span></li><li>	                           <span class="w">STRLEN</span> <span class="w">namelen</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="cm">,</span></li><li>	                           <span class="w">HV</span> *<span class="w">typestash</span><span class="cm">,</span> <span class="w">HV</span> *<span class="w">ourstash</span><span class="s">)</span></li></ol></pre></li>
<li><a name="pad_add_name_sv"></a><b>pad_add_name_sv
</b>
<p>Exactly like <a href="#pad_add_name_pvn">pad_add_name_pvn</a>, but takes the name string in the form
of an SV instead of a string/length pair.</p>
<pre class="verbatim"><ol><li>	<span class="w">PADOFFSET</span> <span class="i">pad_add_name_sv</span><span class="s">(</span><span class="w">SV</span> *<span class="w">name</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="cm">,</span></li><li>	                          <span class="w">HV</span> *<span class="w">typestash</span><span class="cm">,</span> <span class="w">HV</span> *<span class="w">ourstash</span><span class="s">)</span></li></ol></pre></li>
<li><a name="pad_alloc"></a><b>pad_alloc
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Allocates a place in the currently-compiling pad,
returning the offset of the allocated pad slot.
No name is initially attached to the pad slot.
<i>tmptype</i> is a set of flags indicating the kind of pad entry required,
which will be set in the value SV for the allocated pad entry:</p>
<pre class="verbatim"><ol><li>    <span class="w">SVs_PADMY</span>    <span class="w">named</span> <span class="w">lexical</span> <span class="w">variable</span> <span class="s">(</span><span class="q">&quot;my&quot;</span><span class="cm">,</span> <span class="q">&quot;our&quot;</span><span class="cm">,</span> <span class="q">&quot;state&quot;</span><span class="s">)</span></li><li>    <span class="w">SVs_PADTMP</span>   <span class="w">unnamed</span> <span class="w">temporary</span> <span class="w">store</span></li><li>    <span class="w">SVf_READONLY</span> <span class="w">constant</span> <span class="w">shared</span> <span class="w">between</span> <span class="w">recursion</span> <span class="w">levels</span></li></ol></pre><p><code class="inline"><span class="w">SVf_READONLY</span></code>
 has been supported here only since perl 5.20.  To work with
earlier versions as well, use <code class="inline"><span class="w">SVf_READONLY</span>|<span class="w">SVs_PADTMP</span></code>
.  <code class="inline"><span class="w">SVf_READONLY</span></code>

does not cause the SV in the pad slot to be marked read-only, but simply
tells <code class="inline"><span class="w">pad_alloc</span></code>
 that it <i>will</i> be made read-only (by the caller), or at
least should be treated as such.</p>
<p><i>optype</i> should be an opcode indicating the type of operation that the
pad entry is to support.  This doesn't affect operational semantics,
but is used for debugging.</p>
<pre class="verbatim"><ol><li>	<span class="w">PADOFFSET</span> <span class="i">pad_alloc</span><span class="s">(</span><span class="w">I32</span> <span class="w">optype</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">tmptype</span><span class="s">)</span></li></ol></pre></li>
<li><a name="pad_findmy_pv"></a><b>pad_findmy_pv
</b>
<p>Exactly like <a href="#pad_findmy_pvn">pad_findmy_pvn</a>, but takes a nul-terminated string
instead of a string/length pair.</p>
<pre class="verbatim"><ol><li>	<span class="w">PADOFFSET</span> <span class="i">pad_findmy_pv</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span> *<span class="w">name</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="pad_findmy_pvn"></a><b>pad_findmy_pvn
</b>
<p>Given the name of a lexical variable, find its position in the
currently-compiling pad.
<i>namepv</i>/<i>namelen</i> specify the variable's name, including leading sigil.
<i>flags</i> is reserved and must be zero.
If it is not in the current pad but appears in the pad of any lexically
enclosing scope, then a pseudo-entry for it is added in the current pad.
Returns the offset in the current pad,
or <code class="inline"><span class="w">NOT_IN_PAD</span></code>
 if no such lexical is in scope.</p>
<pre class="verbatim"><ol><li>	<span class="w">PADOFFSET</span> <span class="i">pad_findmy_pvn</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span> *<span class="w">namepv</span><span class="cm">,</span></li><li>	                         <span class="w">STRLEN</span> <span class="w">namelen</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="pad_findmy_sv"></a><b>pad_findmy_sv
</b>
<p>Exactly like <a href="#pad_findmy_pvn">pad_findmy_pvn</a>, but takes the name string in the form
of an SV instead of a string/length pair.</p>
<pre class="verbatim"><ol><li>	<span class="w">PADOFFSET</span> <span class="i">pad_findmy_sv</span><span class="s">(</span><span class="w">SV</span> *<span class="w">name</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="pad_setsv"></a><b>pad_setsv
</b>
<p>Set the value at offset <i>po</i> in the current (compiling or executing) pad.
Use the macro PAD_SETSV() rather than calling this function directly.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">pad_setsv</span><span class="s">(</span><span class="w">PADOFFSET</span> <span class="w">po</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="pad_sv"></a><b>pad_sv
</b>
<p>Get the value at offset <i>po</i> in the current (compiling or executing) pad.
Use macro PAD_SV instead of calling this function directly.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span> *	<span class="i">pad_sv</span><span class="s">(</span><span class="w">PADOFFSET</span> <span class="w">po</span><span class="s">)</span></li></ol></pre></li>
<li><a name="pad_tidy"></a><b>pad_tidy
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Tidy up a pad at the end of compilation of the code to which it belongs.
Jobs performed here are: remove most stuff from the pads of anonsub
prototypes; give it a @_; mark temporaries as such.  <i>type</i> indicates
the kind of subroutine:</p>
<pre class="verbatim"><ol><li>    <span class="w">padtidy_SUB</span>        <span class="w">ordinary</span> <span class="w">subroutine</span></li><li>    <span class="w">padtidy_SUBCLONE</span>   <a class="l_k" href="functions/prototype.html">prototype</a> <a class="l_k" href="functions/for.html">for</a> <span class="w">lexical</span> <span class="w">closure</span></li><li>    <span class="w">padtidy_FORMAT</span>     <a class="l_k" href="functions/format.html">format</a></li><li></li><li><span class="hh">	void	pad_tidy(padtidy_type type)</span></li></ol></pre></li>
<li><a name="perl_alloc"></a><b>perl_alloc
</b>
<p>Allocates a new Perl interpreter.  See <a href="perlembed.html">perlembed</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">PerlInterpreter</span>* <span class="i">perl_alloc</span><span class="s">(</span><span class="s">)</span></li></ol></pre></li>
<li><a name="perl_construct"></a><b>perl_construct
</b>
<p>Initializes a new Perl interpreter.  See <a href="perlembed.html">perlembed</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">perl_construct</span><span class="s">(</span><span class="w">PerlInterpreter</span> *<span class="w">my_perl</span><span class="s">)</span></li></ol></pre></li>
<li><a name="perl_destruct"></a><b>perl_destruct
</b>
<p>Shuts down a Perl interpreter.  See <a href="perlembed.html">perlembed</a>.</p>
<pre class="verbatim"><ol><li>	<a class="l_k" href="functions/int.html">int</a>	<span class="i">perl_destruct</span><span class="s">(</span><span class="w">PerlInterpreter</span> *<span class="w">my_perl</span><span class="s">)</span></li></ol></pre></li>
<li><a name="perl_free"></a><b>perl_free
</b>
<p>Releases a Perl interpreter.  See <a href="perlembed.html">perlembed</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">perl_free</span><span class="s">(</span><span class="w">PerlInterpreter</span> *<span class="w">my_perl</span><span class="s">)</span></li></ol></pre></li>
<li><a name="perl_parse"></a><b>perl_parse
</b>
<p>Tells a Perl interpreter to parse a Perl script.  See <a href="perlembed.html">perlembed</a>.</p>
<pre class="verbatim"><ol><li>	<a class="l_k" href="functions/int.html">int</a>	<span class="i">perl_parse</span><span class="s">(</span><span class="w">PerlInterpreter</span> *<span class="w">my_perl</span><span class="cm">,</span></li><li>		           <span class="w">XSINIT_t</span> <span class="w">xsinit</span><span class="cm">,</span> <a class="l_k" href="functions/int.html">int</a> <span class="w">argc</span><span class="cm">,</span></li><li>		           <span class="w">char</span>** <span class="w">argv</span><span class="cm">,</span> <span class="w">char</span>** <span class="w">env</span><span class="s">)</span></li></ol></pre></li>
<li><a name="perl_run"></a><b>perl_run
</b>
<p>Tells a Perl interpreter to run.  See <a href="perlembed.html">perlembed</a>.</p>
<pre class="verbatim"><ol><li>	<a class="l_k" href="functions/int.html">int</a>	<span class="i">perl_run</span><span class="s">(</span><span class="w">PerlInterpreter</span> *<span class="w">my_perl</span><span class="s">)</span></li></ol></pre></li>
<li><a name="require_pv"></a><b>require_pv
</b>
<p>Tells Perl to <code class="inline"><a class="l_k" href="functions/require.html">require</a></code> the file named by the string argument.  It is
analogous to the Perl code <code class="inline"><a class="l_k" href="functions/eval.html">eval</a> <span class="q">&quot;require &#39;$file&#39;&quot;</span></code>
.  It's even
implemented that way; consider using load_module instead.</p>
<p>NOTE: the perl_ form of this function is deprecated.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">require_pv</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span>* <span class="w">pv</span><span class="s">)</span></li></ol></pre></li>
</ul>
<a name="Exception-Handling-(simple)-Macros"></a><h1>Exception Handling (simple) Macros</h1>
<ul>
<li><a name="dXCPT"></a><b>dXCPT
</b>
<p>Set up necessary local variables for exception handling.
See <a href="perlguts.html#Exception-Handling">Exception Handling in perlguts</a>.</p>
<pre class="verbatim"><ol><li>		<span class="w">dXCPT</span><span class="sc">;</span></li></ol></pre></li>
<li><a name="XCPT_CATCH"></a><b>XCPT_CATCH
</b>
<p>Introduces a catch block.  See <a href="perlguts.html#Exception-Handling">Exception Handling in perlguts</a>.</p>
</li>
<li><a name="XCPT_RETHROW"></a><b>XCPT_RETHROW
</b>
<p>Rethrows a previously caught exception.  See <a href="perlguts.html#Exception-Handling">Exception Handling in perlguts</a>.</p>
<pre class="verbatim"><ol><li>		<span class="w">XCPT_RETHROW</span><span class="sc">;</span></li></ol></pre></li>
<li><a name="XCPT_TRY_END"></a><b>XCPT_TRY_END
</b>
<p>Ends a try block.  See <a href="perlguts.html#Exception-Handling">Exception Handling in perlguts</a>.</p>
</li>
<li><a name="XCPT_TRY_START"></a><b>XCPT_TRY_START
</b>
<p>Starts a try block.  See <a href="perlguts.html#Exception-Handling">Exception Handling in perlguts</a>.</p>
</li>
</ul>
<a name="Global-Variables"></a><h1>Global Variables</h1>
<p>These variables are global to an entire process.  They are shared between
all interpreters and all threads in a process.</p>
<ul>
<li><a name="PL_check"></a><b>PL_check
</b>
<p>Array, indexed by opcode, of functions that will be called for the "check"
phase of optree building during compilation of Perl code.  For most (but
not all) types of op, once the op has been initially built and populated
with child ops it will be filtered through the check function referenced
by the appropriate element of this array.  The new op is passed in as the
sole argument to the check function, and the check function returns the
completed op.  The check function may (as the name suggests) check the op
for validity and signal errors.  It may also initialise or modify parts of
the ops, or perform more radical surgery such as adding or removing child
ops, or even throw the op away and return a different op in its place.</p>
<p>This array of function pointers is a convenient place to hook into the
compilation process.  An XS module can put its own custom check function
in place of any of the standard ones, to influence the compilation of a
particular type of op.  However, a custom check function must never fully
replace a standard check function (or even a custom check function from
another module).  A module modifying checking must instead <b>wrap</b> the
preexisting check function.  A custom check function must be selective
about when to apply its custom behaviour.  In the usual case where
it decides not to do anything special with an op, it must chain the
preexisting op function.  Check functions are thus linked in a chain,
with the core's base checker at the end.</p>
<p>For thread safety, modules should not write directly to this array.
Instead, use the function <a href="#wrap_op_checker">wrap_op_checker</a>.</p>
</li>
<li><a name="PL_keyword_plugin"></a><b>PL_keyword_plugin
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Function pointer, pointing at a function used to handle extended keywords.
The function should be declared as</p>
<pre class="verbatim"><ol><li>	<a class="l_k" href="functions/int.html">int</a> <span class="i">keyword_plugin_function</span><span class="s">(</span><span class="w">pTHX_</span></li><li>		<span class="w">char</span> *<span class="w">keyword_ptr</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">keyword_len</span><span class="cm">,</span></li><li>		<span class="w">OP</span> **<span class="w">op_ptr</span><span class="s">)</span></li></ol></pre><p>The function is called from the tokeniser, whenever a possible keyword
is seen.  <code class="inline"><span class="w">keyword_ptr</span></code>
 points at the word in the parser's input
buffer, and <code class="inline"><span class="w">keyword_len</span></code>
 gives its length; it is not null-terminated.
The function is expected to examine the word, and possibly other state
such as <a href="perlvar.html#%25%5eH">%^H</a>, to decide whether it wants to handle it
as an extended keyword.  If it does not, the function should return
<code class="inline"><span class="w">KEYWORD_PLUGIN_DECLINE</span></code>
, and the normal parser process will continue.</p>
<p>If the function wants to handle the keyword, it first must
parse anything following the keyword that is part of the syntax
introduced by the keyword.  See <a href="#Lexer-interface">Lexer interface</a> for details.</p>
<p>When a keyword is being handled, the plugin function must build
a tree of <code class="inline"><span class="w">OP</span></code>
 structures, representing the code that was parsed.
The root of the tree must be stored in <code class="inline"><span class="i">*op_ptr</span></code>
.  The function then
returns a constant indicating the syntactic role of the construct that
it has parsed: <code class="inline"><span class="w">KEYWORD_PLUGIN_STMT</span></code>
 if it is a complete statement, or
<code class="inline"><span class="w">KEYWORD_PLUGIN_EXPR</span></code>
 if it is an expression.  Note that a statement
construct cannot be used inside an expression (except via <code class="inline"><a class="l_k" href="functions/do.html">do</a> <span class="w">BLOCK</span></code>

and similar), and an expression is not a complete statement (it requires
at least a terminating semicolon).</p>
<p>When a keyword is handled, the plugin function may also have
(compile-time) side effects.  It may modify <code class="inline"><span class="i">%^H</span></code>
, define functions, and
so on.  Typically, if side effects are the main purpose of a handler,
it does not wish to generate any ops to be included in the normal
compilation.  In this case it is still required to supply an op tree,
but it suffices to generate a single null op.</p>
<p>That's how the <code class="inline"><span class="i">*PL_keyword_plugin</span></code>
 function needs to behave overall.
Conventionally, however, one does not completely replace the existing
handler function.  Instead, take a copy of <code class="inline"><span class="w">PL_keyword_plugin</span></code>
 before
assigning your own function pointer to it.  Your handler function should
look for keywords that it is interested in and handle those.  Where it
is not interested, it should call the saved plugin function, passing on
the arguments it received.  Thus <code class="inline"><span class="w">PL_keyword_plugin</span></code>
 actually points
at a chain of handler functions, all of which have an opportunity to
handle keywords, and only the last function in the chain (built into
the Perl core) will normally return <code class="inline"><span class="w">KEYWORD_PLUGIN_DECLINE</span></code>
.</p>
</li>
</ul>
<a name="GV-Functions"></a><h1>GV Functions</h1>
<p>A GV is a structure which corresponds to to a Perl typeglob, ie *foo.
It is a structure that holds a pointer to a scalar, an array, a hash etc,
corresponding to $foo, @foo, %foo.</p>
<p>GVs are usually found as values in stashes (symbol table hashes) where
Perl stores its global variables.</p>
<ul>
<li><a name="GvAV"></a><b>GvAV
</b>
<p>Return the AV from the GV.</p>
<pre class="verbatim"><ol><li>	<span class="w">AV</span>*	<span class="i">GvAV</span><span class="s">(</span><span class="w">GV</span>* <span class="w">gv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="GvCV"></a><b>GvCV
</b>
<p>Return the CV from the GV.</p>
<pre class="verbatim"><ol><li>	<span class="w">CV</span>*	<span class="i">GvCV</span><span class="s">(</span><span class="w">GV</span>* <span class="w">gv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="GvHV"></a><b>GvHV
</b>
<p>Return the HV from the GV.</p>
<pre class="verbatim"><ol><li>	<span class="w">HV</span>*	<span class="i">GvHV</span><span class="s">(</span><span class="w">GV</span>* <span class="w">gv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="GvSV"></a><b>GvSV
</b>
<p>Return the SV from the GV.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">GvSV</span><span class="s">(</span><span class="w">GV</span>* <span class="w">gv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="gv_const_sv"></a><b>gv_const_sv
</b>
<p>If <code class="inline"><span class="w">gv</span></code>
 is a typeglob whose subroutine entry is a constant sub eligible for
inlining, or <code class="inline"><span class="w">gv</span></code>
 is a placeholder reference that would be promoted to such
a typeglob, then returns the value returned by the sub.  Otherwise, returns
NULL.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">gv_const_sv</span><span class="s">(</span><span class="w">GV</span>* <span class="w">gv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="gv_fetchmeth"></a><b>gv_fetchmeth
</b>
<p>Like <a href="#gv_fetchmeth_pvn">gv_fetchmeth_pvn</a>, but lacks a flags parameter.</p>
<pre class="verbatim"><ol><li>	<span class="w">GV</span>*	<span class="i">gv_fetchmeth</span><span class="s">(</span><span class="w">HV</span>* <span class="w">stash</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span>* <span class="w">name</span><span class="cm">,</span></li><li>		             <span class="w">STRLEN</span> <span class="w">len</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">level</span><span class="s">)</span></li></ol></pre></li>
<li><a name="gv_fetchmethod_autoload"></a><b>gv_fetchmethod_autoload
</b>
<p>Returns the glob which contains the subroutine to call to invoke the method
on the <code class="inline"><span class="w">stash</span></code>
.  In fact in the presence of autoloading this may be the
glob for "AUTOLOAD".  In this case the corresponding variable $AUTOLOAD is
already setup.</p>
<p>The third parameter of <code class="inline"><span class="w">gv_fetchmethod_autoload</span></code>
 determines whether
AUTOLOAD lookup is performed if the given method is not present: non-zero
means yes, look for AUTOLOAD; zero means no, don't look for AUTOLOAD.
Calling <code class="inline"><span class="w">gv_fetchmethod</span></code>
 is equivalent to calling <code class="inline"><span class="w">gv_fetchmethod_autoload</span></code>

with a non-zero <code class="inline"><span class="w">autoload</span></code>
 parameter.</p>
<p>These functions grant <code class="inline"><span class="q">&quot;SUPER&quot;</span></code>
 token
as a prefix of the method name.  Note
that if you want to keep the returned glob for a long time, you need to
check for it being "AUTOLOAD", since at the later time the call may load a
different subroutine due to $AUTOLOAD changing its value.  Use the glob
created as a side effect to do this.</p>
<p>These functions have the same side-effects as <code class="inline"><span class="w">gv_fetchmeth</span></code>
 with
<code class="inline"><span class="w">level</span>==<span class="n">0</span></code>
.  The warning against passing the GV returned by
<code class="inline"><span class="w">gv_fetchmeth</span></code>
 to <code class="inline"><span class="w">call_sv</span></code>
 applies equally to these functions.</p>
<pre class="verbatim"><ol><li>	<span class="w">GV</span>*	<span class="i">gv_fetchmethod_autoload</span><span class="s">(</span><span class="w">HV</span>* <span class="w">stash</span><span class="cm">,</span></li><li>		                        <span class="w">const</span> <span class="w">char</span>* <span class="w">name</span><span class="cm">,</span></li><li>		                        <span class="w">I32</span> <span class="w">autoload</span><span class="s">)</span></li></ol></pre></li>
<li><a name="gv_fetchmeth_autoload"></a><b>gv_fetchmeth_autoload
</b>
<p>This is the old form of <a href="#gv_fetchmeth_pvn_autoload">gv_fetchmeth_pvn_autoload</a>, which has no flags
parameter.</p>
<pre class="verbatim"><ol><li>	<span class="w">GV</span>*	<span class="i">gv_fetchmeth_autoload</span><span class="s">(</span><span class="w">HV</span>* <span class="w">stash</span><span class="cm">,</span></li><li>		                      <span class="w">const</span> <span class="w">char</span>* <span class="w">name</span><span class="cm">,</span></li><li>		                      <span class="w">STRLEN</span> <span class="w">len</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">level</span><span class="s">)</span></li></ol></pre></li>
<li><a name="gv_fetchmeth_pv"></a><b>gv_fetchmeth_pv
</b>
<p>Exactly like <a href="#gv_fetchmeth_pvn">gv_fetchmeth_pvn</a>, but takes a nul-terminated string 
instead of a string/length pair.</p>
<pre class="verbatim"><ol><li>	<span class="w">GV</span>*	<span class="i">gv_fetchmeth_pv</span><span class="s">(</span><span class="w">HV</span>* <span class="w">stash</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span>* <span class="w">name</span><span class="cm">,</span></li><li>		                <span class="w">I32</span> <span class="w">level</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="gv_fetchmeth_pvn"></a><b>gv_fetchmeth_pvn
</b>
<p>Returns the glob with the given <code class="inline"><span class="w">name</span></code>
 and a defined subroutine or
<code class="inline"><span class="w">NULL</span></code>
.  The glob lives in the given <code class="inline"><span class="w">stash</span></code>
, or in the stashes
accessible via @ISA and UNIVERSAL::.</p>
<p>The argument <code class="inline"><span class="w">level</span></code>
 should be either 0 or -1.  If <code class="inline"><span class="w">level</span>==<span class="n">0</span></code>
, as a
side-effect creates a glob with the given <code class="inline"><span class="w">name</span></code>
 in the given <code class="inline"><span class="w">stash</span></code>

which in the case of success contains an alias for the subroutine, and sets
up caching info for this glob.</p>
<p>The only significant values for <code class="inline"><span class="w">flags</span></code>
 are GV_SUPER and SVf_UTF8.</p>
<p>GV_SUPER indicates that we want to look up the method in the superclasses
of the <code class="inline"><span class="w">stash</span></code>
.</p>
<p>The
GV returned from <code class="inline"><span class="w">gv_fetchmeth</span></code>
 may be a method cache entry, which is not
visible to Perl code.  So when calling <code class="inline"><span class="w">call_sv</span></code>
, you should not use
the GV directly; instead, you should use the method's CV, which can be
obtained from the GV with the <code class="inline"><span class="w">GvCV</span></code>
 macro.</p>
<pre class="verbatim"><ol><li>	<span class="w">GV</span>*	<span class="i">gv_fetchmeth_pvn</span><span class="s">(</span><span class="w">HV</span>* <span class="w">stash</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span>* <span class="w">name</span><span class="cm">,</span></li><li>		                 <span class="w">STRLEN</span> <span class="w">len</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">level</span><span class="cm">,</span></li><li>		                 <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="gv_fetchmeth_pvn_autoload"></a><b>gv_fetchmeth_pvn_autoload
</b>
<p>Same as gv_fetchmeth_pvn(), but looks for autoloaded subroutines too.
Returns a glob for the subroutine.</p>
<p>For an autoloaded subroutine without a GV, will create a GV even
if <code class="inline"><span class="w">level</span> &lt; <span class="n">0</span></code>
.  For an autoloaded subroutine without a stub, GvCV()
of the result may be zero.</p>
<p>Currently, the only significant value for <code class="inline"><span class="w">flags</span></code>
 is SVf_UTF8.</p>
<pre class="verbatim"><ol><li>	<span class="w">GV</span>*	<span class="i">gv_fetchmeth_pvn_autoload</span><span class="s">(</span><span class="w">HV</span>* <span class="w">stash</span><span class="cm">,</span></li><li>		                          <span class="w">const</span> <span class="w">char</span>* <span class="w">name</span><span class="cm">,</span></li><li>		                          <span class="w">STRLEN</span> <span class="w">len</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">level</span><span class="cm">,</span></li><li>		                          <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="gv_fetchmeth_pv_autoload"></a><b>gv_fetchmeth_pv_autoload
</b>
<p>Exactly like <a href="#gv_fetchmeth_pvn_autoload">gv_fetchmeth_pvn_autoload</a>, but takes a nul-terminated string
instead of a string/length pair.</p>
<pre class="verbatim"><ol><li>	<span class="w">GV</span>*	<span class="i">gv_fetchmeth_pv_autoload</span><span class="s">(</span><span class="w">HV</span>* <span class="w">stash</span><span class="cm">,</span></li><li>		                         <span class="w">const</span> <span class="w">char</span>* <span class="w">name</span><span class="cm">,</span></li><li>		                         <span class="w">I32</span> <span class="w">level</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="gv_fetchmeth_sv"></a><b>gv_fetchmeth_sv
</b>
<p>Exactly like <a href="#gv_fetchmeth_pvn">gv_fetchmeth_pvn</a>, but takes the name string in the form
of an SV instead of a string/length pair.</p>
<pre class="verbatim"><ol><li>	<span class="w">GV</span>*	<span class="i">gv_fetchmeth_sv</span><span class="s">(</span><span class="w">HV</span>* <span class="w">stash</span><span class="cm">,</span> <span class="w">SV</span>* <span class="w">namesv</span><span class="cm">,</span></li><li>		                <span class="w">I32</span> <span class="w">level</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="gv_fetchmeth_sv_autoload"></a><b>gv_fetchmeth_sv_autoload
</b>
<p>Exactly like <a href="#gv_fetchmeth_pvn_autoload">gv_fetchmeth_pvn_autoload</a>, but takes the name string in the form
of an SV instead of a string/length pair.</p>
<pre class="verbatim"><ol><li>	<span class="w">GV</span>*	<span class="i">gv_fetchmeth_sv_autoload</span><span class="s">(</span><span class="w">HV</span>* <span class="w">stash</span><span class="cm">,</span> <span class="w">SV</span>* <span class="w">namesv</span><span class="cm">,</span></li><li>		                         <span class="w">I32</span> <span class="w">level</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="gv_init"></a><b>gv_init
</b>
<p>The old form of gv_init_pvn().  It does not work with UTF8 strings, as it
has no flags parameter.  If the <code class="inline"><span class="w">multi</span></code>
 parameter is set, the
GV_ADDMULTI flag will be passed to gv_init_pvn().</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">gv_init</span><span class="s">(</span><span class="w">GV</span>* <span class="w">gv</span><span class="cm">,</span> <span class="w">HV</span>* <span class="w">stash</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span>* <span class="w">name</span><span class="cm">,</span></li><li>		        <span class="w">STRLEN</span> <span class="w">len</span><span class="cm">,</span> <a class="l_k" href="functions/int.html">int</a> <span class="w">multi</span><span class="s">)</span></li></ol></pre></li>
<li><a name="gv_init_pv"></a><b>gv_init_pv
</b>
<p>Same as gv_init_pvn(), but takes a nul-terminated string for the name
instead of separate char * and length parameters.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">gv_init_pv</span><span class="s">(</span><span class="w">GV</span>* <span class="w">gv</span><span class="cm">,</span> <span class="w">HV</span>* <span class="w">stash</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span>* <span class="w">name</span><span class="cm">,</span></li><li>		           <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="gv_init_pvn"></a><b>gv_init_pvn
</b>
<p>Converts a scalar into a typeglob.  This is an incoercible typeglob;
assigning a reference to it will assign to one of its slots, instead of
overwriting it as happens with typeglobs created by SvSetSV.  Converting
any scalar that is SvOK() may produce unpredictable results and is reserved
for perl's internal use.</p>
<p><code class="inline"><span class="w">gv</span></code>
 is the scalar to be converted.</p>
<p><code class="inline"><span class="w">stash</span></code>
 is the parent stash/package, if any.</p>
<p><code class="inline"><span class="w">name</span></code>
 and <code class="inline"><span class="w">len</span></code>
 give the name.  The name must be unqualified;
that is, it must not include the package name.  If <code class="inline"><span class="w">gv</span></code>
 is a
stash element, it is the caller's responsibility to ensure that the name
passed to this function matches the name of the element.  If it does not
match, perl's internal bookkeeping will get out of sync.</p>
<p><code class="inline"><span class="w">flags</span></code>
 can be set to SVf_UTF8 if <code class="inline"><span class="w">name</span></code>
 is a UTF8 string, or
the return value of SvUTF8(sv).  It can also take the
GV_ADDMULTI flag, which means to pretend that the GV has been
seen before (i.e., suppress "Used once" warnings).</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">gv_init_pvn</span><span class="s">(</span><span class="w">GV</span>* <span class="w">gv</span><span class="cm">,</span> <span class="w">HV</span>* <span class="w">stash</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span>* <span class="w">name</span><span class="cm">,</span></li><li>		            <span class="w">STRLEN</span> <span class="w">len</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="gv_init_sv"></a><b>gv_init_sv
</b>
<p>Same as gv_init_pvn(), but takes an SV * for the name instead of separate
char * and length parameters.  <code class="inline"><span class="w">flags</span></code>
 is currently unused.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">gv_init_sv</span><span class="s">(</span><span class="w">GV</span>* <span class="w">gv</span><span class="cm">,</span> <span class="w">HV</span>* <span class="w">stash</span><span class="cm">,</span> <span class="w">SV</span>* <span class="w">namesv</span><span class="cm">,</span></li><li>		           <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="gv_stashpv"></a><b>gv_stashpv
</b>
<p>Returns a pointer to the stash for a specified package.  Uses <code class="inline"><span class="w">strlen</span></code>
 to
determine the length of <code class="inline"><span class="w">name</span></code>
, then calls <code class="inline"><span class="i">gv_stashpvn</span><span class="s">(</span><span class="s">)</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">HV</span>*	<span class="i">gv_stashpv</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span>* <span class="w">name</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="gv_stashpvn"></a><b>gv_stashpvn
</b>
<p>Returns a pointer to the stash for a specified package.  The <code class="inline"><span class="w">namelen</span></code>

parameter indicates the length of the <code class="inline"><span class="w">name</span></code>
, in bytes.  <code class="inline"><span class="w">flags</span></code>
 is passed
to <code class="inline"><span class="i">gv_fetchpvn_flags</span><span class="s">(</span><span class="s">)</span></code>
, so if set to <code class="inline"><span class="w">GV_ADD</span></code>
 then the package will be
created if it does not already exist.  If the package does not exist and
<code class="inline"><span class="w">flags</span></code>
 is 0 (or any other setting that does not create packages) then NULL
is returned.</p>
<p>Flags may be one of:</p>
<pre class="verbatim"><ol><li>    <span class="w">GV_ADD</span></li><li>    <span class="w">SVf_UTF8</span></li><li>    <span class="w">GV_NOADD_NOINIT</span></li><li>    <span class="w">GV_NOINIT</span></li><li>    <span class="w">GV_NOEXPAND</span></li><li>    <span class="w">GV_ADDMG</span></li></ol></pre><p>The most important of which are probably GV_ADD and SVf_UTF8.</p>
<p>Note, use of <code class="inline"><span class="w">gv_stashsv</span></code>
 instead of <code class="inline"><span class="w">gv_stashpvn</span></code>
 where possible is strongly
recommended for performance reasons.</p>
<pre class="verbatim"><ol><li>	<span class="w">HV</span>*	<span class="i">gv_stashpvn</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span>* <span class="w">name</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">namelen</span><span class="cm">,</span></li><li>		            <span class="w">I32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="gv_stashpvs"></a><b>gv_stashpvs
</b>
<p>Like <code class="inline"><span class="w">gv_stashpvn</span></code>
, but takes a literal string instead of a string/length pair.</p>
<pre class="verbatim"><ol><li>	<span class="w">HV</span>*	<span class="i">gv_stashpvs</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span>* <span class="w">name</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">create</span><span class="s">)</span></li></ol></pre></li>
<li><a name="gv_stashsv"></a><b>gv_stashsv
</b>
<p>Returns a pointer to the stash for a specified package.  See <code class="inline"><span class="w">gv_stashpvn</span></code>
.</p>
<p>Note this interface is strongly preferred over <code class="inline"><span class="w">gv_stashpvn</span></code>
 for performance reasons.</p>
<pre class="verbatim"><ol><li>	<span class="w">HV</span>*	<span class="i">gv_stashsv</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="setdefout"></a><b>setdefout
</b>
<p>Sets PL_defoutgv, the default file handle for output, to the passed in
typeglob.  As PL_defoutgv "owns" a reference on its typeglob, the reference
count of the passed in typeglob is increased by one, and the reference count
of the typeglob that PL_defoutgv points to is decreased by one.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">setdefout</span><span class="s">(</span><span class="w">GV</span>* <span class="w">gv</span><span class="s">)</span></li></ol></pre></li>
</ul>
<a name="Handy-Values"></a><h1>Handy Values</h1>
<ul>
<li><a name="Nullav"></a><b>Nullav
</b>
<p>Null AV pointer.</p>
<p>(deprecated - use <code class="inline">(AV *)NULL</code> instead)</p>
</li>
<li><a name="Nullch"></a><b>Nullch
</b>
<p>Null character pointer.  (No longer available when <code class="inline"><span class="w">PERL_CORE</span></code>
 is
defined.)</p>
</li>
<li><a name="Nullcv"></a><b>Nullcv
</b>
<p>Null CV pointer.</p>
<p>(deprecated - use <code class="inline">(CV *)NULL</code> instead)</p>
</li>
<li><a name="Nullhv"></a><b>Nullhv
</b>
<p>Null HV pointer.</p>
<p>(deprecated - use <code class="inline">(HV *)NULL</code> instead)</p>
</li>
<li><a name="Nullsv"></a><b>Nullsv
</b>
<p>Null SV pointer.  (No longer available when <code class="inline"><span class="w">PERL_CORE</span></code>
 is defined.)</p>
</li>
</ul>
<a name="Hash-Manipulation-Functions"></a><h1>Hash Manipulation Functions</h1>
<p>A HV structure represents a Perl hash.  It consists mainly of an array
of pointers, each of which points to a linked list of HE structures.  The
array is indexed by the hash function of the key, so each linked list
represents all the hash entries with the same hash value.  Each HE contains
a pointer to the actual value, plus a pointer to a HEK structure which
holds the key and hash value.</p>
<ul>
<li><a name="cop_fetch_label"></a><b>cop_fetch_label
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Returns the label attached to a cop.
The flags pointer may be set to <code class="inline"><span class="w">SVf_UTF8</span></code>
 or 0.</p>
<pre class="verbatim"><ol><li>	<span class="w">const</span> <span class="w">char</span> * <span class="i">cop_fetch_label</span><span class="s">(</span><span class="w">COP</span> *<span class="w">const</span> <span class="w">cop</span><span class="cm">,</span></li><li>	                             <span class="w">STRLEN</span> *<span class="w">len</span><span class="cm">,</span> <span class="w">U32</span> *<span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="cop_store_label"></a><b>cop_store_label
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Save a label into a <code class="inline"><span class="w">cop_hints_hash</span></code>
.
You need to set flags to <code class="inline"><span class="w">SVf_UTF8</span></code>

for a utf-8 label.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">cop_store_label</span><span class="s">(</span><span class="w">COP</span> *<span class="w">const</span> <span class="w">cop</span><span class="cm">,</span></li><li>		                <span class="w">const</span> <span class="w">char</span> *<span class="w">label</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="cm">,</span></li><li>		                <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="get_hv"></a><b>get_hv
</b>
<p>Returns the HV of the specified Perl hash.  <code class="inline"><span class="w">flags</span></code>
 are passed to
<code class="inline"><span class="w">gv_fetchpv</span></code>
.  If <code class="inline"><span class="w">GV_ADD</span></code>
 is set and the
Perl variable does not exist then it will be created.  If <code class="inline"><span class="w">flags</span></code>
 is zero
and the variable does not exist then NULL is returned.</p>
<p>NOTE: the perl_ form of this function is deprecated.</p>
<pre class="verbatim"><ol><li>	<span class="w">HV</span>*	<span class="i">get_hv</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span> *<span class="w">name</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="HEf_SVKEY"></a><b>HEf_SVKEY
</b>
<p>This flag, used in the length slot of hash entries and magic structures,
specifies the structure contains an <code class="inline"><span class="w">SV</span>*</code>
 pointer where a <code class="inline"><span class="w">char</span>*</code>
 pointer
is to be expected.  (For information only--not to be used).</p>
</li>
<li><a name="HeHASH"></a><b>HeHASH
</b>
<p>Returns the computed hash stored in the hash entry.</p>
<pre class="verbatim"><ol><li>	<span class="w">U32</span>	<span class="i">HeHASH</span><span class="s">(</span><span class="w">HE</span>* <span class="w">he</span><span class="s">)</span></li></ol></pre></li>
<li><a name="HeKEY"></a><b>HeKEY
</b>
<p>Returns the actual pointer stored in the key slot of the hash entry.  The
pointer may be either <code class="inline"><span class="w">char</span>*</code>
 or <code class="inline"><span class="w">SV</span>*</code>
, depending on the value of
<code class="inline"><span class="i">HeKLEN</span><span class="s">(</span><span class="s">)</span></code>
.  Can be assigned to.  The <code class="inline"><span class="i">HePV</span><span class="s">(</span><span class="s">)</span></code>
 or <code class="inline"><span class="i">HeSVKEY</span><span class="s">(</span><span class="s">)</span></code>
 macros are
usually preferable for finding the value of a key.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>*	<span class="i">HeKEY</span><span class="s">(</span><span class="w">HE</span>* <span class="w">he</span><span class="s">)</span></li></ol></pre></li>
<li><a name="HeKLEN"></a><b>HeKLEN
</b>
<p>If this is negative, and amounts to <code class="inline"><span class="w">HEf_SVKEY</span></code>
, it indicates the entry
holds an <code class="inline"><span class="w">SV</span>*</code>
 key.  Otherwise, holds the actual length of the key.  Can
be assigned to.  The <code class="inline"><span class="i">HePV</span><span class="s">(</span><span class="s">)</span></code>
 macro is usually preferable for finding key
lengths.</p>
<pre class="verbatim"><ol><li>	<span class="w">STRLEN</span>	<span class="i">HeKLEN</span><span class="s">(</span><span class="w">HE</span>* <span class="w">he</span><span class="s">)</span></li></ol></pre></li>
<li><a name="HePV"></a><b>HePV
</b>
<p>Returns the key slot of the hash entry as a <code class="inline"><span class="w">char</span>*</code>
 value, doing any
necessary dereferencing of possibly <code class="inline"><span class="w">SV</span>*</code>
 keys.  The length of the string
is placed in <code class="inline"><span class="w">len</span></code>
 (this is a macro, so do <i>not</i> use <code class="inline"><span class="i">&amp;len</span></code>
).  If you do
not care about what the length of the key is, you may use the global
variable <code class="inline"><span class="w">PL_na</span></code>
, though this is rather less efficient than using a local
variable.  Remember though, that hash keys in perl are free to contain
embedded nulls, so using <code class="inline"><span class="i">strlen</span><span class="s">(</span><span class="s">)</span></code>
 or similar is not a good way to find
the length of hash keys.  This is very similar to the <code class="inline"><span class="i">SvPV</span><span class="s">(</span><span class="s">)</span></code>
 macro
described elsewhere in this document.  See also <code class="inline"><span class="w">HeUTF8</span></code>
.</p>
<p>If you are using <code class="inline"><span class="w">HePV</span></code>
 to get values to pass to <code class="inline"><span class="i">newSVpvn</span><span class="s">(</span><span class="s">)</span></code>
 to create a
new SV, you should consider using <code class="inline"><span class="i">newSVhek</span><span class="s">(</span><span class="i">HeKEY_hek</span><span class="s">(</span><span class="w">he</span><span class="s">)</span><span class="s">)</span></code>
 as it is more
efficient.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">HePV</span><span class="s">(</span><span class="w">HE</span>* <span class="w">he</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="HeSVKEY"></a><b>HeSVKEY
</b>
<p>Returns the key as an <code class="inline"><span class="w">SV</span>*</code>
, or <code class="inline"><span class="w">NULL</span></code>
 if the hash entry does not
contain an <code class="inline"><span class="w">SV</span>*</code>
 key.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">HeSVKEY</span><span class="s">(</span><span class="w">HE</span>* <span class="w">he</span><span class="s">)</span></li></ol></pre></li>
<li><a name="HeSVKEY_force"></a><b>HeSVKEY_force
</b>
<p>Returns the key as an <code class="inline"><span class="w">SV</span>*</code>
.  Will create and return a temporary mortal
<code class="inline"><span class="w">SV</span>*</code>
 if the hash entry contains only a <code class="inline"><span class="w">char</span>*</code>
 key.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">HeSVKEY_force</span><span class="s">(</span><span class="w">HE</span>* <span class="w">he</span><span class="s">)</span></li></ol></pre></li>
<li><a name="HeSVKEY_set"></a><b>HeSVKEY_set
</b>
<p>Sets the key to a given <code class="inline"><span class="w">SV</span>*</code>
, taking care to set the appropriate flags to
indicate the presence of an <code class="inline"><span class="w">SV</span>*</code>
 key, and returns the same
<code class="inline"><span class="w">SV</span>*</code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">HeSVKEY_set</span><span class="s">(</span><span class="w">HE</span>* <span class="w">he</span><span class="cm">,</span> <span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="HeUTF8"></a><b>HeUTF8
</b>
<p>Returns whether the <code class="inline"><span class="w">char</span> *</code>
 value returned by <code class="inline"><span class="w">HePV</span></code>
 is encoded in UTF-8,
doing any necessary dereferencing of possibly <code class="inline"><span class="w">SV</span>*</code>
 keys.  The value returned
will be 0 or non-0, not necessarily 1 (or even a value with any low bits set),
so <b>do not</b> blindly assign this to a <code class="inline"><span class="w">bool</span></code>
 variable, as <code class="inline"><span class="w">bool</span></code>
 may be a
typedef for <code class="inline"><span class="w">char</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">U32</span>	<span class="i">HeUTF8</span><span class="s">(</span><span class="w">HE</span>* <span class="w">he</span><span class="s">)</span></li></ol></pre></li>
<li><a name="HeVAL"></a><b>HeVAL
</b>
<p>Returns the value slot (type <code class="inline"><span class="w">SV</span>*</code>
)
stored in the hash entry.  Can be assigned
to.</p>
<pre class="verbatim"><ol><li>  <span class="w">SV</span> *<span class="w">foo</span>= <span class="i">HeVAL</span><span class="s">(</span><span class="w">hv</span><span class="s">)</span><span class="sc">;</span></li><li>  <span class="i">HeVAL</span><span class="s">(</span><span class="w">hv</span><span class="s">)</span>= <span class="w">sv</span><span class="sc">;</span></li><li></li><li></li><li>	<span class="w">SV</span>*	<span class="i">HeVAL</span><span class="s">(</span><span class="w">HE</span>* <span class="w">he</span><span class="s">)</span></li></ol></pre></li>
<li><a name="HvENAME"></a><b>HvENAME
</b>
<p>Returns the effective name of a stash, or NULL if there is none.  The
effective name represents a location in the symbol table where this stash
resides.  It is updated automatically when packages are aliased or deleted.
A stash that is no longer in the symbol table has no effective name.  This
name is preferable to <code class="inline"><span class="w">HvNAME</span></code>
 for use in MRO linearisations and isa
caches.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">HvENAME</span><span class="s">(</span><span class="w">HV</span>* <span class="w">stash</span><span class="s">)</span></li></ol></pre></li>
<li><a name="HvENAMELEN"></a><b>HvENAMELEN
</b>
<p>Returns the length of the stash's effective name.</p>
<pre class="verbatim"><ol><li>	<span class="w">STRLEN</span>	<span class="i">HvENAMELEN</span><span class="s">(</span><span class="w">HV</span> *<span class="w">stash</span><span class="s">)</span></li></ol></pre></li>
<li><a name="HvENAMEUTF8"></a><b>HvENAMEUTF8
</b>
<p>Returns true if the effective name is in UTF8 encoding.</p>
<pre class="verbatim"><ol><li>	<span class="w">unsigned</span> <span class="w">char</span> <span class="i">HvENAMEUTF8</span><span class="s">(</span><span class="w">HV</span> *<span class="w">stash</span><span class="s">)</span></li></ol></pre></li>
<li><a name="HvNAME"></a><b>HvNAME
</b>
<p>Returns the package name of a stash, or NULL if <code class="inline"><span class="w">stash</span></code>
 isn't a stash.
See <code class="inline"><span class="w">SvSTASH</span></code>
, <code class="inline"><span class="w">CvSTASH</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">HvNAME</span><span class="s">(</span><span class="w">HV</span>* <span class="w">stash</span><span class="s">)</span></li></ol></pre></li>
<li><a name="HvNAMELEN"></a><b>HvNAMELEN
</b>
<p>Returns the length of the stash's name.</p>
<pre class="verbatim"><ol><li>	<span class="w">STRLEN</span>	<span class="i">HvNAMELEN</span><span class="s">(</span><span class="w">HV</span> *<span class="w">stash</span><span class="s">)</span></li></ol></pre></li>
<li><a name="HvNAMEUTF8"></a><b>HvNAMEUTF8
</b>
<p>Returns true if the name is in UTF8 encoding.</p>
<pre class="verbatim"><ol><li>	<span class="w">unsigned</span> <span class="w">char</span> <span class="i">HvNAMEUTF8</span><span class="s">(</span><span class="w">HV</span> *<span class="w">stash</span><span class="s">)</span></li></ol></pre></li>
<li><a name="hv_assert"></a><b>hv_assert
</b>
<p>Check that a hash is in an internally consistent state.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">hv_assert</span><span class="s">(</span><span class="w">HV</span> *<span class="w">hv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="hv_clear"></a><b>hv_clear
</b>
<p>Frees the all the elements of a hash, leaving it empty.
The XS equivalent of <code class="inline"><span class="i">%hash</span> = <span class="s">(</span><span class="s">)</span></code>
.  See also <a href="#hv_undef">hv_undef</a>.</p>
<p>If any destructors are triggered as a result, the hv itself may
be freed.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">hv_clear</span><span class="s">(</span><span class="w">HV</span> *<span class="w">hv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="hv_clear_placeholders"></a><b>hv_clear_placeholders
</b>
<p>Clears any placeholders from a hash.  If a restricted hash has any of its keys
marked as readonly and the key is subsequently deleted, the key is not actually
deleted but is marked by assigning it a value of &amp;PL_sv_placeholder.  This tags
it so it will be ignored by future operations such as iterating over the hash,
but will still allow the hash to have a value reassigned to the key at some
future point.  This function clears any such placeholder keys from the hash.
See Hash::Util::lock_keys() for an example of its use.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">hv_clear_placeholders</span><span class="s">(</span><span class="w">HV</span> *<span class="w">hv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="hv_copy_hints_hv"></a><b>hv_copy_hints_hv
</b>
<p>A specialised version of <a href="#newHVhv">newHVhv</a> for copying <code class="inline"><span class="i">%^H</span></code>
.  <i>ohv</i> must be
a pointer to a hash (which may have <code class="inline"><span class="i">%^H</span></code>
 magic, but should be generally
non-magical), or <code class="inline"><span class="w">NULL</span></code>
 (interpreted as an empty hash).  The content
of <i>ohv</i> is copied to a new hash, which has the <code class="inline"><span class="i">%^H</span></code>
-specific magic
added to it.  A pointer to the new hash is returned.</p>
<pre class="verbatim"><ol><li>	<span class="w">HV</span> *	<span class="i">hv_copy_hints_hv</span><span class="s">(</span><span class="w">HV</span> *<span class="w">ohv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="hv_delete"></a><b>hv_delete
</b>
<p>Deletes a key/value pair in the hash.  The value's SV is removed from
the hash, made mortal, and returned to the caller.  The absolute
value of <code class="inline"><span class="w">klen</span></code>
 is the length of the key.  If <code class="inline"><span class="w">klen</span></code>
 is negative the
key is assumed to be in UTF-8-encoded Unicode.  The <code class="inline"><span class="w">flags</span></code>
 value
will normally be zero; if set to G_DISCARD then NULL will be returned.
NULL will also be returned if the key is not found.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">hv_delete</span><span class="s">(</span><span class="w">HV</span> *<span class="w">hv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">key</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">klen</span><span class="cm">,</span></li><li>		          <span class="w">I32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="hv_delete_ent"></a><b>hv_delete_ent
</b>
<p>Deletes a key/value pair in the hash.  The value SV is removed from the hash,
made mortal, and returned to the caller.  The <code class="inline"><span class="w">flags</span></code>
 value will normally be
zero; if set to G_DISCARD then NULL will be returned.  NULL will also be
returned if the key is not found.  <code class="inline"><span class="w">hash</span></code>
 can be a valid precomputed hash
value, or 0 to ask for it to be computed.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">hv_delete_ent</span><span class="s">(</span><span class="w">HV</span> *<span class="w">hv</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">keysv</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">flags</span><span class="cm">,</span></li><li>		              <span class="w">U32</span> <span class="w">hash</span><span class="s">)</span></li></ol></pre></li>
<li><a name="hv_exists"></a><b>hv_exists
</b>
<p>Returns a boolean indicating whether the specified hash key exists.  The
absolute value of <code class="inline"><span class="w">klen</span></code>
 is the length of the key.  If <code class="inline"><span class="w">klen</span></code>
 is
negative the key is assumed to be in UTF-8-encoded Unicode.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">hv_exists</span><span class="s">(</span><span class="w">HV</span> *<span class="w">hv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">key</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">klen</span><span class="s">)</span></li></ol></pre></li>
<li><a name="hv_exists_ent"></a><b>hv_exists_ent
</b>
<p>Returns a boolean indicating whether
the specified hash key exists.  <code class="inline"><span class="w">hash</span></code>

can be a valid precomputed hash value, or 0 to ask for it to be
computed.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">hv_exists_ent</span><span class="s">(</span><span class="w">HV</span> *<span class="w">hv</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">keysv</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">hash</span><span class="s">)</span></li></ol></pre></li>
<li><a name="hv_fetch"></a><b>hv_fetch
</b>
<p>Returns the SV which corresponds to the specified key in the hash.
The absolute value of <code class="inline"><span class="w">klen</span></code>
 is the length of the key.  If <code class="inline"><span class="w">klen</span></code>
 is
negative the key is assumed to be in UTF-8-encoded Unicode.  If
<code class="inline"><span class="w">lval</span></code>
 is set then the fetch will be part of a store.  This means that if
there is no value in the hash associated with the given key, then one is
created and a pointer to it is returned.  The <code class="inline"><span class="w">SV</span>*</code>
 it points to can be
assigned to.  But always check that the
return value is non-null before dereferencing it to an <code class="inline"><span class="w">SV</span>*</code>
.</p>
<p>See <a href="perlguts.html#Understanding-the-Magic-of-Tied-Hashes-and-Arrays">Understanding the Magic of Tied Hashes and Arrays in perlguts</a> for more
information on how to use this function on tied hashes.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>**	<span class="i">hv_fetch</span><span class="s">(</span><span class="w">HV</span> *<span class="w">hv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">key</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">klen</span><span class="cm">,</span></li><li>		         <span class="w">I32</span> <span class="w">lval</span><span class="s">)</span></li></ol></pre></li>
<li><a name="hv_fetchs"></a><b>hv_fetchs
</b>
<p>Like <code class="inline"><span class="w">hv_fetch</span></code>
, but takes a literal string instead of a string/length pair.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>**	<span class="i">hv_fetchs</span><span class="s">(</span><span class="w">HV</span>* <span class="w">tb</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span>* <span class="w">key</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">lval</span><span class="s">)</span></li></ol></pre></li>
<li><a name="hv_fetch_ent"></a><b>hv_fetch_ent
</b>
<p>Returns the hash entry which corresponds to the specified key in the hash.
<code class="inline"><span class="w">hash</span></code>
 must be a valid precomputed hash number for the given <code class="inline"><span class="w">key</span></code>
, or 0
if you want the function to compute it.  IF <code class="inline"><span class="w">lval</span></code>
 is set then the fetch
will be part of a store.  Make sure the return value is non-null before
accessing it.  The return value when <code class="inline"><span class="w">hv</span></code>
 is a tied hash is a pointer to a
static location, so be sure to make a copy of the structure if you need to
store it somewhere.</p>
<p>See <a href="perlguts.html#Understanding-the-Magic-of-Tied-Hashes-and-Arrays">Understanding the Magic of Tied Hashes and Arrays in perlguts</a> for more
information on how to use this function on tied hashes.</p>
<pre class="verbatim"><ol><li>	<span class="w">HE</span>*	<span class="i">hv_fetch_ent</span><span class="s">(</span><span class="w">HV</span> *<span class="w">hv</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">keysv</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">lval</span><span class="cm">,</span></li><li>		             <span class="w">U32</span> <span class="w">hash</span><span class="s">)</span></li></ol></pre></li>
<li><a name="hv_fill"></a><b>hv_fill
</b>
<p>Returns the number of hash buckets that
happen to be in use.  This function is
wrapped by the macro <code class="inline"><span class="w">HvFILL</span></code>
.</p>
<p>Previously this value was always stored in the HV structure, which created an
overhead on every hash (and pretty much every object) for something that was
rarely used.  Now we calculate it on demand the first
time that it is needed, and cache it if that calculation
is going to be costly to repeat.  The cached
value is updated by insertions and deletions, but (currently) discarded if
the hash is split.</p>
<pre class="verbatim"><ol><li>	<span class="w">STRLEN</span>	<span class="i">hv_fill</span><span class="s">(</span><span class="w">HV</span> *<span class="w">const</span> <span class="w">hv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="hv_iterinit"></a><b>hv_iterinit
</b>
<p>Prepares a starting point to traverse a hash table.  Returns the number of
keys in the hash (i.e. the same as <code class="inline"><span class="i">HvUSEDKEYS</span><span class="s">(</span><span class="w">hv</span><span class="s">)</span></code>
).  The return value is
currently only meaningful for hashes without tie magic.</p>
<p>NOTE: Before version 5.004_65, <code class="inline"><span class="w">hv_iterinit</span></code>
 used to return the number of
hash buckets that happen to be in use.  If you still need that esoteric
value, you can get it through the macro <code class="inline"><span class="i">HvFILL</span><span class="s">(</span><span class="w">hv</span><span class="s">)</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">I32</span>	<span class="i">hv_iterinit</span><span class="s">(</span><span class="w">HV</span> *<span class="w">hv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="hv_iterkey"></a><b>hv_iterkey
</b>
<p>Returns the key from the current position of the hash iterator.  See
<code class="inline"><span class="w">hv_iterinit</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">hv_iterkey</span><span class="s">(</span><span class="w">HE</span>* <span class="w">entry</span><span class="cm">,</span> <span class="w">I32</span>* <span class="w">retlen</span><span class="s">)</span></li></ol></pre></li>
<li><a name="hv_iterkeysv"></a><b>hv_iterkeysv
</b>
<p>Returns the key as an <code class="inline"><span class="w">SV</span>*</code>
 from the current position of the hash
iterator.  The return value will always be a mortal copy of the key.  Also
see <code class="inline"><span class="w">hv_iterinit</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">hv_iterkeysv</span><span class="s">(</span><span class="w">HE</span>* <span class="w">entry</span><span class="s">)</span></li></ol></pre></li>
<li><a name="hv_iternext"></a><b>hv_iternext
</b>
<p>Returns entries from a hash iterator.  See <code class="inline"><span class="w">hv_iterinit</span></code>
.</p>
<p>You may call <code class="inline"><span class="w">hv_delete</span></code>
 or <code class="inline"><span class="w">hv_delete_ent</span></code>
 on the hash entry that the
iterator currently points to, without losing your place or invalidating your
iterator.  Note that in this case the current entry is deleted from the hash
with your iterator holding the last reference to it.  Your iterator is flagged
to free the entry on the next call to <code class="inline"><span class="w">hv_iternext</span></code>
, so you must not discard
your iterator immediately else the entry will leak - call <code class="inline"><span class="w">hv_iternext</span></code>
 to
trigger the resource deallocation.</p>
<pre class="verbatim"><ol><li>	<span class="w">HE</span>*	<span class="i">hv_iternext</span><span class="s">(</span><span class="w">HV</span> *<span class="w">hv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="hv_iternextsv"></a><b>hv_iternextsv
</b>
<p>Performs an <code class="inline"><span class="w">hv_iternext</span></code>
, <code class="inline"><span class="w">hv_iterkey</span></code>
, and <code class="inline"><span class="w">hv_iterval</span></code>
 in one
operation.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">hv_iternextsv</span><span class="s">(</span><span class="w">HV</span> *<span class="w">hv</span><span class="cm">,</span> <span class="w">char</span> **<span class="w">key</span><span class="cm">,</span> <span class="w">I32</span> *<span class="w">retlen</span><span class="s">)</span></li></ol></pre></li>
<li><a name="hv_iternext_flags"></a><b>hv_iternext_flags
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Returns entries from a hash iterator.  See <code class="inline"><span class="w">hv_iterinit</span></code>
 and <code class="inline"><span class="w">hv_iternext</span></code>
.
The <code class="inline"><span class="w">flags</span></code>
 value will normally be zero; if HV_ITERNEXT_WANTPLACEHOLDERS is
set the placeholders keys (for restricted hashes) will be returned in addition
to normal keys.  By default placeholders are automatically skipped over.
Currently a placeholder is implemented with a value that is
<code class="inline"><span class="i">&amp;PL_sv_placeholder</span></code>
.  Note that the implementation of placeholders and
restricted hashes may change, and the implementation currently is
insufficiently abstracted for any change to be tidy.</p>
<pre class="verbatim"><ol><li>	<span class="w">HE</span>*	<span class="i">hv_iternext_flags</span><span class="s">(</span><span class="w">HV</span> *<span class="w">hv</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="hv_iterval"></a><b>hv_iterval
</b>
<p>Returns the value from the current position of the hash iterator.  See
<code class="inline"><span class="w">hv_iterkey</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">hv_iterval</span><span class="s">(</span><span class="w">HV</span> *<span class="w">hv</span><span class="cm">,</span> <span class="w">HE</span> *<span class="w">entry</span><span class="s">)</span></li></ol></pre></li>
<li><a name="hv_magic"></a><b>hv_magic
</b>
<p>Adds magic to a hash.  See <code class="inline"><span class="w">sv_magic</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">hv_magic</span><span class="s">(</span><span class="w">HV</span> *<span class="w">hv</span><span class="cm">,</span> <span class="w">GV</span> *<span class="w">gv</span><span class="cm">,</span> <a class="l_k" href="functions/int.html">int</a> <span class="w">how</span><span class="s">)</span></li></ol></pre></li>
<li><a name="hv_scalar"></a><b>hv_scalar
</b>
<p>Evaluates the hash in scalar context and returns the result.  Handles magic
when the hash is tied.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">hv_scalar</span><span class="s">(</span><span class="w">HV</span> *<span class="w">hv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="hv_store"></a><b>hv_store
</b>
<p>Stores an SV in a hash.  The hash key is specified as <code class="inline"><span class="w">key</span></code>
 and the
absolute value of <code class="inline"><span class="w">klen</span></code>
 is the length of the key.  If <code class="inline"><span class="w">klen</span></code>
 is
negative the key is assumed to be in UTF-8-encoded Unicode.  The
<code class="inline"><span class="w">hash</span></code>
 parameter is the precomputed hash value; if it is zero then
Perl will compute it.</p>
<p>The return value will be
NULL if the operation failed or if the value did not need to be actually
stored within the hash (as in the case of tied hashes).  Otherwise it can
be dereferenced to get the original <code class="inline"><span class="w">SV</span>*</code>
.  Note that the caller is
responsible for suitably incrementing the reference count of <code class="inline"><span class="w">val</span></code>
 before
the call, and decrementing it if the function returned NULL.  Effectively
a successful hv_store takes ownership of one reference to <code class="inline"><span class="w">val</span></code>
.  This is
usually what you want; a newly created SV has a reference count of one, so
if all your code does is create SVs then store them in a hash, hv_store
will own the only reference to the new SV, and your code doesn't need to do
anything further to tidy up.  hv_store is not implemented as a call to
hv_store_ent, and does not create a temporary SV for the key, so if your
key data is not already in SV form then use hv_store in preference to
hv_store_ent.</p>
<p>See <a href="perlguts.html#Understanding-the-Magic-of-Tied-Hashes-and-Arrays">Understanding the Magic of Tied Hashes and Arrays in perlguts</a> for more
information on how to use this function on tied hashes.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>**	<span class="i">hv_store</span><span class="s">(</span><span class="w">HV</span> *<span class="w">hv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">key</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">klen</span><span class="cm">,</span></li><li>		         <span class="w">SV</span> *<span class="w">val</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">hash</span><span class="s">)</span></li></ol></pre></li>
<li><a name="hv_stores"></a><b>hv_stores
</b>
<p>Like <code class="inline"><span class="w">hv_store</span></code>
, but takes a literal string instead of a string/length pair
and omits the hash parameter.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>**	<span class="i">hv_stores</span><span class="s">(</span><span class="w">HV</span>* <span class="w">tb</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span>* <span class="w">key</span><span class="cm">,</span></li><li>		          <span class="w">NULLOK</span> <span class="w">SV</span>* <span class="w">val</span><span class="s">)</span></li></ol></pre></li>
<li><a name="hv_store_ent"></a><b>hv_store_ent
</b>
<p>Stores <code class="inline"><span class="w">val</span></code>
 in a hash.  The hash key is specified as <code class="inline"><span class="w">key</span></code>
.  The <code class="inline"><span class="w">hash</span></code>

parameter is the precomputed hash value; if it is zero then Perl will
compute it.  The return value is the new hash entry so created.  It will be
NULL if the operation failed or if the value did not need to be actually
stored within the hash (as in the case of tied hashes).  Otherwise the
contents of the return value can be accessed using the <code class="inline">He?</code> macros
described here.  Note that the caller is responsible for suitably
incrementing the reference count of <code class="inline"><span class="w">val</span></code>
 before the call, and
decrementing it if the function returned NULL.  Effectively a successful
hv_store_ent takes ownership of one reference to <code class="inline"><span class="w">val</span></code>
.  This is
usually what you want; a newly created SV has a reference count of one, so
if all your code does is create SVs then store them in a hash, hv_store
will own the only reference to the new SV, and your code doesn't need to do
anything further to tidy up.  Note that hv_store_ent only reads the <code class="inline"><span class="w">key</span></code>
;
unlike <code class="inline"><span class="w">val</span></code>
 it does not take ownership of it, so maintaining the correct
reference count on <code class="inline"><span class="w">key</span></code>
 is entirely the caller's responsibility.  hv_store
is not implemented as a call to hv_store_ent, and does not create a temporary
SV for the key, so if your key data is not already in SV form then use
hv_store in preference to hv_store_ent.</p>
<p>See <a href="perlguts.html#Understanding-the-Magic-of-Tied-Hashes-and-Arrays">Understanding the Magic of Tied Hashes and Arrays in perlguts</a> for more
information on how to use this function on tied hashes.</p>
<pre class="verbatim"><ol><li>	<span class="w">HE</span>*	<span class="i">hv_store_ent</span><span class="s">(</span><span class="w">HV</span> *<span class="w">hv</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">key</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">val</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">hash</span><span class="s">)</span></li></ol></pre></li>
<li><a name="hv_undef"></a><b>hv_undef
</b>
<p>Undefines the hash.  The XS equivalent of <code class="inline"><a class="l_k" href="functions/undef.html">undef(%hash)</a></code>.</p>
<p>As well as freeing all the elements of the hash (like hv_clear()), this
also frees any auxiliary data and storage associated with the hash.</p>
<p>If any destructors are triggered as a result, the hv itself may
be freed.</p>
<p>See also <a href="#hv_clear">hv_clear</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">hv_undef</span><span class="s">(</span><span class="w">HV</span> *<span class="w">hv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newHV"></a><b>newHV
</b>
<p>Creates a new HV.  The reference count is set to 1.</p>
<pre class="verbatim"><ol><li>	<span class="w">HV</span>*	<span class="i">newHV</span><span class="s">(</span><span class="s">)</span></li></ol></pre></li>
</ul>
<a name="Hook-manipulation"></a><h1>Hook manipulation</h1>
<p>These functions provide convenient and thread-safe means of manipulating
hook variables.</p>
<ul>
<li><a name="wrap_op_checker"></a><b>wrap_op_checker
</b>
<p>Puts a C function into the chain of check functions for a specified op
type.  This is the preferred way to manipulate the <a href="#PL_check">PL_check</a> array.
<i>opcode</i> specifies which type of op is to be affected.  <i>new_checker</i>
is a pointer to the C function that is to be added to that opcode's
check chain, and <i>old_checker_p</i> points to the storage location where a
pointer to the next function in the chain will be stored.  The value of
<i>new_pointer</i> is written into the <a href="#PL_check">PL_check</a> array, while the value
previously stored there is written to <i>*old_checker_p</i>.</p>
<p>The function should be defined like this:</p>
<pre class="verbatim"><ol><li>    <span class="w">static</span> <span class="w">OP</span> *<span class="i">new_checker</span><span class="s">(</span><span class="w">pTHX_</span> <span class="w">OP</span> *<span class="w">op</span><span class="s">)</span> <span class="s">{</span> ... <span class="s">}</span></li></ol></pre><p>It is intended to be called in this manner:</p>
<pre class="verbatim"><ol><li>    <span class="i">new_checker</span><span class="s">(</span><span class="w">aTHX_</span> <span class="w">op</span><span class="s">)</span></li></ol></pre><p><i>old_checker_p</i> should be defined like this:</p>
<pre class="verbatim"><ol><li>    <span class="w">static</span> <span class="w">Perl_check_t</span> <span class="w">old_checker_p</span><span class="sc">;</span></li></ol></pre><p><a href="#PL_check">PL_check</a> is global to an entire process, and a module wishing to
hook op checking may find itself invoked more than once per process,
typically in different threads.  To handle that situation, this function
is idempotent.  The location <i>*old_checker_p</i> must initially (once
per process) contain a null pointer.  A C variable of static duration
(declared at file scope, typically also marked <code class="inline"><span class="w">static</span></code>
 to give
it internal linkage) will be implicitly initialised appropriately,
if it does not have an explicit initialiser.  This function will only
actually modify the check chain if it finds <i>*old_checker_p</i> to be null.
This function is also thread safe on the small scale.  It uses appropriate
locking to avoid race conditions in accessing <a href="#PL_check">PL_check</a>.</p>
<p>When this function is called, the function referenced by <i>new_checker</i>
must be ready to be called, except for <i>*old_checker_p</i> being unfilled.
In a threading situation, <i>new_checker</i> may be called immediately,
even before this function has returned.  <i>*old_checker_p</i> will always
be appropriately set before <i>new_checker</i> is called.  If <i>new_checker</i>
decides not to do anything special with an op that it is given (which
is the usual case for most uses of op check hooking), it must chain the
check function referenced by <i>*old_checker_p</i>.</p>
<p>If you want to influence compilation of calls to a specific subroutine,
then use <a href="#cv_set_call_checker">cv_set_call_checker</a> rather than hooking checking of all
<code class="inline"><span class="w">entersub</span></code>
 ops.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">wrap_op_checker</span><span class="s">(</span><span class="w">Optype</span> <span class="w">opcode</span><span class="cm">,</span></li><li>		                <span class="w">Perl_check_t</span> <span class="w">new_checker</span><span class="cm">,</span></li><li>		                <span class="w">Perl_check_t</span> *<span class="w">old_checker_p</span><span class="s">)</span></li></ol></pre></li>
</ul>
<a name="Lexer-interface"></a><h1>Lexer interface</h1>
<p>This is the lower layer of the Perl parser, managing characters and tokens.</p>
<ul>
<li><a name="lex_bufutf8"></a><b>lex_bufutf8
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Indicates whether the octets in the lexer buffer
(<a href="#PL_parser-%3elinestr">PL_parser-&gt;linestr</a>) should be interpreted as the UTF-8 encoding
of Unicode characters.  If not, they should be interpreted as Latin-1
characters.  This is analogous to the <code class="inline"><span class="w">SvUTF8</span></code>
 flag for scalars.</p>
<p>In UTF-8 mode, it is not guaranteed that the lexer buffer actually
contains valid UTF-8.  Lexing code must be robust in the face of invalid
encoding.</p>
<p>The actual <code class="inline"><span class="w">SvUTF8</span></code>
 flag of the <a href="#PL_parser-%3elinestr">PL_parser-&gt;linestr</a> scalar
is significant, but not the whole story regarding the input character
encoding.  Normally, when a file is being read, the scalar contains octets
and its <code class="inline"><span class="w">SvUTF8</span></code>
 flag is off, but the octets should be interpreted as
UTF-8 if the <code class="inline"><a class="l_k" href="functions/use.html">use</a> <span class="w">utf8</span></code>
 pragma is in effect.  During a string eval,
however, the scalar may have the <code class="inline"><span class="w">SvUTF8</span></code>
 flag on, and in this case its
octets should be interpreted as UTF-8 unless the <code class="inline"><a class="l_k" href="functions/use.html">use</a> <span class="w">bytes</span></code>
 pragma
is in effect.  This logic may change in the future; use this function
instead of implementing the logic yourself.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">lex_bufutf8</span><span class="s">(</span><span class="s">)</span></li></ol></pre></li>
<li><a name="lex_discard_to"></a><b>lex_discard_to
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Discards the first part of the <a href="#PL_parser-%3elinestr">PL_parser-&gt;linestr</a> buffer,
up to <i>ptr</i>.  The remaining content of the buffer will be moved, and
all pointers into the buffer updated appropriately.  <i>ptr</i> must not
be later in the buffer than the position of <a href="#PL_parser-%3ebufptr">PL_parser-&gt;bufptr</a>:
it is not permitted to discard text that has yet to be lexed.</p>
<p>Normally it is not necessarily to do this directly, because it suffices to
use the implicit discarding behaviour of <a href="#lex_next_chunk">lex_next_chunk</a> and things
based on it.  However, if a token stretches across multiple lines,
and the lexing code has kept multiple lines of text in the buffer for
that purpose, then after completion of the token it would be wise to
explicitly discard the now-unneeded earlier lines, to avoid future
multi-line tokens growing the buffer without bound.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">lex_discard_to</span><span class="s">(</span><span class="w">char</span> *<span class="w">ptr</span><span class="s">)</span></li></ol></pre></li>
<li><a name="lex_grow_linestr"></a><b>lex_grow_linestr
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Reallocates the lexer buffer (<a href="#PL_parser-%3elinestr">PL_parser-&gt;linestr</a>) to accommodate
at least <i>len</i> octets (including terminating <code class="inline"><span class="w">NUL</span></code>
).  Returns a
pointer to the reallocated buffer.  This is necessary before making
any direct modification of the buffer that would increase its length.
<a href="#lex_stuff_pvn">lex_stuff_pvn</a> provides a more convenient way to insert text into
the buffer.</p>
<p>Do not use <code class="inline"><span class="w">SvGROW</span></code>
 or <code class="inline"><span class="w">sv_grow</span></code>
 directly on <code class="inline"><span class="w">PL_parser</span><span class="w">-&gt;linestr</span></code>
;
this function updates all of the lexer's variables that point directly
into the buffer.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span> *	<span class="i">lex_grow_linestr</span><span class="s">(</span><span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="lex_next_chunk"></a><b>lex_next_chunk
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Reads in the next chunk of text to be lexed, appending it to
<a href="#PL_parser-%3elinestr">PL_parser-&gt;linestr</a>.  This should be called when lexing code has
looked to the end of the current chunk and wants to know more.  It is
usual, but not necessary, for lexing to have consumed the entirety of
the current chunk at this time.</p>
<p>If <a href="#PL_parser-%3ebufptr">PL_parser-&gt;bufptr</a> is pointing to the very end of the current
chunk (i.e., the current chunk has been entirely consumed), normally the
current chunk will be discarded at the same time that the new chunk is
read in.  If <i>flags</i> includes <code class="inline"><span class="w">LEX_KEEP_PREVIOUS</span></code>
, the current chunk
will not be discarded.  If the current chunk has not been entirely
consumed, then it will not be discarded regardless of the flag.</p>
<p>Returns true if some new text was added to the buffer, or false if the
buffer has reached the end of the input text.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">lex_next_chunk</span><span class="s">(</span><span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="lex_peek_unichar"></a><b>lex_peek_unichar
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Looks ahead one (Unicode) character in the text currently being lexed.
Returns the codepoint (unsigned integer value) of the next character,
or -1 if lexing has reached the end of the input text.  To consume the
peeked character, use <a href="#lex_read_unichar">lex_read_unichar</a>.</p>
<p>If the next character is in (or extends into) the next chunk of input
text, the next chunk will be read in.  Normally the current chunk will be
discarded at the same time, but if <i>flags</i> includes <code class="inline"><span class="w">LEX_KEEP_PREVIOUS</span></code>

then the current chunk will not be discarded.</p>
<p>If the input is being interpreted as UTF-8 and a UTF-8 encoding error
is encountered, an exception is generated.</p>
<pre class="verbatim"><ol><li>	<span class="w">I32</span>	<span class="i">lex_peek_unichar</span><span class="s">(</span><span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="lex_read_space"></a><b>lex_read_space
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Reads optional spaces, in Perl style, in the text currently being
lexed.  The spaces may include ordinary whitespace characters and
Perl-style comments.  <code class="inline"><span class="c">#line</span></code>
 directives are processed if encountered.
<a href="#PL_parser-%3ebufptr">PL_parser-&gt;bufptr</a> is moved past the spaces, so that it points
at a non-space character (or the end of the input text).</p>
<p>If spaces extend into the next chunk of input text, the next chunk will
be read in.  Normally the current chunk will be discarded at the same
time, but if <i>flags</i> includes <code class="inline"><span class="w">LEX_KEEP_PREVIOUS</span></code>
 then the current
chunk will not be discarded.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">lex_read_space</span><span class="s">(</span><span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="lex_read_to"></a><b>lex_read_to
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Consume text in the lexer buffer, from <a href="#PL_parser-%3ebufptr">PL_parser-&gt;bufptr</a> up
to <i>ptr</i>.  This advances <a href="#PL_parser-%3ebufptr">PL_parser-&gt;bufptr</a> to match <i>ptr</i>,
performing the correct bookkeeping whenever a newline character is passed.
This is the normal way to consume lexed text.</p>
<p>Interpretation of the buffer's octets can be abstracted out by
using the slightly higher-level functions <a href="#lex_peek_unichar">lex_peek_unichar</a> and
<a href="#lex_read_unichar">lex_read_unichar</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">lex_read_to</span><span class="s">(</span><span class="w">char</span> *<span class="w">ptr</span><span class="s">)</span></li></ol></pre></li>
<li><a name="lex_read_unichar"></a><b>lex_read_unichar
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Reads the next (Unicode) character in the text currently being lexed.
Returns the codepoint (unsigned integer value) of the character read,
and moves <a href="#PL_parser-%3ebufptr">PL_parser-&gt;bufptr</a> past the character, or returns -1
if lexing has reached the end of the input text.  To non-destructively
examine the next character, use <a href="#lex_peek_unichar">lex_peek_unichar</a> instead.</p>
<p>If the next character is in (or extends into) the next chunk of input
text, the next chunk will be read in.  Normally the current chunk will be
discarded at the same time, but if <i>flags</i> includes <code class="inline"><span class="w">LEX_KEEP_PREVIOUS</span></code>

then the current chunk will not be discarded.</p>
<p>If the input is being interpreted as UTF-8 and a UTF-8 encoding error
is encountered, an exception is generated.</p>
<pre class="verbatim"><ol><li>	<span class="w">I32</span>	<span class="i">lex_read_unichar</span><span class="s">(</span><span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="lex_start"></a><b>lex_start
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Creates and initialises a new lexer/parser state object, supplying
a context in which to lex and parse from a new source of Perl code.
A pointer to the new state object is placed in <a href="#PL_parser">PL_parser</a>.  An entry
is made on the save stack so that upon unwinding the new state object
will be destroyed and the former value of <a href="#PL_parser">PL_parser</a> will be restored.
Nothing else need be done to clean up the parsing context.</p>
<p>The code to be parsed comes from <i>line</i> and <i>rsfp</i>.  <i>line</i>, if
non-null, provides a string (in SV form) containing code to be parsed.
A copy of the string is made, so subsequent modification of <i>line</i>
does not affect parsing.  <i>rsfp</i>, if non-null, provides an input stream
from which code will be read to be parsed.  If both are non-null, the
code in <i>line</i> comes first and must consist of complete lines of input,
and <i>rsfp</i> supplies the remainder of the source.</p>
<p>The <i>flags</i> parameter is reserved for future use.  Currently it is only
used by perl internally, so extensions should always pass zero.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">lex_start</span><span class="s">(</span><span class="w">SV</span> *<span class="w">line</span><span class="cm">,</span> <span class="w">PerlIO</span> *<span class="w">rsfp</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="lex_stuff_pv"></a><b>lex_stuff_pv
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Insert characters into the lexer buffer (<a href="#PL_parser-%3elinestr">PL_parser-&gt;linestr</a>),
immediately after the current lexing point (<a href="#PL_parser-%3ebufptr">PL_parser-&gt;bufptr</a>),
reallocating the buffer if necessary.  This means that lexing code that
runs later will see the characters as if they had appeared in the input.
It is not recommended to do this as part of normal parsing, and most
uses of this facility run the risk of the inserted characters being
interpreted in an unintended manner.</p>
<p>The string to be inserted is represented by octets starting at <i>pv</i>
and continuing to the first nul.  These octets are interpreted as either
UTF-8 or Latin-1, according to whether the <code class="inline"><span class="w">LEX_STUFF_UTF8</span></code>
 flag is set
in <i>flags</i>.  The characters are recoded for the lexer buffer, according
to how the buffer is currently being interpreted (<a href="#lex_bufutf8">lex_bufutf8</a>).
If it is not convenient to nul-terminate a string to be inserted, the
<a href="#lex_stuff_pvn">lex_stuff_pvn</a> function is more appropriate.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">lex_stuff_pv</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span> *<span class="w">pv</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="lex_stuff_pvn"></a><b>lex_stuff_pvn
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Insert characters into the lexer buffer (<a href="#PL_parser-%3elinestr">PL_parser-&gt;linestr</a>),
immediately after the current lexing point (<a href="#PL_parser-%3ebufptr">PL_parser-&gt;bufptr</a>),
reallocating the buffer if necessary.  This means that lexing code that
runs later will see the characters as if they had appeared in the input.
It is not recommended to do this as part of normal parsing, and most
uses of this facility run the risk of the inserted characters being
interpreted in an unintended manner.</p>
<p>The string to be inserted is represented by <i>len</i> octets starting
at <i>pv</i>.  These octets are interpreted as either UTF-8 or Latin-1,
according to whether the <code class="inline"><span class="w">LEX_STUFF_UTF8</span></code>
 flag is set in <i>flags</i>.
The characters are recoded for the lexer buffer, according to how the
buffer is currently being interpreted (<a href="#lex_bufutf8">lex_bufutf8</a>).  If a string
to be inserted is available as a Perl scalar, the <a href="#lex_stuff_sv">lex_stuff_sv</a>
function is more convenient.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">lex_stuff_pvn</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span> *<span class="w">pv</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="cm">,</span></li><li>		              <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="lex_stuff_pvs"></a><b>lex_stuff_pvs
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Like <a href="#lex_stuff_pvn">lex_stuff_pvn</a>, but takes a literal string instead of a
string/length pair.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">lex_stuff_pvs</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span> *<span class="w">pv</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="lex_stuff_sv"></a><b>lex_stuff_sv
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Insert characters into the lexer buffer (<a href="#PL_parser-%3elinestr">PL_parser-&gt;linestr</a>),
immediately after the current lexing point (<a href="#PL_parser-%3ebufptr">PL_parser-&gt;bufptr</a>),
reallocating the buffer if necessary.  This means that lexing code that
runs later will see the characters as if they had appeared in the input.
It is not recommended to do this as part of normal parsing, and most
uses of this facility run the risk of the inserted characters being
interpreted in an unintended manner.</p>
<p>The string to be inserted is the string value of <i>sv</i>.  The characters
are recoded for the lexer buffer, according to how the buffer is currently
being interpreted (<a href="#lex_bufutf8">lex_bufutf8</a>).  If a string to be inserted is
not already a Perl scalar, the <a href="#lex_stuff_pvn">lex_stuff_pvn</a> function avoids the
need to construct a scalar.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">lex_stuff_sv</span><span class="s">(</span><span class="w">SV</span> *<span class="w">sv</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="lex_unstuff"></a><b>lex_unstuff
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Discards text about to be lexed, from <a href="#PL_parser-%3ebufptr">PL_parser-&gt;bufptr</a> up to
<i>ptr</i>.  Text following <i>ptr</i> will be moved, and the buffer shortened.
This hides the discarded text from any lexing code that runs later,
as if the text had never appeared.</p>
<p>This is not the normal way to consume lexed text.  For that, use
<a href="#lex_read_to">lex_read_to</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">lex_unstuff</span><span class="s">(</span><span class="w">char</span> *<span class="w">ptr</span><span class="s">)</span></li></ol></pre></li>
<li><a name="parse_arithexpr"></a><b>parse_arithexpr
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Parse a Perl arithmetic expression.  This may contain operators of precedence
down to the bit shift operators.  The expression must be followed (and thus
terminated) either by a comparison or lower-precedence operator or by
something that would normally terminate an expression such as semicolon.
If <i>flags</i> includes <code class="inline"><span class="w">PARSE_OPTIONAL</span></code>
 then the expression is optional,
otherwise it is mandatory.  It is up to the caller to ensure that the
dynamic parser state (<a href="#PL_parser">PL_parser</a> et al) is correctly set to reflect
the source of the code to be parsed and the lexical context for the
expression.</p>
<p>The op tree representing the expression is returned.  If an optional
expression is absent, a null pointer is returned, otherwise the pointer
will be non-null.</p>
<p>If an error occurs in parsing or compilation, in most cases a valid op
tree is returned anyway.  The error is reflected in the parser state,
normally resulting in a single exception at the top level of parsing
which covers all the compilation errors that occurred.  Some compilation
errors, however, will throw an exception immediately.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">parse_arithexpr</span><span class="s">(</span><span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="parse_barestmt"></a><b>parse_barestmt
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Parse a single unadorned Perl statement.  This may be a normal imperative
statement or a declaration that has compile-time effect.  It does not
include any label or other affixture.  It is up to the caller to ensure
that the dynamic parser state (<a href="#PL_parser">PL_parser</a> et al) is correctly set to
reflect the source of the code to be parsed and the lexical context for
the statement.</p>
<p>The op tree representing the statement is returned.  This may be a
null pointer if the statement is null, for example if it was actually
a subroutine definition (which has compile-time side effects).  If not
null, it will be ops directly implementing the statement, suitable to
pass to <a href="#newSTATEOP">newSTATEOP</a>.  It will not normally include a <code class="inline"><span class="w">nextstate</span></code>
 or
equivalent op (except for those embedded in a scope contained entirely
within the statement).</p>
<p>If an error occurs in parsing or compilation, in most cases a valid op
tree (most likely null) is returned anyway.  The error is reflected in
the parser state, normally resulting in a single exception at the top
level of parsing which covers all the compilation errors that occurred.
Some compilation errors, however, will throw an exception immediately.</p>
<p>The <i>flags</i> parameter is reserved for future use, and must always
be zero.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">parse_barestmt</span><span class="s">(</span><span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="parse_block"></a><b>parse_block
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Parse a single complete Perl code block.  This consists of an opening
brace, a sequence of statements, and a closing brace.  The block
constitutes a lexical scope, so <code class="inline"><a class="l_k" href="functions/my.html">my</a></code> variables and various compile-time
effects can be contained within it.  It is up to the caller to ensure
that the dynamic parser state (<a href="#PL_parser">PL_parser</a> et al) is correctly set to
reflect the source of the code to be parsed and the lexical context for
the statement.</p>
<p>The op tree representing the code block is returned.  This is always a
real op, never a null pointer.  It will normally be a <code class="inline"><span class="w">lineseq</span></code>
 list,
including <code class="inline"><span class="w">nextstate</span></code>
 or equivalent ops.  No ops to construct any kind
of runtime scope are included by virtue of it being a block.</p>
<p>If an error occurs in parsing or compilation, in most cases a valid op
tree (most likely null) is returned anyway.  The error is reflected in
the parser state, normally resulting in a single exception at the top
level of parsing which covers all the compilation errors that occurred.
Some compilation errors, however, will throw an exception immediately.</p>
<p>The <i>flags</i> parameter is reserved for future use, and must always
be zero.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">parse_block</span><span class="s">(</span><span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="parse_fullexpr"></a><b>parse_fullexpr
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Parse a single complete Perl expression.  This allows the full
expression grammar, including the lowest-precedence operators such
as <code class="inline">or</code>
.  The expression must be followed (and thus terminated) by a
token that an expression would normally be terminated by: end-of-file,
closing bracketing punctuation, semicolon, or one of the keywords that
signals a postfix expression-statement modifier.  If <i>flags</i> includes
<code class="inline"><span class="w">PARSE_OPTIONAL</span></code>
 then the expression is optional, otherwise it is
mandatory.  It is up to the caller to ensure that the dynamic parser
state (<a href="#PL_parser">PL_parser</a> et al) is correctly set to reflect the source of
the code to be parsed and the lexical context for the expression.</p>
<p>The op tree representing the expression is returned.  If an optional
expression is absent, a null pointer is returned, otherwise the pointer
will be non-null.</p>
<p>If an error occurs in parsing or compilation, in most cases a valid op
tree is returned anyway.  The error is reflected in the parser state,
normally resulting in a single exception at the top level of parsing
which covers all the compilation errors that occurred.  Some compilation
errors, however, will throw an exception immediately.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">parse_fullexpr</span><span class="s">(</span><span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="parse_fullstmt"></a><b>parse_fullstmt
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Parse a single complete Perl statement.  This may be a normal imperative
statement or a declaration that has compile-time effect, and may include
optional labels.  It is up to the caller to ensure that the dynamic
parser state (<a href="#PL_parser">PL_parser</a> et al) is correctly set to reflect the source
of the code to be parsed and the lexical context for the statement.</p>
<p>The op tree representing the statement is returned.  This may be a
null pointer if the statement is null, for example if it was actually
a subroutine definition (which has compile-time side effects).  If not
null, it will be the result of a <a href="#newSTATEOP">newSTATEOP</a> call, normally including
a <code class="inline"><span class="w">nextstate</span></code>
 or equivalent op.</p>
<p>If an error occurs in parsing or compilation, in most cases a valid op
tree (most likely null) is returned anyway.  The error is reflected in
the parser state, normally resulting in a single exception at the top
level of parsing which covers all the compilation errors that occurred.
Some compilation errors, however, will throw an exception immediately.</p>
<p>The <i>flags</i> parameter is reserved for future use, and must always
be zero.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">parse_fullstmt</span><span class="s">(</span><span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="parse_label"></a><b>parse_label
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Parse a single label, possibly optional, of the type that may prefix a
Perl statement.  It is up to the caller to ensure that the dynamic parser
state (<a href="#PL_parser">PL_parser</a> et al) is correctly set to reflect the source of
the code to be parsed.  If <i>flags</i> includes <code class="inline"><span class="w">PARSE_OPTIONAL</span></code>
 then the
label is optional, otherwise it is mandatory.</p>
<p>The name of the label is returned in the form of a fresh scalar.  If an
optional label is absent, a null pointer is returned.</p>
<p>If an error occurs in parsing, which can only occur if the label is
mandatory, a valid label is returned anyway.  The error is reflected in
the parser state, normally resulting in a single exception at the top
level of parsing which covers all the compilation errors that occurred.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span> *	<span class="i">parse_label</span><span class="s">(</span><span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="parse_listexpr"></a><b>parse_listexpr
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Parse a Perl list expression.  This may contain operators of precedence
down to the comma operator.  The expression must be followed (and thus
terminated) either by a low-precedence logic operator such as <code class="inline">or</code>
 or by
something that would normally terminate an expression such as semicolon.
If <i>flags</i> includes <code class="inline"><span class="w">PARSE_OPTIONAL</span></code>
 then the expression is optional,
otherwise it is mandatory.  It is up to the caller to ensure that the
dynamic parser state (<a href="#PL_parser">PL_parser</a> et al) is correctly set to reflect
the source of the code to be parsed and the lexical context for the
expression.</p>
<p>The op tree representing the expression is returned.  If an optional
expression is absent, a null pointer is returned, otherwise the pointer
will be non-null.</p>
<p>If an error occurs in parsing or compilation, in most cases a valid op
tree is returned anyway.  The error is reflected in the parser state,
normally resulting in a single exception at the top level of parsing
which covers all the compilation errors that occurred.  Some compilation
errors, however, will throw an exception immediately.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">parse_listexpr</span><span class="s">(</span><span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="parse_stmtseq"></a><b>parse_stmtseq
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Parse a sequence of zero or more Perl statements.  These may be normal
imperative statements, including optional labels, or declarations
that have compile-time effect, or any mixture thereof.  The statement
sequence ends when a closing brace or end-of-file is encountered in a
place where a new statement could have validly started.  It is up to
the caller to ensure that the dynamic parser state (<a href="#PL_parser">PL_parser</a> et al)
is correctly set to reflect the source of the code to be parsed and the
lexical context for the statements.</p>
<p>The op tree representing the statement sequence is returned.  This may
be a null pointer if the statements were all null, for example if there
were no statements or if there were only subroutine definitions (which
have compile-time side effects).  If not null, it will be a <code class="inline"><span class="w">lineseq</span></code>

list, normally including <code class="inline"><span class="w">nextstate</span></code>
 or equivalent ops.</p>
<p>If an error occurs in parsing or compilation, in most cases a valid op
tree is returned anyway.  The error is reflected in the parser state,
normally resulting in a single exception at the top level of parsing
which covers all the compilation errors that occurred.  Some compilation
errors, however, will throw an exception immediately.</p>
<p>The <i>flags</i> parameter is reserved for future use, and must always
be zero.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">parse_stmtseq</span><span class="s">(</span><span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="parse_termexpr"></a><b>parse_termexpr
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Parse a Perl term expression.  This may contain operators of precedence
down to the assignment operators.  The expression must be followed (and thus
terminated) either by a comma or lower-precedence operator or by
something that would normally terminate an expression such as semicolon.
If <i>flags</i> includes <code class="inline"><span class="w">PARSE_OPTIONAL</span></code>
 then the expression is optional,
otherwise it is mandatory.  It is up to the caller to ensure that the
dynamic parser state (<a href="#PL_parser">PL_parser</a> et al) is correctly set to reflect
the source of the code to be parsed and the lexical context for the
expression.</p>
<p>The op tree representing the expression is returned.  If an optional
expression is absent, a null pointer is returned, otherwise the pointer
will be non-null.</p>
<p>If an error occurs in parsing or compilation, in most cases a valid op
tree is returned anyway.  The error is reflected in the parser state,
normally resulting in a single exception at the top level of parsing
which covers all the compilation errors that occurred.  Some compilation
errors, however, will throw an exception immediately.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">parse_termexpr</span><span class="s">(</span><span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PL_parser"></a><b>PL_parser
</b>
<p>Pointer to a structure encapsulating the state of the parsing operation
currently in progress.  The pointer can be locally changed to perform
a nested parse without interfering with the state of an outer parse.
Individual members of <code class="inline"><span class="w">PL_parser</span></code>
 have their own documentation.</p>
</li>
<li><a name="PL_parser-%3ebufend"></a><b>PL_parser-&gt;bufend
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Direct pointer to the end of the chunk of text currently being lexed, the
end of the lexer buffer.  This is equal to <code class="inline"><span class="i">SvPVX</span><span class="s">(</span><span class="w">PL_parser</span><span class="w">-&gt;linestr</span><span class="s">)</span>
+ <span class="i">SvCUR</span><span class="s">(</span><span class="w">PL_parser</span><span class="w">-&gt;linestr</span><span class="s">)</span></code>
.  A <code class="inline"><span class="w">NUL</span></code>
 character (zero octet) is
always located at the end of the buffer, and does not count as part of
the buffer's contents.</p>
</li>
<li><a name="PL_parser-%3ebufptr"></a><b>PL_parser-&gt;bufptr
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Points to the current position of lexing inside the lexer buffer.
Characters around this point may be freely examined, within
the range delimited by <code class="inline">SvPVX(<a href="#PL_parser-%3elinestr">PL_parser-&gt;linestr</a>)</code> and
<a href="#PL_parser-%3ebufend">PL_parser-&gt;bufend</a>.  The octets of the buffer may be intended to be
interpreted as either UTF-8 or Latin-1, as indicated by <a href="#lex_bufutf8">lex_bufutf8</a>.</p>
<p>Lexing code (whether in the Perl core or not) moves this pointer past
the characters that it consumes.  It is also expected to perform some
bookkeeping whenever a newline character is consumed.  This movement
can be more conveniently performed by the function <a href="#lex_read_to">lex_read_to</a>,
which handles newlines appropriately.</p>
<p>Interpretation of the buffer's octets can be abstracted out by
using the slightly higher-level functions <a href="#lex_peek_unichar">lex_peek_unichar</a> and
<a href="#lex_read_unichar">lex_read_unichar</a>.</p>
</li>
<li><a name="PL_parser-%3elinestart"></a><b>PL_parser-&gt;linestart
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Points to the start of the current line inside the lexer buffer.
This is useful for indicating at which column an error occurred, and
not much else.  This must be updated by any lexing code that consumes
a newline; the function <a href="#lex_read_to">lex_read_to</a> handles this detail.</p>
</li>
<li><a name="PL_parser-%3elinestr"></a><b>PL_parser-&gt;linestr
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Buffer scalar containing the chunk currently under consideration of the
text currently being lexed.  This is always a plain string scalar (for
which <code class="inline"><span class="w">SvPOK</span></code>
 is true).  It is not intended to be used as a scalar by
normal scalar means; instead refer to the buffer directly by the pointer
variables described below.</p>
<p>The lexer maintains various <code class="inline"><span class="w">char</span>*</code>
 pointers to things in the
<code class="inline"><span class="w">PL_parser</span><span class="w">-&gt;linestr</span></code>
 buffer.  If <code class="inline"><span class="w">PL_parser</span><span class="w">-&gt;linestr</span></code>
 is ever
reallocated, all of these pointers must be updated.  Don't attempt to
do this manually, but rather use <a href="#lex_grow_linestr">lex_grow_linestr</a> if you need to
reallocate the buffer.</p>
<p>The content of the text chunk in the buffer is commonly exactly one
complete line of input, up to and including a newline terminator,
but there are situations where it is otherwise.  The octets of the
buffer may be intended to be interpreted as either UTF-8 or Latin-1.
The function <a href="#lex_bufutf8">lex_bufutf8</a> tells you which.  Do not use the <code class="inline"><span class="w">SvUTF8</span></code>

flag on this scalar, which may disagree with it.</p>
<p>For direct examination of the buffer, the variable
<a href="#PL_parser-%3ebufend">PL_parser-&gt;bufend</a> points to the end of the buffer.  The current
lexing position is pointed to by <a href="#PL_parser-%3ebufptr">PL_parser-&gt;bufptr</a>.  Direct use
of these pointers is usually preferable to examination of the scalar
through normal scalar means.</p>
</li>
</ul>
<a name="Locale-related-functions-and-macros"></a><h1>Locale-related functions and macros</h1>
<ul>
<li><a name="DECLARATION_FOR_LC_NUMERIC_MANIPULATION"></a><b>DECLARATION_FOR_LC_NUMERIC_MANIPULATION
</b>
<p>This macro should be used as a statement.  It declares a private variable
(whose name begins with an underscore) that is needed by the other macros in
this section.  Failing to include this correctly should lead to a syntax error.
For compatibility with C89 C compilers it should be placed in a block before
any executable statements.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="w">DECLARATION_FOR_LC_NUMERIC_MANIPULATION</span></li></ol></pre></li>
<li><a name="RESTORE_LC_NUMERIC"></a><b>RESTORE_LC_NUMERIC
</b>
<p>This is used in conjunction with one of the macros
<a href="#STORE_LC_NUMERIC_SET_TO_NEEDED">STORE_LC_NUMERIC_SET_TO_NEEDED</a>
and
<a href="#STORE_LC_NUMERIC_FORCE_TO_UNDERLYING">STORE_LC_NUMERIC_FORCE_TO_UNDERLYING</a></p>
<p>to properly restore the <code class="inline"><span class="w">LC_NUMERIC</span></code>
 state.</p>
<p>A call to <a href="#DECLARATION_FOR_LC_NUMERIC_MANIPULATION">DECLARATION_FOR_LC_NUMERIC_MANIPULATION</a> must have been made to
declare at compile time a private variable used by this macro and the two
<code class="inline"><span class="w">STORE</span></code>
 ones.  This macro should be called as a single statement, not an
expression, but with an empty argument list, like this:</p>
<pre class="verbatim"><ol><li> <span class="s">{</span></li><li>    <span class="w">DECLARATION_FOR_LC_NUMERIC_MANIPULATION</span><span class="sc">;</span></li><li>     ...</li><li>    <span class="i">RESTORE_LC_NUMERIC</span><span class="s">(</span><span class="s">)</span><span class="sc">;</span></li><li>     ...</li><li> <span class="s">}</span></li><li></li><li>	<span class="w">void</span>	<span class="i">RESTORE_LC_NUMERIC</span><span class="s">(</span><span class="s">)</span></li></ol></pre></li>
<li><a name="STORE_LC_NUMERIC_FORCE_TO_UNDERLYING"></a><b>STORE_LC_NUMERIC_FORCE_TO_UNDERLYING
</b>
<p>This is used by XS code that that is <code class="inline"><span class="w">LC_NUMERIC</span></code>
 locale-aware to force the
locale for category <code class="inline"><span class="w">LC_NUMERIC</span></code>
 to be what perl thinks is the current
underlying locale.  (The perl interpreter could be wrong about what the
underlying locale actually is if some C or XS code has called the C library
function <i>setlocale(3)</i> behind its back; calling <a href="#sync_locale">sync_locale</a> before calling
this macro will update perl's records.)</p>
<p>A call to <a href="#DECLARATION_FOR_LC_NUMERIC_MANIPULATION">DECLARATION_FOR_LC_NUMERIC_MANIPULATION</a> must have been made to
declare at compile time a private variable used by this macro.  This macro
should be called as a single statement, not an expression, but with an empty
argument list, like this:</p>
<pre class="verbatim"><ol><li> <span class="s">{</span></li><li>    <span class="w">DECLARATION_FOR_LC_NUMERIC_MANIPULATION</span><span class="sc">;</span></li><li>     ...</li><li>    <span class="i">STORE_LC_NUMERIC_FORCE_TO_UNDERLYING</span><span class="s">(</span><span class="s">)</span><span class="sc">;</span></li><li>     ...</li><li>    <span class="i">RESTORE_LC_NUMERIC</span><span class="s">(</span><span class="s">)</span><span class="sc">;</span></li><li>     ...</li><li> <span class="s">}</span></li></ol></pre><p>The private variable is used to save the current locale state, so
that the requisite matching call to <a href="#RESTORE_LC_NUMERIC">RESTORE_LC_NUMERIC</a> can restore it.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">STORE_LC_NUMERIC_FORCE_TO_UNDERLYING</span><span class="s">(</span><span class="s">)</span></li></ol></pre></li>
<li><a name="STORE_LC_NUMERIC_SET_TO_NEEDED"></a><b>STORE_LC_NUMERIC_SET_TO_NEEDED
</b>
<p>This is used to help wrap XS or C code that that is <code class="inline"><span class="w">LC_NUMERIC</span></code>
 locale-aware.
This locale category is generally kept set to the C locale by Perl for
backwards compatibility, and because most XS code that reads floating point
values can cope only with the decimal radix character being a dot.</p>
<p>This macro makes sure the current <code class="inline"><span class="w">LC_NUMERIC</span></code>
 state is set properly, to be
aware of locale if the call to the XS or C code from the Perl program is
from within the scope of a <code class="inline"><a class="l_k" href="functions/use.html">use</a> <span class="w">locale</span></code>
; or to ignore locale if the call is
instead from outside such scope.</p>
<p>This macro is the start of wrapping the C or XS code; the wrap ending is done
by calling the <a href="#RESTORE_LC_NUMERIC">RESTORE_LC_NUMERIC</a> macro after the operation.  Otherwise
the state can be changed that will adversely affect other XS code.</p>
<p>A call to <a href="#DECLARATION_FOR_LC_NUMERIC_MANIPULATION">DECLARATION_FOR_LC_NUMERIC_MANIPULATION</a> must have been made to
declare at compile time a private variable used by this macro.  This macro
should be called as a single statement, not an expression, but with an empty
argument list, like this:</p>
<pre class="verbatim"><ol><li> <span class="s">{</span></li><li>    <span class="w">DECLARATION_FOR_LC_NUMERIC_MANIPULATION</span><span class="sc">;</span></li><li>     ...</li><li>    <span class="i">STORE_LC_NUMERIC_SET_TO_NEEDED</span><span class="s">(</span><span class="s">)</span><span class="sc">;</span></li><li>     ...</li><li>    <span class="i">RESTORE_LC_NUMERIC</span><span class="s">(</span><span class="s">)</span><span class="sc">;</span></li><li>     ...</li><li> <span class="s">}</span></li><li></li><li>	<span class="w">void</span>	<span class="i">STORE_LC_NUMERIC_SET_TO_NEEDED</span><span class="s">(</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sync_locale"></a><b>sync_locale
</b>
<p>Changing the program's locale should be avoided by XS code.  Nevertheless,
certain non-Perl libraries called from XS, such as <code class="inline"><span class="w">Gtk</span></code>
 do so.  When this
happens, Perl needs to be told that the locale has changed.  Use this function
to do so, before returning to Perl.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sync_locale</span><span class="s">(</span><span class="s">)</span></li></ol></pre></li>
</ul>
<a name="Magical-Functions"></a><h1>Magical Functions</h1>
<ul>
<li><a name="mg_clear"></a><b>mg_clear
</b>
<p>Clear something magical that the SV represents.  See <code class="inline"><span class="w">sv_magic</span></code>
.</p>
<pre class="verbatim"><ol><li>	<a class="l_k" href="functions/int.html">int</a>	<span class="i">mg_clear</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="mg_copy"></a><b>mg_copy
</b>
<p>Copies the magic from one SV to another.  See <code class="inline"><span class="w">sv_magic</span></code>
.</p>
<pre class="verbatim"><ol><li>	<a class="l_k" href="functions/int.html">int</a>	<span class="i">mg_copy</span><span class="s">(</span><span class="w">SV</span> *<span class="w">sv</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">nsv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">key</span><span class="cm">,</span></li><li>		        <span class="w">I32</span> <span class="w">klen</span><span class="s">)</span></li></ol></pre></li>
<li><a name="mg_find"></a><b>mg_find
</b>
<p>Finds the magic pointer for type matching the SV.  See <code class="inline"><span class="w">sv_magic</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">MAGIC</span>*	<span class="i">mg_find</span><span class="s">(</span><span class="w">const</span> <span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <a class="l_k" href="functions/int.html">int</a> <span class="w">type</span><span class="s">)</span></li></ol></pre></li>
<li><a name="mg_findext"></a><b>mg_findext
</b>
<p>Finds the magic pointer of <code class="inline"><span class="w">type</span></code>
 with the given <code class="inline"><span class="w">vtbl</span></code>
 for the <code class="inline"><span class="w">SV</span></code>
.  See
<code class="inline"><span class="w">sv_magicext</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">MAGIC</span>*	<span class="i">mg_findext</span><span class="s">(</span><span class="w">const</span> <span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <a class="l_k" href="functions/int.html">int</a> <span class="w">type</span><span class="cm">,</span></li><li>		           <span class="w">const</span> <span class="w">MGVTBL</span> *<span class="w">vtbl</span><span class="s">)</span></li></ol></pre></li>
<li><a name="mg_free"></a><b>mg_free
</b>
<p>Free any magic storage used by the SV.  See <code class="inline"><span class="w">sv_magic</span></code>
.</p>
<pre class="verbatim"><ol><li>	<a class="l_k" href="functions/int.html">int</a>	<span class="i">mg_free</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="mg_free_type"></a><b>mg_free_type
</b>
<p>Remove any magic of type <i>how</i> from the SV <i>sv</i>.  See <a href="#sv_magic">sv_magic</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">mg_free_type</span><span class="s">(</span><span class="w">SV</span> *<span class="w">sv</span><span class="cm">,</span> <a class="l_k" href="functions/int.html">int</a> <span class="w">how</span><span class="s">)</span></li></ol></pre></li>
<li><a name="mg_get"></a><b>mg_get
</b>
<p>Do magic before a value is retrieved from the SV.  The type of SV must
be &gt;= SVt_PVMG.  See <code class="inline"><span class="w">sv_magic</span></code>
.</p>
<pre class="verbatim"><ol><li>	<a class="l_k" href="functions/int.html">int</a>	<span class="i">mg_get</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="mg_length"></a><b>mg_length
</b>
<p>DEPRECATED!  It is planned to remove this function from a
future release of Perl.  Do not use it for new code; remove it from
existing code.</p>
<p>Reports on the SV's length in bytes, calling length magic if available,
but does not set the UTF8 flag on the sv.  It will fall back to 'get'
magic if there is no 'length' magic, but with no indication as to
whether it called 'get' magic.  It assumes the sv is a PVMG or
higher.  Use sv_len() instead.</p>
<pre class="verbatim"><ol><li>	<span class="w">U32</span>	<span class="i">mg_length</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="mg_magical"></a><b>mg_magical
</b>
<p>Turns on the magical status of an SV.  See <code class="inline"><span class="w">sv_magic</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">mg_magical</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="mg_set"></a><b>mg_set
</b>
<p>Do magic after a value is assigned to the SV.  See <code class="inline"><span class="w">sv_magic</span></code>
.</p>
<pre class="verbatim"><ol><li>	<a class="l_k" href="functions/int.html">int</a>	<span class="i">mg_set</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvGETMAGIC"></a><b>SvGETMAGIC
</b>
<p>Invokes <code class="inline"><span class="w">mg_get</span></code>
 on an SV if it has 'get' magic.  For example, this
will call <code class="inline"><span class="w">FETCH</span></code>
 on a tied variable.  This macro evaluates its
argument more than once.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvGETMAGIC</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvLOCK"></a><b>SvLOCK
</b>
<p>Arranges for a mutual exclusion lock to be obtained on sv if a suitable module
has been loaded.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvLOCK</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvSETMAGIC"></a><b>SvSETMAGIC
</b>
<p>Invokes <code class="inline"><span class="w">mg_set</span></code>
 on an SV if it has 'set' magic.  This is necessary
after modifying a scalar, in case it is a magical variable like <code class="inline"><span class="i">$|</span></code>

or a tied variable (it calls <code class="inline"><span class="w">STORE</span></code>
).  This macro evaluates its
argument more than once.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvSETMAGIC</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvSetMagicSV"></a><b>SvSetMagicSV
</b>
<p>Like <code class="inline"><span class="w">SvSetSV</span></code>
, but does any set magic required afterwards.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvSetMagicSV</span><span class="s">(</span><span class="w">SV</span>* <span class="w">dsv</span><span class="cm">,</span> <span class="w">SV</span>* <span class="w">ssv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvSetMagicSV_nosteal"></a><b>SvSetMagicSV_nosteal
</b>
<p>Like <code class="inline"><span class="w">SvSetSV_nosteal</span></code>
, but does any set magic required afterwards.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvSetMagicSV_nosteal</span><span class="s">(</span><span class="w">SV</span>* <span class="w">dsv</span><span class="cm">,</span> <span class="w">SV</span>* <span class="w">ssv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvSetSV"></a><b>SvSetSV
</b>
<p>Calls <code class="inline"><span class="w">sv_setsv</span></code>
 if dsv is not the same as ssv.  May evaluate arguments
more than once.  Does not handle 'set' magic on the destination SV.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvSetSV</span><span class="s">(</span><span class="w">SV</span>* <span class="w">dsv</span><span class="cm">,</span> <span class="w">SV</span>* <span class="w">ssv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvSetSV_nosteal"></a><b>SvSetSV_nosteal
</b>
<p>Calls a non-destructive version of <code class="inline"><span class="w">sv_setsv</span></code>
 if dsv is not the same as
ssv.  May evaluate arguments more than once.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvSetSV_nosteal</span><span class="s">(</span><span class="w">SV</span>* <span class="w">dsv</span><span class="cm">,</span> <span class="w">SV</span>* <span class="w">ssv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvSHARE"></a><b>SvSHARE
</b>
<p>Arranges for sv to be shared between threads if a suitable module
has been loaded.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvSHARE</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvUNLOCK"></a><b>SvUNLOCK
</b>
<p>Releases a mutual exclusion lock on sv if a suitable module
has been loaded.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvUNLOCK</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
</ul>
<a name="Memory-Management"></a><h1>Memory Management</h1>
<ul>
<li><a name="Copy"></a><b>Copy
</b>
<p>The XSUB-writer's interface to the C <code class="inline"><span class="w">memcpy</span></code>
 function.  The <code class="inline"><span class="w">src</span></code>
 is the
source, <code class="inline"><span class="w">dest</span></code>
 is the destination, <code class="inline"><span class="w">nitems</span></code>
 is the number of items, and
<code class="inline"><span class="w">type</span></code>
 is the type.  May fail on overlapping copies.  See also <code class="inline"><span class="w">Move</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">Copy</span><span class="s">(</span><span class="w">void</span>* <span class="w">src</span><span class="cm">,</span> <span class="w">void</span>* <span class="w">dest</span><span class="cm">,</span> <a class="l_k" href="functions/int.html">int</a> <span class="w">nitems</span><span class="cm">,</span> <span class="w">type</span><span class="s">)</span></li></ol></pre></li>
<li><a name="CopyD"></a><b>CopyD
</b>
<p>Like <code class="inline"><span class="w">Copy</span></code>
 but returns dest.  Useful
for encouraging compilers to tail-call
optimise.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span> *	<span class="i">CopyD</span><span class="s">(</span><span class="w">void</span>* <span class="w">src</span><span class="cm">,</span> <span class="w">void</span>* <span class="w">dest</span><span class="cm">,</span> <a class="l_k" href="functions/int.html">int</a> <span class="w">nitems</span><span class="cm">,</span> <span class="w">type</span><span class="s">)</span></li></ol></pre></li>
<li><a name="Move"></a><b>Move
</b>
<p>The XSUB-writer's interface to the C <code class="inline"><span class="w">memmove</span></code>
 function.  The <code class="inline"><span class="w">src</span></code>
 is the
source, <code class="inline"><span class="w">dest</span></code>
 is the destination, <code class="inline"><span class="w">nitems</span></code>
 is the number of items, and
<code class="inline"><span class="w">type</span></code>
 is the type.  Can do overlapping moves.  See also <code class="inline"><span class="w">Copy</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">Move</span><span class="s">(</span><span class="w">void</span>* <span class="w">src</span><span class="cm">,</span> <span class="w">void</span>* <span class="w">dest</span><span class="cm">,</span> <a class="l_k" href="functions/int.html">int</a> <span class="w">nitems</span><span class="cm">,</span> <span class="w">type</span><span class="s">)</span></li></ol></pre></li>
<li><a name="MoveD"></a><b>MoveD
</b>
<p>Like <code class="inline"><span class="w">Move</span></code>
 but returns dest.  Useful
for encouraging compilers to tail-call
optimise.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span> *	<span class="i">MoveD</span><span class="s">(</span><span class="w">void</span>* <span class="w">src</span><span class="cm">,</span> <span class="w">void</span>* <span class="w">dest</span><span class="cm">,</span> <a class="l_k" href="functions/int.html">int</a> <span class="w">nitems</span><span class="cm">,</span> <span class="w">type</span><span class="s">)</span></li></ol></pre></li>
<li><a name="Newx"></a><b>Newx
</b>
<p>The XSUB-writer's interface to the C <code class="inline"><span class="w">malloc</span></code>
 function.</p>
<p>Memory obtained by this should <b>ONLY</b> be freed with <a href="#Safefree">Safefree</a>.</p>
<p>In 5.9.3, Newx() and friends replace the older New() API, and drops
the first parameter, <i>x</i>, a debug aid which allowed callers to identify
themselves.  This aid has been superseded by a new build option,
PERL_MEM_LOG (see <a href="perlhacktips.html#PERL_MEM_LOG">PERL_MEM_LOG in perlhacktips</a>).  The older API is still
there for use in XS modules supporting older perls.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">Newx</span><span class="s">(</span><span class="w">void</span>* <span class="w">ptr</span><span class="cm">,</span> <a class="l_k" href="functions/int.html">int</a> <span class="w">nitems</span><span class="cm">,</span> <span class="w">type</span><span class="s">)</span></li></ol></pre></li>
<li><a name="Newxc"></a><b>Newxc
</b>
<p>The XSUB-writer's interface to the C <code class="inline"><span class="w">malloc</span></code>
 function, with
cast.  See also <code class="inline"><span class="w">Newx</span></code>
.</p>
<p>Memory obtained by this should <b>ONLY</b> be freed with <a href="#Safefree">Safefree</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">Newxc</span><span class="s">(</span><span class="w">void</span>* <span class="w">ptr</span><span class="cm">,</span> <a class="l_k" href="functions/int.html">int</a> <span class="w">nitems</span><span class="cm">,</span> <span class="w">type</span><span class="cm">,</span> <span class="w">cast</span><span class="s">)</span></li></ol></pre></li>
<li><a name="Newxz"></a><b>Newxz
</b>
<p>The XSUB-writer's interface to the C <code class="inline"><span class="w">malloc</span></code>
 function.  The allocated
memory is zeroed with <code class="inline"><span class="w">memzero</span></code>
.  See also <code class="inline"><span class="w">Newx</span></code>
.</p>
<p>Memory obtained by this should <b>ONLY</b> be freed with <a href="#Safefree">Safefree</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">Newxz</span><span class="s">(</span><span class="w">void</span>* <span class="w">ptr</span><span class="cm">,</span> <a class="l_k" href="functions/int.html">int</a> <span class="w">nitems</span><span class="cm">,</span> <span class="w">type</span><span class="s">)</span></li></ol></pre></li>
<li><a name="Poison"></a><b>Poison
</b>
<p>PoisonWith(0xEF) for catching access to freed memory.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">Poison</span><span class="s">(</span><span class="w">void</span>* <span class="w">dest</span><span class="cm">,</span> <a class="l_k" href="functions/int.html">int</a> <span class="w">nitems</span><span class="cm">,</span> <span class="w">type</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PoisonFree"></a><b>PoisonFree
</b>
<p>PoisonWith(0xEF) for catching access to freed memory.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">PoisonFree</span><span class="s">(</span><span class="w">void</span>* <span class="w">dest</span><span class="cm">,</span> <a class="l_k" href="functions/int.html">int</a> <span class="w">nitems</span><span class="cm">,</span> <span class="w">type</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PoisonNew"></a><b>PoisonNew
</b>
<p>PoisonWith(0xAB) for catching access to allocated but uninitialized memory.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">PoisonNew</span><span class="s">(</span><span class="w">void</span>* <span class="w">dest</span><span class="cm">,</span> <a class="l_k" href="functions/int.html">int</a> <span class="w">nitems</span><span class="cm">,</span> <span class="w">type</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PoisonWith"></a><b>PoisonWith
</b>
<p>Fill up memory with a byte pattern (a byte repeated over and over
again) that hopefully catches attempts to access uninitialized memory.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">PoisonWith</span><span class="s">(</span><span class="w">void</span>* <span class="w">dest</span><span class="cm">,</span> <a class="l_k" href="functions/int.html">int</a> <span class="w">nitems</span><span class="cm">,</span> <span class="w">type</span><span class="cm">,</span></li><li>		           <span class="w">U8</span> <span class="w">byte</span><span class="s">)</span></li></ol></pre></li>
<li><a name="Renew"></a><b>Renew
</b>
<p>The XSUB-writer's interface to the C <code class="inline"><span class="w">realloc</span></code>
 function.</p>
<p>Memory obtained by this should <b>ONLY</b> be freed with <a href="#Safefree">Safefree</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">Renew</span><span class="s">(</span><span class="w">void</span>* <span class="w">ptr</span><span class="cm">,</span> <a class="l_k" href="functions/int.html">int</a> <span class="w">nitems</span><span class="cm">,</span> <span class="w">type</span><span class="s">)</span></li></ol></pre></li>
<li><a name="Renewc"></a><b>Renewc
</b>
<p>The XSUB-writer's interface to the C <code class="inline"><span class="w">realloc</span></code>
 function, with
cast.</p>
<p>Memory obtained by this should <b>ONLY</b> be freed with <a href="#Safefree">Safefree</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">Renewc</span><span class="s">(</span><span class="w">void</span>* <span class="w">ptr</span><span class="cm">,</span> <a class="l_k" href="functions/int.html">int</a> <span class="w">nitems</span><span class="cm">,</span> <span class="w">type</span><span class="cm">,</span> <span class="w">cast</span><span class="s">)</span></li></ol></pre></li>
<li><a name="Safefree"></a><b>Safefree
</b>
<p>The XSUB-writer's interface to the C <code class="inline"><span class="w">free</span></code>
 function.</p>
<p>This should <b>ONLY</b> be used on memory obtained using <a href="#Newx">Newx</a> and friends.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">Safefree</span><span class="s">(</span><span class="w">void</span>* <span class="w">ptr</span><span class="s">)</span></li></ol></pre></li>
<li><a name="savepv"></a><b>savepv
</b>
<p>Perl's version of <code class="inline"><span class="i">strdup</span><span class="s">(</span><span class="s">)</span></code>
.  Returns a pointer to a newly allocated
string which is a duplicate of <code class="inline"><span class="w">pv</span></code>
.  The size of the string is
determined by <code class="inline"><span class="i">strlen</span><span class="s">(</span><span class="s">)</span></code>
, which means it may not contain embedded <code class="inline"><span class="w">NUL</span></code>

characters and must have a trailing <code class="inline"><span class="w">NUL</span></code>
.  The memory allocated for the new
string can be freed with the <code class="inline"><span class="i">Safefree</span><span class="s">(</span><span class="s">)</span></code>
 function.</p>
<p>On some platforms, Windows for example, all allocated memory owned by a thread
is deallocated when that thread ends.  So if you need that not to happen, you
need to use the shared memory functions, such as <code class="inline"><a href="#savesharedpv">savesharedpv</a></code>.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">savepv</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span>* <span class="w">pv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="savepvn"></a><b>savepvn
</b>
<p>Perl's version of what <code class="inline"><span class="i">strndup</span><span class="s">(</span><span class="s">)</span></code>
 would be if it existed.  Returns a
pointer to a newly allocated string which is a duplicate of the first
<code class="inline"><span class="w">len</span></code>
 bytes from <code class="inline"><span class="w">pv</span></code>
, plus a trailing
<code class="inline"><span class="w">NUL</span></code>
 byte.  The memory allocated for
the new string can be freed with the <code class="inline"><span class="i">Safefree</span><span class="s">(</span><span class="s">)</span></code>
 function.</p>
<p>On some platforms, Windows for example, all allocated memory owned by a thread
is deallocated when that thread ends.  So if you need that not to happen, you
need to use the shared memory functions, such as <code class="inline"><a href="#savesharedpvn">savesharedpvn</a></code>.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">savepvn</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span>* <span class="w">pv</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="savepvs"></a><b>savepvs
</b>
<p>Like <code class="inline"><span class="w">savepvn</span></code>
, but takes a literal <code class="inline"><span class="w">NUL</span></code>
-terminated string instead of a
string/length pair.</p>
<pre class="verbatim"><ol><li>	char*	savepvs(const char* s)</li></ol></pre></li>
<li><a name="savesharedpv"></a><b>savesharedpv
</b>
<p>A version of <code class="inline"><span class="i">savepv</span><span class="s">(</span><span class="s">)</span></code>
 which allocates the duplicate string in memory
which is shared between threads.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">savesharedpv</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span>* <span class="w">pv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="savesharedpvn"></a><b>savesharedpvn
</b>
<p>A version of <code class="inline"><span class="i">savepvn</span><span class="s">(</span><span class="s">)</span></code>
 which allocates the duplicate string in memory
which is shared between threads.  (With the specific difference that a NULL
pointer is not acceptable)</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">savesharedpvn</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">pv</span><span class="cm">,</span></li><li>		              <span class="w">const</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="savesharedpvs"></a><b>savesharedpvs
</b>
<p>A version of <code class="inline"><span class="i">savepvs</span><span class="s">(</span><span class="s">)</span></code>
 which allocates the duplicate string in memory
which is shared between threads.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">savesharedpvs</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span>* <span class="q">s)</span></li></ol></pre></li>
<li><a name="savesharedsvpv"></a><b>savesharedsvpv
</b>
<p>A version of <code class="inline"><span class="i">savesharedpv</span><span class="s">(</span><span class="s">)</span></code>
 which allocates the duplicate string in
memory which is shared between threads.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">savesharedsvpv</span><span class="s">(</span><span class="w">SV</span> *<span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="savesvpv"></a><b>savesvpv
</b>
<p>A version of <code class="inline"><span class="i">savepv</span><span class="s">(</span><span class="s">)</span></code>
/<code class="inline"><span class="i">savepvn</span><span class="s">(</span><span class="s">)</span></code>
 which gets the string to duplicate from
the passed in SV using <code class="inline"><span class="i">SvPV</span><span class="s">(</span><span class="s">)</span></code>
</p>
<p>On some platforms, Windows for example, all allocated memory owned by a thread
is deallocated when that thread ends.  So if you need that not to happen, you
need to use the shared memory functions, such as <code class="inline"><a href="#savesharedsvpv">savesharedsvpv</a></code>.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">savesvpv</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="StructCopy"></a><b>StructCopy
</b>
<p>This is an architecture-independent macro to copy one structure to another.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">StructCopy</span><span class="s">(</span><span class="w">type</span> *<span class="w">src</span><span class="cm">,</span> <span class="w">type</span> *<span class="w">dest</span><span class="cm">,</span> <span class="w">type</span><span class="s">)</span></li></ol></pre></li>
<li><a name="Zero"></a><b>Zero
</b>
<p>The XSUB-writer's interface to the C <code class="inline"><span class="w">memzero</span></code>
 function.  The <code class="inline"><span class="w">dest</span></code>
 is the
destination, <code class="inline"><span class="w">nitems</span></code>
 is the number of items, and <code class="inline"><span class="w">type</span></code>
 is the type.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">Zero</span><span class="s">(</span><span class="w">void</span>* <span class="w">dest</span><span class="cm">,</span> <a class="l_k" href="functions/int.html">int</a> <span class="w">nitems</span><span class="cm">,</span> <span class="w">type</span><span class="s">)</span></li></ol></pre></li>
<li><a name="ZeroD"></a><b>ZeroD
</b>
<p>Like <code class="inline"><span class="w">Zero</span></code>
 but returns dest.  Useful
for encouraging compilers to tail-call
optimise.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span> *	<span class="i">ZeroD</span><span class="s">(</span><span class="w">void</span>* <span class="w">dest</span><span class="cm">,</span> <a class="l_k" href="functions/int.html">int</a> <span class="w">nitems</span><span class="cm">,</span> <span class="w">type</span><span class="s">)</span></li></ol></pre></li>
</ul>
<a name="Miscellaneous-Functions"></a><h1>Miscellaneous Functions</h1>
<ul>
<li><a name="dump_c_backtrace"></a><b>dump_c_backtrace
</b>
<p>Dumps the C backtrace to the given fp.</p>
<p>Returns true if a backtrace could be retrieved, false if not.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">dump_c_backtrace</span><span class="s">(</span><span class="w">PerlIO</span>* <span class="w">fp</span><span class="cm">,</span> <a class="l_k" href="functions/int.html">int</a> <span class="w">max_depth</span><span class="cm">,</span></li><li>		                 <a class="l_k" href="functions/int.html">int</a> <span class="w">skip</span><span class="s">)</span></li></ol></pre></li>
<li><a name="fbm_compile"></a><b>fbm_compile
</b>
<p>Analyses the string in order to make fast searches on it using fbm_instr()
-- the Boyer-Moore algorithm.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">fbm_compile</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="fbm_instr"></a><b>fbm_instr
</b>
<p>Returns the location of the SV in the string delimited by <code class="inline"><span class="w">big</span></code>
 and
<code class="inline"><span class="w">bigend</span></code>
.  It returns <code class="inline"><span class="w">NULL</span></code>
 if the string can't be found.  The <code class="inline"><span class="w">sv</span></code>

does not have to be fbm_compiled, but the search will not be as fast
then.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">fbm_instr</span><span class="s">(</span><span class="w">unsigned</span> <span class="w">char</span>* <span class="w">big</span><span class="cm">,</span></li><li>		          <span class="w">unsigned</span> <span class="w">char</span>* <span class="w">bigend</span><span class="cm">,</span> <span class="w">SV</span>* <span class="w">littlestr</span><span class="cm">,</span></li><li>		          <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="foldEQ"></a><b>foldEQ
</b>
<p>Returns true if the leading len bytes of the strings s1 and s2 are the same
case-insensitively; false otherwise.  Uppercase and lowercase ASCII range bytes
match themselves and their opposite case counterparts.  Non-cased and non-ASCII
range bytes match only themselves.</p>
<pre class="verbatim"><ol><li>	<span class="w">I32</span>	<span class="i">foldEQ</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span>* <span class="w">a</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span>* <span class="w">b</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="foldEQ_locale"></a><b>foldEQ_locale
</b>
<p>Returns true if the leading len bytes of the strings s1 and s2 are the same
case-insensitively in the current locale; false otherwise.</p>
<pre class="verbatim"><ol><li>	<span class="w">I32</span>	<span class="i">foldEQ_locale</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span>* <span class="w">a</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span>* <span class="w">b</span><span class="cm">,</span></li><li>		              <span class="w">I32</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="form"></a><b>form
</b>
<p>Takes a sprintf-style format pattern and conventional
(non-SV) arguments and returns the formatted string.</p>
<pre class="verbatim"><ol><li>    (char *) Perl_form(pTHX_ const char* pat, ...)</li></ol></pre><p>can be used any place a string (char *) is required:</p>
<pre class="verbatim"><ol><li>    char * s = Perl_form("%d.%d",major,minor);</li></ol></pre><p>Uses a single private buffer so if you want to format several strings you
must explicitly copy the earlier strings away (and free the copies when you
are done).</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">form</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span>* <span class="w">pat</span><span class="cm">,</span> ...<span class="s">)</span></li></ol></pre></li>
<li><a name="getcwd_sv"></a><b>getcwd_sv
</b>
<p>Fill the sv with current working directory</p>
<pre class="verbatim"><ol><li>	<a class="l_k" href="functions/int.html">int</a>	<span class="i">getcwd_sv</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="get_c_backtrace_dump"></a><b>get_c_backtrace_dump
</b>
<p>Returns a SV a dump of |depth| frames of the call stack, skipping
the |skip| innermost ones.  depth of 20 is usually enough.</p>
<p>The appended output looks like:</p>
<p>...
1   10e004812:0082   Perl_croak   util.c:1716    /usr/bin/perl
2   10df8d6d2:1d72   perl_parse   perl.c:3975    /usr/bin/perl
...</p>
<p>The fields are tab-separated.  The first column is the depth (zero
being the innermost non-skipped frame).  In the hex:offset, the hex is
where the program counter was in S_parse_body, and the :offset (might
be missing) tells how much inside the S_parse_body the program counter was.</p>
<p>The util.c:1716 is the source code file and line number.</p>
<p>The /usr/bin/perl is obvious (hopefully).</p>
<p>Unknowns are <code class="inline"><span class="q">&quot;-&quot;</span></code>
.  Unknowns can happen unfortunately quite easily:
if the platform doesn't support retrieving the information;
if the binary is missing the debug information;
if the optimizer has transformed the code by for example inlining.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">get_c_backtrace_dump</span><span class="s">(</span><a class="l_k" href="functions/int.html">int</a> <span class="w">max_depth</span><span class="cm">,</span> <a class="l_k" href="functions/int.html">int</a> <span class="w">skip</span><span class="s">)</span></li></ol></pre></li>
<li><a name="ibcmp"></a><b>ibcmp
</b>
<p>This is a synonym for (! foldEQ())</p>
<pre class="verbatim"><ol><li>	<span class="w">I32</span>	<span class="i">ibcmp</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span>* <span class="w">a</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span>* <span class="w">b</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="ibcmp_locale"></a><b>ibcmp_locale
</b>
<p>This is a synonym for (! foldEQ_locale())</p>
<pre class="verbatim"><ol><li>	<span class="w">I32</span>	<span class="i">ibcmp_locale</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span>* <span class="w">a</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span>* <span class="w">b</span><span class="cm">,</span></li><li>		             <span class="w">I32</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="is_safe_syscall"></a><b>is_safe_syscall
</b>
<p>Test that the given <code class="inline"><span class="w">pv</span></code>
 doesn't contain any internal <code class="inline"><span class="w">NUL</span></code>
 characters.
If it does, set <code class="inline"><span class="w">errno</span></code>
 to ENOENT, optionally warn, and return FALSE.</p>
<p>Return TRUE if the name is safe.</p>
<p>Used by the IS_SAFE_SYSCALL() macro.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">is_safe_syscall</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span> *<span class="w">pv</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="cm">,</span></li><li>		                <span class="w">const</span> <span class="w">char</span> *<span class="w">what</span><span class="cm">,</span></li><li>		                <span class="w">const</span> <span class="w">char</span> *<span class="w">op_name</span><span class="s">)</span></li></ol></pre></li>
<li><a name="memEQ"></a><b>memEQ
</b>
<p>Test two buffers (which may contain embedded <code class="inline"><span class="w">NUL</span></code>
 characters, to see if they
are equal.  The <code class="inline"><span class="w">len</span></code>
 parameter indicates the number of bytes to compare.
Returns zero if equal, or non-zero if non-equal.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">memEQ</span><span class="s">(</span><span class="w">char</span>* <span class="w">s1</span><span class="cm">,</span> <span class="w">char</span>* <span class="w">s2</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="memNE"></a><b>memNE
</b>
<p>Test two buffers (which may contain embedded <code class="inline"><span class="w">NUL</span></code>
 characters, to see if they
are not equal.  The <code class="inline"><span class="w">len</span></code>
 parameter indicates the number of bytes to compare.
Returns zero if non-equal, or non-zero if equal.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">memNE</span><span class="s">(</span><span class="w">char</span>* <span class="w">s1</span><span class="cm">,</span> <span class="w">char</span>* <span class="w">s2</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="mess"></a><b>mess
</b>
<p>Take a sprintf-style format pattern and argument list.  These are used to
generate a string message.  If the message does not end with a newline,
then it will be extended with some indication of the current location
in the code, as described for <a href="#mess_sv">mess_sv</a>.</p>
<p>Normally, the resulting message is returned in a new mortal SV.
During global destruction a single SV may be shared between uses of
this function.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span> *	<span class="i">mess</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span> *<span class="w">pat</span><span class="cm">,</span> ...<span class="s">)</span></li></ol></pre></li>
<li><a name="mess_sv"></a><b>mess_sv
</b>
<p>Expands a message, intended for the user, to include an indication of
the current location in the code, if the message does not already appear
to be complete.</p>
<p><code class="inline"><span class="w">basemsg</span></code>
 is the initial message or object.  If it is a reference, it
will be used as-is and will be the result of this function.  Otherwise it
is used as a string, and if it already ends with a newline, it is taken
to be complete, and the result of this function will be the same string.
If the message does not end with a newline, then a segment such as <code class="inline"><span class="w">at</span>
<span class="w">foo</span>.<span class="w">pl</span> <span class="w">line</span> <span class="n">37</span></code>
 will be appended, and possibly other clauses indicating
the current state of execution.  The resulting message will end with a
dot and a newline.</p>
<p>Normally, the resulting message is returned in a new mortal SV.
During global destruction a single SV may be shared between uses of this
function.  If <code class="inline"><span class="w">consume</span></code>
 is true, then the function is permitted (but not
required) to modify and return <code class="inline"><span class="w">basemsg</span></code>
 instead of allocating a new SV.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span> *	<span class="i">mess_sv</span><span class="s">(</span><span class="w">SV</span> *<span class="w">basemsg</span><span class="cm">,</span> <span class="w">bool</span> <span class="w">consume</span><span class="s">)</span></li></ol></pre></li>
<li><a name="my_snprintf"></a><b>my_snprintf
</b>
<p>The C library <code class="inline"><span class="w">snprintf</span></code>
 functionality, if available and
standards-compliant (uses <code class="inline"><span class="w">vsnprintf</span></code>
, actually).  However, if the
<code class="inline"><span class="w">vsnprintf</span></code>
 is not available, will unfortunately use the unsafe
<code class="inline"><span class="w">vsprintf</span></code>
 which can overrun the buffer (there is an overrun check,
but that may be too late).  Consider using <code class="inline"><span class="w">sv_vcatpvf</span></code>
 instead, or
getting <code class="inline"><span class="w">vsnprintf</span></code>
.</p>
<pre class="verbatim"><ol><li>	<a class="l_k" href="functions/int.html">int</a>	<span class="i">my_snprintf</span><span class="s">(</span><span class="w">char</span> *<span class="w">buffer</span><span class="cm">,</span> <span class="w">const</span> <span class="w">Size_t</span> <span class="w">len</span><span class="cm">,</span></li><li>		            <span class="w">const</span> <span class="w">char</span> *format, ...)</li></ol></pre></li>
<li><a name="my_sprintf"></a><b>my_sprintf
</b>
<p>The C library <code class="inline"><a class="l_k" href="functions/sprintf.html">sprintf</a></code>, wrapped if necessary, to ensure that it will return
the length of the string written to the buffer.  Only rare pre-ANSI systems
need the wrapper function - usually this is a direct call to <code class="inline"><a class="l_k" href="functions/sprintf.html">sprintf</a></code>.</p>
<pre class="verbatim"><ol><li>	<a class="l_k" href="functions/int.html">int</a>	<span class="i">my_sprintf</span><span class="s">(</span><span class="w">char</span> *<span class="w">buffer</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">pat</span><span class="cm">,</span> ...<span class="s">)</span></li></ol></pre></li>
<li><a name="my_strlcat"></a><b>my_strlcat
</b>
<p>The C library <code class="inline"><span class="w">strlcat</span></code>
 if available, or a Perl implementation of it.
This operates on C <code class="inline"><span class="w">NUL</span></code>
-terminated strings.</p>
<p><code class="inline"><span class="i">my_strlcat</span><span class="s">(</span><span class="s">)</span></code>
 appends string <code class="inline"><span class="w">src</span></code>
 to the end of <code class="inline"><span class="w">dst</span></code>
.  It will append at
most <code class="inline"><span class="w">size</span> - <span class="i">strlen</span><span class="s">(</span><span class="w">dst</span><span class="s">)</span> - <span class="n">1</span></code>
 characters.  It will then <code class="inline"><span class="w">NUL</span></code>
-terminate,
unless <code class="inline"><span class="w">size</span></code>
 is 0 or the original <code class="inline"><span class="w">dst</span></code>
 string was longer than <code class="inline"><span class="w">size</span></code>
 (in
practice this should not happen as it means that either <code class="inline"><span class="w">size</span></code>
 is incorrect or
that <code class="inline"><span class="w">dst</span></code>
 is not a proper <code class="inline"><span class="w">NUL</span></code>
-terminated string).</p>
<p>Note that <code class="inline"><span class="w">size</span></code>
 is the full size of the destination buffer and
the result is guaranteed to be <code class="inline"><span class="w">NUL</span></code>
-terminated if there is room.  Note that
room for the <code class="inline"><span class="w">NUL</span></code>
 should be included in <code class="inline"><span class="w">size</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">Size_t</span>	<span class="i">my_strlcat</span><span class="s">(</span><span class="w">char</span> *<span class="w">dst</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">src</span><span class="cm">,</span></li><li>		           <span class="w">Size_t</span> <span class="w">size</span><span class="s">)</span></li></ol></pre></li>
<li><a name="my_strlcpy"></a><b>my_strlcpy
</b>
<p>The C library <code class="inline"><span class="w">strlcpy</span></code>
 if available, or a Perl implementation of it.
This operates on C <code class="inline"><span class="w">NUL</span></code>
-terminated strings.</p>
<p><code class="inline"><span class="i">my_strlcpy</span><span class="s">(</span><span class="s">)</span></code>
 copies up to <code class="inline"><span class="w">size</span> - <span class="n">1</span></code>
 characters from the string <code class="inline"><span class="w">src</span></code>

to <code class="inline"><span class="w">dst</span></code>
, <code class="inline"><span class="w">NUL</span></code>
-terminating the result if <code class="inline"><span class="w">size</span></code>
 is not 0.</p>
<pre class="verbatim"><ol><li>	<span class="w">Size_t</span>	<span class="i">my_strlcpy</span><span class="s">(</span><span class="w">char</span> *<span class="w">dst</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">src</span><span class="cm">,</span></li><li>		           <span class="w">Size_t</span> <span class="w">size</span><span class="s">)</span></li></ol></pre></li>
<li><a name="my_vsnprintf"></a><b>my_vsnprintf
</b>
<p>The C library <code class="inline"><span class="w">vsnprintf</span></code>
 if available and standards-compliant.
However, if if the <code class="inline"><span class="w">vsnprintf</span></code>
 is not available, will unfortunately
use the unsafe <code class="inline"><span class="w">vsprintf</span></code>
 which can overrun the buffer (there is an
overrun check, but that may be too late).  Consider using
<code class="inline"><span class="w">sv_vcatpvf</span></code>
 instead, or getting <code class="inline"><span class="w">vsnprintf</span></code>
.</p>
<pre class="verbatim"><ol><li>	<a class="l_k" href="functions/int.html">int</a>	<span class="i">my_vsnprintf</span><span class="s">(</span><span class="w">char</span> *<span class="w">buffer</span><span class="cm">,</span> <span class="w">const</span> <span class="w">Size_t</span> <span class="w">len</span><span class="cm">,</span></li><li>		             <span class="w">const</span> <span class="w">char</span> *format, va_list ap)</li></ol></pre></li>
<li><a name="PERL_SYS_INIT"></a><b>PERL_SYS_INIT
</b>
<p>Provides system-specific tune up of the C runtime environment necessary to
run Perl interpreters.  This should be called only once, before creating
any Perl interpreters.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">PERL_SYS_INIT</span><span class="s">(</span><a class="l_k" href="functions/int.html">int</a> <span class="i">*argc</span><span class="cm">,</span> <span class="w">char</span>**<span class="i">* argv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PERL_SYS_INIT3"></a><b>PERL_SYS_INIT3
</b>
<p>Provides system-specific tune up of the C runtime environment necessary to
run Perl interpreters.  This should be called only once, before creating
any Perl interpreters.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">PERL_SYS_INIT3</span><span class="s">(</span><a class="l_k" href="functions/int.html">int</a> <span class="i">*argc</span><span class="cm">,</span> <span class="w">char</span>**<span class="i">* argv</span><span class="cm">,</span></li><li>		               <span class="w">char</span>**<span class="i">* env</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PERL_SYS_TERM"></a><b>PERL_SYS_TERM
</b>
<p>Provides system-specific clean up of the C runtime environment after
running Perl interpreters.  This should be called only once, after
freeing any remaining Perl interpreters.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">PERL_SYS_TERM</span><span class="s">(</span><span class="s">)</span></li></ol></pre></li>
<li><a name="quadmath_format_needed"></a><b>quadmath_format_needed
</b>
<p>quadmath_format_needed() returns true if the format string seems to
contain at least one non-Q-prefixed %[efgaEFGA] format specifier,
or returns false otherwise.</p>
<p>The format specifier detection is not complete printf-syntax detection,
but it should catch most common cases.</p>
<p>If true is returned, those arguments <b>should</b> in theory be processed
with quadmath_snprintf(), but in case there is more than one such
format specifier (see <a href="#quadmath_format_single">quadmath_format_single</a>), and if there is
anything else beyond that one (even just a single byte), they
<b>cannot</b> be processed because quadmath_snprintf() is very strict,
accepting only one format spec, and nothing else.
In this case, the code should probably fail.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">quadmath_format_needed</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span>* format)</li></ol></pre></li>
<li><a name="quadmath_format_single"></a><b>quadmath_format_single
</b>
<p>quadmath_snprintf() is very strict about its format string and will
fail, returning -1, if the format is invalid.  It acccepts exactly
one format spec.</p>
<p>quadmath_format_single() checks that the intended single spec looks
sane: begins with <code class="inline"><span class="i">%</span></code>
, has only one <code class="inline"><span class="i">%</span></code>
, ends with <code class="inline"><span class="s">[</span><span class="w">efgaEFGA</span><span class="s">]</span></code>
,
and has <code class="inline"><span class="w">Q</span></code>
 before it.  This is not a full "printf syntax check",
just the basics.</p>
<p>Returns the format if it is valid, NULL if not.</p>
<p>quadmath_format_single() can and will actually patch in the missing
<code class="inline"><span class="w">Q</span></code>
, if necessary.  In this case it will return the modified copy of
the format, <b>which the caller will need to free.</b></p>
<p>See also <a href="#quadmath_format_needed">quadmath_format_needed</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">const</span> <span class="w">char</span>* <span class="i">quadmath_format_single</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span>* format)</li></ol></pre></li>
<li><a name="READ_XDIGIT"></a><b>READ_XDIGIT
</b>
<p>Returns the value of an ASCII-range hex digit and advances the string pointer.
Behaviour is only well defined when isXDIGIT(*str) is true.</p>
<pre class="verbatim"><ol><li>	<span class="w">U8</span>	<span class="i">READ_XDIGIT</span><span class="s">(</span><span class="w">char</span> <span class="w">str</span>*<span class="s">)</span></li></ol></pre></li>
<li><a name="strEQ"></a><b>strEQ
</b>
<p>Test two strings to see if they are equal.  Returns true or false.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">strEQ</span><span class="s">(</span><span class="w">char</span>* <span class="w">s1</span><span class="cm">,</span> <span class="w">char</span>* <span class="w">s2</span><span class="s">)</span></li></ol></pre></li>
<li><a name="strGE"></a><b>strGE
</b>
<p>Test two strings to see if the first, <code class="inline"><span class="w">s1</span></code>
, is greater than or equal to
the second, <code class="inline"><span class="w">s2</span></code>
.  Returns true or false.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">strGE</span><span class="s">(</span><span class="w">char</span>* <span class="w">s1</span><span class="cm">,</span> <span class="w">char</span>* <span class="w">s2</span><span class="s">)</span></li></ol></pre></li>
<li><a name="strGT"></a><b>strGT
</b>
<p>Test two strings to see if the first, <code class="inline"><span class="w">s1</span></code>
, is greater than the second,
<code class="inline"><span class="w">s2</span></code>
.  Returns true or false.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">strGT</span><span class="s">(</span><span class="w">char</span>* <span class="w">s1</span><span class="cm">,</span> <span class="w">char</span>* <span class="w">s2</span><span class="s">)</span></li></ol></pre></li>
<li><a name="strLE"></a><b>strLE
</b>
<p>Test two strings to see if the first, <code class="inline"><span class="w">s1</span></code>
, is less than or equal to the
second, <code class="inline"><span class="w">s2</span></code>
.  Returns true or false.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">strLE</span><span class="s">(</span><span class="w">char</span>* <span class="w">s1</span><span class="cm">,</span> <span class="w">char</span>* <span class="w">s2</span><span class="s">)</span></li></ol></pre></li>
<li><a name="strLT"></a><b>strLT
</b>
<p>Test two strings to see if the first, <code class="inline"><span class="w">s1</span></code>
, is less than the second,
<code class="inline"><span class="w">s2</span></code>
.  Returns true or false.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">strLT</span><span class="s">(</span><span class="w">char</span>* <span class="w">s1</span><span class="cm">,</span> <span class="w">char</span>* <span class="w">s2</span><span class="s">)</span></li></ol></pre></li>
<li><a name="strNE"></a><b>strNE
</b>
<p>Test two strings to see if they are different.  Returns true or
false.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">strNE</span><span class="s">(</span><span class="w">char</span>* <span class="w">s1</span><span class="cm">,</span> <span class="w">char</span>* <span class="w">s2</span><span class="s">)</span></li></ol></pre></li>
<li><a name="strnEQ"></a><b>strnEQ
</b>
<p>Test two strings to see if they are equal.  The <code class="inline"><span class="w">len</span></code>
 parameter indicates
the number of bytes to compare.  Returns true or false.  (A wrapper for
<code class="inline"><span class="w">strncmp</span></code>
).</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">strnEQ</span><span class="s">(</span><span class="w">char</span>* <span class="w">s1</span><span class="cm">,</span> <span class="w">char</span>* <span class="w">s2</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="strnNE"></a><b>strnNE
</b>
<p>Test two strings to see if they are different.  The <code class="inline"><span class="w">len</span></code>
 parameter
indicates the number of bytes to compare.  Returns true or false.  (A
wrapper for <code class="inline"><span class="w">strncmp</span></code>
).</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">strnNE</span><span class="s">(</span><span class="w">char</span>* <span class="w">s1</span><span class="cm">,</span> <span class="w">char</span>* <span class="w">s2</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_destroyable"></a><b>sv_destroyable
</b>
<p>Dummy routine which reports that object can be destroyed when there is no
sharing module present.  It ignores its single SV argument, and returns
'true'.  Exists to avoid test for a NULL function pointer and because it
could potentially warn under some level of strict-ness.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">sv_destroyable</span><span class="s">(</span><span class="w">SV</span> *<span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_nosharing"></a><b>sv_nosharing
</b>
<p>Dummy routine which "shares" an SV when there is no sharing module present.
Or "locks" it.  Or "unlocks" it.  In other
words, ignores its single SV argument.
Exists to avoid test for a NULL function pointer and because it could
potentially warn under some level of strict-ness.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_nosharing</span><span class="s">(</span><span class="w">SV</span> *<span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="vmess"></a><b>vmess
</b>
<p><code class="inline"><span class="w">pat</span></code>
 and <code class="inline"><span class="w">args</span></code>
 are a sprintf-style format pattern and encapsulated
argument list.  These are used to generate a string message.  If the
message does not end with a newline, then it will be extended with
some indication of the current location in the code, as described for
<a href="#mess_sv">mess_sv</a>.</p>
<p>Normally, the resulting message is returned in a new mortal SV.
During global destruction a single SV may be shared between uses of
this function.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span> *	<span class="i">vmess</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span> *<span class="w">pat</span><span class="cm">,</span> <span class="w">va_list</span> *<span class="w">args</span><span class="s">)</span></li></ol></pre></li>
</ul>
<a name="MRO-Functions"></a><h1>MRO Functions</h1>
<p>These functions are related to the method resolution order of perl classes</p>
<ul>
<li><a name="mro_get_linear_isa"></a><b>mro_get_linear_isa
</b>
<p>Returns the mro linearisation for the given stash.  By default, this
will be whatever <code class="inline"><span class="w">mro_get_linear_isa_dfs</span></code>
 returns unless some
other MRO is in effect for the stash.  The return value is a
read-only AV*.</p>
<p>You are responsible for <code class="inline"><span class="i">SvREFCNT_inc</span><span class="s">(</span><span class="s">)</span></code>
 on the
return value if you plan to store it anywhere
semi-permanently (otherwise it might be deleted
out from under you the next time the cache is
invalidated).</p>
<pre class="verbatim"><ol><li>	<span class="w">AV</span>*	<span class="i">mro_get_linear_isa</span><span class="s">(</span><span class="w">HV</span>* <span class="w">stash</span><span class="s">)</span></li></ol></pre></li>
<li><a name="mro_method_changed_in"></a><b>mro_method_changed_in
</b>
<p>Invalidates method caching on any child classes
of the given stash, so that they might notice
the changes in this one.</p>
<p>Ideally, all instances of <code class="inline"><span class="w">PL_sub_generation</span>++</code>
 in
perl source outside of <i>mro.c</i> should be
replaced by calls to this.</p>
<p>Perl automatically handles most of the common
ways a method might be redefined.  However, there
are a few ways you could change a method in a stash
without the cache code noticing, in which case you
need to call this method afterwards:</p>
<p>1) Directly manipulating the stash HV entries from
XS code.</p>
<p>2) Assigning a reference to a readonly scalar
constant into a stash entry in order to create
a constant subroutine (like constant.pm
does).</p>
<p>This same method is available from pure perl
via, <code class="inline"><span class="i">mro::method_changed_in</span><span class="s">(</span><span class="w">classname</span><span class="s">)</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">mro_method_changed_in</span><span class="s">(</span><span class="w">HV</span>* <span class="w">stash</span><span class="s">)</span></li></ol></pre></li>
<li><a name="mro_register"></a><b>mro_register
</b>
<p>Registers a custom mro plugin.  See <a href="perlmroapi.html">perlmroapi</a> for details.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">mro_register</span><span class="s">(</span><span class="w">const</span> <span class="w">struct</span> <span class="w">mro_alg</span> *<span class="w">mro</span><span class="s">)</span></li></ol></pre></li>
</ul>
<a name="Multicall-Functions"></a><h1>Multicall Functions</h1>
<ul>
<li><a name="dMULTICALL"></a><b>dMULTICALL
</b>
<p>Declare local variables for a multicall.  See <a href="perlcall.html#LIGHTWEIGHT-CALLBACKS">LIGHTWEIGHT CALLBACKS in perlcall</a>.</p>
<pre class="verbatim"><ol><li>		<span class="w">dMULTICALL</span><span class="sc">;</span></li></ol></pre></li>
<li><a name="MULTICALL"></a><b>MULTICALL
</b>
<p>Make a lightweight callback.  See <a href="perlcall.html#LIGHTWEIGHT-CALLBACKS">LIGHTWEIGHT CALLBACKS in perlcall</a>.</p>
<pre class="verbatim"><ol><li>		<span class="w">MULTICALL</span><span class="sc">;</span></li></ol></pre></li>
<li><a name="POP_MULTICALL"></a><b>POP_MULTICALL
</b>
<p>Closing bracket for a lightweight callback.
See <a href="perlcall.html#LIGHTWEIGHT-CALLBACKS">LIGHTWEIGHT CALLBACKS in perlcall</a>.</p>
<pre class="verbatim"><ol><li>		<span class="w">POP_MULTICALL</span><span class="sc">;</span></li></ol></pre></li>
<li><a name="PUSH_MULTICALL"></a><b>PUSH_MULTICALL
</b>
<p>Opening bracket for a lightweight callback.
See <a href="perlcall.html#LIGHTWEIGHT-CALLBACKS">LIGHTWEIGHT CALLBACKS in perlcall</a>.</p>
<pre class="verbatim"><ol><li>		<span class="w">PUSH_MULTICALL</span><span class="sc">;</span></li></ol></pre></li>
</ul>
<a name="Numeric-functions"></a><h1>Numeric functions</h1>
<ul>
<li><a name="grok_bin"></a><b>grok_bin
</b>
<p>converts a string representing a binary number to numeric form.</p>
<p>On entry <i>start</i> and <i>*len</i> give the string to scan, <i>*flags</i> gives
conversion flags, and <i>result</i> should be NULL or a pointer to an NV.
The scan stops at the end of the string, or the first invalid character.
Unless <code class="inline"><span class="w">PERL_SCAN_SILENT_ILLDIGIT</span></code>
 is set in <i>*flags</i>, encountering an
invalid character will also trigger a warning.
On return <i>*len</i> is set to the length of the scanned string,
and <i>*flags</i> gives output flags.</p>
<p>If the value is &lt;= <code class="inline"><span class="w">UV_MAX</span></code>
 it is returned as a UV, the output flags are clear,
and nothing is written to <i>*result</i>.  If the value is &gt; UV_MAX <code class="inline"><span class="w">grok_bin</span></code>

returns UV_MAX, sets <code class="inline"><span class="w">PERL_SCAN_GREATER_THAN_UV_MAX</span></code>
 in the output flags,
and writes the value to <i>*result</i> (or the value is discarded if <i>result</i>
is NULL).</p>
<p>The binary number may optionally be prefixed with "0b" or "b" unless
<code class="inline"><span class="w">PERL_SCAN_DISALLOW_PREFIX</span></code>
 is set in <i>*flags</i> on entry.  If
<code class="inline"><span class="w">PERL_SCAN_ALLOW_UNDERSCORES</span></code>
 is set in <i>*flags</i> then the binary
number may use '_' characters to separate digits.</p>
<pre class="verbatim"><ol><li>	<span class="w">UV</span>	<span class="i">grok_bin</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span>* <span class="w">start</span><span class="cm">,</span> <span class="w">STRLEN</span>* <span class="w">len_p</span><span class="cm">,</span></li><li>		         <span class="w">I32</span>* <span class="w">flags</span><span class="cm">,</span> <span class="w">NV</span> *<span class="w">result</span><span class="s">)</span></li></ol></pre></li>
<li><a name="grok_hex"></a><b>grok_hex
</b>
<p>converts a string representing a hex number to numeric form.</p>
<p>On entry <i>start</i> and <i>*len_p</i> give the string to scan, <i>*flags</i> gives
conversion flags, and <i>result</i> should be NULL or a pointer to an NV.
The scan stops at the end of the string, or the first invalid character.
Unless <code class="inline"><span class="w">PERL_SCAN_SILENT_ILLDIGIT</span></code>
 is set in <i>*flags</i>, encountering an
invalid character will also trigger a warning.
On return <i>*len</i> is set to the length of the scanned string,
and <i>*flags</i> gives output flags.</p>
<p>If the value is &lt;= UV_MAX it is returned as a UV, the output flags are clear,
and nothing is written to <i>*result</i>.  If the value is &gt; UV_MAX <code class="inline"><span class="w">grok_hex</span></code>

returns UV_MAX, sets <code class="inline"><span class="w">PERL_SCAN_GREATER_THAN_UV_MAX</span></code>
 in the output flags,
and writes the value to <i>*result</i> (or the value is discarded if <i>result</i>
is NULL).</p>
<p>The hex number may optionally be prefixed with "0x" or "x" unless
<code class="inline"><span class="w">PERL_SCAN_DISALLOW_PREFIX</span></code>
 is set in <i>*flags</i> on entry.  If
<code class="inline"><span class="w">PERL_SCAN_ALLOW_UNDERSCORES</span></code>
 is set in <i>*flags</i> then the hex
number may use '_' characters to separate digits.</p>
<pre class="verbatim"><ol><li>	<span class="w">UV</span>	<span class="i">grok_hex</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span>* <span class="w">start</span><span class="cm">,</span> <span class="w">STRLEN</span>* <span class="w">len_p</span><span class="cm">,</span></li><li>		         <span class="w">I32</span>* <span class="w">flags</span><span class="cm">,</span> <span class="w">NV</span> *<span class="w">result</span><span class="s">)</span></li></ol></pre></li>
<li><a name="grok_infnan"></a><b>grok_infnan
</b>
<p>Helper for grok_number(), accepts various ways of spelling "infinity"
or "not a number", and returns one of the following flag combinations:</p>
<pre class="verbatim"><ol><li>  <span class="w">IS_NUMBER_INFINITE</span></li><li>  <span class="w">IS_NUMBER_NAN</span></li><li>  <span class="w">IS_NUMBER_INFINITE</span> | <span class="w">IS_NUMBER_NEG</span></li><li>  <span class="w">IS_NUMBER_NAN</span> | <span class="w">IS_NUMBER_NEG</span></li><li>  <span class="n">0</span></li></ol></pre><p>possibly |-ed with IS_NUMBER_TRAILING.</p>
<p>If an infinity or a not-a-number is recognized, the *sp will point to
one byte past the end of the recognized string.  If the recognition fails,
zero is returned, and the *sp will not move.</p>
<pre class="verbatim"><ol><li>	<a class="l_k" href="functions/int.html">int</a>	<span class="i">grok_infnan</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span>** <span class="w">sp</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<a class="l_k" href="functions/send.html">send</a><span class="s">)</span></li></ol></pre></li>
<li><a name="grok_number"></a><b>grok_number
</b>
<p>Identical to grok_number_flags() with flags set to zero.</p>
<pre class="verbatim"><ol><li>	<a class="l_k" href="functions/int.html">int</a>	<span class="i">grok_number</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span> *<span class="w">pv</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="cm">,</span></li><li>		            <span class="w">UV</span> *<span class="w">valuep</span><span class="s">)</span></li></ol></pre></li>
<li><a name="grok_number_flags"></a><b>grok_number_flags
</b>
<p>Recognise (or not) a number.  The type of the number is returned
(0 if unrecognised), otherwise it is a bit-ORed combination of
IS_NUMBER_IN_UV, IS_NUMBER_GREATER_THAN_UV_MAX, IS_NUMBER_NOT_INT,
IS_NUMBER_NEG, IS_NUMBER_INFINITY, IS_NUMBER_NAN (defined in perl.h).</p>
<p>If the value of the number can fit in a UV, it is returned in the *valuep
IS_NUMBER_IN_UV will be set to indicate that *valuep is valid, IS_NUMBER_IN_UV
will never be set unless *valuep is valid, but *valuep may have been assigned
to during processing even though IS_NUMBER_IN_UV is not set on return.
If valuep is NULL, IS_NUMBER_IN_UV will be set for the same cases as when
valuep is non-NULL, but no actual assignment (or SEGV) will occur.</p>
<p>IS_NUMBER_NOT_INT will be set with IS_NUMBER_IN_UV if trailing decimals were
seen (in which case *valuep gives the true value truncated to an integer), and
IS_NUMBER_NEG if the number is negative (in which case *valuep holds the
absolute value).  IS_NUMBER_IN_UV is not set if e notation was used or the
number is larger than a UV.</p>
<p><code class="inline"><span class="w">flags</span></code>
 allows only <code class="inline"><span class="w">PERL_SCAN_TRAILING</span></code>
, which allows for trailing
non-numeric text on an otherwise successful <i>grok</i>, setting
<code class="inline"><span class="w">IS_NUMBER_TRAILING</span></code>
 on the result.</p>
<pre class="verbatim"><ol><li>	<a class="l_k" href="functions/int.html">int</a>	<span class="i">grok_number_flags</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span> *<span class="w">pv</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="cm">,</span></li><li>		                  <span class="w">UV</span> *<span class="w">valuep</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="grok_numeric_radix"></a><b>grok_numeric_radix
</b>
<p>Scan and skip for a numeric decimal separator (radix).</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">grok_numeric_radix</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span> **<span class="w">sp</span><span class="cm">,</span></li><li>		                   <span class="w">const</span> <span class="w">char</span> *<a class="l_k" href="functions/send.html">send</a><span class="s">)</span></li></ol></pre></li>
<li><a name="grok_oct"></a><b>grok_oct
</b>
<p>converts a string representing an octal number to numeric form.</p>
<p>On entry <i>start</i> and <i>*len</i> give the string to scan, <i>*flags</i> gives
conversion flags, and <i>result</i> should be NULL or a pointer to an NV.
The scan stops at the end of the string, or the first invalid character.
Unless <code class="inline"><span class="w">PERL_SCAN_SILENT_ILLDIGIT</span></code>
 is set in <i>*flags</i>, encountering an
8 or 9 will also trigger a warning.
On return <i>*len</i> is set to the length of the scanned string,
and <i>*flags</i> gives output flags.</p>
<p>If the value is &lt;= UV_MAX it is returned as a UV, the output flags are clear,
and nothing is written to <i>*result</i>.  If the value is &gt; UV_MAX <code class="inline"><span class="w">grok_oct</span></code>

returns UV_MAX, sets <code class="inline"><span class="w">PERL_SCAN_GREATER_THAN_UV_MAX</span></code>
 in the output flags,
and writes the value to <i>*result</i> (or the value is discarded if <i>result</i>
is NULL).</p>
<p>If <code class="inline"><span class="w">PERL_SCAN_ALLOW_UNDERSCORES</span></code>
 is set in <i>*flags</i> then the octal
number may use '_' characters to separate digits.</p>
<pre class="verbatim"><ol><li>	<span class="w">UV</span>	<span class="i">grok_oct</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span>* <span class="w">start</span><span class="cm">,</span> <span class="w">STRLEN</span>* <span class="w">len_p</span><span class="cm">,</span></li><li>		         <span class="w">I32</span>* <span class="w">flags</span><span class="cm">,</span> <span class="w">NV</span> *<span class="w">result</span><span class="s">)</span></li></ol></pre></li>
<li><a name="isinfnan"></a><b>isinfnan
</b>
<p>Perl_isinfnan() is utility function that returns true if the NV
argument is either an infinity or a NaN, false otherwise.  To test
in more detail, use Perl_isinf() and Perl_isnan().</p>
<p>This is also the logical inverse of Perl_isfinite().</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">isinfnan</span><span class="s">(</span><span class="w">NV</span> <span class="w">nv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="Perl_signbit"></a><b>Perl_signbit
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Return a non-zero integer if the sign bit on an NV is set, and 0 if
it is not.</p>
<p>If Configure detects this system has a signbit() that will work with
our NVs, then we just use it via the #define in perl.h.  Otherwise,
fall back on this implementation.  The main use of this function
is catching -0.0.</p>
<p>Configure notes:  This function is called 'Perl_signbit' instead of a
plain 'signbit' because it is easy to imagine a system having a signbit()
function or macro that doesn't happen to work with our particular choice
of NVs.  We shouldn't just re-#define signbit as Perl_signbit and expect
the standard system headers to be happy.  Also, this is a no-context
function (no pTHX_) because Perl_signbit() is usually re-#defined in
perl.h as a simple macro call to the system's signbit().
Users should just always call Perl_signbit().</p>
<pre class="verbatim"><ol><li>	<a class="l_k" href="functions/int.html">int</a>	<span class="i">Perl_signbit</span><span class="s">(</span><span class="w">NV</span> <span class="w">f</span><span class="s">)</span></li></ol></pre></li>
<li><a name="scan_bin"></a><b>scan_bin
</b>
<p>For backwards compatibility.  Use <code class="inline"><span class="w">grok_bin</span></code>
 instead.</p>
<pre class="verbatim"><ol><li>	<span class="w">NV</span>	<span class="i">scan_bin</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span>* <span class="w">start</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="cm">,</span></li><li>		         <span class="w">STRLEN</span>* <span class="w">retlen</span><span class="s">)</span></li></ol></pre></li>
<li><a name="scan_hex"></a><b>scan_hex
</b>
<p>For backwards compatibility.  Use <code class="inline"><span class="w">grok_hex</span></code>
 instead.</p>
<pre class="verbatim"><ol><li>	<span class="w">NV</span>	<span class="i">scan_hex</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span>* <span class="w">start</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="cm">,</span></li><li>		         <span class="w">STRLEN</span>* <span class="w">retlen</span><span class="s">)</span></li></ol></pre></li>
<li><a name="scan_oct"></a><b>scan_oct
</b>
<p>For backwards compatibility.  Use <code class="inline"><span class="w">grok_oct</span></code>
 instead.</p>
<pre class="verbatim"><ol><li>	<span class="w">NV</span>	<span class="i">scan_oct</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span>* <span class="w">start</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="cm">,</span></li><li>		         <span class="w">STRLEN</span>* <span class="w">retlen</span><span class="s">)</span></li></ol></pre></li>
</ul>
<a name="Obsolete-backwards-compatibility-functions"></a><h1>Obsolete backwards compatibility functions</h1>
<p>Some of these are also deprecated.  You can exclude these from
your compiled Perl by adding this option to Configure:
<code class="inline">-<span class="w">Accflags</span>=<span class="q">&#39;-DNO_MATHOMS&#39;</span></code>
</p>
<ul>
<li><a name="custom_op_desc"></a><b>custom_op_desc
</b>
<p>Return the description of a given custom op.  This was once used by the
OP_DESC macro, but is no longer: it has only been kept for
compatibility, and should not be used.</p>
<pre class="verbatim"><ol><li>	<span class="w">const</span> <span class="w">char</span> * <span class="i">custom_op_desc</span><span class="s">(</span><span class="w">const</span> <span class="w">OP</span> *<span class="w">o</span><span class="s">)</span></li></ol></pre></li>
<li><a name="custom_op_name"></a><b>custom_op_name
</b>
<p>Return the name for a given custom op.  This was once used by the OP_NAME
macro, but is no longer: it has only been kept for compatibility, and
should not be used.</p>
<pre class="verbatim"><ol><li>	<span class="w">const</span> <span class="w">char</span> * <span class="i">custom_op_name</span><span class="s">(</span><span class="w">const</span> <span class="w">OP</span> *<span class="w">o</span><span class="s">)</span></li></ol></pre></li>
<li><a name="gv_fetchmethod"></a><b>gv_fetchmethod
</b>
<p>See <a href="#gv_fetchmethod_autoload">gv_fetchmethod_autoload</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">GV</span>*	<span class="i">gv_fetchmethod</span><span class="s">(</span><span class="w">HV</span>* <span class="w">stash</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span>* <span class="w">name</span><span class="s">)</span></li></ol></pre></li>
<li><a name="is_utf8_char"></a><b>is_utf8_char
</b>
<p>DEPRECATED!  It is planned to remove this function from a
future release of Perl.  Do not use it for new code; remove it from
existing code.</p>
<p>Tests if some arbitrary number of bytes begins in a valid UTF-8
character.  Note that an INVARIANT (i.e. ASCII on non-EBCDIC machines)
character is a valid UTF-8 character.  The actual number of bytes in the UTF-8
character will be returned if it is valid, otherwise 0.</p>
<p>This function is deprecated due to the possibility that malformed input could
cause reading beyond the end of the input buffer.  Use <a href="#isUTF8_CHAR">isUTF8_CHAR</a>
instead.</p>
<pre class="verbatim"><ol><li>	STRLEN	is_utf8_char(const U8 *s)</li></ol></pre></li>
<li><a name="is_utf8_char_buf"></a><b>is_utf8_char_buf
</b>
<p>This is identical to the macro <a href="#isUTF8_CHAR">isUTF8_CHAR</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">STRLEN</span>	<span class="i">is_utf8_char_buf</span><span class="s">(</span><span class="w">const</span> <span class="w">U8</span> *<span class="w">buf</span><span class="cm">,</span></li><li>		                 <span class="w">const</span> <span class="w">U8</span> *<span class="w">buf_end</span><span class="s">)</span></li></ol></pre></li>
<li><a name="pack_cat"></a><b>pack_cat
</b>
<p>The engine implementing pack() Perl function.  Note: parameters
next_in_list and flags are not used.  This call should not be used; use
packlist instead.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">pack_cat</span><span class="s">(</span><span class="w">SV</span> *<span class="w">cat</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">pat</span><span class="cm">,</span></li><li>		         <span class="w">const</span> <span class="w">char</span> *<span class="w">patend</span><span class="cm">,</span> <span class="w">SV</span> **<span class="w">beglist</span><span class="cm">,</span></li><li>		         <span class="w">SV</span> **<span class="w">endlist</span><span class="cm">,</span> <span class="w">SV</span> **<span class="i">*next_in_list</span><span class="cm">,</span></li><li>		         <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="pad_compname_type"></a><b>pad_compname_type
</b>
<p>Looks up the type of the lexical variable at position <i>po</i> in the
currently-compiling pad.  If the variable is typed, the stash of the
class to which it is typed is returned.  If not, <code class="inline"><span class="w">NULL</span></code>
 is returned.</p>
<pre class="verbatim"><ol><li>	<span class="w">HV</span> *	<span class="i">pad_compname_type</span><span class="s">(</span><span class="w">PADOFFSET</span> <span class="w">po</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_2pvbyte_nolen"></a><b>sv_2pvbyte_nolen
</b>
<p>Return a pointer to the byte-encoded representation of the SV.
May cause the SV to be downgraded from UTF-8 as a side-effect.</p>
<p>Usually accessed via the <code class="inline"><span class="w">SvPVbyte_nolen</span></code>
 macro.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">sv_2pvbyte_nolen</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_2pvutf8_nolen"></a><b>sv_2pvutf8_nolen
</b>
<p>Return a pointer to the UTF-8-encoded representation of the SV.
May cause the SV to be upgraded to UTF-8 as a side-effect.</p>
<p>Usually accessed via the <code class="inline"><span class="w">SvPVutf8_nolen</span></code>
 macro.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">sv_2pvutf8_nolen</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_2pv_nolen"></a><b>sv_2pv_nolen
</b>
<p>Like <code class="inline"><span class="i">sv_2pv</span><span class="s">(</span><span class="s">)</span></code>
, but doesn't return the length too.  You should usually
use the macro wrapper <code class="inline"><span class="i">SvPV_nolen</span><span class="s">(</span><span class="w">sv</span><span class="s">)</span></code>
 instead.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">sv_2pv_nolen</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_catpvn_mg"></a><b>sv_catpvn_mg
</b>
<p>Like <code class="inline"><span class="w">sv_catpvn</span></code>
, but also handles 'set' magic.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_catpvn_mg</span><span class="s">(</span><span class="w">SV</span> *<span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">ptr</span><span class="cm">,</span></li><li>		             <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_catsv_mg"></a><b>sv_catsv_mg
</b>
<p>Like <code class="inline"><span class="w">sv_catsv</span></code>
, but also handles 'set' magic.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_catsv_mg</span><span class="s">(</span><span class="w">SV</span> *<span class="w">dsv</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">ssv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_force_normal"></a><b>sv_force_normal
</b>
<p>Undo various types of fakery on an SV: if the PV is a shared string, make
a private copy; if we're a ref, stop refing; if we're a glob, downgrade to
an xpvmg.  See also <code class="inline"><span class="w">sv_force_normal_flags</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_force_normal</span><span class="s">(</span><span class="w">SV</span> *<span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_iv"></a><b>sv_iv
</b>
<p>A private implementation of the <code class="inline"><span class="w">SvIVx</span></code>
 macro for compilers which can't
cope with complex macro expressions.  Always use the macro instead.</p>
<pre class="verbatim"><ol><li>	<span class="w">IV</span>	<span class="i">sv_iv</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_nolocking"></a><b>sv_nolocking
</b>
<p>Dummy routine which "locks" an SV when there is no locking module present.
Exists to avoid test for a NULL function pointer and because it could
potentially warn under some level of strict-ness.</p>
<p>"Superseded" by sv_nosharing().</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_nolocking</span><span class="s">(</span><span class="w">SV</span> *<span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_nounlocking"></a><b>sv_nounlocking
</b>
<p>Dummy routine which "unlocks" an SV when there is no locking module present.
Exists to avoid test for a NULL function pointer and because it could
potentially warn under some level of strict-ness.</p>
<p>"Superseded" by sv_nosharing().</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_nounlocking</span><span class="s">(</span><span class="w">SV</span> *<span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_nv"></a><b>sv_nv
</b>
<p>A private implementation of the <code class="inline"><span class="w">SvNVx</span></code>
 macro for compilers which can't
cope with complex macro expressions.  Always use the macro instead.</p>
<pre class="verbatim"><ol><li>	<span class="w">NV</span>	<span class="i">sv_nv</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_pv"></a><b>sv_pv
</b>
<p>Use the <code class="inline"><span class="w">SvPV_nolen</span></code>
 macro instead</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">sv_pv</span><span class="s">(</span><span class="w">SV</span> *<span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_pvbyte"></a><b>sv_pvbyte
</b>
<p>Use <code class="inline"><span class="w">SvPVbyte_nolen</span></code>
 instead.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">sv_pvbyte</span><span class="s">(</span><span class="w">SV</span> *<span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_pvbyten"></a><b>sv_pvbyten
</b>
<p>A private implementation of the <code class="inline"><span class="w">SvPVbyte</span></code>
 macro for compilers
which can't cope with complex macro expressions.  Always use the macro
instead.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">sv_pvbyten</span><span class="s">(</span><span class="w">SV</span> *<span class="w">sv</span><span class="cm">,</span> <span class="w">STRLEN</span> *<span class="w">lp</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_pvn"></a><b>sv_pvn
</b>
<p>A private implementation of the <code class="inline"><span class="w">SvPV</span></code>
 macro for compilers which can't
cope with complex macro expressions.  Always use the macro instead.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">sv_pvn</span><span class="s">(</span><span class="w">SV</span> *<span class="w">sv</span><span class="cm">,</span> <span class="w">STRLEN</span> *<span class="w">lp</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_pvutf8"></a><b>sv_pvutf8
</b>
<p>Use the <code class="inline"><span class="w">SvPVutf8_nolen</span></code>
 macro instead</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">sv_pvutf8</span><span class="s">(</span><span class="w">SV</span> *<span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_pvutf8n"></a><b>sv_pvutf8n
</b>
<p>A private implementation of the <code class="inline"><span class="w">SvPVutf8</span></code>
 macro for compilers
which can't cope with complex macro expressions.  Always use the macro
instead.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">sv_pvutf8n</span><span class="s">(</span><span class="w">SV</span> *<span class="w">sv</span><span class="cm">,</span> <span class="w">STRLEN</span> *<span class="w">lp</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_taint"></a><b>sv_taint
</b>
<p>Taint an SV.  Use <code class="inline"><span class="w">SvTAINTED_on</span></code>
 instead.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_taint</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_unref"></a><b>sv_unref
</b>
<p>Unsets the RV status of the SV, and decrements the reference count of
whatever was being referenced by the RV.  This can almost be thought of
as a reversal of <code class="inline"><span class="w">newSVrv</span></code>
.  This is <code class="inline"><span class="w">sv_unref_flags</span></code>
 with the <code class="inline"><span class="w">flag</span></code>

being zero.  See <code class="inline"><span class="w">SvROK_off</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_unref</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_usepvn"></a><b>sv_usepvn
</b>
<p>Tells an SV to use <code class="inline"><span class="w">ptr</span></code>
 to find its string value.  Implemented by
calling <code class="inline"><span class="w">sv_usepvn_flags</span></code>
 with <code class="inline"><span class="w">flags</span></code>
 of 0, hence does not handle 'set'
magic.  See <code class="inline"><span class="w">sv_usepvn_flags</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_usepvn</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">char</span>* <span class="w">ptr</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_usepvn_mg"></a><b>sv_usepvn_mg
</b>
<p>Like <code class="inline"><span class="w">sv_usepvn</span></code>
, but also handles 'set' magic.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_usepvn_mg</span><span class="s">(</span><span class="w">SV</span> *<span class="w">sv</span><span class="cm">,</span> <span class="w">char</span> *<span class="w">ptr</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_uv"></a><b>sv_uv
</b>
<p>A private implementation of the <code class="inline"><span class="w">SvUVx</span></code>
 macro for compilers which can't
cope with complex macro expressions.  Always use the macro instead.</p>
<pre class="verbatim"><ol><li>	<span class="w">UV</span>	<span class="i">sv_uv</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="unpack_str"></a><b>unpack_str
</b>
<p>The engine implementing unpack() Perl function.  Note: parameters strbeg,
new_s and ocnt are not used.  This call should not be used, use
unpackstring instead.</p>
<pre class="verbatim"><ol><li>	<span class="w">I32</span>	<span class="i">unpack_str</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span> *<span class="w">pat</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">patend</span><span class="cm">,</span></li><li>		           <span class="w">const</span> <span class="w">char</span> *<span class="q">s, const char *strbeg,</span></li><li>		           <span class="q">		           const char *strend,</span> <span class="w">char</span> **<span class="w">new_s</span><span class="cm">,</span></li><li>		           <span class="w">I32</span> <span class="w">ocnt</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="utf8_to_uvchr"></a><b>utf8_to_uvchr
</b>
<p>DEPRECATED!  It is planned to remove this function from a
future release of Perl.  Do not use it for new code; remove it from
existing code.</p>
<p>Returns the native code point of the first character in the string <code class="inline"><a class="l_k" href="functions/s.html">s</a></code>
which is assumed to be in UTF-8 encoding; <code class="inline"><span class="w">retlen</span></code>
 will be set to the
length, in bytes, of that character.</p>
<p>Some, but not all, UTF-8 malformations are detected, and in fact, some
malformed input could cause reading beyond the end of the input buffer, which
is why this function is deprecated.  Use <a href="#utf8_to_uvchr_buf">utf8_to_uvchr_buf</a> instead.</p>
<p>If <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> points to one of the detected malformations, and UTF8 warnings are
enabled, zero is returned and <code class="inline"><span class="i">*retlen</span></code>
 is set (if <code class="inline"><span class="w">retlen</span></code>
 isn't
NULL) to -1.  If those warnings are off, the computed value if well-defined (or
the Unicode REPLACEMENT CHARACTER, if not) is silently returned, and <code class="inline"><span class="i">*retlen</span></code>

is set (if <code class="inline"><span class="w">retlen</span></code>
 isn't NULL) so that (<code class="inline"><a class="l_k" href="functions/s.html">s</a></code> + <code class="inline"><span class="i">*retlen</span></code>
) is the
next possible position in <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> that could begin a non-malformed character.
See <a href="#utf8n_to_uvchr">utf8n_to_uvchr</a> for details on when the REPLACEMENT CHARACTER is returned.</p>
<pre class="verbatim"><ol><li>	UV	utf8_to_uvchr(const U8 *s, STRLEN *retlen)</li></ol></pre></li>
<li><a name="utf8_to_uvuni"></a><b>utf8_to_uvuni
</b>
<p>DEPRECATED!  It is planned to remove this function from a
future release of Perl.  Do not use it for new code; remove it from
existing code.</p>
<p>Returns the Unicode code point of the first character in the string <code class="inline"><a class="l_k" href="functions/s.html">s</a></code>
which is assumed to be in UTF-8 encoding; <code class="inline"><span class="w">retlen</span></code>
 will be set to the
length, in bytes, of that character.</p>
<p>Some, but not all, UTF-8 malformations are detected, and in fact, some
malformed input could cause reading beyond the end of the input buffer, which
is one reason why this function is deprecated.  The other is that only in
extremely limited circumstances should the Unicode versus native code point be
of any interest to you.  See <a href="#utf8_to_uvuni_buf">utf8_to_uvuni_buf</a> for alternatives.</p>
<p>If <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> points to one of the detected malformations, and UTF8 warnings are
enabled, zero is returned and <code class="inline"><span class="i">*retlen</span></code>
 is set (if <code class="inline"><span class="w">retlen</span></code>
 doesn't point to
NULL) to -1.  If those warnings are off, the computed value if well-defined (or
the Unicode REPLACEMENT CHARACTER, if not) is silently returned, and <code class="inline"><span class="i">*retlen</span></code>

is set (if <code class="inline"><span class="w">retlen</span></code>
 isn't NULL) so that (<code class="inline"><a class="l_k" href="functions/s.html">s</a></code> + <code class="inline"><span class="i">*retlen</span></code>
) is the
next possible position in <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> that could begin a non-malformed character.
See <a href="#utf8n_to_uvchr">utf8n_to_uvchr</a> for details on when the REPLACEMENT CHARACTER is returned.</p>
<pre class="verbatim"><ol><li>	UV	utf8_to_uvuni(const U8 *s, STRLEN *retlen)</li></ol></pre></li>
</ul>
<a name="Optree-construction"></a><h1>Optree construction</h1>
<ul>
<li><a name="newASSIGNOP"></a><b>newASSIGNOP
</b>
<p>Constructs, checks, and returns an assignment op.  <i>left</i> and <i>right</i>
supply the parameters of the assignment; they are consumed by this
function and become part of the constructed op tree.</p>
<p>If <i>optype</i> is <code class="inline"><span class="w">OP_ANDASSIGN</span></code>
, <code class="inline"><span class="w">OP_ORASSIGN</span></code>
, or <code class="inline"><span class="w">OP_DORASSIGN</span></code>
, then
a suitable conditional optree is constructed.  If <i>optype</i> is the opcode
of a binary operator, such as <code class="inline"><span class="w">OP_BIT_OR</span></code>
, then an op is constructed that
performs the binary operation and assigns the result to the left argument.
Either way, if <i>optype</i> is non-zero then <i>flags</i> has no effect.</p>
<p>If <i>optype</i> is zero, then a plain scalar or list assignment is
constructed.  Which type of assignment it is is automatically determined.
<i>flags</i> gives the eight bits of <code class="inline"><span class="w">op_flags</span></code>
, except that <code class="inline"><span class="w">OPf_KIDS</span></code>

will be set automatically, and, shifted up eight bits, the eight bits
of <code class="inline"><span class="w">op_private</span></code>
, except that the bit with value 1 or 2 is automatically
set as required.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">newASSIGNOP</span><span class="s">(</span><span class="w">I32</span> <span class="w">flags</span><span class="cm">,</span> <span class="w">OP</span> *<span class="w">left</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">optype</span><span class="cm">,</span></li><li>		            <span class="w">OP</span> *<span class="w">right</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newBINOP"></a><b>newBINOP
</b>
<p>Constructs, checks, and returns an op of any binary type.  <i>type</i>
is the opcode.  <i>flags</i> gives the eight bits of <code class="inline"><span class="w">op_flags</span></code>
, except
that <code class="inline"><span class="w">OPf_KIDS</span></code>
 will be set automatically, and, shifted up eight bits,
the eight bits of <code class="inline"><span class="w">op_private</span></code>
, except that the bit with value 1 or
2 is automatically set as required.  <i>first</i> and <i>last</i> supply up to
two ops to be the direct children of the binary op; they are consumed
by this function and become part of the constructed op tree.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">newBINOP</span><span class="s">(</span><span class="w">I32</span> <span class="w">type</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">flags</span><span class="cm">,</span> <span class="w">OP</span> *<span class="w">first</span><span class="cm">,</span></li><li>		         <span class="w">OP</span> *<a class="l_k" href="functions/last.html">last</a><span class="s">)</span></li></ol></pre></li>
<li><a name="newCONDOP"></a><b>newCONDOP
</b>
<p>Constructs, checks, and returns a conditional-expression (<code class="inline"><span class="w">cond_expr</span></code>
)
op.  <i>flags</i> gives the eight bits of <code class="inline"><span class="w">op_flags</span></code>
, except that <code class="inline"><span class="w">OPf_KIDS</span></code>

will be set automatically, and, shifted up eight bits, the eight bits of
<code class="inline"><span class="w">op_private</span></code>
, except that the bit with value 1 is automatically set.
<i>first</i> supplies the expression selecting between the two branches,
and <i>trueop</i> and <i>falseop</i> supply the branches; they are consumed by
this function and become part of the constructed op tree.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">newCONDOP</span><span class="s">(</span><span class="w">I32</span> <span class="w">flags</span><span class="cm">,</span> <span class="w">OP</span> *<span class="w">first</span><span class="cm">,</span> <span class="w">OP</span> *<span class="w">trueop</span><span class="cm">,</span></li><li>		          <span class="w">OP</span> *<span class="w">falseop</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newDEFSVOP"></a><b>newDEFSVOP
</b>
<p>Constructs and returns an op to access <code class="inline"><span class="i">$_</span></code>
, either as a lexical
variable (if declared as <code class="inline"><a class="l_k" href="functions/my.html">my</a> <span class="i">$_</span></code>
) in the current scope, or the
global <code class="inline"><span class="i">$_</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">newDEFSVOP</span><span class="s">(</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newFOROP"></a><b>newFOROP
</b>
<p>Constructs, checks, and returns an op tree expressing a <code class="inline">foreach</code>

loop (iteration through a list of values).  This is a heavyweight loop,
with structure that allows exiting the loop by <code class="inline"><a class="l_k" href="functions/last.html">last</a></code> and suchlike.</p>
<p><i>sv</i> optionally supplies the variable that will be aliased to each
item in turn; if null, it defaults to <code class="inline"><span class="i">$_</span></code>
 (either lexical or global).
<i>expr</i> supplies the list of values to iterate over.  <i>block</i> supplies
the main body of the loop, and <i>cont</i> optionally supplies a <code class="inline"><a class="l_k" href="functions/continue.html">continue</a></code>
block that operates as a second half of the body.  All of these optree
inputs are consumed by this function and become part of the constructed
op tree.</p>
<p><i>flags</i> gives the eight bits of <code class="inline"><span class="w">op_flags</span></code>
 for the <code class="inline"><span class="w">leaveloop</span></code>

op and, shifted up eight bits, the eight bits of <code class="inline"><span class="w">op_private</span></code>
 for
the <code class="inline"><span class="w">leaveloop</span></code>
 op, except that (in both cases) some bits will be set
automatically.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">newFOROP</span><span class="s">(</span><span class="w">I32</span> <span class="w">flags</span><span class="cm">,</span> <span class="w">OP</span> *<span class="w">sv</span><span class="cm">,</span> <span class="w">OP</span> *<span class="w">expr</span><span class="cm">,</span> <span class="w">OP</span> *<span class="w">block</span><span class="cm">,</span></li><li>		         <span class="w">OP</span> *<span class="w">cont</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newGIVENOP"></a><b>newGIVENOP
</b>
<p>Constructs, checks, and returns an op tree expressing a <code class="inline">given</code>
 block.
<i>cond</i> supplies the expression that will be locally assigned to a lexical
variable, and <i>block</i> supplies the body of the <code class="inline">given</code>
 construct; they
are consumed by this function and become part of the constructed op tree.
<i>defsv_off</i> is the pad offset of the scalar lexical variable that will
be affected.  If it is 0, the global $_ will be used.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">newGIVENOP</span><span class="s">(</span><span class="w">OP</span> *<span class="w">cond</span><span class="cm">,</span> <span class="w">OP</span> *<span class="w">block</span><span class="cm">,</span></li><li>		           <span class="w">PADOFFSET</span> <span class="w">defsv_off</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newGVOP"></a><b>newGVOP
</b>
<p>Constructs, checks, and returns an op of any type that involves an
embedded reference to a GV.  <i>type</i> is the opcode.  <i>flags</i> gives the
eight bits of <code class="inline"><span class="w">op_flags</span></code>
.  <i>gv</i> identifies the GV that the op should
reference; calling this function does not transfer ownership of any
reference to it.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">newGVOP</span><span class="s">(</span><span class="w">I32</span> <span class="w">type</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">flags</span><span class="cm">,</span> <span class="w">GV</span> *<span class="w">gv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newLISTOP"></a><b>newLISTOP
</b>
<p>Constructs, checks, and returns an op of any list type.  <i>type</i> is
the opcode.  <i>flags</i> gives the eight bits of <code class="inline"><span class="w">op_flags</span></code>
, except that
<code class="inline"><span class="w">OPf_KIDS</span></code>
 will be set automatically if required.  <i>first</i> and <i>last</i>
supply up to two ops to be direct children of the list op; they are
consumed by this function and become part of the constructed op tree.</p>
<p>For most list operators, the check function expects all the kid ops to be
present already, so calling <code class="inline"><span class="i">newLISTOP</span><span class="s">(</span><span class="w">OP_JOIN</span><span class="cm">,</span> ...<span class="s">)</span></code>
 (e.g.) is not
appropriate.  What you want to do in that case is create an op of type
OP_LIST, append more children to it, and then call <a href="#op_convert_list">op_convert_list</a>.
See <a href="#op_convert_list">op_convert_list</a> for more information.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">newLISTOP</span><span class="s">(</span><span class="w">I32</span> <span class="w">type</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">flags</span><span class="cm">,</span> <span class="w">OP</span> *<span class="w">first</span><span class="cm">,</span></li><li>		          <span class="w">OP</span> *<a class="l_k" href="functions/last.html">last</a><span class="s">)</span></li></ol></pre></li>
<li><a name="newLOGOP"></a><b>newLOGOP
</b>
<p>Constructs, checks, and returns a logical (flow control) op.  <i>type</i>
is the opcode.  <i>flags</i> gives the eight bits of <code class="inline"><span class="w">op_flags</span></code>
, except
that <code class="inline"><span class="w">OPf_KIDS</span></code>
 will be set automatically, and, shifted up eight bits,
the eight bits of <code class="inline"><span class="w">op_private</span></code>
, except that the bit with value 1 is
automatically set.  <i>first</i> supplies the expression controlling the
flow, and <i>other</i> supplies the side (alternate) chain of ops; they are
consumed by this function and become part of the constructed op tree.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">newLOGOP</span><span class="s">(</span><span class="w">I32</span> <span class="w">type</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">flags</span><span class="cm">,</span> <span class="w">OP</span> *<span class="w">first</span><span class="cm">,</span></li><li>		         <span class="w">OP</span> *<span class="w">other</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newLOOPEX"></a><b>newLOOPEX
</b>
<p>Constructs, checks, and returns a loop-exiting op (such as <code class="inline"><a class="l_k" href="functions/goto.html">goto</a></code>
or <code class="inline"><a class="l_k" href="functions/last.html">last</a></code>).  <i>type</i> is the opcode.  <i>label</i> supplies the parameter
determining the target of the op; it is consumed by this function and
becomes part of the constructed op tree.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">newLOOPEX</span><span class="s">(</span><span class="w">I32</span> <span class="w">type</span><span class="cm">,</span> <span class="w">OP</span> *<span class="w">label</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newLOOPOP"></a><b>newLOOPOP
</b>
<p>Constructs, checks, and returns an op tree expressing a loop.  This is
only a loop in the control flow through the op tree; it does not have
the heavyweight loop structure that allows exiting the loop by <code class="inline"><a class="l_k" href="functions/last.html">last</a></code>
and suchlike.  <i>flags</i> gives the eight bits of <code class="inline"><span class="w">op_flags</span></code>
 for the
top-level op, except that some bits will be set automatically as required.
<i>expr</i> supplies the expression controlling loop iteration, and <i>block</i>
supplies the body of the loop; they are consumed by this function and
become part of the constructed op tree.  <i>debuggable</i> is currently
unused and should always be 1.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">newLOOPOP</span><span class="s">(</span><span class="w">I32</span> <span class="w">flags</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">debuggable</span><span class="cm">,</span> <span class="w">OP</span> *<span class="w">expr</span><span class="cm">,</span></li><li>		          <span class="w">OP</span> *<span class="w">block</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newMETHOP"></a><b>newMETHOP
</b>
<p>Constructs, checks, and returns an op of method type with a method name
evaluated at runtime.  <i>type</i> is the opcode.  <i>flags</i> gives the eight
bits of <code class="inline"><span class="w">op_flags</span></code>
, except that <code class="inline"><span class="w">OPf_KIDS</span></code>
 will be set automatically,
and, shifted up eight bits, the eight bits of <code class="inline"><span class="w">op_private</span></code>
, except that
the bit with value 1 is automatically set.  <i>dynamic_meth</i> supplies an
op which evaluates method name; it is consumed by this function and
become part of the constructed op tree.
Supported optypes: OP_METHOD.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">newMETHOP</span><span class="s">(</span><span class="w">I32</span> <span class="w">type</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">flags</span><span class="cm">,</span> <span class="w">OP</span> *<span class="w">first</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newMETHOP_named"></a><b>newMETHOP_named
</b>
<p>Constructs, checks, and returns an op of method type with a constant
method name.  <i>type</i> is the opcode.  <i>flags</i> gives the eight bits of
<code class="inline"><span class="w">op_flags</span></code>
, and, shifted up eight bits, the eight bits of
<code class="inline"><span class="w">op_private</span></code>
.  <i>const_meth</i> supplies a constant method name;
it must be a shared COW string.
Supported optypes: OP_METHOD_NAMED.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">newMETHOP_named</span><span class="s">(</span><span class="w">I32</span> <span class="w">type</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">flags</span><span class="cm">,</span></li><li>		                <span class="w">SV</span> *<span class="w">const_meth</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newNULLLIST"></a><b>newNULLLIST
</b>
<p>Constructs, checks, and returns a new <code class="inline"><span class="w">stub</span></code>
 op, which represents an
empty list expression.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">newNULLLIST</span><span class="s">(</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newOP"></a><b>newOP
</b>
<p>Constructs, checks, and returns an op of any base type (any type that
has no extra fields).  <i>type</i> is the opcode.  <i>flags</i> gives the
eight bits of <code class="inline"><span class="w">op_flags</span></code>
, and, shifted up eight bits, the eight bits
of <code class="inline"><span class="w">op_private</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">newOP</span><span class="s">(</span><span class="w">I32</span> <span class="w">type</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newPADOP"></a><b>newPADOP
</b>
<p>Constructs, checks, and returns an op of any type that involves a
reference to a pad element.  <i>type</i> is the opcode.  <i>flags</i> gives the
eight bits of <code class="inline"><span class="w">op_flags</span></code>
.  A pad slot is automatically allocated, and
is populated with <i>sv</i>; this function takes ownership of one reference
to it.</p>
<p>This function only exists if Perl has been compiled to use ithreads.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">newPADOP</span><span class="s">(</span><span class="w">I32</span> <span class="w">type</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">flags</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newPMOP"></a><b>newPMOP
</b>
<p>Constructs, checks, and returns an op of any pattern matching type.
<i>type</i> is the opcode.  <i>flags</i> gives the eight bits of <code class="inline"><span class="w">op_flags</span></code>

and, shifted up eight bits, the eight bits of <code class="inline"><span class="w">op_private</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">newPMOP</span><span class="s">(</span><span class="w">I32</span> <span class="w">type</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newPVOP"></a><b>newPVOP
</b>
<p>Constructs, checks, and returns an op of any type that involves an
embedded C-level pointer (PV).  <i>type</i> is the opcode.  <i>flags</i> gives
the eight bits of <code class="inline"><span class="w">op_flags</span></code>
.  <i>pv</i> supplies the C-level pointer, which
must have been allocated using <code class="inline"><span class="w">PerlMemShared_malloc</span></code>
; the memory will
be freed when the op is destroyed.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">newPVOP</span><span class="s">(</span><span class="w">I32</span> <span class="w">type</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">flags</span><span class="cm">,</span> <span class="w">char</span> *<span class="w">pv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newRANGE"></a><b>newRANGE
</b>
<p>Constructs and returns a <code class="inline"><span class="w">range</span></code>
 op, with subordinate <code class="inline"><span class="w">flip</span></code>
 and
<code class="inline"><span class="w">flop</span></code>
 ops.  <i>flags</i> gives the eight bits of <code class="inline"><span class="w">op_flags</span></code>
 for the
<code class="inline"><span class="w">flip</span></code>
 op and, shifted up eight bits, the eight bits of <code class="inline"><span class="w">op_private</span></code>

for both the <code class="inline"><span class="w">flip</span></code>
 and <code class="inline"><span class="w">range</span></code>
 ops, except that the bit with value
1 is automatically set.  <i>left</i> and <i>right</i> supply the expressions
controlling the endpoints of the range; they are consumed by this function
and become part of the constructed op tree.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">newRANGE</span><span class="s">(</span><span class="w">I32</span> <span class="w">flags</span><span class="cm">,</span> <span class="w">OP</span> *<span class="w">left</span><span class="cm">,</span> <span class="w">OP</span> *<span class="w">right</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newSLICEOP"></a><b>newSLICEOP
</b>
<p>Constructs, checks, and returns an <code class="inline"><span class="w">lslice</span></code>
 (list slice) op.  <i>flags</i>
gives the eight bits of <code class="inline"><span class="w">op_flags</span></code>
, except that <code class="inline"><span class="w">OPf_KIDS</span></code>
 will
be set automatically, and, shifted up eight bits, the eight bits of
<code class="inline"><span class="w">op_private</span></code>
, except that the bit with value 1 or 2 is automatically
set as required.  <i>listval</i> and <i>subscript</i> supply the parameters of
the slice; they are consumed by this function and become part of the
constructed op tree.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">newSLICEOP</span><span class="s">(</span><span class="w">I32</span> <span class="w">flags</span><span class="cm">,</span> <span class="w">OP</span> *<span class="w">subscript</span><span class="cm">,</span></li><li>		           <span class="w">OP</span> *<span class="w">listval</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newSTATEOP"></a><b>newSTATEOP
</b>
<p>Constructs a state op (COP).  The state op is normally a <code class="inline"><span class="w">nextstate</span></code>
 op,
but will be a <code class="inline"><span class="w">dbstate</span></code>
 op if debugging is enabled for currently-compiled
code.  The state op is populated from <code class="inline"><span class="w">PL_curcop</span></code>
 (or <code class="inline"><span class="w">PL_compiling</span></code>
).
If <i>label</i> is non-null, it supplies the name of a label to attach to
the state op; this function takes ownership of the memory pointed at by
<i>label</i>, and will free it.  <i>flags</i> gives the eight bits of <code class="inline"><span class="w">op_flags</span></code>

for the state op.</p>
<p>If <i>o</i> is null, the state op is returned.  Otherwise the state op is
combined with <i>o</i> into a <code class="inline"><span class="w">lineseq</span></code>
 list op, which is returned.  <i>o</i>
is consumed by this function and becomes part of the returned op tree.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">newSTATEOP</span><span class="s">(</span><span class="w">I32</span> <span class="w">flags</span><span class="cm">,</span> <span class="w">char</span> *<span class="w">label</span><span class="cm">,</span> <span class="w">OP</span> *<span class="w">o</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newSVOP"></a><b>newSVOP
</b>
<p>Constructs, checks, and returns an op of any type that involves an
embedded SV.  <i>type</i> is the opcode.  <i>flags</i> gives the eight bits
of <code class="inline"><span class="w">op_flags</span></code>
.  <i>sv</i> gives the SV to embed in the op; this function
takes ownership of one reference to it.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">newSVOP</span><span class="s">(</span><span class="w">I32</span> <span class="w">type</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">flags</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newUNOP"></a><b>newUNOP
</b>
<p>Constructs, checks, and returns an op of any unary type.  <i>type</i> is
the opcode.  <i>flags</i> gives the eight bits of <code class="inline"><span class="w">op_flags</span></code>
, except that
<code class="inline"><span class="w">OPf_KIDS</span></code>
 will be set automatically if required, and, shifted up eight
bits, the eight bits of <code class="inline"><span class="w">op_private</span></code>
, except that the bit with value 1
is automatically set.  <i>first</i> supplies an optional op to be the direct
child of the unary op; it is consumed by this function and become part
of the constructed op tree.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">newUNOP</span><span class="s">(</span><span class="w">I32</span> <span class="w">type</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">flags</span><span class="cm">,</span> <span class="w">OP</span> *<span class="w">first</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newUNOP_AUX"></a><b>newUNOP_AUX
</b>
<p>Similar to <code class="inline"><span class="w">newUNOP</span></code>
, but creates an UNOP_AUX struct instead, with op_aux
initialised to aux</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span>*	<span class="i">newUNOP_AUX</span><span class="s">(</span><span class="w">I32</span> <span class="w">type</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">flags</span><span class="cm">,</span> <span class="w">OP</span>* <span class="w">first</span><span class="cm">,</span></li><li>		            <span class="w">UNOP_AUX_item</span> *<span class="w">aux</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newWHENOP"></a><b>newWHENOP
</b>
<p>Constructs, checks, and returns an op tree expressing a <code class="inline">when</code>
 block.
<i>cond</i> supplies the test expression, and <i>block</i> supplies the block
that will be executed if the test evaluates to true; they are consumed
by this function and become part of the constructed op tree.  <i>cond</i>
will be interpreted DWIMically, often as a comparison against <code class="inline"><span class="i">$_</span></code>
,
and may be null to generate a <code class="inline"><span class="w">default</span></code>
 block.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">newWHENOP</span><span class="s">(</span><span class="w">OP</span> *<span class="w">cond</span><span class="cm">,</span> <span class="w">OP</span> *<span class="w">block</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newWHILEOP"></a><b>newWHILEOP
</b>
<p>Constructs, checks, and returns an op tree expressing a <code class="inline">while</code>
 loop.
This is a heavyweight loop, with structure that allows exiting the loop
by <code class="inline"><a class="l_k" href="functions/last.html">last</a></code> and suchlike.</p>
<p><i>loop</i> is an optional preconstructed <code class="inline"><span class="w">enterloop</span></code>
 op to use in the
loop; if it is null then a suitable op will be constructed automatically.
<i>expr</i> supplies the loop's controlling expression.  <i>block</i> supplies the
main body of the loop, and <i>cont</i> optionally supplies a <code class="inline"><a class="l_k" href="functions/continue.html">continue</a></code> block
that operates as a second half of the body.  All of these optree inputs
are consumed by this function and become part of the constructed op tree.</p>
<p><i>flags</i> gives the eight bits of <code class="inline"><span class="w">op_flags</span></code>
 for the <code class="inline"><span class="w">leaveloop</span></code>

op and, shifted up eight bits, the eight bits of <code class="inline"><span class="w">op_private</span></code>
 for
the <code class="inline"><span class="w">leaveloop</span></code>
 op, except that (in both cases) some bits will be set
automatically.  <i>debuggable</i> is currently unused and should always be 1.
<i>has_my</i> can be supplied as true to force the
loop body to be enclosed in its own scope.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">newWHILEOP</span><span class="s">(</span><span class="w">I32</span> <span class="w">flags</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">debuggable</span><span class="cm">,</span></li><li>		           <span class="w">LOOP</span> *<span class="w">loop</span><span class="cm">,</span> <span class="w">OP</span> *<span class="w">expr</span><span class="cm">,</span> <span class="w">OP</span> *<span class="w">block</span><span class="cm">,</span></li><li>		           <span class="w">OP</span> *<span class="w">cont</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">has_my</span><span class="s">)</span></li></ol></pre></li>
</ul>
<a name="Optree-Manipulation-Functions"></a><h1>Optree Manipulation Functions</h1>
<ul>
<li><a name="alloccopstash"></a><b>alloccopstash
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Available only under threaded builds, this function allocates an entry in
<code class="inline"><span class="w">PL_stashpad</span></code>
 for the stash passed to it.</p>
<pre class="verbatim"><ol><li>	<span class="w">PADOFFSET</span> <span class="i">alloccopstash</span><span class="s">(</span><span class="w">HV</span> *<span class="w">hv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="block_end"></a><b>block_end
</b>
<p>Handles compile-time scope exit.  <i>floor</i>
is the savestack index returned by
<code class="inline"><span class="w">block_start</span></code>
, and <i>seq</i> is the body of the block.  Returns the block,
possibly modified.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">block_end</span><span class="s">(</span><span class="w">I32</span> <span class="w">floor</span><span class="cm">,</span> <span class="w">OP</span> *<span class="w">seq</span><span class="s">)</span></li></ol></pre></li>
<li><a name="block_start"></a><b>block_start
</b>
<p>Handles compile-time scope entry.
Arranges for hints to be restored on block
exit and also handles pad sequence numbers to make lexical variables scope
right.  Returns a savestack index for use with <code class="inline"><span class="w">block_end</span></code>
.</p>
<pre class="verbatim"><ol><li>	<a class="l_k" href="functions/int.html">int</a>	<span class="i">block_start</span><span class="s">(</span><a class="l_k" href="functions/int.html">int</a> <span class="w">full</span><span class="s">)</span></li></ol></pre></li>
<li><a name="ck_entersub_args_list"></a><b>ck_entersub_args_list
</b>
<p>Performs the default fixup of the arguments part of an <code class="inline"><span class="w">entersub</span></code>

op tree.  This consists of applying list context to each of the
argument ops.  This is the standard treatment used on a call marked
with <code class="inline"><span class="i">&amp;</span></code>
, or a method call, or a call through a subroutine reference,
or any other call where the callee can't be identified at compile time,
or a call where the callee has no prototype.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">ck_entersub_args_list</span><span class="s">(</span><span class="w">OP</span> *<span class="w">entersubop</span><span class="s">)</span></li></ol></pre></li>
<li><a name="ck_entersub_args_proto"></a><b>ck_entersub_args_proto
</b>
<p>Performs the fixup of the arguments part of an <code class="inline"><span class="w">entersub</span></code>
 op tree
based on a subroutine prototype.  This makes various modifications to
the argument ops, from applying context up to inserting <code class="inline"><span class="w">refgen</span></code>
 ops,
and checking the number and syntactic types of arguments, as directed by
the prototype.  This is the standard treatment used on a subroutine call,
not marked with <code class="inline"><span class="i">&amp;</span></code>
, where the callee can be identified at compile time
and has a prototype.</p>
<p><i>protosv</i> supplies the subroutine prototype to be applied to the call.
It may be a normal defined scalar, of which the string value will be used.
Alternatively, for convenience, it may be a subroutine object (a <code class="inline"><span class="w">CV</span>*</code>

that has been cast to <code class="inline"><span class="w">SV</span>*</code>
) which has a prototype.  The prototype
supplied, in whichever form, does not need to match the actual callee
referenced by the op tree.</p>
<p>If the argument ops disagree with the prototype, for example by having
an unacceptable number of arguments, a valid op tree is returned anyway.
The error is reflected in the parser state, normally resulting in a single
exception at the top level of parsing which covers all the compilation
errors that occurred.  In the error message, the callee is referred to
by the name defined by the <i>namegv</i> parameter.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">ck_entersub_args_proto</span><span class="s">(</span><span class="w">OP</span> *<span class="w">entersubop</span><span class="cm">,</span></li><li>		                       <span class="w">GV</span> *<span class="w">namegv</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">protosv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="ck_entersub_args_proto_or_list"></a><b>ck_entersub_args_proto_or_list
</b>
<p>Performs the fixup of the arguments part of an <code class="inline"><span class="w">entersub</span></code>
 op tree either
based on a subroutine prototype or using default list-context processing.
This is the standard treatment used on a subroutine call, not marked
with <code class="inline"><span class="i">&amp;</span></code>
, where the callee can be identified at compile time.</p>
<p><i>protosv</i> supplies the subroutine prototype to be applied to the call,
or indicates that there is no prototype.  It may be a normal scalar,
in which case if it is defined then the string value will be used
as a prototype, and if it is undefined then there is no prototype.
Alternatively, for convenience, it may be a subroutine object (a <code class="inline"><span class="w">CV</span>*</code>

that has been cast to <code class="inline"><span class="w">SV</span>*</code>
), of which the prototype will be used if it
has one.  The prototype (or lack thereof) supplied, in whichever form,
does not need to match the actual callee referenced by the op tree.</p>
<p>If the argument ops disagree with the prototype, for example by having
an unacceptable number of arguments, a valid op tree is returned anyway.
The error is reflected in the parser state, normally resulting in a single
exception at the top level of parsing which covers all the compilation
errors that occurred.  In the error message, the callee is referred to
by the name defined by the <i>namegv</i> parameter.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">ck_entersub_args_proto_or_list</span><span class="s">(</span><span class="w">OP</span> *<span class="w">entersubop</span><span class="cm">,</span></li><li>		                               <span class="w">GV</span> *<span class="w">namegv</span><span class="cm">,</span></li><li>		                               <span class="w">SV</span> *<span class="w">protosv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="cv_const_sv"></a><b>cv_const_sv
</b>
<p>If <code class="inline"><span class="w">cv</span></code>
 is a constant sub eligible for inlining, returns the constant
value returned by the sub.  Otherwise, returns NULL.</p>
<p>Constant subs can be created with <code class="inline"><span class="w">newCONSTSUB</span></code>
 or as described in
<a href="perlsub.html#Constant-Functions">Constant Functions in perlsub</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">cv_const_sv</span><span class="s">(</span><span class="w">const</span> <span class="w">CV</span> *<span class="w">const</span> <span class="w">cv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="cv_get_call_checker"></a><b>cv_get_call_checker
</b>
<p>Retrieves the function that will be used to fix up a call to <i>cv</i>.
Specifically, the function is applied to an <code class="inline"><span class="w">entersub</span></code>
 op tree for a
subroutine call, not marked with <code class="inline"><span class="i">&amp;</span></code>
, where the callee can be identified
at compile time as <i>cv</i>.</p>
<p>The C-level function pointer is returned in <i>*ckfun_p</i>, and an SV
argument for it is returned in <i>*ckobj_p</i>.  The function is intended
to be called in this manner:</p>
<pre class="verbatim"><ol><li> <span class="w">entersubop</span> = <span class="s">(</span><span class="i">*ckfun_p</span><span class="s">)</span><span class="s">(</span><span class="w">aTHX_</span> <span class="w">entersubop</span><span class="cm">,</span> <span class="w">namegv</span><span class="cm">,</span> <span class="s">(</span><span class="i">*ckobj_p</span><span class="s">)</span><span class="s">)</span><span class="sc">;</span></li></ol></pre><p>In this call, <i>entersubop</i> is a pointer to the <code class="inline"><span class="w">entersub</span></code>
 op,
which may be replaced by the check function, and <i>namegv</i> is a GV
supplying the name that should be used by the check function to refer
to the callee of the <code class="inline"><span class="w">entersub</span></code>
 op if it needs to emit any diagnostics.
It is permitted to apply the check function in non-standard situations,
such as to a call to a different subroutine or to a method call.</p>
<p>By default, the function is
<a href="#ck_entersub_args_proto_or_list">Perl_ck_entersub_args_proto_or_list</a>,
and the SV parameter is <i>cv</i> itself.  This implements standard
prototype processing.  It can be changed, for a particular subroutine,
by <a href="#cv_set_call_checker">cv_set_call_checker</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">cv_get_call_checker</span><span class="s">(</span><span class="w">CV</span> *<span class="w">cv</span><span class="cm">,</span></li><li>		                    <span class="w">Perl_call_checker</span> *<span class="w">ckfun_p</span><span class="cm">,</span></li><li>		                    <span class="w">SV</span> **<span class="w">ckobj_p</span><span class="s">)</span></li></ol></pre></li>
<li><a name="cv_set_call_checker"></a><b>cv_set_call_checker
</b>
<p>The original form of <a href="#cv_set_call_checker_flags">cv_set_call_checker_flags</a>, which passes it the
<code class="inline"><span class="w">CALL_CHECKER_REQUIRE_GV</span></code>
 flag for backward-compatibility.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">cv_set_call_checker</span><span class="s">(</span><span class="w">CV</span> *<span class="w">cv</span><span class="cm">,</span></li><li>		                    <span class="w">Perl_call_checker</span> <span class="w">ckfun</span><span class="cm">,</span></li><li>		                    <span class="w">SV</span> *<span class="w">ckobj</span><span class="s">)</span></li></ol></pre></li>
<li><a name="cv_set_call_checker_flags"></a><b>cv_set_call_checker_flags
</b>
<p>Sets the function that will be used to fix up a call to <i>cv</i>.
Specifically, the function is applied to an <code class="inline"><span class="w">entersub</span></code>
 op tree for a
subroutine call, not marked with <code class="inline"><span class="i">&amp;</span></code>
, where the callee can be identified
at compile time as <i>cv</i>.</p>
<p>The C-level function pointer is supplied in <i>ckfun</i>, and an SV argument
for it is supplied in <i>ckobj</i>.  The function should be defined like this:</p>
<pre class="verbatim"><ol><li>    <span class="w">STATIC</span> <span class="w">OP</span> * <span class="i">ckfun</span><span class="s">(</span><span class="w">pTHX_</span> <span class="w">OP</span> *<span class="w">op</span><span class="cm">,</span> <span class="w">GV</span> *<span class="w">namegv</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">ckobj</span><span class="s">)</span></li></ol></pre><p>It is intended to be called in this manner:</p>
<pre class="verbatim"><ol><li>    <span class="w">entersubop</span> = <span class="i">ckfun</span><span class="s">(</span><span class="w">aTHX_</span> <span class="w">entersubop</span><span class="cm">,</span> <span class="w">namegv</span><span class="cm">,</span> <span class="w">ckobj</span><span class="s">)</span><span class="sc">;</span></li></ol></pre><p>In this call, <i>entersubop</i> is a pointer to the <code class="inline"><span class="w">entersub</span></code>
 op,
which may be replaced by the check function, and <i>namegv</i> supplies
the name that should be used by the check function to refer
to the callee of the <code class="inline"><span class="w">entersub</span></code>
 op if it needs to emit any diagnostics.
It is permitted to apply the check function in non-standard situations,
such as to a call to a different subroutine or to a method call.</p>
<p><i>namegv</i> may not actually be a GV.  For efficiency, perl may pass a
CV or other SV instead.  Whatever is passed can be used as the first
argument to <a href="#cv_name">cv_name</a>.  You can force perl to pass a GV by including
<code class="inline"><span class="w">CALL_CHECKER_REQUIRE_GV</span></code>
 in the <i>flags</i>.</p>
<p>The current setting for a particular CV can be retrieved by
<a href="#cv_get_call_checker">cv_get_call_checker</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">cv_set_call_checker_flags</span><span class="s">(</span></li><li>		    <span class="w">CV</span> *<span class="w">cv</span><span class="cm">,</span> <span class="w">Perl_call_checker</span> <span class="w">ckfun</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">ckobj</span><span class="cm">,</span></li><li>		    <span class="w">U32</span> <span class="w">flags</span></li><li>		<span class="s">)</span></li></ol></pre></li>
<li><a name="LINKLIST"></a><b>LINKLIST
</b>
<p>Given the root of an optree, link the tree in execution order using the
<code class="inline"><span class="w">op_next</span></code>
 pointers and return the first op executed.  If this has
already been done, it will not be redone, and <code class="inline"><span class="w">o</span><span class="w">-&gt;op_next</span></code>
 will be
returned.  If <code class="inline"><span class="w">o</span><span class="w">-&gt;op_next</span></code>
 is not already set, <i>o</i> should be at
least an <code class="inline"><span class="w">UNOP</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span>*	<span class="i">LINKLIST</span><span class="s">(</span><span class="w">OP</span> *<span class="w">o</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newCONSTSUB"></a><b>newCONSTSUB
</b>
<p>See <a href="#newCONSTSUB_flags">newCONSTSUB_flags</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">CV</span>*	<span class="i">newCONSTSUB</span><span class="s">(</span><span class="w">HV</span>* <span class="w">stash</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span>* <span class="w">name</span><span class="cm">,</span> <span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newCONSTSUB_flags"></a><b>newCONSTSUB_flags
</b>
<p>Creates a constant sub equivalent to Perl <code class="inline"><a name="FOO"></a>sub <span class="m">FOO ()</span> <span class="s">{</span> <span class="n">123</span> <span class="s">}</span></code>
 which is
eligible for inlining at compile-time.</p>
<p>Currently, the only useful value for <code class="inline"><span class="w">flags</span></code>
 is SVf_UTF8.</p>
<p>The newly created subroutine takes ownership of a reference to the passed in
SV.</p>
<p>Passing NULL for SV creates a constant sub equivalent to <code class="inline"><a name="BAR"></a>sub <span class="m">BAR ()</span> <span class="s">{</span><span class="s">}</span></code>
,
which won't be called if used as a destructor, but will suppress the overhead
of a call to <code class="inline">AUTOLOAD</code>
.  (This form, however, isn't eligible for inlining at
compile time.)</p>
<pre class="verbatim"><ol><li>	<span class="w">CV</span>*	<span class="i">newCONSTSUB_flags</span><span class="s">(</span><span class="w">HV</span>* <span class="w">stash</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span>* <span class="w">name</span><span class="cm">,</span></li><li>		                  <span class="w">STRLEN</span> <span class="w">len</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="cm">,</span> <span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newXS"></a><b>newXS
</b>
<p>Used by <code class="inline"><span class="w">xsubpp</span></code>
 to hook up XSUBs as Perl subs.  <i>filename</i> needs to be
static storage, as it is used directly as CvFILE(), without a copy being made.</p>
</li>
<li><a name="OpHAS_SIBLING"></a><b>OpHAS_SIBLING
</b>
<p>Returns true if o has a sibling</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">OpHAS_SIBLING</span><span class="s">(</span><span class="w">OP</span> *<span class="w">o</span><span class="s">)</span></li></ol></pre></li>
<li><a name="OpLASTSIB_set"></a><b>OpLASTSIB_set
</b>
<p>Marks o as having no further siblings. On <code class="inline"><span class="w">PERL_OP_PARENT</span></code>
 builds, marks
o as having the specified parent. See also <code class="inline"><span class="w">OpMORESIB_set</span></code>
 and
<code class="inline"><span class="w">OpMAYBESIB_set</span></code>
. For a higher-level interface, see
<code class="inline"><span class="w">op_sibling_splice</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">OpLASTSIB_set</span><span class="s">(</span><span class="w">OP</span> *<span class="w">o</span><span class="cm">,</span> <span class="w">OP</span> *<span class="w">parent</span><span class="s">)</span></li></ol></pre></li>
<li><a name="OpMAYBESIB_set"></a><b>OpMAYBESIB_set
</b>
<p>Conditionally does <code class="inline"><span class="w">OpMORESIB_set</span></code>
 or <code class="inline"><span class="w">OpLASTSIB_set</span></code>
 depending on whether
sib is non-null. For a higher-level interface, see <code class="inline"><span class="w">op_sibling_splice</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">OpMAYBESIB_set</span><span class="s">(</span><span class="w">OP</span> *<span class="w">o</span><span class="cm">,</span> <span class="w">OP</span> *<span class="w">sib</span><span class="cm">,</span> <span class="w">OP</span> *<span class="w">parent</span><span class="s">)</span></li></ol></pre></li>
<li><a name="OpMORESIB_set"></a><b>OpMORESIB_set
</b>
<p>Sets the sibling of o to the non-zero value sib. See also <code class="inline"><span class="w">OpLASTSIB_set</span></code>

and <code class="inline"><span class="w">OpMAYBESIB_set</span></code>
. For a higher-level interface, see
<code class="inline"><span class="w">op_sibling_splice</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">OpMORESIB_set</span><span class="s">(</span><span class="w">OP</span> *<span class="w">o</span><span class="cm">,</span> <span class="w">OP</span> *<span class="w">sib</span><span class="s">)</span></li></ol></pre></li>
<li><a name="OpSIBLING"></a><b>OpSIBLING
</b>
<p>Returns the sibling of o, or NULL if there is no sibling</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span>*	<span class="i">OpSIBLING</span><span class="s">(</span><span class="w">OP</span> *<span class="w">o</span><span class="s">)</span></li></ol></pre></li>
<li><a name="op_append_elem"></a><b>op_append_elem
</b>
<p>Append an item to the list of ops contained directly within a list-type
op, returning the lengthened list.  <i>first</i> is the list-type op,
and <i>last</i> is the op to append to the list.  <i>optype</i> specifies the
intended opcode for the list.  If <i>first</i> is not already a list of the
right type, it will be upgraded into one.  If either <i>first</i> or <i>last</i>
is null, the other is returned unchanged.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">op_append_elem</span><span class="s">(</span><span class="w">I32</span> <span class="w">optype</span><span class="cm">,</span> <span class="w">OP</span> *<span class="w">first</span><span class="cm">,</span> <span class="w">OP</span> *<a class="l_k" href="functions/last.html">last</a><span class="s">)</span></li></ol></pre></li>
<li><a name="op_append_list"></a><b>op_append_list
</b>
<p>Concatenate the lists of ops contained directly within two list-type ops,
returning the combined list.  <i>first</i> and <i>last</i> are the list-type ops
to concatenate.  <i>optype</i> specifies the intended opcode for the list.
If either <i>first</i> or <i>last</i> is not already a list of the right type,
it will be upgraded into one.  If either <i>first</i> or <i>last</i> is null,
the other is returned unchanged.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">op_append_list</span><span class="s">(</span><span class="w">I32</span> <span class="w">optype</span><span class="cm">,</span> <span class="w">OP</span> *<span class="w">first</span><span class="cm">,</span> <span class="w">OP</span> *<a class="l_k" href="functions/last.html">last</a><span class="s">)</span></li></ol></pre></li>
<li><a name="OP_CLASS"></a><b>OP_CLASS
</b>
<p>Return the class of the provided OP: that is, which of the *OP
structures it uses.  For core ops this currently gets the information out
of PL_opargs, which does not always accurately reflect the type used.
For custom ops the type is returned from the registration, and it is up
to the registree to ensure it is accurate.  The value returned will be
one of the OA_* constants from op.h.</p>
<pre class="verbatim"><ol><li>	<span class="w">U32</span>	<span class="i">OP_CLASS</span><span class="s">(</span><span class="w">OP</span> *<span class="w">o</span><span class="s">)</span></li></ol></pre></li>
<li><a name="op_contextualize"></a><b>op_contextualize
</b>
<p>Applies a syntactic context to an op tree representing an expression.
<i>o</i> is the op tree, and <i>context</i> must be <code class="inline"><span class="w">G_SCALAR</span></code>
, <code class="inline"><span class="w">G_ARRAY</span></code>
,
or <code class="inline"><span class="w">G_VOID</span></code>
 to specify the context to apply.  The modified op tree
is returned.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">op_contextualize</span><span class="s">(</span><span class="w">OP</span> *<span class="w">o</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">context</span><span class="s">)</span></li></ol></pre></li>
<li><a name="op_convert_list"></a><b>op_convert_list
</b>
<p>Converts <i>o</i> into a list op if it is not one already, and then converts it
into the specified <i>type</i>, calling its check function, allocating a target if
it needs one, and folding constants.</p>
<p>A list-type op is usually constructed one kid at a time via <code class="inline"><span class="w">newLISTOP</span></code>
,
<code class="inline"><span class="w">op_prepend_elem</span></code>
 and <code class="inline"><span class="w">op_append_elem</span></code>
.  Then finally it is passed to
<code class="inline"><span class="w">op_convert_list</span></code>
 to make it the right type.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">op_convert_list</span><span class="s">(</span><span class="w">I32</span> <span class="w">type</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">flags</span><span class="cm">,</span> <span class="w">OP</span> *<span class="w">o</span><span class="s">)</span></li></ol></pre></li>
<li><a name="OP_DESC"></a><b>OP_DESC
</b>
<p>Return a short description of the provided OP.</p>
<pre class="verbatim"><ol><li>	<span class="w">const</span> <span class="w">char</span> * <span class="i">OP_DESC</span><span class="s">(</span><span class="w">OP</span> *<span class="w">o</span><span class="s">)</span></li></ol></pre></li>
<li><a name="op_free"></a><b>op_free
</b>
<p>Free an op.  Only use this when an op is no longer linked to from any
optree.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">op_free</span><span class="s">(</span><span class="w">OP</span> *<span class="w">o</span><span class="s">)</span></li></ol></pre></li>
<li><a name="op_linklist"></a><b>op_linklist
</b>
<p>This function is the implementation of the <a href="#LINKLIST">LINKLIST</a> macro.  It should
not be called directly.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span>*	<span class="i">op_linklist</span><span class="s">(</span><span class="w">OP</span> *<span class="w">o</span><span class="s">)</span></li></ol></pre></li>
<li><a name="op_lvalue"></a><b>op_lvalue
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Propagate lvalue ("modifiable") context to an op and its children.
<i>type</i> represents the context type, roughly based on the type of op that
would do the modifying, although <code class="inline"><a class="l_k" href="functions/local.html">local()</a></code> is represented by OP_NULL,
because it has no op type of its own (it is signalled by a flag on
the lvalue op).</p>
<p>This function detects things that can't be modified, such as <code class="inline"><span class="i">$x</span>+<span class="n">1</span></code>
, and
generates errors for them.  For example, <code class="inline"><span class="i">$x</span>+<span class="n">1</span> = <span class="n">2</span></code>
 would cause it to be
called with an op of type OP_ADD and a <code class="inline"><span class="w">type</span></code>
 argument of OP_SASSIGN.</p>
<p>It also flags things that need to behave specially in an lvalue context,
such as <code class="inline"><span class="i">$$x</span> = <span class="n">5</span></code>
 which might have to vivify a reference in <code class="inline"><span class="i">$x</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">op_lvalue</span><span class="s">(</span><span class="w">OP</span> *<span class="w">o</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">type</span><span class="s">)</span></li></ol></pre></li>
<li><a name="OP_NAME"></a><b>OP_NAME
</b>
<p>Return the name of the provided OP.  For core ops this looks up the name
from the op_type; for custom ops from the op_ppaddr.</p>
<pre class="verbatim"><ol><li>	<span class="w">const</span> <span class="w">char</span> * <span class="i">OP_NAME</span><span class="s">(</span><span class="w">OP</span> *<span class="w">o</span><span class="s">)</span></li></ol></pre></li>
<li><a name="op_null"></a><b>op_null
</b>
<p>Neutralizes an op when it is no longer needed, but is still linked to from
other ops.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">op_null</span><span class="s">(</span><span class="w">OP</span> *<span class="w">o</span><span class="s">)</span></li></ol></pre></li>
<li><a name="op_parent"></a><b>op_parent
</b>
<p>Returns the parent OP of o, if it has a parent. Returns NULL otherwise.
This function is only available on perls built with <code class="inline">-<span class="w">DPERL_OP_PARENT</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span>*	<span class="i">op_parent</span><span class="s">(</span><span class="w">OP</span> *<span class="w">o</span><span class="s">)</span></li></ol></pre></li>
<li><a name="op_prepend_elem"></a><b>op_prepend_elem
</b>
<p>Prepend an item to the list of ops contained directly within a list-type
op, returning the lengthened list.  <i>first</i> is the op to prepend to the
list, and <i>last</i> is the list-type op.  <i>optype</i> specifies the intended
opcode for the list.  If <i>last</i> is not already a list of the right type,
it will be upgraded into one.  If either <i>first</i> or <i>last</i> is null,
the other is returned unchanged.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">op_prepend_elem</span><span class="s">(</span><span class="w">I32</span> <span class="w">optype</span><span class="cm">,</span> <span class="w">OP</span> *<span class="w">first</span><span class="cm">,</span> <span class="w">OP</span> *<a class="l_k" href="functions/last.html">last</a><span class="s">)</span></li></ol></pre></li>
<li><a name="op_scope"></a><b>op_scope
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Wraps up an op tree with some additional ops so that at runtime a dynamic
scope will be created.  The original ops run in the new dynamic scope,
and then, provided that they exit normally, the scope will be unwound.
The additional ops used to create and unwind the dynamic scope will
normally be an <code class="inline"><span class="w">enter</span></code>
/<code class="inline"><span class="w">leave</span></code>
 pair, but a <code class="inline"><span class="w">scope</span></code>
 op may be used
instead if the ops are simple enough to not need the full dynamic scope
structure.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">op_scope</span><span class="s">(</span><span class="w">OP</span> *<span class="w">o</span><span class="s">)</span></li></ol></pre></li>
<li><a name="op_sibling_splice"></a><b>op_sibling_splice
</b>
<p>A general function for editing the structure of an existing chain of
op_sibling nodes.  By analogy with the perl-level splice() function, allows
you to delete zero or more sequential nodes, replacing them with zero or
more different nodes.  Performs the necessary op_first/op_last
housekeeping on the parent node and op_sibling manipulation on the
children.  The last deleted node will be marked as as the last node by
updating the op_sibling/op_sibparent or op_moresib field as appropriate.</p>
<p>Note that op_next is not manipulated, and nodes are not freed; that is the
responsibility of the caller.  It also won't create a new list op for an
empty list etc; use higher-level functions like op_append_elem() for that.</p>
<p>parent is the parent node of the sibling chain. It may passed as NULL if
the splicing doesn't affect the first or last op in the chain.</p>
<p>start is the node preceding the first node to be spliced.  Node(s)
following it will be deleted, and ops will be inserted after it.  If it is
NULL, the first node onwards is deleted, and nodes are inserted at the
beginning.</p>
<p>del_count is the number of nodes to delete.  If zero, no nodes are deleted.
If -1 or greater than or equal to the number of remaining kids, all
remaining kids are deleted.</p>
<p>insert is the first of a chain of nodes to be inserted in place of the nodes.
If NULL, no nodes are inserted.</p>
<p>The head of the chain of deleted ops is returned, or NULL if no ops were
deleted.</p>
<p>For example:</p>
<pre class="verbatim"><ol><li>    <span class="w">action</span>                    <span class="w">before</span>      <span class="w">after</span>         <span class="w">returns</span></li><li>    ------                    -----       -----         -------</li><li></li><li>                              <span class="w">P</span>           <span class="w">P</span></li><li>    <a class="l_k" href="functions/splice.html">splice</a><span class="s">(</span><span class="w">P</span><span class="cm">,</span> <span class="w">A</span><span class="cm">,</span> <span class="n">2</span><span class="cm">,</span> <span class="w">X</span>-<span class="w">Y</span>-<span class="w">Z</span><span class="s">)</span>    |           |             <span class="w">B</span>-C</li><li>                              <span class="w">A</span>-B-C-<span class="w">D</span>     <span class="w">A</span><a class="l_k" href="functions/-X.html">-X</a>-<span class="w">Y</span>-<span class="w">Z</span>-<span class="w">D</span></li><li></li><li>                              <span class="w">P</span>           <span class="w">P</span></li><li>    <a class="l_k" href="functions/splice.html">splice</a><span class="s">(</span><span class="w">P</span><span class="cm">,</span> <span class="w">NULL</span><span class="cm">,</span> <span class="n">1</span><span class="cm">,</span> <span class="w">X</span>-<span class="w">Y</span><span class="s">)</span>   |           |             <span class="w">A</span></li><li>                              <span class="w">A</span>-B-C-<span class="w">D</span>     <span class="w">X</span>-<span class="w">Y</span>-B-C-<span class="w">D</span></li><li></li><li>                              <span class="w">P</span>           <span class="w">P</span></li><li>    <a class="l_k" href="functions/splice.html">splice</a><span class="s">(</span><span class="w">P</span><span class="cm">,</span> <span class="w">NULL</span><span class="cm">,</span> <span class="n">3</span><span class="cm">,</span> <span class="w">NULL</span><span class="s">)</span>  |           |             <span class="w">A</span>-B-C</li><li>                              <span class="w">A</span>-B-C-<span class="w">D</span>     <span class="w">D</span></li><li></li><li>                              <span class="w">P</span>           <span class="w">P</span></li><li>    <a class="l_k" href="functions/splice.html">splice</a><span class="s">(</span><span class="w">P</span><span class="cm">,</span> <span class="w">B</span><span class="cm">,</span> <span class="n">0</span><span class="cm">,</span> <span class="w">X</span>-<span class="w">Y</span><span class="s">)</span>      |           |             <span class="w">NULL</span></li><li>                              <span class="w">A</span>-B-C-<span class="w">D</span>     <span class="w">A</span>-B<a class="l_k" href="functions/-X.html">-X</a>-<span class="w">Y</span>-C-<span class="w">D</span></li></ol></pre><p>For lower-level direct manipulation of <code class="inline"><span class="w">op_sibparent</span></code>
 and <code class="inline"><span class="w">op_moresib</span></code>
,
see <code class="inline"><span class="w">OpMORESIB_set</span></code>
, <code class="inline"><span class="w">OpLASTSIB_set</span></code>
, <code class="inline"><span class="w">OpMAYBESIB_set</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span>*	<span class="i">op_sibling_splice</span><span class="s">(</span><span class="w">OP</span> *<span class="w">parent</span><span class="cm">,</span> <span class="w">OP</span> *<span class="w">start</span><span class="cm">,</span></li><li>		                  <a class="l_k" href="functions/int.html">int</a> <span class="w">del_count</span><span class="cm">,</span> <span class="w">OP</span>* <span class="w">insert</span><span class="s">)</span></li></ol></pre></li>
<li><a name="OP_TYPE_IS"></a><b>OP_TYPE_IS
</b>
<p>Returns true if the given OP is not a NULL pointer
and if it is of the given type.</p>
<p>The negation of this macro, <code class="inline"><span class="w">OP_TYPE_ISNT</span></code>
 is also available
as well as <code class="inline"><span class="w">OP_TYPE_IS_NN</span></code>
 and <code class="inline"><span class="w">OP_TYPE_ISNT_NN</span></code>
 which elide
the NULL pointer check.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">OP_TYPE_IS</span><span class="s">(</span><span class="w">OP</span> *<span class="w">o</span><span class="cm">,</span> <span class="w">Optype</span> <span class="w">type</span><span class="s">)</span></li></ol></pre></li>
<li><a name="OP_TYPE_IS_OR_WAS"></a><b>OP_TYPE_IS_OR_WAS
</b>
<p>Returns true if the given OP is not a NULL pointer and
if it is of the given type or used to be before being
replaced by an OP of type OP_NULL.</p>
<p>The negation of this macro, <code class="inline"><span class="w">OP_TYPE_ISNT_AND_WASNT</span></code>

is also available as well as <code class="inline"><span class="w">OP_TYPE_IS_OR_WAS_NN</span></code>

and <code class="inline"><span class="w">OP_TYPE_ISNT_AND_WASNT_NN</span></code>
 which elide
the NULL pointer check.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">OP_TYPE_IS_OR_WAS</span><span class="s">(</span><span class="w">OP</span> *<span class="w">o</span><span class="cm">,</span> <span class="w">Optype</span> <span class="w">type</span><span class="s">)</span></li></ol></pre></li>
<li><a name="rv2cv_op_cv"></a><b>rv2cv_op_cv
</b>
<p>Examines an op, which is expected to identify a subroutine at runtime,
and attempts to determine at compile time which subroutine it identifies.
This is normally used during Perl compilation to determine whether
a prototype can be applied to a function call.  <i>cvop</i> is the op
being considered, normally an <code class="inline"><span class="w">rv2cv</span></code>
 op.  A pointer to the identified
subroutine is returned, if it could be determined statically, and a null
pointer is returned if it was not possible to determine statically.</p>
<p>Currently, the subroutine can be identified statically if the RV that the
<code class="inline"><span class="w">rv2cv</span></code>
 is to operate on is provided by a suitable <code class="inline"><span class="w">gv</span></code>
 or <code class="inline"><span class="w">const</span></code>
 op.
A <code class="inline"><span class="w">gv</span></code>
 op is suitable if the GV's CV slot is populated.  A <code class="inline"><span class="w">const</span></code>
 op is
suitable if the constant value must be an RV pointing to a CV.  Details of
this process may change in future versions of Perl.  If the <code class="inline"><span class="w">rv2cv</span></code>
 op
has the <code class="inline"><span class="w">OPpENTERSUB_AMPER</span></code>
 flag set then no attempt is made to identify
the subroutine statically: this flag is used to suppress compile-time
magic on a subroutine call, forcing it to use default runtime behaviour.</p>
<p>If <i>flags</i> has the bit <code class="inline"><span class="w">RV2CVOPCV_MARK_EARLY</span></code>
 set, then the handling
of a GV reference is modified.  If a GV was examined and its CV slot was
found to be empty, then the <code class="inline"><span class="w">gv</span></code>
 op has the <code class="inline"><span class="w">OPpEARLY_CV</span></code>
 flag set.
If the op is not optimised away, and the CV slot is later populated with
a subroutine having a prototype, that flag eventually triggers the warning
"called too early to check prototype".</p>
<p>If <i>flags</i> has the bit <code class="inline"><span class="w">RV2CVOPCV_RETURN_NAME_GV</span></code>
 set, then instead
of returning a pointer to the subroutine it returns a pointer to the
GV giving the most appropriate name for the subroutine in this context.
Normally this is just the <code class="inline"><span class="w">CvGV</span></code>
 of the subroutine, but for an anonymous
(<code class="inline"><span class="w">CvANON</span></code>
) subroutine that is referenced through a GV it will be the
referencing GV.  The resulting <code class="inline"><span class="w">GV</span>*</code>
 is cast to <code class="inline"><span class="w">CV</span>*</code>
 to be returned.
A null pointer is returned as usual if there is no statically-determinable
subroutine.</p>
<pre class="verbatim"><ol><li>	<span class="w">CV</span> *	<span class="i">rv2cv_op_cv</span><span class="s">(</span><span class="w">OP</span> *<span class="w">cvop</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
</ul>
<a name="Pack-and-Unpack"></a><h1>Pack and Unpack</h1>
<ul>
<li><a name="packlist"></a><b>packlist
</b>
<p>The engine implementing pack() Perl function.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">packlist</span><span class="s">(</span><span class="w">SV</span> *<span class="w">cat</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">pat</span><span class="cm">,</span></li><li>		         <span class="w">const</span> <span class="w">char</span> *<span class="w">patend</span><span class="cm">,</span> <span class="w">SV</span> **<span class="w">beglist</span><span class="cm">,</span></li><li>		         <span class="w">SV</span> **<span class="w">endlist</span><span class="s">)</span></li></ol></pre></li>
<li><a name="unpackstring"></a><b>unpackstring
</b>
<p>The engine implementing the unpack() Perl function.</p>
<p>Using the template pat..patend, this function unpacks the string
s..strend into a number of mortal SVs, which it pushes onto the perl
argument (@_) stack (so you will need to issue a <code class="inline"><span class="w">PUTBACK</span></code>
 before and
<code class="inline"><span class="w">SPAGAIN</span></code>
 after the call to this function).  It returns the number of
pushed elements.</p>
<p>The strend and patend pointers should point to the byte following the last
character of each string.</p>
<p>Although this function returns its values on the perl argument stack, it
doesn't take any parameters from that stack (and thus in particular
there's no need to do a PUSHMARK before calling it, unlike <a href="#call_pv">call_pv</a> for
example).</p>
<pre class="verbatim"><ol><li>	<span class="w">I32</span>	<span class="i">unpackstring</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span> *<span class="w">pat</span><span class="cm">,</span></li><li>		             <span class="w">const</span> <span class="w">char</span> *<span class="w">patend</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="q">s,</span></li><li>		             <span class="q">		             const char *strend, U32 flags)</span></li></ol></pre></li>
</ul>
<a name="Pad-Data-Structures"></a><h1>Pad Data Structures</h1>
<ul>
<li><a name="CvPADLIST"></a><b>CvPADLIST
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>CV's can have CvPADLIST(cv) set to point to a PADLIST.  This is the CV's
scratchpad, which stores lexical variables and opcode temporary and
per-thread values.</p>
<p>For these purposes "formats" are a kind-of CV; eval""s are too (except they're
not callable at will and are always thrown away after the eval"" is done
executing).  Require'd files are simply evals without any outer lexical
scope.</p>
<p>XSUBs do not have a CvPADLIST.  dXSTARG fetches values from PL_curpad,
but that is really the callers pad (a slot of which is allocated by
every entersub). Do not get or set CvPADLIST if a CV is an XSUB (as
determined by <code class="inline"><span class="i">CvISXSUB</span><span class="s">(</span><span class="s">)</span></code>
), CvPADLIST slot is reused for a different
internal purpose in XSUBs.</p>
<p>The PADLIST has a C array where pads are stored.</p>
<p>The 0th entry of the PADLIST is a PADNAMELIST
which represents the "names" or rather
the "static type information" for lexicals.  The individual elements of a
PADNAMELIST are PADNAMEs.  Future
refactorings might stop the PADNAMELIST from being stored in the PADLIST's
array, so don't rely on it.  See <a href="#PadlistNAMES">PadlistNAMES</a>.</p>
<p>The CvDEPTH'th entry of a PADLIST is a PAD (an AV) which is the stack frame
at that depth of recursion into the CV.  The 0th slot of a frame AV is an
AV which is @_.  Other entries are storage for variables and op targets.</p>
<p>Iterating over the PADNAMELIST iterates over all possible pad
items.  Pad slots for targets (SVs_PADTMP)
and GVs end up having &amp;PL_padname_undef "names", while slots for constants 
have &amp;PL_padname_const "names" (see pad_alloc()).  That &amp;PL_padname_undef
and &amp;PL_padname_const are used is an implementation detail subject to
change.  To test for them, use <code class="inline">!<span class="i">PadnamePV</span><span class="s">(</span><span class="w">name</span><span class="s">)</span></code>
 and <code class="inline"><span class="i">PadnamePV</span><span class="s">(</span><span class="w">name</span><span class="s">)</span>
&amp;&amp; !<span class="i">PadnameLEN</span><span class="s">(</span><span class="w">name</span><span class="s">)</span></code>
, respectively.</p>
<p>Only my/our variable slots get valid names.
The rest are op targets/GVs/constants which are statically allocated
or resolved at compile time.  These don't have names by which they
can be looked up from Perl code at run time through eval"" the way
my/our variables can be.  Since they can't be looked up by "name"
but only by their index allocated at compile time (which is usually
in PL_op-&gt;op_targ), wasting a name SV for them doesn't make sense.</p>
<p>The pad names in the PADNAMELIST have their PV holding the name of
the variable.  The COP_SEQ_RANGE_LOW and _HIGH fields form a range
(low+1..high inclusive) of cop_seq numbers for which the name is
valid.  During compilation, these fields may hold the special value
PERL_PADSEQ_INTRO to indicate various stages:</p>
<pre class="verbatim"><ol><li> <span class="w">COP_SEQ_RANGE_LOW</span>        <span class="w">_HIGH</span></li><li> -----------------        -----</li><li> <span class="w">PERL_PADSEQ_INTRO</span>            <span class="n">0</span>   <span class="w">variable</span> <a class="l_k" href="functions/not.html">not</a> <span class="w">yet</span> <span class="w">introduced</span><span class="co">:</span></li><li>                                  <span class="s">{</span> <a class="l_k" href="functions/my.html">my</a> <span class="s">(</span><span class="i">$x</span></li><li> <span class="w">valid</span>-<span class="w">seq</span><span class="c">#   PERL_PADSEQ_INTRO   variable in scope:</span></li><li>                                  <span class="s">{</span> <a class="l_k" href="functions/my.html">my</a> <span class="s">(</span><span class="i">$x</span><span class="s">)</span></li><li> <span class="w">valid</span>-<span class="w">seq</span><span class="c">#          valid-seq#   compilation of scope complete:</span></li><li>                                  <span class="s">{</span> <a class="l_k" href="functions/my.html">my</a> <span class="s">(</span><span class="i">$x</span><span class="s">)</span> <span class="s">}</span></li></ol></pre><p>For typed lexicals PadnameTYPE points at the type stash.  For <code class="inline"><a class="l_k" href="functions/our.html">our</a></code>
lexicals, PadnameOURSTASH points at the stash of the associated global (so
that duplicate <code class="inline"><a class="l_k" href="functions/our.html">our</a></code> declarations in the same package can be detected).
PadnameGEN is sometimes used to store the generation number during
compilation.</p>
<p>If PadnameOUTER is set on the pad name, then that slot in the frame AV
is a REFCNT'ed reference to a lexical from "outside".  Such entries
are sometimes referred to as 'fake'.  In this case, the name does not
use 'low' and 'high' to store a cop_seq range, since it is in scope
throughout.  Instead 'high' stores some flags containing info about
the real lexical (is it declared in an anon, and is it capable of being
instantiated multiple times?), and for fake ANONs, 'low' contains the index
within the parent's pad where the lexical's value is stored, to make
cloning quicker.</p>
<p>If the 'name' is '&amp;' the corresponding entry in the PAD
is a CV representing a possible closure.</p>
<p>Note that formats are treated as anon subs, and are cloned each time
write is called (if necessary).</p>
<p>The flag SVs_PADSTALE is cleared on lexicals each time the my() is executed,
and set on scope exit.  This allows the
'Variable $x is not available' warning
to be generated in evals, such as</p>
<pre class="verbatim"><ol><li><a name="f"></a>    <span class="s">{</span> <a class="l_k" href="functions/my.html">my</a> <span class="i">$x</span> = <span class="n">1</span><span class="sc">;</span> sub <span class="m">f</span> <span class="s">{</span> <a class="l_k" href="functions/eval.html">eval</a> <span class="q">&#39;$x&#39;</span><span class="s">}</span> <span class="s">}</span> <span class="i">f</span><span class="s">(</span><span class="s">)</span><span class="sc">;</span></li></ol></pre><p>For state vars, SVs_PADSTALE is overloaded to mean 'not yet initialised',
but this internal state is stored in a separate pad entry.</p>
<pre class="verbatim"><ol><li>	<span class="w">PADLIST</span> * <span class="i">CvPADLIST</span><span class="s">(</span><span class="w">CV</span> *<span class="w">cv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PadARRAY"></a><b>PadARRAY
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>The C array of pad entries.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span> **	<span class="i">PadARRAY</span><span class="s">(</span><span class="w">PAD</span> <span class="w">pad</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PadlistARRAY"></a><b>PadlistARRAY
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>The C array of a padlist, containing the pads.  Only subscript it with
numbers &gt;= 1, as the 0th entry is not guaranteed to remain usable.</p>
<pre class="verbatim"><ol><li>	<span class="w">PAD</span> **	<span class="i">PadlistARRAY</span><span class="s">(</span><span class="w">PADLIST</span> <span class="w">padlist</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PadlistMAX"></a><b>PadlistMAX
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>The index of the last allocated space in the padlist.  Note that the last
pad may be in an earlier slot.  Any entries following it will be NULL in
that case.</p>
<pre class="verbatim"><ol><li>	<span class="w">SSize_t</span>	<span class="i">PadlistMAX</span><span class="s">(</span><span class="w">PADLIST</span> <span class="w">padlist</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PadlistNAMES"></a><b>PadlistNAMES
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>The names associated with pad entries.</p>
<pre class="verbatim"><ol><li>	<span class="w">PADNAMELIST</span> * <span class="i">PadlistNAMES</span><span class="s">(</span><span class="w">PADLIST</span> <span class="w">padlist</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PadlistNAMESARRAY"></a><b>PadlistNAMESARRAY
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>The C array of pad names.</p>
<pre class="verbatim"><ol><li>	<span class="w">PADNAME</span> ** <span class="i">PadlistNAMESARRAY</span><span class="s">(</span><span class="w">PADLIST</span> <span class="w">padlist</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PadlistNAMESMAX"></a><b>PadlistNAMESMAX
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>The index of the last pad name.</p>
<pre class="verbatim"><ol><li>	<span class="w">SSize_t</span>	<span class="i">PadlistNAMESMAX</span><span class="s">(</span><span class="w">PADLIST</span> <span class="w">padlist</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PadlistREFCNT"></a><b>PadlistREFCNT
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>The reference count of the padlist.  Currently this is always 1.</p>
<pre class="verbatim"><ol><li>	<span class="w">U32</span>	<span class="i">PadlistREFCNT</span><span class="s">(</span><span class="w">PADLIST</span> <span class="w">padlist</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PadMAX"></a><b>PadMAX
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>The index of the last pad entry.</p>
<pre class="verbatim"><ol><li>	<span class="w">SSize_t</span>	<span class="i">PadMAX</span><span class="s">(</span><span class="w">PAD</span> <span class="w">pad</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PadnameLEN"></a><b>PadnameLEN
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>The length of the name.</p>
<pre class="verbatim"><ol><li>	<span class="w">STRLEN</span>	<span class="i">PadnameLEN</span><span class="s">(</span><span class="w">PADNAME</span> <span class="w">pn</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PadnamelistARRAY"></a><b>PadnamelistARRAY
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>The C array of pad names.</p>
<pre class="verbatim"><ol><li>	<span class="w">PADNAME</span> ** <span class="i">PadnamelistARRAY</span><span class="s">(</span><span class="w">PADNAMELIST</span> <span class="w">pnl</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PadnamelistMAX"></a><b>PadnamelistMAX
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>The index of the last pad name.</p>
<pre class="verbatim"><ol><li>	<span class="w">SSize_t</span>	<span class="i">PadnamelistMAX</span><span class="s">(</span><span class="w">PADNAMELIST</span> <span class="w">pnl</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PadnamelistREFCNT"></a><b>PadnamelistREFCNT
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>The reference count of the pad name list.</p>
<pre class="verbatim"><ol><li>	<span class="w">SSize_t</span>	<span class="i">PadnamelistREFCNT</span><span class="s">(</span><span class="w">PADNAMELIST</span> <span class="w">pnl</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PadnamelistREFCNT_dec"></a><b>PadnamelistREFCNT_dec
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Lowers the reference count of the pad name list.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">PadnamelistREFCNT_dec</span><span class="s">(</span><span class="w">PADNAMELIST</span> <span class="w">pnl</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PadnamePV"></a><b>PadnamePV
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>The name stored in the pad name struct.  This returns NULL for a target
slot.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span> *	<span class="i">PadnamePV</span><span class="s">(</span><span class="w">PADNAME</span> <span class="w">pn</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PadnameREFCNT"></a><b>PadnameREFCNT
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>The reference count of the pad name.</p>
<pre class="verbatim"><ol><li>	<span class="w">SSize_t</span>	<span class="i">PadnameREFCNT</span><span class="s">(</span><span class="w">PADNAME</span> <span class="w">pn</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PadnameREFCNT_dec"></a><b>PadnameREFCNT_dec
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Lowers the reference count of the pad name.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">PadnameREFCNT_dec</span><span class="s">(</span><span class="w">PADNAME</span> <span class="w">pn</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PadnameSV"></a><b>PadnameSV
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Returns the pad name as a mortal SV.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span> *	<span class="i">PadnameSV</span><span class="s">(</span><span class="w">PADNAME</span> <span class="w">pn</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PadnameUTF8"></a><b>PadnameUTF8
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Whether PadnamePV is in UTF8.  Currently, this is always true.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">PadnameUTF8</span><span class="s">(</span><span class="w">PADNAME</span> <span class="w">pn</span><span class="s">)</span></li></ol></pre></li>
<li><a name="pad_add_name_pvs"></a><b>pad_add_name_pvs
</b>
<p>Exactly like <a href="#pad_add_name_pvn">pad_add_name_pvn</a>, but takes a literal string instead
of a string/length pair.</p>
<pre class="verbatim"><ol><li>	<span class="w">PADOFFSET</span> <span class="i">pad_add_name_pvs</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span> *<span class="w">name</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="cm">,</span></li><li>	                           <span class="w">HV</span> *<span class="w">typestash</span><span class="cm">,</span> <span class="w">HV</span> *<span class="w">ourstash</span><span class="s">)</span></li></ol></pre></li>
<li><a name="pad_findmy_pvs"></a><b>pad_findmy_pvs
</b>
<p>Exactly like <a href="#pad_findmy_pvn">pad_findmy_pvn</a>, but takes a literal string instead
of a string/length pair.</p>
<pre class="verbatim"><ol><li>	<span class="w">PADOFFSET</span> <span class="i">pad_findmy_pvs</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span> *<span class="w">name</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="pad_new"></a><b>pad_new
</b>
<p>Create a new padlist, updating the global variables for the
currently-compiling padlist to point to the new padlist.  The following
flags can be OR'ed together:</p>
<pre class="verbatim"><ol><li>    <span class="w">padnew_CLONE</span>	<span class="w">this</span> <span class="w">pad</span> <span class="w">is</span> <a class="l_k" href="functions/for.html">for</a> <span class="w">a</span> <span class="w">cloned</span> <span class="w">CV</span></li><li>    <span class="w">padnew_SAVE</span>		<span class="w">save</span> <span class="w">old</span> <span class="w">globals</span> <span class="w">on</span> <span class="w">the</span> <span class="w">save</span> <span class="w">stack</span></li><li>    <span class="w">padnew_SAVESUB</span>	<span class="w">also</span> <span class="w">save</span> <span class="w">extra</span> <span class="w">stuff</span> <a class="l_k" href="functions/for.html">for</a> <span class="w">start</span> <span class="w">of</span> <a class="l_k" href="functions/sub.html">sub</a></li><li></li><li>	<span class="i">PADLIST</span> * <span class="i">pad_new</span><span class="s">(</span><a class="l_k" href="functions/int.html">int</a> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PL_comppad"></a><b>PL_comppad
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>During compilation, this points to the array containing the values
part of the pad for the currently-compiling code.  (At runtime a CV may
have many such value arrays; at compile time just one is constructed.)
At runtime, this points to the array containing the currently-relevant
values for the pad for the currently-executing code.</p>
</li>
<li><a name="PL_comppad_name"></a><b>PL_comppad_name
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>During compilation, this points to the array containing the names part
of the pad for the currently-compiling code.</p>
</li>
<li><a name="PL_curpad"></a><b>PL_curpad
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Points directly to the body of the <a href="#PL_comppad">PL_comppad</a> array.
(I.e., this is <code class="inline"><span class="i">PAD_ARRAY</span><span class="s">(</span><span class="w">PL_comppad</span><span class="s">)</span></code>
.)</p>
</li>
</ul>
<a name="Per-Interpreter-Variables"></a><h1>Per-Interpreter Variables</h1>
<ul>
<li><a name="PL_modglobal"></a><b>PL_modglobal
</b>
<p><code class="inline"><span class="w">PL_modglobal</span></code>
 is a general purpose, interpreter global HV for use by
extensions that need to keep information on a per-interpreter basis.
In a pinch, it can also be used as a symbol table for extensions
to share data among each other.  It is a good idea to use keys
prefixed by the package name of the extension that owns the data.</p>
<pre class="verbatim"><ol><li>	<span class="w">HV</span>*	<span class="w">PL_modglobal</span></li></ol></pre></li>
<li><a name="PL_na"></a><b>PL_na
</b>
<p>A convenience variable which is typically used with <code class="inline"><span class="w">SvPV</span></code>
 when one
doesn't care about the length of the string.  It is usually more efficient
to either declare a local variable and use that instead or to use the
<code class="inline"><span class="w">SvPV_nolen</span></code>
 macro.</p>
<pre class="verbatim"><ol><li>	<span class="w">STRLEN</span>	<span class="w">PL_na</span></li></ol></pre></li>
<li><a name="PL_opfreehook"></a><b>PL_opfreehook
</b>
<p>When non-<code class="inline"><span class="w">NULL</span></code>
, the function pointed by this variable will be called each time an OP is freed with the corresponding OP as the argument.
This allows extensions to free any extra attribute they have locally attached to an OP.
It is also assured to first fire for the parent OP and then for its kids.</p>
<p>When you replace this variable, it is considered a good practice to store the possibly previously installed hook and that you recall it inside your own.</p>
<pre class="verbatim"><ol><li>	<span class="w">Perl_ophook_t</span>	<span class="w">PL_opfreehook</span></li></ol></pre></li>
<li><a name="PL_peepp"></a><b>PL_peepp
</b>
<p>Pointer to the per-subroutine peephole optimiser.  This is a function
that gets called at the end of compilation of a Perl subroutine (or
equivalently independent piece of Perl code) to perform fixups of
some ops and to perform small-scale optimisations.  The function is
called once for each subroutine that is compiled, and is passed, as sole
parameter, a pointer to the op that is the entry point to the subroutine.
It modifies the op tree in place.</p>
<p>The peephole optimiser should never be completely replaced.  Rather,
add code to it by wrapping the existing optimiser.  The basic way to do
this can be seen in <a href="perlguts.html#Compile-pass-3%3a-peephole-optimization">Compile pass 3: peephole optimization in perlguts</a>.
If the new code wishes to operate on ops throughout the subroutine's
structure, rather than just at the top level, it is likely to be more
convenient to wrap the <a href="#PL_rpeepp">PL_rpeepp</a> hook.</p>
<pre class="verbatim"><ol><li>	<span class="w">peep_t</span>	<span class="w">PL_peepp</span></li></ol></pre></li>
<li><a name="PL_rpeepp"></a><b>PL_rpeepp
</b>
<p>Pointer to the recursive peephole optimiser.  This is a function
that gets called at the end of compilation of a Perl subroutine (or
equivalently independent piece of Perl code) to perform fixups of some
ops and to perform small-scale optimisations.  The function is called
once for each chain of ops linked through their <code class="inline"><span class="w">op_next</span></code>
 fields;
it is recursively called to handle each side chain.  It is passed, as
sole parameter, a pointer to the op that is at the head of the chain.
It modifies the op tree in place.</p>
<p>The peephole optimiser should never be completely replaced.  Rather,
add code to it by wrapping the existing optimiser.  The basic way to do
this can be seen in <a href="perlguts.html#Compile-pass-3%3a-peephole-optimization">Compile pass 3: peephole optimization in perlguts</a>.
If the new code wishes to operate only on ops at a subroutine's top level,
rather than throughout the structure, it is likely to be more convenient
to wrap the <a href="#PL_peepp">PL_peepp</a> hook.</p>
<pre class="verbatim"><ol><li>	<span class="w">peep_t</span>	<span class="w">PL_rpeepp</span></li></ol></pre></li>
<li><a name="PL_sv_no"></a><b>PL_sv_no
</b>
<p>This is the <code class="inline"><span class="w">false</span></code>
 SV.  See <code class="inline"><span class="w">PL_sv_yes</span></code>
.  Always refer to this as
<code class="inline"><span class="i">&amp;PL_sv_no</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>	<span class="w">PL_sv_no</span></li></ol></pre></li>
<li><a name="PL_sv_undef"></a><b>PL_sv_undef
</b>
<p>This is the <code class="inline"><a class="l_k" href="functions/undef.html">undef</a></code> SV.  Always refer to this as <code class="inline"><span class="i">&amp;PL_sv_undef</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>	<span class="w">PL_sv_undef</span></li></ol></pre></li>
<li><a name="PL_sv_yes"></a><b>PL_sv_yes
</b>
<p>This is the <code class="inline"><span class="w">true</span></code>
 SV.  See <code class="inline"><span class="w">PL_sv_no</span></code>
.  Always refer to this as
<code class="inline"><span class="i">&amp;PL_sv_yes</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>	<span class="w">PL_sv_yes</span></li></ol></pre></li>
</ul>
<a name="REGEXP-Functions"></a><h1>REGEXP Functions</h1>
<ul>
<li><a name="SvRX"></a><b>SvRX
</b>
<p>Convenience macro to get the REGEXP from a SV.  This is approximately
equivalent to the following snippet:</p>
<pre class="verbatim"><ol><li>    if <span class="s">(</span><span class="i">SvMAGICAL</span><span class="s">(</span><span class="w">sv</span><span class="s">)</span><span class="s">)</span></li><li>        <span class="i">mg_get</span><span class="s">(</span><span class="w">sv</span><span class="s">)</span><span class="sc">;</span></li><li>    if <span class="s">(</span><span class="i">SvROK</span><span class="s">(</span><span class="w">sv</span><span class="s">)</span><span class="s">)</span></li><li>        <span class="w">sv</span> = <span class="i">MUTABLE_SV</span><span class="s">(</span><span class="i">SvRV</span><span class="s">(</span><span class="w">sv</span><span class="s">)</span><span class="s">)</span><span class="sc">;</span></li><li>    if <span class="s">(</span><span class="i">SvTYPE</span><span class="s">(</span><span class="w">sv</span><span class="s">)</span> == <span class="w">SVt_REGEXP</span><span class="s">)</span></li><li>        <a class="l_k" href="functions/return.html">return</a> <span class="s">(</span><span class="w">REGEXP</span>*<span class="s">)</span> <span class="w">sv</span><span class="sc">;</span></li></ol></pre><p>NULL will be returned if a REGEXP* is not found.</p>
<pre class="verbatim"><ol><li>	<span class="w">REGEXP</span> * <span class="i">SvRX</span><span class="s">(</span><span class="w">SV</span> *<span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvRXOK"></a><b>SvRXOK
</b>
<p>Returns a boolean indicating whether the SV (or the one it references)
is a REGEXP.</p>
<p>If you want to do something with the REGEXP* later use SvRX instead
and check for NULL.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">SvRXOK</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
</ul>
<a name="Stack-Manipulation-Macros"></a><h1>Stack Manipulation Macros</h1>
<ul>
<li><a name="dMARK"></a><b>dMARK
</b>
<p>Declare a stack marker variable, <code class="inline"><span class="w">mark</span></code>
, for the XSUB.  See <code class="inline"><span class="w">MARK</span></code>
 and
<code class="inline"><span class="w">dORIGMARK</span></code>
.</p>
<pre class="verbatim"><ol><li>		<span class="w">dMARK</span><span class="sc">;</span></li></ol></pre></li>
<li><a name="dORIGMARK"></a><b>dORIGMARK
</b>
<p>Saves the original stack mark for the XSUB.  See <code class="inline"><span class="w">ORIGMARK</span></code>
.</p>
<pre class="verbatim"><ol><li>		<span class="w">dORIGMARK</span><span class="sc">;</span></li></ol></pre></li>
<li><a name="dSP"></a><b>dSP
</b>
<p>Declares a local copy of perl's stack pointer for the XSUB, available via
the <code class="inline"><span class="w">SP</span></code>
 macro.  See <code class="inline"><span class="w">SP</span></code>
.</p>
<pre class="verbatim"><ol><li>		<span class="w">dSP</span><span class="sc">;</span></li></ol></pre></li>
<li><a name="EXTEND"></a><b>EXTEND
</b>
<p>Used to extend the argument stack for an XSUB's return values.  Once
used, guarantees that there is room for at least <code class="inline"><span class="w">nitems</span></code>
 to be pushed
onto the stack.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">EXTEND</span><span class="s">(</span><span class="w">SP</span><span class="cm">,</span> <span class="w">SSize_t</span> <span class="w">nitems</span><span class="s">)</span></li></ol></pre></li>
<li><a name="MARK"></a><b>MARK
</b>
<p>Stack marker variable for the XSUB.  See <code class="inline"><span class="w">dMARK</span></code>
.</p>
</li>
<li><a name="mPUSHi"></a><b>mPUSHi
</b>
<p>Push an integer onto the stack.  The stack must have room for this element.
Does not use <code class="inline"><span class="w">TARG</span></code>
.  See also <code class="inline"><span class="w">PUSHi</span></code>
, <code class="inline"><span class="w">mXPUSHi</span></code>
 and <code class="inline"><span class="w">XPUSHi</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">mPUSHi</span><span class="s">(</span><span class="w">IV</span> <span class="w">iv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="mPUSHn"></a><b>mPUSHn
</b>
<p>Push a double onto the stack.  The stack must have room for this element.
Does not use <code class="inline"><span class="w">TARG</span></code>
.  See also <code class="inline"><span class="w">PUSHn</span></code>
, <code class="inline"><span class="w">mXPUSHn</span></code>
 and <code class="inline"><span class="w">XPUSHn</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">mPUSHn</span><span class="s">(</span><span class="w">NV</span> <span class="w">nv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="mPUSHp"></a><b>mPUSHp
</b>
<p>Push a string onto the stack.  The stack must have room for this element.
The <code class="inline"><span class="w">len</span></code>
 indicates the length of the string.  Does not use <code class="inline"><span class="w">TARG</span></code>
.
See also <code class="inline"><span class="w">PUSHp</span></code>
, <code class="inline"><span class="w">mXPUSHp</span></code>
 and <code class="inline"><span class="w">XPUSHp</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">mPUSHp</span><span class="s">(</span><span class="w">char</span>* <span class="w">str</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="mPUSHs"></a><b>mPUSHs
</b>
<p>Push an SV onto the stack and mortalizes the SV.  The stack must have room
for this element.  Does not use <code class="inline"><span class="w">TARG</span></code>
.  See also <code class="inline"><span class="w">PUSHs</span></code>
 and <code class="inline"><span class="w">mXPUSHs</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">mPUSHs</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="mPUSHu"></a><b>mPUSHu
</b>
<p>Push an unsigned integer onto the stack.  The stack must have room for this
element.  Does not use <code class="inline"><span class="w">TARG</span></code>
.  See also <code class="inline"><span class="w">PUSHu</span></code>
, <code class="inline"><span class="w">mXPUSHu</span></code>
 and <code class="inline"><span class="w">XPUSHu</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">mPUSHu</span><span class="s">(</span><span class="w">UV</span> <span class="w">uv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="mXPUSHi"></a><b>mXPUSHi
</b>
<p>Push an integer onto the stack, extending the stack if necessary.
Does not use <code class="inline"><span class="w">TARG</span></code>
.  See also <code class="inline"><span class="w">XPUSHi</span></code>
, <code class="inline"><span class="w">mPUSHi</span></code>
 and <code class="inline"><span class="w">PUSHi</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">mXPUSHi</span><span class="s">(</span><span class="w">IV</span> <span class="w">iv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="mXPUSHn"></a><b>mXPUSHn
</b>
<p>Push a double onto the stack, extending the stack if necessary.
Does not use <code class="inline"><span class="w">TARG</span></code>
.  See also <code class="inline"><span class="w">XPUSHn</span></code>
, <code class="inline"><span class="w">mPUSHn</span></code>
 and <code class="inline"><span class="w">PUSHn</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">mXPUSHn</span><span class="s">(</span><span class="w">NV</span> <span class="w">nv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="mXPUSHp"></a><b>mXPUSHp
</b>
<p>Push a string onto the stack, extending the stack if necessary.  The <code class="inline"><span class="w">len</span></code>

indicates the length of the string.  Does not use <code class="inline"><span class="w">TARG</span></code>
.  See also <code class="inline"><span class="w">XPUSHp</span></code>
,
<code class="inline"><span class="w">mPUSHp</span></code>
 and <code class="inline"><span class="w">PUSHp</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">mXPUSHp</span><span class="s">(</span><span class="w">char</span>* <span class="w">str</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="mXPUSHs"></a><b>mXPUSHs
</b>
<p>Push an SV onto the stack, extending the stack if necessary and mortalizes
the SV.  Does not use <code class="inline"><span class="w">TARG</span></code>
.  See also <code class="inline"><span class="w">XPUSHs</span></code>
 and <code class="inline"><span class="w">mPUSHs</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">mXPUSHs</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="mXPUSHu"></a><b>mXPUSHu
</b>
<p>Push an unsigned integer onto the stack, extending the stack if necessary.
Does not use <code class="inline"><span class="w">TARG</span></code>
.  See also <code class="inline"><span class="w">XPUSHu</span></code>
, <code class="inline"><span class="w">mPUSHu</span></code>
 and <code class="inline"><span class="w">PUSHu</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">mXPUSHu</span><span class="s">(</span><span class="w">UV</span> <span class="w">uv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="ORIGMARK"></a><b>ORIGMARK
</b>
<p>The original stack mark for the XSUB.  See <code class="inline"><span class="w">dORIGMARK</span></code>
.</p>
</li>
<li><a name="POPi"></a><b>POPi
</b>
<p>Pops an integer off the stack.</p>
<pre class="verbatim"><ol><li>	<span class="w">IV</span>	<span class="w">POPi</span></li></ol></pre></li>
<li><a name="POPl"></a><b>POPl
</b>
<p>Pops a long off the stack.</p>
<pre class="verbatim"><ol><li>	<span class="w">long</span>	<span class="w">POPl</span></li></ol></pre></li>
<li><a name="POPn"></a><b>POPn
</b>
<p>Pops a double off the stack.</p>
<pre class="verbatim"><ol><li>	<span class="w">NV</span>	<span class="w">POPn</span></li></ol></pre></li>
<li><a name="POPp"></a><b>POPp
</b>
<p>Pops a string off the stack.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="w">POPp</span></li></ol></pre></li>
<li><a name="POPpbytex"></a><b>POPpbytex
</b>
<p>Pops a string off the stack which must consist of bytes i.e. characters &lt; 256.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="w">POPpbytex</span></li></ol></pre></li>
<li><a name="POPpx"></a><b>POPpx
</b>
<p>Pops a string off the stack.  Identical to POPp.  There are two names for
historical reasons.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="w">POPpx</span></li></ol></pre></li>
<li><a name="POPs"></a><b>POPs
</b>
<p>Pops an SV off the stack.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="w">POPs</span></li></ol></pre></li>
<li><a name="PUSHi"></a><b>PUSHi
</b>
<p>Push an integer onto the stack.  The stack must have room for this element.
Handles 'set' magic.  Uses <code class="inline"><span class="w">TARG</span></code>
, so <code class="inline"><span class="w">dTARGET</span></code>
 or <code class="inline"><span class="w">dXSTARG</span></code>
 should be
called to declare it.  Do not call multiple <code class="inline"><span class="w">TARG</span></code>
-oriented macros to 
return lists from XSUB's - see <code class="inline"><span class="w">mPUSHi</span></code>
 instead.  See also <code class="inline"><span class="w">XPUSHi</span></code>
 and
<code class="inline"><span class="w">mXPUSHi</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">PUSHi</span><span class="s">(</span><span class="w">IV</span> <span class="w">iv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PUSHMARK"></a><b>PUSHMARK
</b>
<p>Opening bracket for arguments on a callback.  See <code class="inline"><span class="w">PUTBACK</span></code>
 and
<a href="perlcall.html">perlcall</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">PUSHMARK</span><span class="s">(</span><span class="w">SP</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PUSHmortal"></a><b>PUSHmortal
</b>
<p>Push a new mortal SV onto the stack.  The stack must have room for this
element.  Does not use <code class="inline"><span class="w">TARG</span></code>
.  See also <code class="inline"><span class="w">PUSHs</span></code>
, <code class="inline"><span class="w">XPUSHmortal</span></code>
 and <code class="inline"><span class="w">XPUSHs</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">PUSHmortal</span><span class="s">(</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PUSHn"></a><b>PUSHn
</b>
<p>Push a double onto the stack.  The stack must have room for this element.
Handles 'set' magic.  Uses <code class="inline"><span class="w">TARG</span></code>
, so <code class="inline"><span class="w">dTARGET</span></code>
 or <code class="inline"><span class="w">dXSTARG</span></code>
 should be
called to declare it.  Do not call multiple <code class="inline"><span class="w">TARG</span></code>
-oriented macros to
return lists from XSUB's - see <code class="inline"><span class="w">mPUSHn</span></code>
 instead.  See also <code class="inline"><span class="w">XPUSHn</span></code>
 and
<code class="inline"><span class="w">mXPUSHn</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">PUSHn</span><span class="s">(</span><span class="w">NV</span> <span class="w">nv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PUSHp"></a><b>PUSHp
</b>
<p>Push a string onto the stack.  The stack must have room for this element.
The <code class="inline"><span class="w">len</span></code>
 indicates the length of the string.  Handles 'set' magic.  Uses
<code class="inline"><span class="w">TARG</span></code>
, so <code class="inline"><span class="w">dTARGET</span></code>
 or <code class="inline"><span class="w">dXSTARG</span></code>
 should be called to declare it.  Do not
call multiple <code class="inline"><span class="w">TARG</span></code>
-oriented macros to return lists from XSUB's - see
<code class="inline"><span class="w">mPUSHp</span></code>
 instead.  See also <code class="inline"><span class="w">XPUSHp</span></code>
 and <code class="inline"><span class="w">mXPUSHp</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">PUSHp</span><span class="s">(</span><span class="w">char</span>* <span class="w">str</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PUSHs"></a><b>PUSHs
</b>
<p>Push an SV onto the stack.  The stack must have room for this element.
Does not handle 'set' magic.  Does not use <code class="inline"><span class="w">TARG</span></code>
.  See also <code class="inline"><span class="w">PUSHmortal</span></code>
,
<code class="inline"><span class="w">XPUSHs</span></code>
 and <code class="inline"><span class="w">XPUSHmortal</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">PUSHs</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PUSHu"></a><b>PUSHu
</b>
<p>Push an unsigned integer onto the stack.  The stack must have room for this
element.  Handles 'set' magic.  Uses <code class="inline"><span class="w">TARG</span></code>
, so <code class="inline"><span class="w">dTARGET</span></code>
 or <code class="inline"><span class="w">dXSTARG</span></code>

should be called to declare it.  Do not call multiple <code class="inline"><span class="w">TARG</span></code>
-oriented
macros to return lists from XSUB's - see <code class="inline"><span class="w">mPUSHu</span></code>
 instead.  See also
<code class="inline"><span class="w">XPUSHu</span></code>
 and <code class="inline"><span class="w">mXPUSHu</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">PUSHu</span><span class="s">(</span><span class="w">UV</span> <span class="w">uv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="PUTBACK"></a><b>PUTBACK
</b>
<p>Closing bracket for XSUB arguments.  This is usually handled by <code class="inline"><span class="w">xsubpp</span></code>
.
See <code class="inline"><span class="w">PUSHMARK</span></code>
 and <a href="perlcall.html">perlcall</a> for other uses.</p>
<pre class="verbatim"><ol><li>		<span class="w">PUTBACK</span><span class="sc">;</span></li></ol></pre></li>
<li><a name="SP"></a><b>SP
</b>
<p>Stack pointer.  This is usually handled by <code class="inline"><span class="w">xsubpp</span></code>
.  See <code class="inline"><span class="w">dSP</span></code>
 and
<code class="inline"><span class="w">SPAGAIN</span></code>
.</p>
</li>
<li><a name="SPAGAIN"></a><b>SPAGAIN
</b>
<p>Refetch the stack pointer.  Used after a callback.  See <a href="perlcall.html">perlcall</a>.</p>
<pre class="verbatim"><ol><li>		<span class="w">SPAGAIN</span><span class="sc">;</span></li></ol></pre></li>
<li><a name="XPUSHi"></a><b>XPUSHi
</b>
<p>Push an integer onto the stack, extending the stack if necessary.  Handles
'set' magic.  Uses <code class="inline"><span class="w">TARG</span></code>
, so <code class="inline"><span class="w">dTARGET</span></code>
 or <code class="inline"><span class="w">dXSTARG</span></code>
 should be called to
declare it.  Do not call multiple <code class="inline"><span class="w">TARG</span></code>
-oriented macros to return lists
from XSUB's - see <code class="inline"><span class="w">mXPUSHi</span></code>
 instead.  See also <code class="inline"><span class="w">PUSHi</span></code>
 and <code class="inline"><span class="w">mPUSHi</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">XPUSHi</span><span class="s">(</span><span class="w">IV</span> <span class="w">iv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="XPUSHmortal"></a><b>XPUSHmortal
</b>
<p>Push a new mortal SV onto the stack, extending the stack if necessary.
Does not use <code class="inline"><span class="w">TARG</span></code>
.  See also <code class="inline"><span class="w">XPUSHs</span></code>
, <code class="inline"><span class="w">PUSHmortal</span></code>
 and <code class="inline"><span class="w">PUSHs</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">XPUSHmortal</span><span class="s">(</span><span class="s">)</span></li></ol></pre></li>
<li><a name="XPUSHn"></a><b>XPUSHn
</b>
<p>Push a double onto the stack, extending the stack if necessary.  Handles
'set' magic.  Uses <code class="inline"><span class="w">TARG</span></code>
, so <code class="inline"><span class="w">dTARGET</span></code>
 or <code class="inline"><span class="w">dXSTARG</span></code>
 should be called to
declare it.  Do not call multiple <code class="inline"><span class="w">TARG</span></code>
-oriented macros to return lists
from XSUB's - see <code class="inline"><span class="w">mXPUSHn</span></code>
 instead.  See also <code class="inline"><span class="w">PUSHn</span></code>
 and <code class="inline"><span class="w">mPUSHn</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">XPUSHn</span><span class="s">(</span><span class="w">NV</span> <span class="w">nv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="XPUSHp"></a><b>XPUSHp
</b>
<p>Push a string onto the stack, extending the stack if necessary.  The <code class="inline"><span class="w">len</span></code>

indicates the length of the string.  Handles 'set' magic.  Uses <code class="inline"><span class="w">TARG</span></code>
, so
<code class="inline"><span class="w">dTARGET</span></code>
 or <code class="inline"><span class="w">dXSTARG</span></code>
 should be called to declare it.  Do not call
multiple <code class="inline"><span class="w">TARG</span></code>
-oriented macros to return lists from XSUB's - see
<code class="inline"><span class="w">mXPUSHp</span></code>
 instead.  See also <code class="inline"><span class="w">PUSHp</span></code>
 and <code class="inline"><span class="w">mPUSHp</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">XPUSHp</span><span class="s">(</span><span class="w">char</span>* <span class="w">str</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="XPUSHs"></a><b>XPUSHs
</b>
<p>Push an SV onto the stack, extending the stack if necessary.  Does not
handle 'set' magic.  Does not use <code class="inline"><span class="w">TARG</span></code>
.  See also <code class="inline"><span class="w">XPUSHmortal</span></code>
,
<code class="inline"><span class="w">PUSHs</span></code>
 and <code class="inline"><span class="w">PUSHmortal</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">XPUSHs</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="XPUSHu"></a><b>XPUSHu
</b>
<p>Push an unsigned integer onto the stack, extending the stack if necessary.
Handles 'set' magic.  Uses <code class="inline"><span class="w">TARG</span></code>
, so <code class="inline"><span class="w">dTARGET</span></code>
 or <code class="inline"><span class="w">dXSTARG</span></code>
 should be
called to declare it.  Do not call multiple <code class="inline"><span class="w">TARG</span></code>
-oriented macros to
return lists from XSUB's - see <code class="inline"><span class="w">mXPUSHu</span></code>
 instead.  See also <code class="inline"><span class="w">PUSHu</span></code>
 and
<code class="inline"><span class="w">mPUSHu</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">XPUSHu</span><span class="s">(</span><span class="w">UV</span> <span class="w">uv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="XSRETURN"></a><b>XSRETURN
</b>
<p>Return from XSUB, indicating number of items on the stack.  This is usually
handled by <code class="inline"><span class="w">xsubpp</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">XSRETURN</span><span class="s">(</span><a class="l_k" href="functions/int.html">int</a> <span class="w">nitems</span><span class="s">)</span></li></ol></pre></li>
<li><a name="XSRETURN_EMPTY"></a><b>XSRETURN_EMPTY
</b>
<p>Return an empty list from an XSUB immediately.</p>
<pre class="verbatim"><ol><li>		<span class="w">XSRETURN_EMPTY</span><span class="sc">;</span></li></ol></pre></li>
<li><a name="XSRETURN_IV"></a><b>XSRETURN_IV
</b>
<p>Return an integer from an XSUB immediately.  Uses <code class="inline"><span class="w">XST_mIV</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">XSRETURN_IV</span><span class="s">(</span><span class="w">IV</span> <span class="w">iv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="XSRETURN_NO"></a><b>XSRETURN_NO
</b>
<p>Return <code class="inline"><span class="i">&amp;PL_sv_no</span></code>
 from an XSUB immediately.  Uses <code class="inline"><span class="w">XST_mNO</span></code>
.</p>
<pre class="verbatim"><ol><li>		<span class="w">XSRETURN_NO</span><span class="sc">;</span></li></ol></pre></li>
<li><a name="XSRETURN_NV"></a><b>XSRETURN_NV
</b>
<p>Return a double from an XSUB immediately.  Uses <code class="inline"><span class="w">XST_mNV</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">XSRETURN_NV</span><span class="s">(</span><span class="w">NV</span> <span class="w">nv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="XSRETURN_PV"></a><b>XSRETURN_PV
</b>
<p>Return a copy of a string from an XSUB immediately.  Uses <code class="inline"><span class="w">XST_mPV</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">XSRETURN_PV</span><span class="s">(</span><span class="w">char</span>* <span class="w">str</span><span class="s">)</span></li></ol></pre></li>
<li><a name="XSRETURN_UNDEF"></a><b>XSRETURN_UNDEF
</b>
<p>Return <code class="inline"><span class="i">&amp;PL_sv_undef</span></code>
 from an XSUB immediately.  Uses <code class="inline"><span class="w">XST_mUNDEF</span></code>
.</p>
<pre class="verbatim"><ol><li>		<span class="w">XSRETURN_UNDEF</span><span class="sc">;</span></li></ol></pre></li>
<li><a name="XSRETURN_UV"></a><b>XSRETURN_UV
</b>
<p>Return an integer from an XSUB immediately.  Uses <code class="inline"><span class="w">XST_mUV</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">XSRETURN_UV</span><span class="s">(</span><span class="w">IV</span> <span class="w">uv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="XSRETURN_YES"></a><b>XSRETURN_YES
</b>
<p>Return <code class="inline"><span class="i">&amp;PL_sv_yes</span></code>
 from an XSUB immediately.  Uses <code class="inline"><span class="w">XST_mYES</span></code>
.</p>
<pre class="verbatim"><ol><li>		<span class="w">XSRETURN_YES</span><span class="sc">;</span></li></ol></pre></li>
<li><a name="XST_mIV"></a><b>XST_mIV
</b>
<p>Place an integer into the specified position <code class="inline"><a class="l_k" href="functions/pos.html">pos</a></code> on the stack.  The
value is stored in a new mortal SV.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">XST_mIV</span><span class="s">(</span><a class="l_k" href="functions/int.html">int</a> <a class="l_k" href="functions/pos.html">pos</a><span class="cm">,</span> <span class="w">IV</span> <span class="w">iv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="XST_mNO"></a><b>XST_mNO
</b>
<p>Place <code class="inline"><span class="i">&amp;PL_sv_no</span></code>
 into the specified position <code class="inline"><a class="l_k" href="functions/pos.html">pos</a></code> on the
stack.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">XST_mNO</span><span class="s">(</span><a class="l_k" href="functions/int.html">int</a> <a class="l_k" href="functions/pos.html">pos</a><span class="s">)</span></li></ol></pre></li>
<li><a name="XST_mNV"></a><b>XST_mNV
</b>
<p>Place a double into the specified position <code class="inline"><a class="l_k" href="functions/pos.html">pos</a></code> on the stack.  The value
is stored in a new mortal SV.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">XST_mNV</span><span class="s">(</span><a class="l_k" href="functions/int.html">int</a> <a class="l_k" href="functions/pos.html">pos</a><span class="cm">,</span> <span class="w">NV</span> <span class="w">nv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="XST_mPV"></a><b>XST_mPV
</b>
<p>Place a copy of a string into the specified position <code class="inline"><a class="l_k" href="functions/pos.html">pos</a></code> on the stack. 
The value is stored in a new mortal SV.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">XST_mPV</span><span class="s">(</span><a class="l_k" href="functions/int.html">int</a> <a class="l_k" href="functions/pos.html">pos</a><span class="cm">,</span> <span class="w">char</span>* <span class="w">str</span><span class="s">)</span></li></ol></pre></li>
<li><a name="XST_mUNDEF"></a><b>XST_mUNDEF
</b>
<p>Place <code class="inline"><span class="i">&amp;PL_sv_undef</span></code>
 into the specified position <code class="inline"><a class="l_k" href="functions/pos.html">pos</a></code> on the
stack.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">XST_mUNDEF</span><span class="s">(</span><a class="l_k" href="functions/int.html">int</a> <a class="l_k" href="functions/pos.html">pos</a><span class="s">)</span></li></ol></pre></li>
<li><a name="XST_mYES"></a><b>XST_mYES
</b>
<p>Place <code class="inline"><span class="i">&amp;PL_sv_yes</span></code>
 into the specified position <code class="inline"><a class="l_k" href="functions/pos.html">pos</a></code> on the
stack.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">XST_mYES</span><span class="s">(</span><a class="l_k" href="functions/int.html">int</a> <a class="l_k" href="functions/pos.html">pos</a><span class="s">)</span></li></ol></pre></li>
</ul>
<a name="SV-Flags"></a><h1>SV Flags</h1>
<ul>
<li><a name="svtype"></a><b>svtype
</b>
<p>An enum of flags for Perl types.  These are found in the file <b>sv.h</b>
in the <code class="inline"><span class="w">svtype</span></code>
 enum.  Test these flags with the <code class="inline"><span class="w">SvTYPE</span></code>
 macro.</p>
<p>The types are:</p>
<pre class="verbatim"><ol><li>    <span class="w">SVt_NULL</span></li><li>    <span class="w">SVt_IV</span></li><li>    <span class="w">SVt_NV</span></li><li>    <span class="w">SVt_RV</span></li><li>    <span class="w">SVt_PV</span></li><li>    <span class="w">SVt_PVIV</span></li><li>    <span class="w">SVt_PVNV</span></li><li>    <span class="w">SVt_PVMG</span></li><li>    <span class="w">SVt_INVLIST</span></li><li>    <span class="w">SVt_REGEXP</span></li><li>    <span class="w">SVt_PVGV</span></li><li>    <span class="w">SVt_PVLV</span></li><li>    <span class="w">SVt_PVAV</span></li><li>    <span class="w">SVt_PVHV</span></li><li>    <span class="w">SVt_PVCV</span></li><li>    <span class="w">SVt_PVFM</span></li><li>    <span class="w">SVt_PVIO</span></li></ol></pre><p>These are most easily explained from the bottom up.</p>
<p>SVt_PVIO is for I/O objects, SVt_PVFM for formats, SVt_PVCV for
subroutines, SVt_PVHV for hashes and SVt_PVAV for arrays.</p>
<p>All the others are scalar types, that is, things that can be bound to a
<code class="inline"><span class="i">$</span></code>
 variable.  For these, the internal types are mostly orthogonal to
types in the Perl language.</p>
<p>Hence, checking <code class="inline"><span class="i">SvTYPE</span><span class="s">(</span><span class="w">sv</span><span class="s">)</span> &lt; <span class="w">SVt_PVAV</span></code>
 is the best way to see whether
something is a scalar.</p>
<p>SVt_PVGV represents a typeglob.  If !SvFAKE(sv), then it is a real,
incoercible typeglob.  If SvFAKE(sv), then it is a scalar to which a
typeglob has been assigned.  Assigning to it again will stop it from being
a typeglob.  SVt_PVLV represents a scalar that delegates to another scalar
behind the scenes.  It is used, e.g., for the return value of <code class="inline"><a class="l_k" href="functions/substr.html">substr</a></code> and
for tied hash and array elements.  It can hold any scalar value, including
a typeglob.  SVt_REGEXP is for regular
expressions.  SVt_INVLIST is for Perl
core internal use only.</p>
<p>SVt_PVMG represents a "normal" scalar (not a typeglob, regular expression,
or delegate).  Since most scalars do not need all the internal fields of a
PVMG, we save memory by allocating smaller structs when possible.  All the
other types are just simpler forms of SVt_PVMG, with fewer internal fields.
 SVt_NULL can only hold undef.  SVt_IV can hold undef, an integer, or a
reference.  (SVt_RV is an alias for SVt_IV, which exists for backward
compatibility.)  SVt_NV can hold any of those or a double.  SVt_PV can only
hold undef or a string.  SVt_PVIV is a superset of SVt_PV and SVt_IV.
SVt_PVNV is similar.  SVt_PVMG can hold anything SVt_PVNV can hold, but it
can, but does not have to, be blessed or magical.</p>
</li>
<li><a name="SVt_INVLIST"></a><b>SVt_INVLIST
</b>
<p>Type flag for scalars.  See <a href="#svtype">svtype</a>.</p>
</li>
<li><a name="SVt_IV"></a><b>SVt_IV
</b>
<p>Type flag for scalars.  See <a href="#svtype">svtype</a>.</p>
</li>
<li><a name="SVt_NULL"></a><b>SVt_NULL
</b>
<p>Type flag for scalars.  See <a href="#svtype">svtype</a>.</p>
</li>
<li><a name="SVt_NV"></a><b>SVt_NV
</b>
<p>Type flag for scalars.  See <a href="#svtype">svtype</a>.</p>
</li>
<li><a name="SVt_PV"></a><b>SVt_PV
</b>
<p>Type flag for scalars.  See <a href="#svtype">svtype</a>.</p>
</li>
<li><a name="SVt_PVAV"></a><b>SVt_PVAV
</b>
<p>Type flag for arrays.  See <a href="#svtype">svtype</a>.</p>
</li>
<li><a name="SVt_PVCV"></a><b>SVt_PVCV
</b>
<p>Type flag for subroutines.  See <a href="#svtype">svtype</a>.</p>
</li>
<li><a name="SVt_PVFM"></a><b>SVt_PVFM
</b>
<p>Type flag for formats.  See <a href="#svtype">svtype</a>.</p>
</li>
<li><a name="SVt_PVGV"></a><b>SVt_PVGV
</b>
<p>Type flag for typeglobs.  See <a href="#svtype">svtype</a>.</p>
</li>
<li><a name="SVt_PVHV"></a><b>SVt_PVHV
</b>
<p>Type flag for hashes.  See <a href="#svtype">svtype</a>.</p>
</li>
<li><a name="SVt_PVIO"></a><b>SVt_PVIO
</b>
<p>Type flag for I/O objects.  See <a href="#svtype">svtype</a>.</p>
</li>
<li><a name="SVt_PVIV"></a><b>SVt_PVIV
</b>
<p>Type flag for scalars.  See <a href="#svtype">svtype</a>.</p>
</li>
<li><a name="SVt_PVLV"></a><b>SVt_PVLV
</b>
<p>Type flag for scalars.  See <a href="#svtype">svtype</a>.</p>
</li>
<li><a name="SVt_PVMG"></a><b>SVt_PVMG
</b>
<p>Type flag for scalars.  See <a href="#svtype">svtype</a>.</p>
</li>
<li><a name="SVt_PVNV"></a><b>SVt_PVNV
</b>
<p>Type flag for scalars.  See <a href="#svtype">svtype</a>.</p>
</li>
<li><a name="SVt_REGEXP"></a><b>SVt_REGEXP
</b>
<p>Type flag for regular expressions.  See <a href="#svtype">svtype</a>.</p>
</li>
</ul>
<a name="SV-Manipulation-Functions"></a><h1>SV Manipulation Functions</h1>
<ul>
<li><a name="boolSV"></a><b>boolSV
</b>
<p>Returns a true SV if <code class="inline"><span class="w">b</span></code>
 is a true value, or a false SV if <code class="inline"><span class="w">b</span></code>
 is 0.</p>
<p>See also <code class="inline"><span class="w">PL_sv_yes</span></code>
 and <code class="inline"><span class="w">PL_sv_no</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span> *	<span class="i">boolSV</span><span class="s">(</span><span class="w">bool</span> <span class="w">b</span><span class="s">)</span></li></ol></pre></li>
<li><a name="croak_xs_usage"></a><b>croak_xs_usage
</b>
<p>A specialised variant of <code class="inline"><span class="i">croak</span><span class="s">(</span><span class="s">)</span></code>
 for emitting the usage message for xsubs</p>
<pre class="verbatim"><ol><li>    <span class="i">croak_xs_usage</span><span class="s">(</span><span class="w">cv</span><span class="cm">,</span> <span class="q">&quot;eee_yow&quot;</span><span class="s">)</span><span class="sc">;</span></li></ol></pre><p>works out the package name and subroutine name from <code class="inline"><span class="w">cv</span></code>
, and then calls
<code class="inline"><span class="i">croak</span><span class="s">(</span><span class="s">)</span></code>
.  Hence if <code class="inline"><span class="w">cv</span></code>
 is <code class="inline"><span class="i">&amp;ouch::awk</span></code>
, it would call <code class="inline"><span class="w">croak</span></code>
 as:</p>
<pre class="verbatim"><ol><li> <span class="i">Perl_croak</span><span class="s">(</span><span class="w">aTHX_</span> <span class="q">&quot;Usage: %&quot;</span><span class="w">SVf</span><span class="q">&quot;::%&quot;</span><span class="w">SVf</span><span class="q">&quot;(%s)&quot;</span><span class="cm">,</span> <span class="q">&quot;ouch&quot;</span> <span class="q">&quot;awk&quot;</span><span class="cm">,</span></li><li>                                                     <span class="q">&quot;eee_yow&quot;</span><span class="s">)</span><span class="sc">;</span></li><li></li><li>	<span class="w">void</span>	<span class="i">croak_xs_usage</span><span class="s">(</span><span class="w">const</span> <span class="w">CV</span> *<span class="w">const</span> <span class="w">cv</span><span class="cm">,</span></li><li>		               <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">params</span><span class="s">)</span></li></ol></pre></li>
<li><a name="get_sv"></a><b>get_sv
</b>
<p>Returns the SV of the specified Perl scalar.  <code class="inline"><span class="w">flags</span></code>
 are passed to
<code class="inline"><span class="w">gv_fetchpv</span></code>
.  If <code class="inline"><span class="w">GV_ADD</span></code>
 is set and the
Perl variable does not exist then it will be created.  If <code class="inline"><span class="w">flags</span></code>
 is zero
and the variable does not exist then NULL is returned.</p>
<p>NOTE: the perl_ form of this function is deprecated.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">get_sv</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span> *<span class="w">name</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newRV_inc"></a><b>newRV_inc
</b>
<p>Creates an RV wrapper for an SV.  The reference count for the original SV is
incremented.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">newRV_inc</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newSVpadname"></a><b>newSVpadname
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Creates a new SV containing the pad name.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">newSVpadname</span><span class="s">(</span><span class="w">PADNAME</span> *<span class="w">pn</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newSVpvn_utf8"></a><b>newSVpvn_utf8
</b>
<p>Creates a new SV and copies a string (which may contain <code class="inline"><span class="w">NUL</span></code>
 (<code class="inline">\<span class="n">0</span></code>
)
characters) into it.  If utf8 is true, calls
<code class="inline"><span class="w">SvUTF8_on</span></code>
 on the new SV.  Implemented as a wrapper around <code class="inline"><span class="w">newSVpvn_flags</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">newSVpvn_utf8</span><span class="s">(</span><span class="w">NULLOK</span> <span class="w">const</span> <span class="w">char</span>* <span class="q">s, STRLEN len,</span></li><li>		              <span class="q">		              U32 utf8)</span></li></ol></pre></li>
<li><a name="SvCUR"></a><b>SvCUR
</b>
<p>Returns the length of the string which is in the SV.  See <code class="inline"><span class="w">SvLEN</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">STRLEN</span>	<span class="i">SvCUR</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvCUR_set"></a><b>SvCUR_set
</b>
<p>Set the current length of the string which is in the SV.  See <code class="inline"><span class="w">SvCUR</span></code>

and <code class="inline"><span class="w">SvIV_set</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvCUR_set</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvEND"></a><b>SvEND
</b>
<p>Returns a pointer to the spot just after the last character in
the string which is in the SV, where there is usually a trailing
<code class="inline"><span class="w">NUL</span></code>
 character (even though Perl scalars do not strictly require it).
See <code class="inline"><span class="w">SvCUR</span></code>
.  Access the character as *(SvEND(sv)).</p>
<p>Warning: If <code class="inline"><span class="w">SvCUR</span></code>
 is equal to <code class="inline"><span class="w">SvLEN</span></code>
, then <code class="inline"><span class="w">SvEND</span></code>
 points to
unallocated memory.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">SvEND</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvGAMAGIC"></a><b>SvGAMAGIC
</b>
<p>Returns true if the SV has get magic or
overloading.  If either is true then
the scalar is active data, and has the potential to return a new value every
time it is accessed.  Hence you must be careful to
only read it once per user logical operation and work
with that returned value.  If neither is true then
the scalar's value cannot change unless written to.</p>
<pre class="verbatim"><ol><li>	<span class="w">U32</span>	<span class="i">SvGAMAGIC</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvGROW"></a><b>SvGROW
</b>
<p>Expands the character buffer in the SV so that it has room for the
indicated number of bytes (remember to reserve space for an extra trailing
<code class="inline"><span class="w">NUL</span></code>
 character).  Calls <code class="inline"><span class="w">sv_grow</span></code>
 to perform the expansion if necessary.
Returns a pointer to the character
buffer.  SV must be of type &gt;= SVt_PV.  One
alternative is to call <code class="inline"><span class="w">sv_grow</span></code>
 if you are not sure of the type of SV.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span> *	<span class="i">SvGROW</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvIOK"></a><b>SvIOK
</b>
<p>Returns a U32 value indicating whether the SV contains an integer.</p>
<pre class="verbatim"><ol><li>	<span class="w">U32</span>	<span class="i">SvIOK</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvIOKp"></a><b>SvIOKp
</b>
<p>Returns a U32 value indicating whether the SV contains an integer.  Checks
the <b>private</b> setting.  Use <code class="inline"><span class="w">SvIOK</span></code>
 instead.</p>
<pre class="verbatim"><ol><li>	<span class="w">U32</span>	<span class="i">SvIOKp</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvIOK_notUV"></a><b>SvIOK_notUV
</b>
<p>Returns a boolean indicating whether the SV contains a signed integer.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">SvIOK_notUV</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvIOK_off"></a><b>SvIOK_off
</b>
<p>Unsets the IV status of an SV.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvIOK_off</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvIOK_on"></a><b>SvIOK_on
</b>
<p>Tells an SV that it is an integer.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvIOK_on</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvIOK_only"></a><b>SvIOK_only
</b>
<p>Tells an SV that it is an integer and disables all other OK bits.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvIOK_only</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvIOK_only_UV"></a><b>SvIOK_only_UV
</b>
<p>Tells an SV that it is an unsigned integer and disables all other OK bits.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvIOK_only_UV</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvIOK_UV"></a><b>SvIOK_UV
</b>
<p>Returns a boolean indicating whether the SV contains an integer that must be
interpreted as unsigned.  A non-negative integer whose value is within the
range of both an IV and a UV may be be flagged as either SvUOK or SVIOK.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">SvIOK_UV</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvIsCOW"></a><b>SvIsCOW
</b>
<p>Returns a U32 value indicating whether the SV is Copy-On-Write (either shared
hash key scalars, or full Copy On Write scalars if 5.9.0 is configured for
COW).</p>
<pre class="verbatim"><ol><li>	<span class="w">U32</span>	<span class="i">SvIsCOW</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvIsCOW_shared_hash"></a><b>SvIsCOW_shared_hash
</b>
<p>Returns a boolean indicating whether the SV is Copy-On-Write shared hash key
scalar.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">SvIsCOW_shared_hash</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvIV"></a><b>SvIV
</b>
<p>Coerces the given SV to an integer and returns it.  See <code class="inline"><span class="w">SvIVx</span></code>
 for a
version which guarantees to evaluate sv only once.</p>
<pre class="verbatim"><ol><li>	<span class="w">IV</span>	<span class="i">SvIV</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvIVX"></a><b>SvIVX
</b>
<p>Returns the raw value in the SV's IV slot, without checks or conversions.
Only use when you are sure SvIOK is true.  See also <code class="inline"><span class="i">SvIV</span><span class="s">(</span><span class="s">)</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">IV</span>	<span class="i">SvIVX</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvIVx"></a><b>SvIVx
</b>
<p>Coerces the given SV to an integer and returns it.
Guarantees to evaluate <code class="inline"><span class="w">sv</span></code>
 only once.  Only use
this if <code class="inline"><span class="w">sv</span></code>
 is an expression with side effects,
otherwise use the more efficient <code class="inline"><span class="w">SvIV</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">IV</span>	<span class="i">SvIVx</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvIV_nomg"></a><b>SvIV_nomg
</b>
<p>Like <code class="inline"><span class="w">SvIV</span></code>
 but doesn't process magic.</p>
<pre class="verbatim"><ol><li>	<span class="w">IV</span>	<span class="i">SvIV_nomg</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvIV_set"></a><b>SvIV_set
</b>
<p>Set the value of the IV pointer in sv to val.  It is possible to perform
the same function of this macro with an lvalue assignment to <code class="inline"><span class="w">SvIVX</span></code>
.
With future Perls, however, it will be more efficient to use 
<code class="inline"><span class="w">SvIV_set</span></code>
 instead of the lvalue assignment to <code class="inline"><span class="w">SvIVX</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvIV_set</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">IV</span> <span class="w">val</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvLEN"></a><b>SvLEN
</b>
<p>Returns the size of the string buffer in the SV, not including any part
attributable to <code class="inline"><span class="w">SvOOK</span></code>
.  See <code class="inline"><span class="w">SvCUR</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">STRLEN</span>	<span class="i">SvLEN</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvLEN_set"></a><b>SvLEN_set
</b>
<p>Set the actual length of the string which is in the SV.  See <code class="inline"><span class="w">SvIV_set</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvLEN_set</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvMAGIC_set"></a><b>SvMAGIC_set
</b>
<p>Set the value of the MAGIC pointer in sv to val.  See <code class="inline"><span class="w">SvIV_set</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvMAGIC_set</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">MAGIC</span>* <span class="w">val</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvNIOK"></a><b>SvNIOK
</b>
<p>Returns a U32 value indicating whether the SV contains a number, integer or
double.</p>
<pre class="verbatim"><ol><li>	<span class="w">U32</span>	<span class="i">SvNIOK</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvNIOKp"></a><b>SvNIOKp
</b>
<p>Returns a U32 value indicating whether the SV contains a number, integer or
double.  Checks the <b>private</b> setting.  Use <code class="inline"><span class="w">SvNIOK</span></code>
 instead.</p>
<pre class="verbatim"><ol><li>	<span class="w">U32</span>	<span class="i">SvNIOKp</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvNIOK_off"></a><b>SvNIOK_off
</b>
<p>Unsets the NV/IV status of an SV.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvNIOK_off</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvNOK"></a><b>SvNOK
</b>
<p>Returns a U32 value indicating whether the SV contains a double.</p>
<pre class="verbatim"><ol><li>	<span class="w">U32</span>	<span class="i">SvNOK</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvNOKp"></a><b>SvNOKp
</b>
<p>Returns a U32 value indicating whether the SV contains a double.  Checks the
<b>private</b> setting.  Use <code class="inline"><span class="w">SvNOK</span></code>
 instead.</p>
<pre class="verbatim"><ol><li>	<span class="w">U32</span>	<span class="i">SvNOKp</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvNOK_off"></a><b>SvNOK_off
</b>
<p>Unsets the NV status of an SV.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvNOK_off</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvNOK_on"></a><b>SvNOK_on
</b>
<p>Tells an SV that it is a double.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvNOK_on</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvNOK_only"></a><b>SvNOK_only
</b>
<p>Tells an SV that it is a double and disables all other OK bits.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvNOK_only</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvNV"></a><b>SvNV
</b>
<p>Coerce the given SV to a double and return it.  See <code class="inline"><span class="w">SvNVx</span></code>
 for a version
which guarantees to evaluate sv only once.</p>
<pre class="verbatim"><ol><li>	<span class="w">NV</span>	<span class="i">SvNV</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvNVX"></a><b>SvNVX
</b>
<p>Returns the raw value in the SV's NV slot, without checks or conversions.
Only use when you are sure SvNOK is true.  See also <code class="inline"><span class="i">SvNV</span><span class="s">(</span><span class="s">)</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">NV</span>	<span class="i">SvNVX</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvNVx"></a><b>SvNVx
</b>
<p>Coerces the given SV to a double and returns it.
Guarantees to evaluate <code class="inline"><span class="w">sv</span></code>
 only once.  Only use
this if <code class="inline"><span class="w">sv</span></code>
 is an expression with side effects,
otherwise use the more efficient <code class="inline"><span class="w">SvNV</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">NV</span>	<span class="i">SvNVx</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvNV_nomg"></a><b>SvNV_nomg
</b>
<p>Like <code class="inline"><span class="w">SvNV</span></code>
 but doesn't process magic.</p>
<pre class="verbatim"><ol><li>	<span class="w">NV</span>	<span class="i">SvNV_nomg</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvNV_set"></a><b>SvNV_set
</b>
<p>Set the value of the NV pointer in sv to val.  See <code class="inline"><span class="w">SvIV_set</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvNV_set</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">NV</span> <span class="w">val</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvOK"></a><b>SvOK
</b>
<p>Returns a U32 value indicating whether the value is defined.  This is
only meaningful for scalars.</p>
<pre class="verbatim"><ol><li>	<span class="w">U32</span>	<span class="i">SvOK</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvOOK"></a><b>SvOOK
</b>
<p>Returns a U32 indicating whether the pointer to the string buffer is offset.
This hack is used internally to speed up removal of characters from the
beginning of a SvPV.  When SvOOK is true, then the start of the
allocated string buffer is actually <code class="inline"><span class="i">SvOOK_offset</span><span class="s">(</span><span class="s">)</span></code>
 bytes before SvPVX.
This offset used to be stored in SvIVX, but is now stored within the spare
part of the buffer.</p>
<pre class="verbatim"><ol><li>	<span class="w">U32</span>	<span class="i">SvOOK</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvOOK_offset"></a><b>SvOOK_offset
</b>
<p>Reads into <i>len</i> the offset from SvPVX back to the true start of the
allocated buffer, which will be non-zero if <code class="inline"><span class="w">sv_chop</span></code>
 has been used to
efficiently remove characters from start of the buffer.  Implemented as a
macro, which takes the address of <i>len</i>, which must be of type <code class="inline"><span class="w">STRLEN</span></code>
.
Evaluates <i>sv</i> more than once.  Sets <i>len</i> to 0 if <code class="inline"><span class="i">SvOOK</span><span class="s">(</span><span class="w">sv</span><span class="s">)</span></code>
 is false.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvOOK_offset</span><span class="s">(</span><span class="w">NN</span> <span class="w">SV</span>*<span class="w">sv</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvPOK"></a><b>SvPOK
</b>
<p>Returns a U32 value indicating whether the SV contains a character
string.</p>
<pre class="verbatim"><ol><li>	<span class="w">U32</span>	<span class="i">SvPOK</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvPOKp"></a><b>SvPOKp
</b>
<p>Returns a U32 value indicating whether the SV contains a character string.
Checks the <b>private</b> setting.  Use <code class="inline"><span class="w">SvPOK</span></code>
 instead.</p>
<pre class="verbatim"><ol><li>	<span class="w">U32</span>	<span class="i">SvPOKp</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvPOK_off"></a><b>SvPOK_off
</b>
<p>Unsets the PV status of an SV.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvPOK_off</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvPOK_on"></a><b>SvPOK_on
</b>
<p>Tells an SV that it is a string.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvPOK_on</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvPOK_only"></a><b>SvPOK_only
</b>
<p>Tells an SV that it is a string and disables all other OK bits.
Will also turn off the UTF-8 status.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvPOK_only</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvPOK_only_UTF8"></a><b>SvPOK_only_UTF8
</b>
<p>Tells an SV that it is a string and disables all other OK bits,
and leaves the UTF-8 status as it was.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvPOK_only_UTF8</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvPV"></a><b>SvPV
</b>
<p>Returns a pointer to the string in the SV, or a stringified form of
the SV if the SV does not contain a string.  The SV may cache the
stringified version becoming <code class="inline"><span class="w">SvPOK</span></code>
.  Handles 'get' magic.  The
<code class="inline"><span class="w">len</span></code>
 variable will be set to the length of the string (this is a macro, so
don't use <code class="inline"><span class="i">&amp;len</span></code>
).  See also <code class="inline"><span class="w">SvPVx</span></code>
 for a version which guarantees to
evaluate sv only once.</p>
<p>Note that there is no guarantee that the return value of <code class="inline"><span class="i">SvPV</span><span class="s">(</span><span class="s">)</span></code>
 is
equal to <code class="inline"><span class="i">SvPVX</span><span class="s">(</span><span class="w">sv</span><span class="s">)</span></code>
, or that <code class="inline"><span class="i">SvPVX</span><span class="s">(</span><span class="w">sv</span><span class="s">)</span></code>
 contains valid data, or that
successive calls to <code class="inline"><span class="i">SvPV</span><span class="s">(</span><span class="w">sv</span><span class="s">)</span></code>
 will return the same pointer value each
time.  This is due to the way that things like overloading and
Copy-On-Write are handled.  In these cases, the return value may point to
a temporary buffer or similar.  If you absolutely need the SvPVX field to
be valid (for example, if you intend to write to it), then see
<a href="#SvPV_force">SvPV_force</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">SvPV</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvPVbyte"></a><b>SvPVbyte
</b>
<p>Like <code class="inline"><span class="w">SvPV</span></code>
, but converts sv to byte representation first if necessary.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">SvPVbyte</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvPVbytex"></a><b>SvPVbytex
</b>
<p>Like <code class="inline"><span class="w">SvPV</span></code>
, but converts sv to byte representation first if necessary.
Guarantees to evaluate sv only once; use the more efficient <code class="inline"><span class="w">SvPVbyte</span></code>

otherwise.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">SvPVbytex</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvPVbytex_force"></a><b>SvPVbytex_force
</b>
<p>Like <code class="inline"><span class="w">SvPV_force</span></code>
, but converts sv to byte representation first if necessary.
Guarantees to evaluate sv only once; use the more efficient <code class="inline"><span class="w">SvPVbyte_force</span></code>

otherwise.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">SvPVbytex_force</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvPVbyte_force"></a><b>SvPVbyte_force
</b>
<p>Like <code class="inline"><span class="w">SvPV_force</span></code>
, but converts sv to byte representation first if necessary.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">SvPVbyte_force</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvPVbyte_nolen"></a><b>SvPVbyte_nolen
</b>
<p>Like <code class="inline"><span class="w">SvPV_nolen</span></code>
, but converts sv to byte representation first if necessary.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">SvPVbyte_nolen</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvPVutf8"></a><b>SvPVutf8
</b>
<p>Like <code class="inline"><span class="w">SvPV</span></code>
, but converts sv to utf8 first if necessary.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">SvPVutf8</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvPVutf8x"></a><b>SvPVutf8x
</b>
<p>Like <code class="inline"><span class="w">SvPV</span></code>
, but converts sv to utf8 first if necessary.
Guarantees to evaluate sv only once; use the more efficient <code class="inline"><span class="w">SvPVutf8</span></code>

otherwise.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">SvPVutf8x</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvPVutf8x_force"></a><b>SvPVutf8x_force
</b>
<p>Like <code class="inline"><span class="w">SvPV_force</span></code>
, but converts sv to utf8 first if necessary.
Guarantees to evaluate sv only once; use the more efficient <code class="inline"><span class="w">SvPVutf8_force</span></code>

otherwise.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">SvPVutf8x_force</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvPVutf8_force"></a><b>SvPVutf8_force
</b>
<p>Like <code class="inline"><span class="w">SvPV_force</span></code>
, but converts sv to utf8 first if necessary.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">SvPVutf8_force</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvPVutf8_nolen"></a><b>SvPVutf8_nolen
</b>
<p>Like <code class="inline"><span class="w">SvPV_nolen</span></code>
, but converts sv to utf8 first if necessary.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">SvPVutf8_nolen</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvPVX"></a><b>SvPVX
</b>
<p>Returns a pointer to the physical string in the SV.  The SV must contain a
string.  Prior to 5.9.3 it is not safe
to execute this macro unless the SV's
type &gt;= SVt_PV.</p>
<p>This is also used to store the name of an autoloaded subroutine in an XS
AUTOLOAD routine.  See <a href="perlguts.html#Autoloading-with-XSUBs">Autoloading with XSUBs in perlguts</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">SvPVX</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvPVx"></a><b>SvPVx
</b>
<p>A version of <code class="inline"><span class="w">SvPV</span></code>
 which guarantees to evaluate <code class="inline"><span class="w">sv</span></code>
 only once.
Only use this if <code class="inline"><span class="w">sv</span></code>
 is an expression with side effects, otherwise use the
more efficient <code class="inline"><span class="w">SvPV</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">SvPVx</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvPV_force"></a><b>SvPV_force
</b>
<p>Like <code class="inline"><span class="w">SvPV</span></code>
 but will force the SV into containing a string (<code class="inline"><span class="w">SvPOK</span></code>
), and
only a string (<code class="inline"><span class="w">SvPOK_only</span></code>
), by hook or by crook.  You need force if you are
going to update the <code class="inline"><span class="w">SvPVX</span></code>
 directly.  Processes get magic.</p>
<p>Note that coercing an arbitrary scalar into a plain PV will potentially
strip useful data from it.  For example if the SV was <code class="inline"><span class="w">SvROK</span></code>
, then the
referent will have its reference count decremented, and the SV itself may
be converted to an <code class="inline"><span class="w">SvPOK</span></code>
 scalar with a string buffer containing a value
such as <code class="inline"><span class="q">&quot;ARRAY(0x1234)&quot;</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">SvPV_force</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvPV_force_nomg"></a><b>SvPV_force_nomg
</b>
<p>Like <code class="inline"><span class="w">SvPV_force</span></code>
, but doesn't process get magic.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">SvPV_force_nomg</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvPV_nolen"></a><b>SvPV_nolen
</b>
<p>Like <code class="inline"><span class="w">SvPV</span></code>
 but doesn't set a length variable.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">SvPV_nolen</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvPV_nomg"></a><b>SvPV_nomg
</b>
<p>Like <code class="inline"><span class="w">SvPV</span></code>
 but doesn't process magic.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">SvPV_nomg</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvPV_nomg_nolen"></a><b>SvPV_nomg_nolen
</b>
<p>Like <code class="inline"><span class="w">SvPV_nolen</span></code>
 but doesn't process magic.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">SvPV_nomg_nolen</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvPV_set"></a><b>SvPV_set
</b>
<p>This is probably not what you want to use, you probably wanted
<a href="#sv_usepvn_flags">sv_usepvn_flags</a> or <a href="#sv_setpvn">sv_setpvn</a> or <a href="#sv_setpvs">sv_setpvs</a>.</p>
<p>Set the value of the PV pointer in <code class="inline"><span class="w">sv</span></code>
 to the Perl allocated
<code class="inline"><span class="w">NUL</span></code>
-terminated string <code class="inline"><span class="w">val</span></code>
.  See also <code class="inline"><span class="w">SvIV_set</span></code>
.</p>
<p>Remember to free the previous PV buffer. There are many things to check.
Beware that the existing pointer may be involved in copy-on-write or other
mischief, so do <code class="inline"><span class="i">SvOOK_off</span><span class="s">(</span><span class="w">sv</span><span class="s">)</span></code>
 and use <code class="inline"><span class="w">sv_force_normal</span></code>
 or
<code class="inline"><span class="w">SvPV_force</span></code>
 (or check the SvIsCOW flag) first to make sure this
modification is safe. Then finally, if it is not a COW, call <code class="inline"><span class="w">SvPV_free</span></code>
 to
free the previous PV buffer.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvPV_set</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">char</span>* <span class="w">val</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvREFCNT"></a><b>SvREFCNT
</b>
<p>Returns the value of the object's reference count.</p>
<pre class="verbatim"><ol><li>	<span class="w">U32</span>	<span class="i">SvREFCNT</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvREFCNT_dec"></a><b>SvREFCNT_dec
</b>
<p>Decrements the reference count of the given SV.  <i>sv</i> may be NULL.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvREFCNT_dec</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvREFCNT_dec_NN"></a><b>SvREFCNT_dec_NN
</b>
<p>Same as SvREFCNT_dec, but can only be used if you know <i>sv</i>
is not NULL.  Since we don't have to check the NULLness, it's faster
and smaller.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvREFCNT_dec_NN</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvREFCNT_inc"></a><b>SvREFCNT_inc
</b>
<p>Increments the reference count of the given SV, returning the SV.</p>
<p>All of the following SvREFCNT_inc* macros are optimized versions of
SvREFCNT_inc, and can be replaced with SvREFCNT_inc.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">SvREFCNT_inc</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvREFCNT_inc_NN"></a><b>SvREFCNT_inc_NN
</b>
<p>Same as SvREFCNT_inc, but can only be used if you know <i>sv</i>
is not NULL.  Since we don't have to check the NULLness, it's faster
and smaller.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">SvREFCNT_inc_NN</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvREFCNT_inc_simple"></a><b>SvREFCNT_inc_simple
</b>
<p>Same as SvREFCNT_inc, but can only be used with expressions without side
effects.  Since we don't have to store a temporary value, it's faster.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">SvREFCNT_inc_simple</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvREFCNT_inc_simple_NN"></a><b>SvREFCNT_inc_simple_NN
</b>
<p>Same as SvREFCNT_inc_simple, but can only be used if you know <i>sv</i>
is not NULL.  Since we don't have to check the NULLness, it's faster
and smaller.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">SvREFCNT_inc_simple_NN</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvREFCNT_inc_simple_void"></a><b>SvREFCNT_inc_simple_void
</b>
<p>Same as SvREFCNT_inc_simple, but can only be used if you don't need the
return value.  The macro doesn't need to return a meaningful value.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvREFCNT_inc_simple_void</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvREFCNT_inc_simple_void_NN"></a><b>SvREFCNT_inc_simple_void_NN
</b>
<p>Same as SvREFCNT_inc, but can only be used if you don't need the return
value, and you know that <i>sv</i> is not NULL.  The macro doesn't need
to return a meaningful value, or check for NULLness, so it's smaller
and faster.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvREFCNT_inc_simple_void_NN</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvREFCNT_inc_void"></a><b>SvREFCNT_inc_void
</b>
<p>Same as SvREFCNT_inc, but can only be used if you don't need the
return value.  The macro doesn't need to return a meaningful value.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvREFCNT_inc_void</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvREFCNT_inc_void_NN"></a><b>SvREFCNT_inc_void_NN
</b>
<p>Same as SvREFCNT_inc, but can only be used if you don't need the return
value, and you know that <i>sv</i> is not NULL.  The macro doesn't need
to return a meaningful value, or check for NULLness, so it's smaller
and faster.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvREFCNT_inc_void_NN</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvROK"></a><b>SvROK
</b>
<p>Tests if the SV is an RV.</p>
<pre class="verbatim"><ol><li>	<span class="w">U32</span>	<span class="i">SvROK</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvROK_off"></a><b>SvROK_off
</b>
<p>Unsets the RV status of an SV.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvROK_off</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvROK_on"></a><b>SvROK_on
</b>
<p>Tells an SV that it is an RV.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvROK_on</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvRV"></a><b>SvRV
</b>
<p>Dereferences an RV to return the SV.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">SvRV</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvRV_set"></a><b>SvRV_set
</b>
<p>Set the value of the RV pointer in sv to val.  See <code class="inline"><span class="w">SvIV_set</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvRV_set</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">SV</span>* <span class="w">val</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvSTASH"></a><b>SvSTASH
</b>
<p>Returns the stash of the SV.</p>
<pre class="verbatim"><ol><li>	<span class="w">HV</span>*	<span class="i">SvSTASH</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvSTASH_set"></a><b>SvSTASH_set
</b>
<p>Set the value of the STASH pointer in sv to val.  See <code class="inline"><span class="w">SvIV_set</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvSTASH_set</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">HV</span>* <span class="w">val</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvTAINT"></a><b>SvTAINT
</b>
<p>Taints an SV if tainting is enabled, and if some input to the current
expression is tainted--usually a variable, but possibly also implicit
inputs such as locale settings.  <code class="inline"><span class="w">SvTAINT</span></code>
 propagates that taintedness to
the outputs of an expression in a pessimistic fashion; i.e., without paying
attention to precisely which outputs are influenced by which inputs.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvTAINT</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvTAINTED"></a><b>SvTAINTED
</b>
<p>Checks to see if an SV is tainted.  Returns TRUE if it is, FALSE if
not.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">SvTAINTED</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvTAINTED_off"></a><b>SvTAINTED_off
</b>
<p>Untaints an SV.  Be <i>very</i> careful with this routine, as it short-circuits
some of Perl's fundamental security features.  XS module authors should not
use this function unless they fully understand all the implications of
unconditionally untainting the value.  Untainting should be done in the
standard perl fashion, via a carefully crafted regexp, rather than directly
untainting variables.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvTAINTED_off</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvTAINTED_on"></a><b>SvTAINTED_on
</b>
<p>Marks an SV as tainted if tainting is enabled.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvTAINTED_on</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvTRUE"></a><b>SvTRUE
</b>
<p>Returns a boolean indicating whether Perl would evaluate the SV as true or
false.  See SvOK() for a defined/undefined test.  Handles 'get' magic
unless the scalar is already SvPOK, SvIOK or SvNOK (the public, not the
private flags).</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">SvTRUE</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvTRUE_nomg"></a><b>SvTRUE_nomg
</b>
<p>Returns a boolean indicating whether Perl would evaluate the SV as true or
false.  See SvOK() for a defined/undefined test.  Does not handle 'get' magic.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">SvTRUE_nomg</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvTYPE"></a><b>SvTYPE
</b>
<p>Returns the type of the SV.  See <code class="inline"><span class="w">svtype</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">svtype</span>	<span class="i">SvTYPE</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvUOK"></a><b>SvUOK
</b>
<p>Returns a boolean indicating whether the SV contains an integer that must be
interpreted as unsigned.  A non-negative integer whose value is within the
range of both an IV and a UV may be be flagged as either SvUOK or SVIOK.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">SvUOK</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvUPGRADE"></a><b>SvUPGRADE
</b>
<p>Used to upgrade an SV to a more complex form.  Uses <code class="inline"><span class="w">sv_upgrade</span></code>
 to
perform the upgrade if necessary.  See <code class="inline"><span class="w">svtype</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvUPGRADE</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">svtype</span> <span class="w">type</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvUTF8"></a><b>SvUTF8
</b>
<p>Returns a U32 value indicating the UTF-8 status of an SV.  If things are set-up
properly, this indicates whether or not the SV contains UTF-8 encoded data.
You should use this <i>after</i> a call to SvPV() or one of its variants, in
case any call to string overloading updates the internal flag.</p>
<p>If you want to take into account the <a href="bytes.html">bytes</a> pragma, use <code class="inline"><a href="#DO_UTF8">DO_UTF8</a></code>
instead.</p>
<pre class="verbatim"><ol><li>	<span class="w">U32</span>	<span class="i">SvUTF8</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvUTF8_off"></a><b>SvUTF8_off
</b>
<p>Unsets the UTF-8 status of an SV (the data is not changed, just the flag).
Do not use frivolously.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvUTF8_off</span><span class="s">(</span><span class="w">SV</span> *<span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvUTF8_on"></a><b>SvUTF8_on
</b>
<p>Turn on the UTF-8 status of an SV (the data is not changed, just the flag).
Do not use frivolously.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvUTF8_on</span><span class="s">(</span><span class="w">SV</span> *<span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvUV"></a><b>SvUV
</b>
<p>Coerces the given SV to an unsigned integer and returns it.  See <code class="inline"><span class="w">SvUVx</span></code>

for a version which guarantees to evaluate sv only once.</p>
<pre class="verbatim"><ol><li>	<span class="w">UV</span>	<span class="i">SvUV</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvUVX"></a><b>SvUVX
</b>
<p>Returns the raw value in the SV's UV slot, without checks or conversions.
Only use when you are sure SvIOK is true.  See also <code class="inline"><span class="i">SvUV</span><span class="s">(</span><span class="s">)</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">UV</span>	<span class="i">SvUVX</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvUVx"></a><b>SvUVx
</b>
<p>Coerces the given SV to an unsigned integer and
returns it.  Guarantees to evaluate <code class="inline"><span class="w">sv</span></code>
 only once.  Only
use this if <code class="inline"><span class="w">sv</span></code>
 is an expression with side effects,
otherwise use the more efficient <code class="inline"><span class="w">SvUV</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">UV</span>	<span class="i">SvUVx</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvUV_nomg"></a><b>SvUV_nomg
</b>
<p>Like <code class="inline"><span class="w">SvUV</span></code>
 but doesn't process magic.</p>
<pre class="verbatim"><ol><li>	<span class="w">UV</span>	<span class="i">SvUV_nomg</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvUV_set"></a><b>SvUV_set
</b>
<p>Set the value of the UV pointer in sv to val.  See <code class="inline"><span class="w">SvIV_set</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">SvUV_set</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">UV</span> <span class="w">val</span><span class="s">)</span></li></ol></pre></li>
<li><a name="SvVOK"></a><b>SvVOK
</b>
<p>Returns a boolean indicating whether the SV contains a v-string.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">SvVOK</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_catpvn_nomg"></a><b>sv_catpvn_nomg
</b>
<p>Like <code class="inline"><span class="w">sv_catpvn</span></code>
 but doesn't process magic.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_catpvn_nomg</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span>* <span class="w">ptr</span><span class="cm">,</span></li><li>		               <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_catpv_nomg"></a><b>sv_catpv_nomg
</b>
<p>Like <code class="inline"><span class="w">sv_catpv</span></code>
 but doesn't process magic.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_catpv_nomg</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span>* <span class="w">ptr</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_catsv_nomg"></a><b>sv_catsv_nomg
</b>
<p>Like <code class="inline"><span class="w">sv_catsv</span></code>
 but doesn't process magic.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_catsv_nomg</span><span class="s">(</span><span class="w">SV</span>* <span class="w">dsv</span><span class="cm">,</span> <span class="w">SV</span>* <span class="w">ssv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_derived_from"></a><b>sv_derived_from
</b>
<p>Exactly like <a href="#sv_derived_from_pv">sv_derived_from_pv</a>, but doesn't take a <code class="inline"><span class="w">flags</span></code>
 parameter.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">sv_derived_from</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">name</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_derived_from_pv"></a><b>sv_derived_from_pv
</b>
<p>Exactly like <a href="#sv_derived_from_pvn">sv_derived_from_pvn</a>, but takes a nul-terminated string 
instead of a string/length pair.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">sv_derived_from_pv</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span></li><li>		                   <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">name</span><span class="cm">,</span></li><li>		                   <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_derived_from_pvn"></a><b>sv_derived_from_pvn
</b>
<p>Returns a boolean indicating whether the SV is derived from the specified class
<i>at the C level</i>.  To check derivation at the Perl level, call <code class="inline"><span class="i">isa</span><span class="s">(</span><span class="s">)</span></code>
 as a
normal Perl method.</p>
<p>Currently, the only significant value for <code class="inline"><span class="w">flags</span></code>
 is SVf_UTF8.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">sv_derived_from_pvn</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span></li><li>		                    <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">name</span><span class="cm">,</span></li><li>		                    <span class="w">const</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_derived_from_sv"></a><b>sv_derived_from_sv
</b>
<p>Exactly like <a href="#sv_derived_from_pvn">sv_derived_from_pvn</a>, but takes the name string in the form
of an SV instead of a string/length pair.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">sv_derived_from_sv</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">namesv</span><span class="cm">,</span></li><li>		                   <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_does"></a><b>sv_does
</b>
<p>Like <a href="#sv_does_pv">sv_does_pv</a>, but doesn't take a <code class="inline"><span class="w">flags</span></code>
 parameter.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">sv_does</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">name</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_does_pv"></a><b>sv_does_pv
</b>
<p>Like <a href="#sv_does_sv">sv_does_sv</a>, but takes a nul-terminated string instead of an SV.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">sv_does_pv</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">name</span><span class="cm">,</span></li><li>		           <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_does_pvn"></a><b>sv_does_pvn
</b>
<p>Like <a href="#sv_does_sv">sv_does_sv</a>, but takes a string/length pair instead of an SV.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">sv_does_pvn</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">name</span><span class="cm">,</span></li><li>		            <span class="w">const</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_does_sv"></a><b>sv_does_sv
</b>
<p>Returns a boolean indicating whether the SV performs a specific, named role.
The SV can be a Perl object or the name of a Perl class.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">sv_does_sv</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">SV</span>* <span class="w">namesv</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_report_used"></a><b>sv_report_used
</b>
<p>Dump the contents of all SVs not yet freed (debugging aid).</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_report_used</span><span class="s">(</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_setsv_nomg"></a><b>sv_setsv_nomg
</b>
<p>Like <code class="inline"><span class="w">sv_setsv</span></code>
 but doesn't process magic.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_setsv_nomg</span><span class="s">(</span><span class="w">SV</span>* <span class="w">dsv</span><span class="cm">,</span> <span class="w">SV</span>* <span class="w">ssv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_utf8_upgrade_nomg"></a><b>sv_utf8_upgrade_nomg
</b>
<p>Like sv_utf8_upgrade, but doesn't do magic on <code class="inline"><span class="w">sv</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">STRLEN</span>	<span class="i">sv_utf8_upgrade_nomg</span><span class="s">(</span><span class="w">NN</span> <span class="w">SV</span> *<span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
</ul>
<a name="SV-Body-Allocation"></a><h1>SV-Body Allocation</h1>
<ul>
<li><a name="looks_like_number"></a><b>looks_like_number
</b>
<p>Test if the content of an SV looks like a number (or is a number).
<code class="inline"><span class="w">Inf</span></code>
 and <code class="inline"><span class="w">Infinity</span></code>
 are treated as numbers (so will not issue a
non-numeric warning), even if your atof() doesn't grok them.  Get-magic is
ignored.</p>
<pre class="verbatim"><ol><li>	<span class="w">I32</span>	<span class="i">looks_like_number</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newRV_noinc"></a><b>newRV_noinc
</b>
<p>Creates an RV wrapper for an SV.  The reference count for the original
SV is <b>not</b> incremented.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">newRV_noinc</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">tmpRef</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newSV"></a><b>newSV
</b>
<p>Creates a new SV.  A non-zero <code class="inline"><span class="w">len</span></code>
 parameter indicates the number of
bytes of preallocated string space the SV should have.  An extra byte for a
trailing <code class="inline"><span class="w">NUL</span></code>
 is also reserved.  (SvPOK is not set for the SV even if string
space is allocated.)  The reference count for the new SV is set to 1.</p>
<p>In 5.9.3, newSV() replaces the older NEWSV() API, and drops the first
parameter, <i>x</i>, a debug aid which allowed callers to identify themselves.
This aid has been superseded by a new build option, PERL_MEM_LOG (see
<a href="perlhacktips.html#PERL_MEM_LOG">PERL_MEM_LOG in perlhacktips</a>).  The older API is still there for use in XS
modules supporting older perls.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">newSV</span><span class="s">(</span><span class="w">const</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newSVhek"></a><b>newSVhek
</b>
<p>Creates a new SV from the hash key structure.  It will generate scalars that
point to the shared string table where possible.  Returns a new (undefined)
SV if the hek is NULL.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">newSVhek</span><span class="s">(</span><span class="w">const</span> <span class="w">HEK</span> *<span class="w">const</span> <span class="w">hek</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newSViv"></a><b>newSViv
</b>
<p>Creates a new SV and copies an integer into it.  The reference count for the
SV is set to 1.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">newSViv</span><span class="s">(</span><span class="w">const</span> <span class="w">IV</span> <span class="w">i</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newSVnv"></a><b>newSVnv
</b>
<p>Creates a new SV and copies a floating point value into it.
The reference count for the SV is set to 1.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">newSVnv</span><span class="s">(</span><span class="w">const</span> <span class="w">NV</span> <span class="w">n</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newSVpv"></a><b>newSVpv
</b>
<p>Creates a new SV and copies a string (which may contain <code class="inline"><span class="w">NUL</span></code>
 (<code class="inline">\<span class="n">0</span></code>
)
characters) into it.  The reference count for the
SV is set to 1.  If <code class="inline"><span class="w">len</span></code>
 is zero, Perl will compute the length using
strlen(), (which means if you use this option, that <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> can't have embedded
<code class="inline"><span class="w">NUL</span></code>
 characters and has to have a terminating <code class="inline"><span class="w">NUL</span></code>
 byte).</p>
<p>For efficiency, consider using <code class="inline"><span class="w">newSVpvn</span></code>
 instead.</p>
<pre class="verbatim"><ol><li>	SV*	newSVpv(const char *const s, const STRLEN len)</li></ol></pre></li>
<li><a name="newSVpvf"></a><b>newSVpvf
</b>
<p>Creates a new SV and initializes it with the string formatted like
<code class="inline"><a class="l_k" href="functions/sprintf.html">sprintf</a></code>.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">newSVpvf</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">pat</span><span class="cm">,</span> ...<span class="s">)</span></li></ol></pre></li>
<li><a name="newSVpvn"></a><b>newSVpvn
</b>
<p>Creates a new SV and copies a string into it, which may contain <code class="inline"><span class="w">NUL</span></code>
 characters
(<code class="inline">\<span class="n">0</span></code>
) and other binary data.  The reference count for the SV is set to 1.
Note that if <code class="inline"><span class="w">len</span></code>
 is zero, Perl will create a zero length (Perl) string.  You
are responsible for ensuring that the source buffer is at least
<code class="inline"><span class="w">len</span></code>
 bytes long.  If the <code class="inline"><span class="w">buffer</span></code>
 argument is NULL the new SV will be
undefined.</p>
<pre class="verbatim"><ol><li>	SV*	newSVpvn(const char *const s, const STRLEN len)</li></ol></pre></li>
<li><a name="newSVpvn_flags"></a><b>newSVpvn_flags
</b>
<p>Creates a new SV and copies a string (which may contain <code class="inline"><span class="w">NUL</span></code>
 (<code class="inline">\<span class="n">0</span></code>
)
characters) into it.  The reference count for the
SV is set to 1.  Note that if <code class="inline"><span class="w">len</span></code>
 is zero, Perl will create a zero length
string.  You are responsible for ensuring that the source string is at least
<code class="inline"><span class="w">len</span></code>
 bytes long.  If the <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> argument is NULL the new SV will be undefined.
Currently the only flag bits accepted are <code class="inline"><span class="w">SVf_UTF8</span></code>
 and <code class="inline"><span class="w">SVs_TEMP</span></code>
.
If <code class="inline"><span class="w">SVs_TEMP</span></code>
 is set, then <code class="inline"><span class="i">sv_2mortal</span><span class="s">(</span><span class="s">)</span></code>
 is called on the result before
returning.  If <code class="inline"><span class="w">SVf_UTF8</span></code>
 is set, <code class="inline"><a class="l_k" href="functions/s.html">s</a></code>
is considered to be in UTF-8 and the
<code class="inline"><span class="w">SVf_UTF8</span></code>
 flag will be set on the new SV.
<code class="inline"><span class="i">newSVpvn_utf8</span><span class="s">(</span><span class="s">)</span></code>
 is a convenience wrapper for this function, defined as</p>
<pre class="verbatim"><ol><li>    <span class="c">#define newSVpvn_utf8(s, len, u)			\</span></li><li>	<span class="i">newSVpvn_flags</span><span class="s">(</span><span class="s">(</span><span class="q">s), (len), (u)</span> ? <span class="w">SVf_UTF8</span> <span class="co">:</span> <span class="n">0</span><span class="s">)</span></li><li></li><li>	<span class="w">SV</span>*	<span class="i">newSVpvn_flags</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="q">s,</span></li><li>		               <span class="q">		               const STRLEN len,</span></li><li>		               <span class="q">		               const U32 flags)</span></li></ol></pre></li>
<li><a name="newSVpvn_share"></a><b>newSVpvn_share
</b>
<p>Creates a new SV with its SvPVX_const pointing to a shared string in the string
table.  If the string does not already exist in the table, it is
created first.  Turns on the SvIsCOW flag (or READONLY
and FAKE in 5.16 and earlier).  If the <code class="inline"><span class="w">hash</span></code>
 parameter
is non-zero, that value is used; otherwise the hash is computed.
The string's hash can later be retrieved from the SV
with the <code class="inline"><span class="i">SvSHARED_HASH</span><span class="s">(</span><span class="s">)</span></code>
 macro.  The idea here is
that as the string table is used for shared hash keys these strings will have
SvPVX_const == HeKEY and hash lookup will avoid string compare.</p>
<pre class="verbatim"><ol><li>	SV*	newSVpvn_share(const char* s, I32 len, U32 hash)</li></ol></pre></li>
<li><a name="newSVpvs"></a><b>newSVpvs
</b>
<p>Like <code class="inline"><span class="w">newSVpvn</span></code>
, but takes a literal <code class="inline"><span class="w">NUL</span></code>
-terminated string instead of a
string/length pair.</p>
<pre class="verbatim"><ol><li>	SV*	newSVpvs(const char* s)</li></ol></pre></li>
<li><a name="newSVpvs_flags"></a><b>newSVpvs_flags
</b>
<p>Like <code class="inline"><span class="w">newSVpvn_flags</span></code>
, but takes a literal <code class="inline"><span class="w">NUL</span></code>
-terminated string instead of
a string/length pair.</p>
<pre class="verbatim"><ol><li>	SV*	newSVpvs_flags(const char* s, U32 flags)</li></ol></pre></li>
<li><a name="newSVpvs_share"></a><b>newSVpvs_share
</b>
<p>Like <code class="inline"><span class="w">newSVpvn_share</span></code>
, but takes a literal <code class="inline"><span class="w">NUL</span></code>
-terminated string instead of
a string/length pair and omits the hash parameter.</p>
<pre class="verbatim"><ol><li>	SV*	newSVpvs_share(const char* s)</li></ol></pre></li>
<li><a name="newSVpv_share"></a><b>newSVpv_share
</b>
<p>Like <code class="inline"><span class="w">newSVpvn_share</span></code>
, but takes a <code class="inline"><span class="w">NUL</span></code>
-terminated string instead of a
string/length pair.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">newSVpv_share</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span>* <span class="q">s, U32 hash)</span></li></ol></pre></li>
<li><a name="newSVrv"></a><b>newSVrv
</b>
<p>Creates a new SV for the existing RV, <code class="inline"><span class="w">rv</span></code>
, to point to.  If <code class="inline"><span class="w">rv</span></code>
 is not an
RV then it will be upgraded to one.  If <code class="inline"><span class="w">classname</span></code>
 is non-null then the new
SV will be blessed in the specified package.  The new SV is returned and its
reference count is 1.  The reference count 1 is owned by <code class="inline"><span class="w">rv</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">newSVrv</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">rv</span><span class="cm">,</span></li><li>		        <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">classname</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newSVsv"></a><b>newSVsv
</b>
<p>Creates a new SV which is an exact duplicate of the original SV.
(Uses <code class="inline"><span class="w">sv_setsv</span></code>
.)</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">newSVsv</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">old</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newSVuv"></a><b>newSVuv
</b>
<p>Creates a new SV and copies an unsigned integer into it.
The reference count for the SV is set to 1.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">newSVuv</span><span class="s">(</span><span class="w">const</span> <span class="w">UV</span> <span class="w">u</span><span class="s">)</span></li></ol></pre></li>
<li><a name="newSV_type"></a><b>newSV_type
</b>
<p>Creates a new SV, of the type specified.  The reference count for the new SV
is set to 1.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">newSV_type</span><span class="s">(</span><span class="w">const</span> <span class="w">svtype</span> <span class="w">type</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_2bool"></a><b>sv_2bool
</b>
<p>This macro is only used by sv_true() or its macro equivalent, and only if
the latter's argument is neither SvPOK, SvIOK nor SvNOK.
It calls sv_2bool_flags with the SV_GMAGIC flag.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">sv_2bool</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_2bool_flags"></a><b>sv_2bool_flags
</b>
<p>This function is only used by sv_true() and friends,  and only if
the latter's argument is neither SvPOK, SvIOK nor SvNOK.  If the flags
contain SV_GMAGIC, then it does an mg_get() first.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">sv_2bool_flags</span><span class="s">(</span><span class="w">SV</span> *<span class="w">sv</span><span class="cm">,</span> <span class="w">I32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_2cv"></a><b>sv_2cv
</b>
<p>Using various gambits, try to get a CV from an SV; in addition, try if
possible to set <code class="inline"><span class="i">*st</span></code>
 and <code class="inline"><span class="i">*gvp</span></code>
 to the stash and GV associated with it.
The flags in <code class="inline"><span class="w">lref</span></code>
 are passed to gv_fetchsv.</p>
<pre class="verbatim"><ol><li>	<span class="w">CV</span>*	<span class="i">sv_2cv</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">HV</span> **<span class="w">const</span> <span class="w">st</span><span class="cm">,</span> <span class="w">GV</span> **<span class="w">const</span> <span class="w">gvp</span><span class="cm">,</span></li><li>		       <span class="w">const</span> <span class="w">I32</span> <span class="w">lref</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_2io"></a><b>sv_2io
</b>
<p>Using various gambits, try to get an IO from an SV: the IO slot if its a
GV; or the recursive result if we're an RV; or the IO slot of the symbol
named after the PV if we're a string.</p>
<p>'Get' magic is ignored on the sv passed in, but will be called on
<code class="inline"><span class="i">SvRV</span><span class="s">(</span><span class="w">sv</span><span class="s">)</span></code>
 if sv is an RV.</p>
<pre class="verbatim"><ol><li>	<span class="w">IO</span>*	<span class="i">sv_2io</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_2iv_flags"></a><b>sv_2iv_flags
</b>
<p>Return the integer value of an SV, doing any necessary string
conversion.  If flags includes SV_GMAGIC, does an mg_get() first.
Normally used via the <code class="inline"><span class="i">SvIV</span><span class="s">(</span><span class="w">sv</span><span class="s">)</span></code>
 and <code class="inline"><span class="i">SvIVx</span><span class="s">(</span><span class="w">sv</span><span class="s">)</span></code>
 macros.</p>
<pre class="verbatim"><ol><li>	<span class="w">IV</span>	<span class="i">sv_2iv_flags</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">I32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_2mortal"></a><b>sv_2mortal
</b>
<p>Marks an existing SV as mortal.  The SV will be destroyed "soon", either
by an explicit call to FREETMPS, or by an implicit call at places such as
statement boundaries.  SvTEMP() is turned on which means that the SV's
string buffer can be "stolen" if this SV is copied.  See also <code class="inline"><span class="w">sv_newmortal</span></code>

and <code class="inline"><span class="w">sv_mortalcopy</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">sv_2mortal</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_2nv_flags"></a><b>sv_2nv_flags
</b>
<p>Return the num value of an SV, doing any necessary string or integer
conversion.  If flags includes SV_GMAGIC, does an mg_get() first.
Normally used via the <code class="inline"><span class="i">SvNV</span><span class="s">(</span><span class="w">sv</span><span class="s">)</span></code>
 and <code class="inline"><span class="i">SvNVx</span><span class="s">(</span><span class="w">sv</span><span class="s">)</span></code>
 macros.</p>
<pre class="verbatim"><ol><li>	<span class="w">NV</span>	<span class="i">sv_2nv_flags</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">I32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_2pvbyte"></a><b>sv_2pvbyte
</b>
<p>Return a pointer to the byte-encoded representation of the SV, and set *lp
to its length.  May cause the SV to be downgraded from UTF-8 as a
side-effect.</p>
<p>Usually accessed via the <code class="inline"><span class="w">SvPVbyte</span></code>
 macro.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">sv_2pvbyte</span><span class="s">(</span><span class="w">SV</span> *<span class="w">sv</span><span class="cm">,</span> <span class="w">STRLEN</span> *<span class="w">const</span> <span class="w">lp</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_2pvutf8"></a><b>sv_2pvutf8
</b>
<p>Return a pointer to the UTF-8-encoded representation of the SV, and set *lp
to its length.  May cause the SV to be upgraded to UTF-8 as a side-effect.</p>
<p>Usually accessed via the <code class="inline"><span class="w">SvPVutf8</span></code>
 macro.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">sv_2pvutf8</span><span class="s">(</span><span class="w">SV</span> *<span class="w">sv</span><span class="cm">,</span> <span class="w">STRLEN</span> *<span class="w">const</span> <span class="w">lp</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_2pv_flags"></a><b>sv_2pv_flags
</b>
<p>Returns a pointer to the string value of an SV, and sets *lp to its length.
If flags includes SV_GMAGIC, does an mg_get() first.  Coerces sv to a
string if necessary.  Normally invoked via the <code class="inline"><span class="w">SvPV_flags</span></code>
 macro.
<code class="inline"><span class="i">sv_2pv</span><span class="s">(</span><span class="s">)</span></code>
 and <code class="inline"><span class="w">sv_2pv_nomg</span></code>
 usually end up here too.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">sv_2pv_flags</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">STRLEN</span> *<span class="w">const</span> <span class="w">lp</span><span class="cm">,</span></li><li>		             <span class="w">const</span> <span class="w">I32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_2uv_flags"></a><b>sv_2uv_flags
</b>
<p>Return the unsigned integer value of an SV, doing any necessary string
conversion.  If flags includes SV_GMAGIC, does an mg_get() first.
Normally used via the <code class="inline"><span class="i">SvUV</span><span class="s">(</span><span class="w">sv</span><span class="s">)</span></code>
 and <code class="inline"><span class="i">SvUVx</span><span class="s">(</span><span class="w">sv</span><span class="s">)</span></code>
 macros.</p>
<pre class="verbatim"><ol><li>	<span class="w">UV</span>	<span class="i">sv_2uv_flags</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">I32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_backoff"></a><b>sv_backoff
</b>
<p>Remove any string offset.  You should normally use the <code class="inline"><span class="w">SvOOK_off</span></code>
 macro
wrapper instead.</p>
<pre class="verbatim"><ol><li>	<a class="l_k" href="functions/int.html">int</a>	<span class="i">sv_backoff</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_bless"></a><b>sv_bless
</b>
<p>Blesses an SV into a specified package.  The SV must be an RV.  The package
must be designated by its stash (see <code class="inline"><span class="i">gv_stashpv</span><span class="s">(</span><span class="s">)</span></code>
).  The reference count
of the SV is unaffected.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">sv_bless</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">HV</span> *<span class="w">const</span> <span class="w">stash</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_catpv"></a><b>sv_catpv
</b>
<p>Concatenates the <code class="inline"><span class="w">NUL</span></code>
-terminated string onto the end of the string which is
in the SV.
If the SV has the UTF-8 status set, then the bytes appended should be
valid UTF-8.  Handles 'get' magic, but not 'set' magic.  See <code class="inline"><span class="w">sv_catpv_mg</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_catpv</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span>* <span class="w">ptr</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_catpvf"></a><b>sv_catpvf
</b>
<p>Processes its arguments like <code class="inline"><a class="l_k" href="functions/sprintf.html">sprintf</a></code> and appends the formatted
output to an SV.  If the appended data contains "wide" characters
(including, but not limited to, SVs with a UTF-8 PV formatted with %s,
and characters &gt;255 formatted with %c), the original SV might get
upgraded to UTF-8.  Handles 'get' magic, but not 'set' magic.  See
<code class="inline"><span class="w">sv_catpvf_mg</span></code>
.  If the original SV was UTF-8, the pattern should be
valid UTF-8; if the original SV was bytes, the pattern should be too.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_catpvf</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">pat</span><span class="cm">,</span></li><li>		          ...<span class="s">)</span></li></ol></pre></li>
<li><a name="sv_catpvf_mg"></a><b>sv_catpvf_mg
</b>
<p>Like <code class="inline"><span class="w">sv_catpvf</span></code>
, but also handles 'set' magic.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_catpvf_mg</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span></li><li>		             <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">pat</span><span class="cm">,</span> ...<span class="s">)</span></li></ol></pre></li>
<li><a name="sv_catpvn"></a><b>sv_catpvn
</b>
<p>Concatenates the string onto the end of the string which is in the SV.  The
<code class="inline"><span class="w">len</span></code>
 indicates number of bytes to copy.  If the SV has the UTF-8
status set, then the bytes appended should be valid UTF-8.
Handles 'get' magic, but not 'set' magic.  See <code class="inline"><span class="w">sv_catpvn_mg</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_catpvn</span><span class="s">(</span><span class="w">SV</span> *<span class="w">dsv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">sstr</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_catpvn_flags"></a><b>sv_catpvn_flags
</b>
<p>Concatenates the string onto the end of the string which is in the SV.  The
<code class="inline"><span class="w">len</span></code>
 indicates number of bytes to copy.</p>
<p>By default, the string appended is assumed to be valid UTF-8 if the SV has
the UTF-8 status set, and a string of bytes otherwise.  One can force the
appended string to be interpreted as UTF-8 by supplying the <code class="inline"><span class="w">SV_CATUTF8</span></code>

flag, and as bytes by supplying the <code class="inline"><span class="w">SV_CATBYTES</span></code>
 flag; the SV or the
string appended will be upgraded to UTF-8 if necessary.</p>
<p>If <code class="inline"><span class="w">flags</span></code>
 has the <code class="inline"><span class="w">SV_SMAGIC</span></code>
 bit set, will
<code class="inline"><span class="w">mg_set</span></code>
 on <code class="inline"><span class="w">dsv</span></code>
 afterwards if appropriate.
<code class="inline"><span class="w">sv_catpvn</span></code>
 and <code class="inline"><span class="w">sv_catpvn_nomg</span></code>
 are implemented
in terms of this function.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_catpvn_flags</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">dstr</span><span class="cm">,</span></li><li>		                <span class="w">const</span> <span class="w">char</span> *<span class="w">sstr</span><span class="cm">,</span></li><li>		                <span class="w">const</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="cm">,</span></li><li>		                <span class="w">const</span> <span class="w">I32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_catpvs"></a><b>sv_catpvs
</b>
<p>Like <code class="inline"><span class="w">sv_catpvn</span></code>
, but takes a literal string instead of a string/length pair.</p>
<pre class="verbatim"><ol><li>	void	sv_catpvs(SV* sv, const char* s)</li></ol></pre></li>
<li><a name="sv_catpvs_flags"></a><b>sv_catpvs_flags
</b>
<p>Like <code class="inline"><span class="w">sv_catpvn_flags</span></code>
, but takes a literal <code class="inline"><span class="w">NUL</span></code>
-terminated string instead
of a string/length pair.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_catpvs_flags</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span>* <span class="q">s,</span></li><li>		                <span class="q">		                I32 flags)</span></li></ol></pre></li>
<li><a name="sv_catpvs_mg"></a><b>sv_catpvs_mg
</b>
<p>Like <code class="inline"><span class="w">sv_catpvn_mg</span></code>
, but takes a literal string instead of a
string/length pair.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_catpvs_mg</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span>* <span class="q">s)</span></li></ol></pre></li>
<li><a name="sv_catpvs_nomg"></a><b>sv_catpvs_nomg
</b>
<p>Like <code class="inline"><span class="w">sv_catpvn_nomg</span></code>
, but takes a literal string instead of a
string/length pair.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_catpvs_nomg</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span>* <span class="q">s)</span></li></ol></pre></li>
<li><a name="sv_catpv_flags"></a><b>sv_catpv_flags
</b>
<p>Concatenates the <code class="inline"><span class="w">NUL</span></code>
-terminated string onto the end of the string which is
in the SV.
If the SV has the UTF-8 status set, then the bytes appended should
be valid UTF-8.  If <code class="inline"><span class="w">flags</span></code>
 has the <code class="inline"><span class="w">SV_SMAGIC</span></code>
 bit set, will <code class="inline"><span class="w">mg_set</span></code>

on the modified SV if appropriate.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_catpv_flags</span><span class="s">(</span><span class="w">SV</span> *<span class="w">dstr</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">sstr</span><span class="cm">,</span></li><li>		               <span class="w">const</span> <span class="w">I32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_catpv_mg"></a><b>sv_catpv_mg
</b>
<p>Like <code class="inline"><span class="w">sv_catpv</span></code>
, but also handles 'set' magic.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_catpv_mg</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">ptr</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_catsv"></a><b>sv_catsv
</b>
<p>Concatenates the string from SV <code class="inline"><span class="w">ssv</span></code>
 onto the end of the string in SV
<code class="inline"><span class="w">dsv</span></code>
.  If <code class="inline"><span class="w">ssv</span></code>
 is null, does nothing; otherwise modifies only <code class="inline"><span class="w">dsv</span></code>
.
Handles 'get' magic on both SVs, but no 'set' magic.  See <code class="inline"><span class="w">sv_catsv_mg</span></code>
 and
<code class="inline"><span class="w">sv_catsv_nomg</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_catsv</span><span class="s">(</span><span class="w">SV</span> *<span class="w">dstr</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">sstr</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_catsv_flags"></a><b>sv_catsv_flags
</b>
<p>Concatenates the string from SV <code class="inline"><span class="w">ssv</span></code>
 onto the end of the string in SV
<code class="inline"><span class="w">dsv</span></code>
.  If <code class="inline"><span class="w">ssv</span></code>
 is null, does nothing; otherwise modifies only <code class="inline"><span class="w">dsv</span></code>
.
If <code class="inline"><span class="w">flags</span></code>
 include <code class="inline"><span class="w">SV_GMAGIC</span></code>
 bit set, will call <code class="inline"><span class="w">mg_get</span></code>
 on both SVs if
appropriate.  If <code class="inline"><span class="w">flags</span></code>
 include <code class="inline"><span class="w">SV_SMAGIC</span></code>
, <code class="inline"><span class="w">mg_set</span></code>
 will be called on
the modified SV afterward, if appropriate.  <code class="inline"><span class="w">sv_catsv</span></code>
, <code class="inline"><span class="w">sv_catsv_nomg</span></code>
,
and <code class="inline"><span class="w">sv_catsv_mg</span></code>
 are implemented in terms of this function.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_catsv_flags</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">dsv</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">const</span> <span class="w">ssv</span><span class="cm">,</span></li><li>		               <span class="w">const</span> <span class="w">I32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_chop"></a><b>sv_chop
</b>
<p>Efficient removal of characters from the beginning of the string buffer.
SvPOK(sv), or at least SvPOKp(sv), must be true and the <code class="inline"><span class="w">ptr</span></code>
 must be a
pointer to somewhere inside the string buffer.  The <code class="inline"><span class="w">ptr</span></code>
 becomes the first
character of the adjusted string.  Uses the "OOK hack".  On return, only
SvPOK(sv) and SvPOKp(sv) among the OK flags will be true.</p>
<p>Beware: after this function returns, <code class="inline"><span class="w">ptr</span></code>
 and SvPVX_const(sv) may no longer
refer to the same chunk of data.</p>
<p>The unfortunate similarity of this function's name to that of Perl's <code class="inline"><a class="l_k" href="functions/chop.html">chop</a></code>
operator is strictly coincidental.  This function works from the left;
<code class="inline"><a class="l_k" href="functions/chop.html">chop</a></code> works from the right.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_chop</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">ptr</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_clear"></a><b>sv_clear
</b>
<p>Clear an SV: call any destructors, free up any memory used by the body,
and free the body itself.  The SV's head is <i>not</i> freed, although
its type is set to all 1's so that it won't inadvertently be assumed
to be live during global destruction etc.
This function should only be called when REFCNT is zero.  Most of the time
you'll want to call <code class="inline"><span class="i">sv_free</span><span class="s">(</span><span class="s">)</span></code>
 (or its macro wrapper <code class="inline"><span class="w">SvREFCNT_dec</span></code>
)
instead.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_clear</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">orig_sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_cmp"></a><b>sv_cmp
</b>
<p>Compares the strings in two SVs.  Returns -1, 0, or 1 indicating whether the
string in <code class="inline"><span class="w">sv1</span></code>
 is less than, equal to, or greater than the string in
<code class="inline"><span class="w">sv2</span></code>
.  Is UTF-8 and 'use bytes' aware, handles get magic, and will
coerce its args to strings if necessary.  See also <code class="inline"><span class="w">sv_cmp_locale</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">I32</span>	<span class="i">sv_cmp</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv1</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">const</span> <span class="w">sv2</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_cmp_flags"></a><b>sv_cmp_flags
</b>
<p>Compares the strings in two SVs.  Returns -1, 0, or 1 indicating whether the
string in <code class="inline"><span class="w">sv1</span></code>
 is less than, equal to, or greater than the string in
<code class="inline"><span class="w">sv2</span></code>
.  Is UTF-8 and 'use bytes' aware and will coerce its args to strings
if necessary.  If the flags include SV_GMAGIC, it handles get magic.  See
also <code class="inline"><span class="w">sv_cmp_locale_flags</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">I32</span>	<span class="i">sv_cmp_flags</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv1</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">const</span> <span class="w">sv2</span><span class="cm">,</span></li><li>		             <span class="w">const</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_cmp_locale"></a><b>sv_cmp_locale
</b>
<p>Compares the strings in two SVs in a locale-aware manner.  Is UTF-8 and
'use bytes' aware, handles get magic, and will coerce its args to strings
if necessary.  See also <code class="inline"><span class="w">sv_cmp</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">I32</span>	<span class="i">sv_cmp_locale</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv1</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">const</span> <span class="w">sv2</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_cmp_locale_flags"></a><b>sv_cmp_locale_flags
</b>
<p>Compares the strings in two SVs in a locale-aware manner.  Is UTF-8 and
'use bytes' aware and will coerce its args to strings if necessary.  If the
flags contain SV_GMAGIC, it handles get magic.  See also <code class="inline"><span class="w">sv_cmp_flags</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">I32</span>	<span class="i">sv_cmp_locale_flags</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv1</span><span class="cm">,</span></li><li>		                    <span class="w">SV</span> *<span class="w">const</span> <span class="w">sv2</span><span class="cm">,</span></li><li>		                    <span class="w">const</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_collxfrm"></a><b>sv_collxfrm
</b>
<p>This calls <code class="inline"><span class="w">sv_collxfrm_flags</span></code>
 with the SV_GMAGIC flag.  See
<code class="inline"><span class="w">sv_collxfrm_flags</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">sv_collxfrm</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">STRLEN</span> *<span class="w">const</span> <span class="w">nxp</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_collxfrm_flags"></a><b>sv_collxfrm_flags
</b>
<p>Add Collate Transform magic to an SV if it doesn't already have it.  If the
flags contain SV_GMAGIC, it handles get-magic.</p>
<p>Any scalar variable may carry PERL_MAGIC_collxfrm magic that contains the
scalar data of the variable, but transformed to such a format that a normal
memory comparison can be used to compare the data according to the locale
settings.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">sv_collxfrm_flags</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span></li><li>		                  <span class="w">STRLEN</span> *<span class="w">const</span> <span class="w">nxp</span><span class="cm">,</span></li><li>		                  <span class="w">I32</span> <span class="w">const</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_copypv_flags"></a><b>sv_copypv_flags
</b>
<p>Implementation of sv_copypv and sv_copypv_nomg.  Calls get magic iff flags
include SV_GMAGIC.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_copypv_flags</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">dsv</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">const</span> <span class="w">ssv</span><span class="cm">,</span></li><li>		                <span class="w">const</span> <span class="w">I32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_copypv_nomg"></a><b>sv_copypv_nomg
</b>
<p>Like sv_copypv, but doesn't invoke get magic first.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_copypv_nomg</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">dsv</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">const</span> <span class="w">ssv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_dec"></a><b>sv_dec
</b>
<p>Auto-decrement of the value in the SV, doing string to numeric conversion
if necessary.  Handles 'get' magic and operator overloading.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_dec</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_dec_nomg"></a><b>sv_dec_nomg
</b>
<p>Auto-decrement of the value in the SV, doing string to numeric conversion
if necessary.  Handles operator overloading.  Skips handling 'get' magic.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_dec_nomg</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_eq"></a><b>sv_eq
</b>
<p>Returns a boolean indicating whether the strings in the two SVs are
identical.  Is UTF-8 and 'use bytes' aware, handles get magic, and will
coerce its args to strings if necessary.</p>
<pre class="verbatim"><ol><li>	<span class="w">I32</span>	<span class="i">sv_eq</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv1</span><span class="cm">,</span> <span class="w">SV</span>* <span class="w">sv2</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_eq_flags"></a><b>sv_eq_flags
</b>
<p>Returns a boolean indicating whether the strings in the two SVs are
identical.  Is UTF-8 and 'use bytes' aware and coerces its args to strings
if necessary.  If the flags include SV_GMAGIC, it handles get-magic, too.</p>
<pre class="verbatim"><ol><li>	<span class="w">I32</span>	<span class="i">sv_eq_flags</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv1</span><span class="cm">,</span> <span class="w">SV</span>* <span class="w">sv2</span><span class="cm">,</span> <span class="w">const</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_force_normal_flags"></a><b>sv_force_normal_flags
</b>
<p>Undo various types of fakery on an SV, where fakery means
"more than" a string: if the PV is a shared string, make
a private copy; if we're a ref, stop refing; if we're a glob, downgrade to
an xpvmg; if we're a copy-on-write scalar, this is the on-write time when
we do the copy, and is also used locally; if this is a
vstring, drop the vstring magic.  If <code class="inline"><span class="w">SV_COW_DROP_PV</span></code>
 is set
then a copy-on-write scalar drops its PV buffer (if any) and becomes
SvPOK_off rather than making a copy.  (Used where this
scalar is about to be set to some other value.)  In addition,
the <code class="inline"><span class="w">flags</span></code>
 parameter gets passed to <code class="inline"><span class="i">sv_unref_flags</span><span class="s">(</span><span class="s">)</span></code>

when unreffing.  <code class="inline"><span class="w">sv_force_normal</span></code>
 calls this function
with flags set to 0.</p>
<p>This function is expected to be used to signal to perl that this SV is
about to be written to, and any extra book-keeping needs to be taken care
of.  Hence, it croaks on read-only values.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_force_normal_flags</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span></li><li>		                      <span class="w">const</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_free"></a><b>sv_free
</b>
<p>Decrement an SV's reference count, and if it drops to zero, call
<code class="inline"><span class="w">sv_clear</span></code>
 to invoke destructors and free up any memory used by
the body; finally, deallocate the SV's head itself.
Normally called via a wrapper macro <code class="inline"><span class="w">SvREFCNT_dec</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_free</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_gets"></a><b>sv_gets
</b>
<p>Get a line from the filehandle and store it into the SV, optionally
appending to the currently-stored string.  If <code class="inline"><span class="w">append</span></code>
 is not 0, the
line is appended to the SV instead of overwriting it.  <code class="inline"><span class="w">append</span></code>
 should
be set to the byte offset that the appended string should start at
in the SV (typically, <code class="inline"><span class="i">SvCUR</span><span class="s">(</span><span class="w">sv</span><span class="s">)</span></code>
 is a suitable choice).</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">sv_gets</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">PerlIO</span> *<span class="w">const</span> <span class="w">fp</span><span class="cm">,</span></li><li>		        <span class="w">I32</span> <span class="w">append</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_get_backrefs"></a><b>sv_get_backrefs
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>If the sv is the target of a weak reference then it returns the back
references structure associated with the sv; otherwise return NULL.</p>
<p>When returning a non-null result the type of the return is relevant. If it
is an AV then the elements of the AV are the weak reference RVs which
point at this item. If it is any other type then the item itself is the
weak reference.</p>
<p>See also Perl_sv_add_backref(), Perl_sv_del_backref(),
Perl_sv_kill_backrefs()</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">sv_get_backrefs</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_grow"></a><b>sv_grow
</b>
<p>Expands the character buffer in the SV.  If necessary, uses <code class="inline"><span class="w">sv_unref</span></code>
 and
upgrades the SV to <code class="inline"><span class="w">SVt_PV</span></code>
.  Returns a pointer to the character buffer.
Use the <code class="inline"><span class="w">SvGROW</span></code>
 wrapper instead.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">sv_grow</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">newlen</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_inc"></a><b>sv_inc
</b>
<p>Auto-increment of the value in the SV, doing string to numeric conversion
if necessary.  Handles 'get' magic and operator overloading.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_inc</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_inc_nomg"></a><b>sv_inc_nomg
</b>
<p>Auto-increment of the value in the SV, doing string to numeric conversion
if necessary.  Handles operator overloading.  Skips handling 'get' magic.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_inc_nomg</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_insert"></a><b>sv_insert
</b>
<p>Inserts a string at the specified offset/length within the SV.  Similar to
the Perl substr() function.  Handles get magic.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_insert</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">bigstr</span><span class="cm">,</span> <span class="w">const</span> <span class="w">STRLEN</span> <span class="w">offset</span><span class="cm">,</span></li><li>		          <span class="w">const</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="cm">,</span></li><li>		          <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">little</span><span class="cm">,</span></li><li>		          <span class="w">const</span> <span class="w">STRLEN</span> <span class="w">littlelen</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_insert_flags"></a><b>sv_insert_flags
</b>
<p>Same as <code class="inline"><span class="w">sv_insert</span></code>
, but the extra <code class="inline"><span class="w">flags</span></code>
 are passed to the
<code class="inline"><span class="w">SvPV_force_flags</span></code>
 that applies to <code class="inline"><span class="w">bigstr</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_insert_flags</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">bigstr</span><span class="cm">,</span></li><li>		                <span class="w">const</span> <span class="w">STRLEN</span> <span class="w">offset</span><span class="cm">,</span></li><li>		                <span class="w">const</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="cm">,</span></li><li>		                <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">little</span><span class="cm">,</span></li><li>		                <span class="w">const</span> <span class="w">STRLEN</span> <span class="w">littlelen</span><span class="cm">,</span></li><li>		                <span class="w">const</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_isa"></a><b>sv_isa
</b>
<p>Returns a boolean indicating whether the SV is blessed into the specified
class.  This does not check for subtypes; use <code class="inline"><span class="w">sv_derived_from</span></code>
 to verify
an inheritance relationship.</p>
<pre class="verbatim"><ol><li>	<a class="l_k" href="functions/int.html">int</a>	<span class="i">sv_isa</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">name</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_isobject"></a><b>sv_isobject
</b>
<p>Returns a boolean indicating whether the SV is an RV pointing to a blessed
object.  If the SV is not an RV, or if the object is not blessed, then this
will return false.</p>
<pre class="verbatim"><ol><li>	<a class="l_k" href="functions/int.html">int</a>	<span class="i">sv_isobject</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_len"></a><b>sv_len
</b>
<p>Returns the length of the string in the SV.  Handles magic and type
coercion and sets the UTF8 flag appropriately.  See also <code class="inline"><span class="w">SvCUR</span></code>
, which
gives raw access to the xpv_cur slot.</p>
<pre class="verbatim"><ol><li>	<span class="w">STRLEN</span>	<span class="i">sv_len</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_len_utf8"></a><b>sv_len_utf8
</b>
<p>Returns the number of characters in the string in an SV, counting wide
UTF-8 bytes as a single character.  Handles magic and type coercion.</p>
<pre class="verbatim"><ol><li>	<span class="w">STRLEN</span>	<span class="i">sv_len_utf8</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_magic"></a><b>sv_magic
</b>
<p>Adds magic to an SV.  First upgrades <code class="inline"><span class="w">sv</span></code>
 to type <code class="inline"><span class="w">SVt_PVMG</span></code>
 if
necessary, then adds a new magic item of type <code class="inline"><span class="w">how</span></code>
 to the head of the
magic list.</p>
<p>See <code class="inline"><span class="w">sv_magicext</span></code>
 (which <code class="inline"><span class="w">sv_magic</span></code>
 now calls) for a description of the
handling of the <code class="inline"><span class="w">name</span></code>
 and <code class="inline"><span class="w">namlen</span></code>
 arguments.</p>
<p>You need to use <code class="inline"><span class="w">sv_magicext</span></code>
 to add magic to SvREADONLY SVs and also
to add more than one instance of the same 'how'.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_magic</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">const</span> <span class="w">obj</span><span class="cm">,</span></li><li>		         <span class="w">const</span> <a class="l_k" href="functions/int.html">int</a> <span class="w">how</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">name</span><span class="cm">,</span></li><li>		         <span class="w">const</span> <span class="w">I32</span> <span class="w">namlen</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_magicext"></a><b>sv_magicext
</b>
<p>Adds magic to an SV, upgrading it if necessary.  Applies the
supplied vtable and returns a pointer to the magic added.</p>
<p>Note that <code class="inline"><span class="w">sv_magicext</span></code>
 will allow things that <code class="inline"><span class="w">sv_magic</span></code>
 will not.
In particular, you can add magic to SvREADONLY SVs, and add more than
one instance of the same 'how'.</p>
<p>If <code class="inline"><span class="w">namlen</span></code>
 is greater than zero then a <code class="inline"><span class="w">savepvn</span></code>
 <i>copy</i> of <code class="inline"><span class="w">name</span></code>
 is
stored, if <code class="inline"><span class="w">namlen</span></code>
 is zero then <code class="inline"><span class="w">name</span></code>
 is stored as-is and - as another
special case - if <code class="inline"><span class="s">(</span><span class="w">name</span> &amp;&amp; <span class="w">namlen</span> == <span class="w">HEf_SVKEY</span><span class="s">)</span></code>
 then <code class="inline"><span class="w">name</span></code>
 is assumed
to contain an <code class="inline"><span class="w">SV</span>*</code>
 and is stored as-is with its REFCNT incremented.</p>
<p>(This is now used as a subroutine by <code class="inline"><span class="w">sv_magic</span></code>
.)</p>
<pre class="verbatim"><ol><li>	<span class="w">MAGIC</span> *	<span class="i">sv_magicext</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">const</span> <span class="w">obj</span><span class="cm">,</span></li><li>		            <span class="w">const</span> <a class="l_k" href="functions/int.html">int</a> <span class="w">how</span><span class="cm">,</span></li><li>		            <span class="w">const</span> <span class="w">MGVTBL</span> *<span class="w">const</span> <span class="w">vtbl</span><span class="cm">,</span></li><li>		            <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">name</span><span class="cm">,</span></li><li>		            <span class="w">const</span> <span class="w">I32</span> <span class="w">namlen</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_mortalcopy"></a><b>sv_mortalcopy
</b>
<p>Creates a new SV which is a copy of the original SV (using <code class="inline"><span class="w">sv_setsv</span></code>
).
The new SV is marked as mortal.  It will be destroyed "soon", either by an
explicit call to FREETMPS, or by an implicit call at places such as
statement boundaries.  See also <code class="inline"><span class="w">sv_newmortal</span></code>
 and <code class="inline"><span class="w">sv_2mortal</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">sv_mortalcopy</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">oldsv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_newmortal"></a><b>sv_newmortal
</b>
<p>Creates a new null SV which is mortal.  The reference count of the SV is
set to 1.  It will be destroyed "soon", either by an explicit call to
FREETMPS, or by an implicit call at places such as statement boundaries.
See also <code class="inline"><span class="w">sv_mortalcopy</span></code>
 and <code class="inline"><span class="w">sv_2mortal</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">sv_newmortal</span><span class="s">(</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_newref"></a><b>sv_newref
</b>
<p>Increment an SV's reference count.  Use the <code class="inline"><span class="i">SvREFCNT_inc</span><span class="s">(</span><span class="s">)</span></code>
 wrapper
instead.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">sv_newref</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_pos_b2u"></a><b>sv_pos_b2u
</b>
<p>Converts the value pointed to by offsetp from a count of bytes from the
start of the string, to a count of the equivalent number of UTF-8 chars.
Handles magic and type coercion.</p>
<p>Use <code class="inline"><span class="w">sv_pos_b2u_flags</span></code>
 in preference, which correctly handles strings
longer than 2Gb.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_pos_b2u</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">I32</span> *<span class="w">const</span> <span class="w">offsetp</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_pos_b2u_flags"></a><b>sv_pos_b2u_flags
</b>
<p>Converts the offset from a count of bytes from the start of the string, to
a count of the equivalent number of UTF-8 chars.  Handles type coercion.
<i>flags</i> is passed to <code class="inline"><span class="w">SvPV_flags</span></code>
, and usually should be
<code class="inline"><span class="w">SV_GMAGIC</span>|<span class="w">SV_CONST_RETURN</span></code>
 to handle magic.</p>
<pre class="verbatim"><ol><li>	<span class="w">STRLEN</span>	<span class="i">sv_pos_b2u_flags</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span></li><li>		                 <span class="w">STRLEN</span> <span class="w">const</span> <span class="w">offset</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_pos_u2b"></a><b>sv_pos_u2b
</b>
<p>Converts the value pointed to by offsetp from a count of UTF-8 chars from
the start of the string, to a count of the equivalent number of bytes; if
lenp is non-zero, it does the same to lenp, but this time starting from
the offset, rather than from the start of the string.  Handles magic and
type coercion.</p>
<p>Use <code class="inline"><span class="w">sv_pos_u2b_flags</span></code>
 in preference, which correctly handles strings longer
than 2Gb.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_pos_u2b</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">I32</span> *<span class="w">const</span> <span class="w">offsetp</span><span class="cm">,</span></li><li>		           <span class="w">I32</span> *<span class="w">const</span> <span class="w">lenp</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_pos_u2b_flags"></a><b>sv_pos_u2b_flags
</b>
<p>Converts the offset from a count of UTF-8 chars from
the start of the string, to a count of the equivalent number of bytes; if
lenp is non-zero, it does the same to lenp, but this time starting from
the offset, rather than from the start
of the string.  Handles type coercion.
<i>flags</i> is passed to <code class="inline"><span class="w">SvPV_flags</span></code>
, and usually should be
<code class="inline"><span class="w">SV_GMAGIC</span>|<span class="w">SV_CONST_RETURN</span></code>
 to handle magic.</p>
<pre class="verbatim"><ol><li>	<span class="w">STRLEN</span>	<span class="i">sv_pos_u2b_flags</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">uoffset</span><span class="cm">,</span></li><li>		                 <span class="w">STRLEN</span> *<span class="w">const</span> <span class="w">lenp</span><span class="cm">,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_pvbyten_force"></a><b>sv_pvbyten_force
</b>
<p>The backend for the <code class="inline"><span class="w">SvPVbytex_force</span></code>
 macro.  Always use the macro
instead.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">sv_pvbyten_force</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">STRLEN</span> *<span class="w">const</span> <span class="w">lp</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_pvn_force"></a><b>sv_pvn_force
</b>
<p>Get a sensible string out of the SV somehow.
A private implementation of the <code class="inline"><span class="w">SvPV_force</span></code>
 macro for compilers which
can't cope with complex macro expressions.  Always use the macro instead.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">sv_pvn_force</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">STRLEN</span>* <span class="w">lp</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_pvn_force_flags"></a><b>sv_pvn_force_flags
</b>
<p>Get a sensible string out of the SV somehow.
If <code class="inline"><span class="w">flags</span></code>
 has <code class="inline"><span class="w">SV_GMAGIC</span></code>
 bit set, will <code class="inline"><span class="w">mg_get</span></code>
 on <code class="inline"><span class="w">sv</span></code>
 if
appropriate, else not.  <code class="inline"><span class="w">sv_pvn_force</span></code>
 and <code class="inline"><span class="w">sv_pvn_force_nomg</span></code>
 are
implemented in terms of this function.
You normally want to use the various wrapper macros instead: see
<code class="inline"><span class="w">SvPV_force</span></code>
 and <code class="inline"><span class="w">SvPV_force_nomg</span></code>
</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">sv_pvn_force_flags</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span></li><li>		                   <span class="w">STRLEN</span> *<span class="w">const</span> <span class="w">lp</span><span class="cm">,</span></li><li>		                   <span class="w">const</span> <span class="w">I32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_pvutf8n_force"></a><b>sv_pvutf8n_force
</b>
<p>The backend for the <code class="inline"><span class="w">SvPVutf8x_force</span></code>
 macro.  Always use the macro
instead.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">sv_pvutf8n_force</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">STRLEN</span> *<span class="w">const</span> <span class="w">lp</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_reftype"></a><b>sv_reftype
</b>
<p>Returns a string describing what the SV is a reference to.</p>
<pre class="verbatim"><ol><li>	<span class="w">const</span> <span class="w">char</span>* <span class="i">sv_reftype</span><span class="s">(</span><span class="w">const</span> <span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <a class="l_k" href="functions/int.html">int</a> <span class="w">ob</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_replace"></a><b>sv_replace
</b>
<p>Make the first argument a copy of the second, then delete the original.
The target SV physically takes over ownership of the body of the source SV
and inherits its flags; however, the target keeps any magic it owns,
and any magic in the source is discarded.
Note that this is a rather specialist SV copying operation; most of the
time you'll want to use <code class="inline"><span class="w">sv_setsv</span></code>
 or one of its many macro front-ends.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_replace</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">const</span> <span class="w">nsv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_reset"></a><b>sv_reset
</b>
<p>Underlying implementation for the <code class="inline"><a class="l_k" href="functions/reset.html">reset</a></code> Perl function.
Note that the perl-level function is vaguely deprecated.</p>
<pre class="verbatim"><ol><li>	void	sv_reset(const char* s, HV *const stash)</li></ol></pre></li>
<li><a name="sv_rvweaken"></a><b>sv_rvweaken
</b>
<p>Weaken a reference: set the <code class="inline"><span class="w">SvWEAKREF</span></code>
 flag on this RV; give the
referred-to SV <code class="inline"><span class="w">PERL_MAGIC_backref</span></code>
 magic if it hasn't already; and
push a back-reference to this RV onto the array of backreferences
associated with that magic.  If the RV is magical, set magic will be
called after the RV is cleared.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">sv_rvweaken</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_setiv"></a><b>sv_setiv
</b>
<p>Copies an integer into the given SV, upgrading first if necessary.
Does not handle 'set' magic.  See also <code class="inline"><span class="w">sv_setiv_mg</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_setiv</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">IV</span> <span class="w">num</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_setiv_mg"></a><b>sv_setiv_mg
</b>
<p>Like <code class="inline"><span class="w">sv_setiv</span></code>
, but also handles 'set' magic.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_setiv_mg</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">IV</span> <span class="w">i</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_setnv"></a><b>sv_setnv
</b>
<p>Copies a double into the given SV, upgrading first if necessary.
Does not handle 'set' magic.  See also <code class="inline"><span class="w">sv_setnv_mg</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_setnv</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">NV</span> <span class="w">num</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_setnv_mg"></a><b>sv_setnv_mg
</b>
<p>Like <code class="inline"><span class="w">sv_setnv</span></code>
, but also handles 'set' magic.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_setnv_mg</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">NV</span> <span class="w">num</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_setpv"></a><b>sv_setpv
</b>
<p>Copies a string into an SV.  The string must be terminated with a <code class="inline"><span class="w">NUL</span></code>

character.
Does not handle 'set' magic.  See <code class="inline"><span class="w">sv_setpv_mg</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_setpv</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">ptr</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_setpvf"></a><b>sv_setpvf
</b>
<p>Works like <code class="inline"><span class="w">sv_catpvf</span></code>
 but copies the text into the SV instead of
appending it.  Does not handle 'set' magic.  See <code class="inline"><span class="w">sv_setpvf_mg</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_setpvf</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">pat</span><span class="cm">,</span></li><li>		          ...<span class="s">)</span></li></ol></pre></li>
<li><a name="sv_setpvf_mg"></a><b>sv_setpvf_mg
</b>
<p>Like <code class="inline"><span class="w">sv_setpvf</span></code>
, but also handles 'set' magic.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_setpvf_mg</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span></li><li>		             <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">pat</span><span class="cm">,</span> ...<span class="s">)</span></li></ol></pre></li>
<li><a name="sv_setpviv"></a><b>sv_setpviv
</b>
<p>Copies an integer into the given SV, also updating its string value.
Does not handle 'set' magic.  See <code class="inline"><span class="w">sv_setpviv_mg</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_setpviv</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">IV</span> <span class="w">num</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_setpviv_mg"></a><b>sv_setpviv_mg
</b>
<p>Like <code class="inline"><span class="w">sv_setpviv</span></code>
, but also handles 'set' magic.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_setpviv_mg</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">IV</span> <span class="w">iv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_setpvn"></a><b>sv_setpvn
</b>
<p>Copies a string (possibly containing embedded <code class="inline"><span class="w">NUL</span></code>
 characters) into an SV.
The <code class="inline"><span class="w">len</span></code>
 parameter indicates the number of
bytes to be copied.  If the <code class="inline"><span class="w">ptr</span></code>
 argument is NULL the SV will become
undefined.  Does not handle 'set' magic.  See <code class="inline"><span class="w">sv_setpvn_mg</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_setpvn</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">ptr</span><span class="cm">,</span></li><li>		          <span class="w">const</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_setpvn_mg"></a><b>sv_setpvn_mg
</b>
<p>Like <code class="inline"><span class="w">sv_setpvn</span></code>
, but also handles 'set' magic.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_setpvn_mg</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span></li><li>		             <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">ptr</span><span class="cm">,</span></li><li>		             <span class="w">const</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_setpvs"></a><b>sv_setpvs
</b>
<p>Like <code class="inline"><span class="w">sv_setpvn</span></code>
, but takes a literal string instead of a string/length pair.</p>
<pre class="verbatim"><ol><li>	void	sv_setpvs(SV* sv, const char* s)</li></ol></pre></li>
<li><a name="sv_setpvs_mg"></a><b>sv_setpvs_mg
</b>
<p>Like <code class="inline"><span class="w">sv_setpvn_mg</span></code>
, but takes a literal string instead of a
string/length pair.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_setpvs_mg</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span>* <span class="q">s)</span></li></ol></pre></li>
<li><a name="sv_setpv_mg"></a><b>sv_setpv_mg
</b>
<p>Like <code class="inline"><span class="w">sv_setpv</span></code>
, but also handles 'set' magic.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_setpv_mg</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">ptr</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_setref_iv"></a><b>sv_setref_iv
</b>
<p>Copies an integer into a new SV, optionally blessing the SV.  The <code class="inline"><span class="w">rv</span></code>

argument will be upgraded to an RV.  That RV will be modified to point to
the new SV.  The <code class="inline"><span class="w">classname</span></code>
 argument indicates the package for the
blessing.  Set <code class="inline"><span class="w">classname</span></code>
 to <code class="inline"><span class="w">NULL</span></code>
 to avoid the blessing.  The new SV
will have a reference count of 1, and the RV will be returned.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">sv_setref_iv</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">rv</span><span class="cm">,</span></li><li>		             <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">classname</span><span class="cm">,</span></li><li>		             <span class="w">const</span> <span class="w">IV</span> <span class="w">iv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_setref_nv"></a><b>sv_setref_nv
</b>
<p>Copies a double into a new SV, optionally blessing the SV.  The <code class="inline"><span class="w">rv</span></code>

argument will be upgraded to an RV.  That RV will be modified to point to
the new SV.  The <code class="inline"><span class="w">classname</span></code>
 argument indicates the package for the
blessing.  Set <code class="inline"><span class="w">classname</span></code>
 to <code class="inline"><span class="w">NULL</span></code>
 to avoid the blessing.  The new SV
will have a reference count of 1, and the RV will be returned.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">sv_setref_nv</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">rv</span><span class="cm">,</span></li><li>		             <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">classname</span><span class="cm">,</span></li><li>		             <span class="w">const</span> <span class="w">NV</span> <span class="w">nv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_setref_pv"></a><b>sv_setref_pv
</b>
<p>Copies a pointer into a new SV, optionally blessing the SV.  The <code class="inline"><span class="w">rv</span></code>

argument will be upgraded to an RV.  That RV will be modified to point to
the new SV.  If the <code class="inline"><span class="w">pv</span></code>
 argument is NULL then <code class="inline"><span class="w">PL_sv_undef</span></code>
 will be placed
into the SV.  The <code class="inline"><span class="w">classname</span></code>
 argument indicates the package for the
blessing.  Set <code class="inline"><span class="w">classname</span></code>
 to <code class="inline"><span class="w">NULL</span></code>
 to avoid the blessing.  The new SV
will have a reference count of 1, and the RV will be returned.</p>
<p>Do not use with other Perl types such as HV, AV, SV, CV, because those
objects will become corrupted by the pointer copy process.</p>
<p>Note that <code class="inline"><span class="w">sv_setref_pvn</span></code>
 copies the string while this copies the pointer.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">sv_setref_pv</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">rv</span><span class="cm">,</span></li><li>		             <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">classname</span><span class="cm">,</span></li><li>		             <span class="w">void</span> *<span class="w">const</span> <span class="w">pv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_setref_pvn"></a><b>sv_setref_pvn
</b>
<p>Copies a string into a new SV, optionally blessing the SV.  The length of the
string must be specified with <code class="inline"><span class="w">n</span></code>
.  The <code class="inline"><span class="w">rv</span></code>
 argument will be upgraded to
an RV.  That RV will be modified to point to the new SV.  The <code class="inline"><span class="w">classname</span></code>

argument indicates the package for the blessing.  Set <code class="inline"><span class="w">classname</span></code>
 to
<code class="inline"><span class="w">NULL</span></code>
 to avoid the blessing.  The new SV will have a reference count
of 1, and the RV will be returned.</p>
<p>Note that <code class="inline"><span class="w">sv_setref_pv</span></code>
 copies the pointer while this copies the string.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">sv_setref_pvn</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">rv</span><span class="cm">,</span></li><li>		              <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">classname</span><span class="cm">,</span></li><li>		              <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">pv</span><span class="cm">,</span></li><li>		              <span class="w">const</span> <span class="w">STRLEN</span> <span class="w">n</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_setref_pvs"></a><b>sv_setref_pvs
</b>
<p>Like <code class="inline"><span class="w">sv_setref_pvn</span></code>
, but takes a literal string instead of a
string/length pair.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span> *	<span class="i">sv_setref_pvs</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span>* <span class="q">s)</span></li></ol></pre></li>
<li><a name="sv_setref_uv"></a><b>sv_setref_uv
</b>
<p>Copies an unsigned integer into a new SV, optionally blessing the SV.  The <code class="inline"><span class="w">rv</span></code>

argument will be upgraded to an RV.  That RV will be modified to point to
the new SV.  The <code class="inline"><span class="w">classname</span></code>
 argument indicates the package for the
blessing.  Set <code class="inline"><span class="w">classname</span></code>
 to <code class="inline"><span class="w">NULL</span></code>
 to avoid the blessing.  The new SV
will have a reference count of 1, and the RV will be returned.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">sv_setref_uv</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">rv</span><span class="cm">,</span></li><li>		             <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">classname</span><span class="cm">,</span></li><li>		             <span class="w">const</span> <span class="w">UV</span> <span class="w">uv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_setsv"></a><b>sv_setsv
</b>
<p>Copies the contents of the source SV <code class="inline"><span class="w">ssv</span></code>
 into the destination SV
<code class="inline"><span class="w">dsv</span></code>
.  The source SV may be destroyed if it is mortal, so don't use this
function if the source SV needs to be reused.  Does not handle 'set' magic on
destination SV.  Calls 'get' magic on source SV.  Loosely speaking, it
performs a copy-by-value, obliterating any previous content of the
destination.</p>
<p>You probably want to use one of the assortment of wrappers, such as
<code class="inline"><span class="w">SvSetSV</span></code>
, <code class="inline"><span class="w">SvSetSV_nosteal</span></code>
, <code class="inline"><span class="w">SvSetMagicSV</span></code>
 and
<code class="inline"><span class="w">SvSetMagicSV_nosteal</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_setsv</span><span class="s">(</span><span class="w">SV</span> *<span class="w">dstr</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">sstr</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_setsv_flags"></a><b>sv_setsv_flags
</b>
<p>Copies the contents of the source SV <code class="inline"><span class="w">ssv</span></code>
 into the destination SV
<code class="inline"><span class="w">dsv</span></code>
.  The source SV may be destroyed if it is mortal, so don't use this
function if the source SV needs to be reused.  Does not handle 'set' magic.
Loosely speaking, it performs a copy-by-value, obliterating any previous
content of the destination.
If the <code class="inline"><span class="w">flags</span></code>
 parameter has the <code class="inline"><span class="w">SV_GMAGIC</span></code>
 bit set, will <code class="inline"><span class="w">mg_get</span></code>
 on
<code class="inline"><span class="w">ssv</span></code>
 if appropriate, else not.  If the <code class="inline"><span class="w">flags</span></code>

parameter has the <code class="inline"><span class="w">SV_NOSTEAL</span></code>
 bit set then the
buffers of temps will not be stolen.  &lt;sv_setsv&gt;
and <code class="inline"><span class="w">sv_setsv_nomg</span></code>
 are implemented in terms of this function.</p>
<p>You probably want to use one of the assortment of wrappers, such as
<code class="inline"><span class="w">SvSetSV</span></code>
, <code class="inline"><span class="w">SvSetSV_nosteal</span></code>
, <code class="inline"><span class="w">SvSetMagicSV</span></code>
 and
<code class="inline"><span class="w">SvSetMagicSV_nosteal</span></code>
.</p>
<p>This is the primary function for copying scalars, and most other
copy-ish functions and macros use this underneath.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_setsv_flags</span><span class="s">(</span><span class="w">SV</span> *<span class="w">dstr</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">sstr</span><span class="cm">,</span></li><li>		               <span class="w">const</span> <span class="w">I32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_setsv_mg"></a><b>sv_setsv_mg
</b>
<p>Like <code class="inline"><span class="w">sv_setsv</span></code>
, but also handles 'set' magic.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_setsv_mg</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">dstr</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">const</span> <span class="w">sstr</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_setuv"></a><b>sv_setuv
</b>
<p>Copies an unsigned integer into the given SV, upgrading first if necessary.
Does not handle 'set' magic.  See also <code class="inline"><span class="w">sv_setuv_mg</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_setuv</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">UV</span> <span class="w">num</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_setuv_mg"></a><b>sv_setuv_mg
</b>
<p>Like <code class="inline"><span class="w">sv_setuv</span></code>
, but also handles 'set' magic.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_setuv_mg</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">UV</span> <span class="w">u</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_tainted"></a><b>sv_tainted
</b>
<p>Test an SV for taintedness.  Use <code class="inline"><span class="w">SvTAINTED</span></code>
 instead.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">sv_tainted</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_true"></a><b>sv_true
</b>
<p>Returns true if the SV has a true value by Perl's rules.
Use the <code class="inline"><span class="w">SvTRUE</span></code>
 macro instead, which may call <code class="inline"><span class="i">sv_true</span><span class="s">(</span><span class="s">)</span></code>
 or may
instead use an in-line version.</p>
<pre class="verbatim"><ol><li>	<span class="w">I32</span>	<span class="i">sv_true</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_unmagic"></a><b>sv_unmagic
</b>
<p>Removes all magic of type <code class="inline"><span class="w">type</span></code>
 from an SV.</p>
<pre class="verbatim"><ol><li>	<a class="l_k" href="functions/int.html">int</a>	<span class="i">sv_unmagic</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <a class="l_k" href="functions/int.html">int</a> <span class="w">type</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_unmagicext"></a><b>sv_unmagicext
</b>
<p>Removes all magic of type <code class="inline"><span class="w">type</span></code>
 with the specified <code class="inline"><span class="w">vtbl</span></code>
 from an SV.</p>
<pre class="verbatim"><ol><li>	<a class="l_k" href="functions/int.html">int</a>	<span class="i">sv_unmagicext</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <a class="l_k" href="functions/int.html">int</a> <span class="w">type</span><span class="cm">,</span></li><li>		              <span class="w">MGVTBL</span> *<span class="w">vtbl</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_unref_flags"></a><b>sv_unref_flags
</b>
<p>Unsets the RV status of the SV, and decrements the reference count of
whatever was being referenced by the RV.  This can almost be thought of
as a reversal of <code class="inline"><span class="w">newSVrv</span></code>
.  The <code class="inline"><span class="w">cflags</span></code>
 argument can contain
<code class="inline"><span class="w">SV_IMMEDIATE_UNREF</span></code>
 to force the reference count to be decremented
(otherwise the decrementing is conditional on the reference count being
different from one or the reference being a readonly SV).
See <code class="inline"><span class="w">SvROK_off</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_unref_flags</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <a class="l_k" href="functions/ref.html">ref</a><span class="cm">,</span> <span class="w">const</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_untaint"></a><b>sv_untaint
</b>
<p>Untaint an SV.  Use <code class="inline"><span class="w">SvTAINTED_off</span></code>
 instead.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_untaint</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_upgrade"></a><b>sv_upgrade
</b>
<p>Upgrade an SV to a more complex form.  Generally adds a new body type to the
SV, then copies across as much information as possible from the old body.
It croaks if the SV is already in a more complex form than requested.  You
generally want to use the <code class="inline"><span class="w">SvUPGRADE</span></code>
 macro wrapper, which checks the type
before calling <code class="inline"><span class="w">sv_upgrade</span></code>
, and hence does not croak.  See also
<code class="inline"><span class="w">svtype</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_upgrade</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">svtype</span> <span class="w">new_type</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_usepvn_flags"></a><b>sv_usepvn_flags
</b>
<p>Tells an SV to use <code class="inline"><span class="w">ptr</span></code>
 to find its string value.  Normally the
string is stored inside the SV, but sv_usepvn allows the SV to use an
outside string.  The <code class="inline"><span class="w">ptr</span></code>
 should point to memory that was allocated
by <a href="perlclib.html#Memory-Management-and-String-Handling">Newx</a>.  It must be
the start of a Newx-ed block of memory, and not a pointer to the
middle of it (beware of <a href="perlguts.html#Offsets">OOK</a> and copy-on-write),
and not be from a non-Newx memory allocator like <code class="inline"><span class="w">malloc</span></code>
.  The
string length, <code class="inline"><span class="w">len</span></code>
, must be supplied.  By default this function
will <code class="inline"><span class="w">Renew</span></code>
 (i.e. realloc, move) the memory pointed to by <code class="inline"><span class="w">ptr</span></code>
,
so that pointer should not be freed or used by the programmer after
giving it to sv_usepvn, and neither should any pointers from "behind"
that pointer (e.g. ptr + 1) be used.</p>
<p>If <code class="inline"><span class="w">flags</span></code>
 &amp; SV_SMAGIC is true, will call SvSETMAGIC.  If <code class="inline"><span class="w">flags</span></code>
 &amp;
SV_HAS_TRAILING_NUL is true, then <code class="inline"><span class="w">ptr</span><span class="s">[</span><span class="w">len</span><span class="s">]</span></code>
 must be <code class="inline"><span class="w">NUL</span></code>
, and the realloc
will be skipped (i.e. the buffer is actually at least 1 byte longer than
<code class="inline"><span class="w">len</span></code>
, and already meets the requirements for storing in <code class="inline"><span class="w">SvPVX</span></code>
).</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_usepvn_flags</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">char</span>* <span class="w">ptr</span><span class="cm">,</span></li><li>		                <span class="w">const</span> <span class="w">STRLEN</span> <span class="w">len</span><span class="cm">,</span></li><li>		                <span class="w">const</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_utf8_decode"></a><b>sv_utf8_decode
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>If the PV of the SV is an octet sequence in UTF-8
and contains a multiple-byte character, the <code class="inline"><span class="w">SvUTF8</span></code>
 flag is turned on
so that it looks like a character.  If the PV contains only single-byte
characters, the <code class="inline"><span class="w">SvUTF8</span></code>
 flag stays off.
Scans PV for validity and returns false if the PV is invalid UTF-8.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">sv_utf8_decode</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_utf8_downgrade"></a><b>sv_utf8_downgrade
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Attempts to convert the PV of an SV from characters to bytes.
If the PV contains a character that cannot fit
in a byte, this conversion will fail;
in this case, either returns false or, if <code class="inline"><span class="w">fail_ok</span></code>
 is not
true, croaks.</p>
<p>This is not a general purpose Unicode to byte encoding interface:
use the Encode extension for that.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">sv_utf8_downgrade</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span></li><li>		                  <span class="w">const</span> <span class="w">bool</span> <span class="w">fail_ok</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_utf8_encode"></a><b>sv_utf8_encode
</b>
<p>Converts the PV of an SV to UTF-8, but then turns the <code class="inline"><span class="w">SvUTF8</span></code>

flag off so that it looks like octets again.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_utf8_encode</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_utf8_upgrade"></a><b>sv_utf8_upgrade
</b>
<p>Converts the PV of an SV to its UTF-8-encoded form.
Forces the SV to string form if it is not already.
Will <code class="inline"><span class="w">mg_get</span></code>
 on <code class="inline"><span class="w">sv</span></code>
 if appropriate.
Always sets the SvUTF8 flag to avoid future validity checks even
if the whole string is the same in UTF-8 as not.
Returns the number of bytes in the converted string</p>
<p>This is not a general purpose byte encoding to Unicode interface:
use the Encode extension for that.</p>
<pre class="verbatim"><ol><li>	<span class="w">STRLEN</span>	<span class="i">sv_utf8_upgrade</span><span class="s">(</span><span class="w">SV</span> *<span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_utf8_upgrade_flags"></a><b>sv_utf8_upgrade_flags
</b>
<p>Converts the PV of an SV to its UTF-8-encoded form.
Forces the SV to string form if it is not already.
Always sets the SvUTF8 flag to avoid future validity checks even
if all the bytes are invariant in UTF-8.
If <code class="inline"><span class="w">flags</span></code>
 has <code class="inline"><span class="w">SV_GMAGIC</span></code>
 bit set,
will <code class="inline"><span class="w">mg_get</span></code>
 on <code class="inline"><span class="w">sv</span></code>
 if appropriate, else not.</p>
<p>If <code class="inline"><span class="w">flags</span></code>
 has SV_FORCE_UTF8_UPGRADE set, this function assumes that the PV
will expand when converted to UTF-8, and skips the extra work of checking for
that.  Typically this flag is used by a routine that has already parsed the
string and found such characters, and passes this information on so that the
work doesn't have to be repeated.</p>
<p>Returns the number of bytes in the converted string.</p>
<p>This is not a general purpose byte encoding to Unicode interface:
use the Encode extension for that.</p>
<pre class="verbatim"><ol><li>	<span class="w">STRLEN</span>	<span class="i">sv_utf8_upgrade_flags</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span></li><li>		                      <span class="w">const</span> <span class="w">I32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_utf8_upgrade_flags_grow"></a><b>sv_utf8_upgrade_flags_grow
</b>
<p>Like sv_utf8_upgrade_flags, but has an additional parameter <code class="inline"><span class="w">extra</span></code>
, which is
the number of unused bytes the string of 'sv' is guaranteed to have free after
it upon return.  This allows the caller to reserve extra space that it intends
to fill, to avoid extra grows.</p>
<p><code class="inline"><span class="w">sv_utf8_upgrade</span></code>
, <code class="inline"><span class="w">sv_utf8_upgrade_nomg</span></code>
, and <code class="inline"><span class="w">sv_utf8_upgrade_flags</span></code>

are implemented in terms of this function.</p>
<p>Returns the number of bytes in the converted string (not including the spares).</p>
<pre class="verbatim"><ol><li>	<span class="w">STRLEN</span>	<span class="i">sv_utf8_upgrade_flags_grow</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span></li><li>		                           <span class="w">const</span> <span class="w">I32</span> <span class="w">flags</span><span class="cm">,</span></li><li>		                           <span class="w">STRLEN</span> <span class="w">extra</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_utf8_upgrade_nomg"></a><b>sv_utf8_upgrade_nomg
</b>
<p>Like sv_utf8_upgrade, but doesn't do magic on <code class="inline"><span class="w">sv</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">STRLEN</span>	<span class="i">sv_utf8_upgrade_nomg</span><span class="s">(</span><span class="w">SV</span> *<span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_vcatpvf"></a><b>sv_vcatpvf
</b>
<p>Processes its arguments like <code class="inline"><span class="w">vsprintf</span></code>
 and appends the formatted output
to an SV.  Does not handle 'set' magic.  See <code class="inline"><span class="w">sv_vcatpvf_mg</span></code>
.</p>
<p>Usually used via its frontend <code class="inline"><span class="w">sv_catpvf</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_vcatpvf</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">pat</span><span class="cm">,</span></li><li>		           <span class="w">va_list</span> *<span class="w">const</span> <span class="w">args</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_vcatpvfn"></a><b>sv_vcatpvfn
</b>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_vcatpvfn</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">pat</span><span class="cm">,</span></li><li>		            <span class="w">const</span> <span class="w">STRLEN</span> <span class="w">patlen</span><span class="cm">,</span></li><li>		            <span class="w">va_list</span> *<span class="w">const</span> <span class="w">args</span><span class="cm">,</span></li><li>		            <span class="w">SV</span> **<span class="w">const</span> <span class="w">svargs</span><span class="cm">,</span> <span class="w">const</span> <span class="w">I32</span> <span class="w">svmax</span><span class="cm">,</span></li><li>		            <span class="w">bool</span> *<span class="w">const</span> <span class="w">maybe_tainted</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_vcatpvfn_flags"></a><b>sv_vcatpvfn_flags
</b>
<p>Processes its arguments like <code class="inline"><span class="w">vsprintf</span></code>
 and appends the formatted output
to an SV.  Uses an array of SVs if the C style variable argument list is
missing (NULL).  When running with taint checks enabled, indicates via
<code class="inline"><span class="w">maybe_tainted</span></code>
 if results are untrustworthy (often due to the use of
locales).</p>
<p>If called as <code class="inline"><span class="w">sv_vcatpvfn</span></code>
 or flags include <code class="inline"><span class="w">SV_GMAGIC</span></code>
, calls get magic.</p>
<p>Usually used via one of its frontends <code class="inline"><span class="w">sv_vcatpvf</span></code>
 and <code class="inline"><span class="w">sv_vcatpvf_mg</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_vcatpvfn_flags</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span></li><li>		                  <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">pat</span><span class="cm">,</span></li><li>		                  <span class="w">const</span> <span class="w">STRLEN</span> <span class="w">patlen</span><span class="cm">,</span></li><li>		                  <span class="w">va_list</span> *<span class="w">const</span> <span class="w">args</span><span class="cm">,</span></li><li>		                  <span class="w">SV</span> **<span class="w">const</span> <span class="w">svargs</span><span class="cm">,</span></li><li>		                  <span class="w">const</span> <span class="w">I32</span> <span class="w">svmax</span><span class="cm">,</span></li><li>		                  <span class="w">bool</span> *<span class="w">const</span> <span class="w">maybe_tainted</span><span class="cm">,</span></li><li>		                  <span class="w">const</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_vcatpvf_mg"></a><b>sv_vcatpvf_mg
</b>
<p>Like <code class="inline"><span class="w">sv_vcatpvf</span></code>
, but also handles 'set' magic.</p>
<p>Usually used via its frontend <code class="inline"><span class="w">sv_catpvf_mg</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_vcatpvf_mg</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span></li><li>		              <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">pat</span><span class="cm">,</span></li><li>		              <span class="w">va_list</span> *<span class="w">const</span> <span class="w">args</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_vsetpvf"></a><b>sv_vsetpvf
</b>
<p>Works like <code class="inline"><span class="w">sv_vcatpvf</span></code>
 but copies the text into the SV instead of
appending it.  Does not handle 'set' magic.  See <code class="inline"><span class="w">sv_vsetpvf_mg</span></code>
.</p>
<p>Usually used via its frontend <code class="inline"><span class="w">sv_setpvf</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_vsetpvf</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">pat</span><span class="cm">,</span></li><li>		           <span class="w">va_list</span> *<span class="w">const</span> <span class="w">args</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_vsetpvfn"></a><b>sv_vsetpvfn
</b>
<p>Works like <code class="inline"><span class="w">sv_vcatpvfn</span></code>
 but copies the text into the SV instead of
appending it.</p>
<p>Usually used via one of its frontends <code class="inline"><span class="w">sv_vsetpvf</span></code>
 and <code class="inline"><span class="w">sv_vsetpvf_mg</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_vsetpvfn</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">pat</span><span class="cm">,</span></li><li>		            <span class="w">const</span> <span class="w">STRLEN</span> <span class="w">patlen</span><span class="cm">,</span></li><li>		            <span class="w">va_list</span> *<span class="w">const</span> <span class="w">args</span><span class="cm">,</span></li><li>		            <span class="w">SV</span> **<span class="w">const</span> <span class="w">svargs</span><span class="cm">,</span> <span class="w">const</span> <span class="w">I32</span> <span class="w">svmax</span><span class="cm">,</span></li><li>		            <span class="w">bool</span> *<span class="w">const</span> <span class="w">maybe_tainted</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_vsetpvf_mg"></a><b>sv_vsetpvf_mg
</b>
<p>Like <code class="inline"><span class="w">sv_vsetpvf</span></code>
, but also handles 'set' magic.</p>
<p>Usually used via its frontend <code class="inline"><span class="w">sv_setpvf_mg</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">sv_vsetpvf_mg</span><span class="s">(</span><span class="w">SV</span> *<span class="w">const</span> <span class="w">sv</span><span class="cm">,</span></li><li>		              <span class="w">const</span> <span class="w">char</span> *<span class="w">const</span> <span class="w">pat</span><span class="cm">,</span></li><li>		              <span class="w">va_list</span> *<span class="w">const</span> <span class="w">args</span><span class="s">)</span></li></ol></pre></li>
</ul>
<a name="Unicode-Support"></a><h1>Unicode Support</h1>
<p><a href="perlguts.html#Unicode-Support">Unicode Support in perlguts</a> has an introduction to this API.</p>
<p>See also <a href="#Character-classification">Character classification</a>,
and <a href="#Character-case-changing">Character case changing</a>.
Various functions outside this section also work specially with Unicode.
Search for the string "utf8" in this document.</p>
<ul>
<li><a name="bytes_cmp_utf8"></a><b>bytes_cmp_utf8
</b>
<p>Compares the sequence of characters (stored as octets) in <code class="inline"><span class="w">b</span></code>
, <code class="inline"><span class="w">blen</span></code>
 with the
sequence of characters (stored as UTF-8)
in <code class="inline"><span class="w">u</span></code>
, <code class="inline"><span class="w">ulen</span></code>
.  Returns 0 if they are
equal, -1 or -2 if the first string is less than the second string, +1 or +2
if the first string is greater than the second string.</p>
<p>-1 or +1 is returned if the shorter string was identical to the start of the
longer string.  -2 or +2 is returned if
there was a difference between characters
within the strings.</p>
<pre class="verbatim"><ol><li>	<a class="l_k" href="functions/int.html">int</a>	<span class="i">bytes_cmp_utf8</span><span class="s">(</span><span class="w">const</span> <span class="w">U8</span> *<span class="w">b</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">blen</span><span class="cm">,</span></li><li>		               <span class="w">const</span> <span class="w">U8</span> *<span class="w">u</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">ulen</span><span class="s">)</span></li></ol></pre></li>
<li><a name="bytes_from_utf8"></a><b>bytes_from_utf8
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Converts a string <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> of length <code class="inline"><span class="w">len</span></code>
 from UTF-8 into native byte encoding.
Unlike <a href="#utf8_to_bytes">utf8_to_bytes</a> but like <a href="#bytes_to_utf8">bytes_to_utf8</a>, returns a pointer to
the newly-created string, and updates <code class="inline"><span class="w">len</span></code>
 to contain the new
length.  Returns the original string if no conversion occurs, <code class="inline"><span class="w">len</span></code>

is unchanged.  Do nothing if <code class="inline"><span class="w">is_utf8</span></code>
 points to 0.  Sets <code class="inline"><span class="w">is_utf8</span></code>
 to
0 if <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> is converted or consisted entirely of characters that are invariant
in utf8 (i.e., US-ASCII on non-EBCDIC machines).</p>
<pre class="verbatim"><ol><li>	<span class="w">U8</span>*	<span class="i">bytes_from_utf8</span><span class="s">(</span><span class="w">const</span> <span class="w">U8</span> *<span class="q">s, STRLEN *len,</span></li><li>		                <span class="q">		                bool *is_utf8)</span></li></ol></pre></li>
<li><a name="bytes_to_utf8"></a><b>bytes_to_utf8
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Converts a string <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> of length <code class="inline"><span class="w">len</span></code>
 bytes from the native encoding into
UTF-8.
Returns a pointer to the newly-created string, and sets <code class="inline"><span class="w">len</span></code>
 to
reflect the new length in bytes.</p>
<p>A <code class="inline"><span class="w">NUL</span></code>
 character will be written after the end of the string.</p>
<p>If you want to convert to UTF-8 from encodings other than
the native (Latin1 or EBCDIC),
see <a href="#sv_recode_to_utf8">sv_recode_to_utf8</a>().</p>
<pre class="verbatim"><ol><li>	U8*	bytes_to_utf8(const U8 *s, STRLEN *len)</li></ol></pre></li>
<li><a name="DO_UTF8"></a><b>DO_UTF8
</b>
<p>Returns a bool giving whether or not the PV in <code class="inline"><span class="w">sv</span></code>
 is to be treated as being
encoded in UTF-8.</p>
<p>You should use this <i>after</i> a call to <code class="inline"><span class="i">SvPV</span><span class="s">(</span><span class="s">)</span></code>
 or one of its variants, in
case any call to string overloading updates the internal UTF-8 encoding flag.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">DO_UTF8</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="foldEQ_utf8"></a><b>foldEQ_utf8
</b>
<p>Returns true if the leading portions of the strings <code class="inline"><span class="w">s1</span></code>
 and <code class="inline"><span class="w">s2</span></code>
 (either or both
of which may be in UTF-8) are the same case-insensitively; false otherwise.
How far into the strings to compare is determined by other input parameters.</p>
<p>If <code class="inline"><span class="w">u1</span></code>
 is true, the string <code class="inline"><span class="w">s1</span></code>
 is assumed to be in UTF-8-encoded Unicode;
otherwise it is assumed to be in native 8-bit encoding.  Correspondingly for <code class="inline"><span class="w">u2</span></code>

with respect to <code class="inline"><span class="w">s2</span></code>
.</p>
<p>If the byte length <code class="inline"><span class="w">l1</span></code>
 is non-zero, it says how far into <code class="inline"><span class="w">s1</span></code>
 to check for fold
equality.  In other words, <code class="inline"><span class="w">s1</span></code>
+<code class="inline"><span class="w">l1</span></code>
 will be used as a goal to reach.  The
scan will not be considered to be a match unless the goal is reached, and
scanning won't continue past that goal.  Correspondingly for <code class="inline"><span class="w">l2</span></code>
 with respect to
<code class="inline"><span class="w">s2</span></code>
.</p>
<p>If <code class="inline"><span class="w">pe1</span></code>
 is non-NULL and the pointer it points to is not NULL, that pointer is
considered an end pointer to the position 1 byte past the maximum point
in <code class="inline"><span class="w">s1</span></code>
 beyond which scanning will not continue under any circumstances.
(This routine assumes that UTF-8 encoded input strings are not malformed;
malformed input can cause it to read past <code class="inline"><span class="w">pe1</span></code>
).
This means that if both <code class="inline"><span class="w">l1</span></code>
 and <code class="inline"><span class="w">pe1</span></code>
 are specified, and <code class="inline"><span class="w">pe1</span></code>

is less than <code class="inline"><span class="w">s1</span></code>
+<code class="inline"><span class="w">l1</span></code>
, the match will never be successful because it can
never
get as far as its goal (and in fact is asserted against).  Correspondingly for
<code class="inline"><span class="w">pe2</span></code>
 with respect to <code class="inline"><span class="w">s2</span></code>
.</p>
<p>At least one of <code class="inline"><span class="w">s1</span></code>
 and <code class="inline"><span class="w">s2</span></code>
 must have a goal (at least one of <code class="inline"><span class="w">l1</span></code>
 and
<code class="inline"><span class="w">l2</span></code>
 must be non-zero), and if both do, both have to be
reached for a successful match.   Also, if the fold of a character is multiple
characters, all of them must be matched (see tr21 reference below for
'folding').</p>
<p>Upon a successful match, if <code class="inline"><span class="w">pe1</span></code>
 is non-NULL,
it will be set to point to the beginning of the <i>next</i> character of <code class="inline"><span class="w">s1</span></code>

beyond what was matched.  Correspondingly for <code class="inline"><span class="w">pe2</span></code>
 and <code class="inline"><span class="w">s2</span></code>
.</p>
<p>For case-insensitiveness, the "casefolding" of Unicode is used
instead of upper/lowercasing both the characters, see
<a href="http://www.unicode.org/unicode/reports/tr21/">http://www.unicode.org/unicode/reports/tr21/</a> (Case Mappings).</p>
<pre class="verbatim"><ol><li>	<span class="w">I32</span>	<span class="i">foldEQ_utf8</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span> *<span class="w">s1</span><span class="cm">,</span> <span class="w">char</span> **<span class="w">pe1</span><span class="cm">,</span> <span class="w">UV</span> <span class="w">l1</span><span class="cm">,</span></li><li>		            <span class="w">bool</span> <span class="w">u1</span><span class="cm">,</span> <span class="w">const</span> <span class="w">char</span> *<span class="w">s2</span><span class="cm">,</span> <span class="w">char</span> **<span class="w">pe2</span><span class="cm">,</span></li><li>		            <span class="w">UV</span> <span class="w">l2</span><span class="cm">,</span> <span class="w">bool</span> <span class="w">u2</span><span class="s">)</span></li></ol></pre></li>
<li><a name="isUTF8_CHAR"></a><b>isUTF8_CHAR
</b>
<p>Returns the number of bytes beginning at <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> which form a legal UTF-8 (or
UTF-EBCDIC) encoded character, looking no further than <code class="inline"><span class="w">e</span> - <span class="q">s</span></code>
 bytes into
<code class="inline"><a class="l_k" href="functions/s.html">s</a></code>.  Returns 0 if the sequence starting at <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> through <code class="inline"><span class="w">e</span> - <span class="n">1</span></code>
 is not
well-formed UTF-8</p>
<p>Note that an INVARIANT character (i.e. ASCII on non-EBCDIC
machines) is a valid UTF-8 character.</p>
<pre class="verbatim"><ol><li>	<span class="w">STRLEN</span>	<span class="i">isUTF8_CHAR</span><span class="s">(</span><span class="w">const</span> <span class="w">U8</span> *<span class="q">s, const U8 *e)</span></li></ol></pre></li>
<li><a name="is_ascii_string"></a><b>is_ascii_string
</b>
<p>This is a misleadingly-named synonym for <a href="#is_invariant_string">is_invariant_string</a>.
On ASCII-ish platforms, the name isn't misleading: the ASCII-range characters
are exactly the UTF-8 invariants.  But EBCDIC machines have more invariants
than just the ASCII characters, so <code class="inline"><span class="w">is_invariant_string</span></code>
 is preferred.</p>
<pre class="verbatim"><ol><li>	bool	is_ascii_string(const U8 *s, STRLEN len)</li></ol></pre></li>
<li><a name="is_invariant_string"></a><b>is_invariant_string
</b>
<p>Returns true iff the first <code class="inline"><span class="w">len</span></code>
 bytes of the string <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> are the same
regardless of the UTF-8 encoding of the string (or UTF-EBCDIC encoding on
EBCDIC machines).  That is, if they are UTF-8 invariant.  On ASCII-ish
machines, all the ASCII characters and only the ASCII characters fit this
definition.  On EBCDIC machines, the ASCII-range characters are invariant, but
so also are the C1 controls and <code class="inline">\<span class="w">c</span>?</code>
 (which isn't in the ASCII range on
EBCDIC).</p>
<p>If <code class="inline"><span class="w">len</span></code>
 is 0, it will be calculated using <code class="inline"><span class="i">strlen</span><span class="s">(</span><span class="q">s)</span></code>
, (which means if you
use this option, that <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> can't have embedded <code class="inline"><span class="w">NUL</span></code>
 characters and has to
have a terminating <code class="inline"><span class="w">NUL</span></code>
 byte).</p>
<p>See also <a href="#is_utf8_string">is_utf8_string</a>(), <a href="#is_utf8_string_loclen">is_utf8_string_loclen</a>(), and <a href="#is_utf8_string_loc">is_utf8_string_loc</a>().</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">is_invariant_string</span><span class="s">(</span><span class="w">const</span> <span class="w">U8</span> *<span class="q">s, STRLEN len)</span></li></ol></pre></li>
<li><a name="is_utf8_string"></a><b>is_utf8_string
</b>
<p>Returns true if the first <code class="inline"><span class="w">len</span></code>
 bytes of string <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> form a valid
UTF-8 string, false otherwise.  If <code class="inline"><span class="w">len</span></code>
 is 0, it will be calculated
using <code class="inline"><span class="i">strlen</span><span class="s">(</span><span class="q">s)</span></code>
 (which means if you use this option, that <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> can't have
embedded <code class="inline"><span class="w">NUL</span></code>
 characters and has to have a terminating <code class="inline"><span class="w">NUL</span></code>
 byte).  Note
that all characters being ASCII constitute 'a valid UTF-8 string'.</p>
<p>See also <a href="#is_invariant_string">is_invariant_string</a>(), <a href="#is_utf8_string_loclen">is_utf8_string_loclen</a>(), and <a href="#is_utf8_string_loc">is_utf8_string_loc</a>().</p>
<pre class="verbatim"><ol><li>	bool	is_utf8_string(const U8 *s, STRLEN len)</li></ol></pre></li>
<li><a name="is_utf8_string_loc"></a><b>is_utf8_string_loc
</b>
<p>Like <a href="#is_utf8_string">is_utf8_string</a> but stores the location of the failure (in the
case of "utf8ness failure") or the location <code class="inline"><a class="l_k" href="functions/s.html">s</a></code>+<code class="inline"><span class="w">len</span></code>
 (in the case of
"utf8ness success") in the <code class="inline"><span class="w">ep</span></code>
.</p>
<p>See also <a href="#is_utf8_string_loclen">is_utf8_string_loclen</a>() and <a href="#is_utf8_string">is_utf8_string</a>().</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">is_utf8_string_loc</span><span class="s">(</span><span class="w">const</span> <span class="w">U8</span> *<span class="q">s, STRLEN len,</span></li><li>		                   <span class="q">		                   const U8 **ep)</span></li></ol></pre></li>
<li><a name="is_utf8_string_loclen"></a><b>is_utf8_string_loclen
</b>
<p>Like <a href="#is_utf8_string">is_utf8_string</a>() but stores the location of the failure (in the
case of "utf8ness failure") or the location <code class="inline"><a class="l_k" href="functions/s.html">s</a></code>+<code class="inline"><span class="w">len</span></code>
 (in the case of
"utf8ness success") in the <code class="inline"><span class="w">ep</span></code>
, and the number of UTF-8
encoded characters in the <code class="inline"><span class="w">el</span></code>
.</p>
<p>See also <a href="#is_utf8_string_loc">is_utf8_string_loc</a>() and <a href="#is_utf8_string">is_utf8_string</a>().</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">is_utf8_string_loclen</span><span class="s">(</span><span class="w">const</span> <span class="w">U8</span> *<span class="q">s, STRLEN len,</span></li><li>		                      <span class="q">		                      const U8 **ep,</span> <span class="w">STRLEN</span> *<span class="w">el</span><span class="s">)</span></li></ol></pre></li>
<li><a name="pv_uni_display"></a><b>pv_uni_display
</b>
<p>Build to the scalar <code class="inline"><span class="w">dsv</span></code>
 a displayable version of the string <code class="inline"><span class="w">spv</span></code>
,
length <code class="inline"><span class="w">len</span></code>
, the displayable version being at most <code class="inline"><span class="w">pvlim</span></code>
 bytes long
(if longer, the rest is truncated and "..." will be appended).</p>
<p>The <code class="inline"><span class="w">flags</span></code>
 argument can have UNI_DISPLAY_ISPRINT set to display
isPRINT()able characters as themselves, UNI_DISPLAY_BACKSLASH
to display the \\[nrfta\\] as the backslashed versions (like '\n')
(UNI_DISPLAY_BACKSLASH is preferred over UNI_DISPLAY_ISPRINT for \\).
UNI_DISPLAY_QQ (and its alias UNI_DISPLAY_REGEX) have both
UNI_DISPLAY_BACKSLASH and UNI_DISPLAY_ISPRINT turned on.</p>
<p>The pointer to the PV of the <code class="inline"><span class="w">dsv</span></code>
 is returned.</p>
<p>See also <a href="#sv_uni_display">sv_uni_display</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">pv_uni_display</span><span class="s">(</span><span class="w">SV</span> *<span class="w">dsv</span><span class="cm">,</span> <span class="w">const</span> <span class="w">U8</span> *<span class="w">spv</span><span class="cm">,</span></li><li>		               <span class="w">STRLEN</span> <span class="w">len</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">pvlim</span><span class="cm">,</span></li><li>		               <span class="w">UV</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_cat_decode"></a><b>sv_cat_decode
</b>
<p>The encoding is assumed to be an Encode object, the PV of the ssv is
assumed to be octets in that encoding and decoding the input starts
from the position which (PV + *offset) pointed to.  The dsv will be
concatenated the decoded UTF-8 string from ssv.  Decoding will terminate
when the string tstr appears in decoding output or the input ends on
the PV of the ssv.  The value which the offset points will be modified
to the last input position on the ssv.</p>
<p>Returns TRUE if the terminator was found, else returns FALSE.</p>
<pre class="verbatim"><ol><li>	<span class="w">bool</span>	<span class="i">sv_cat_decode</span><span class="s">(</span><span class="w">SV</span>* <span class="w">dsv</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">encoding</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">ssv</span><span class="cm">,</span></li><li>		              <a class="l_k" href="functions/int.html">int</a> <span class="i">*offset</span><span class="cm">,</span> <span class="w">char</span>* <span class="w">tstr</span><span class="cm">,</span> <a class="l_k" href="functions/int.html">int</a> <span class="w">tlen</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_recode_to_utf8"></a><b>sv_recode_to_utf8
</b>
<p>The encoding is assumed to be an Encode object, on entry the PV
of the sv is assumed to be octets in that encoding, and the sv
will be converted into Unicode (and UTF-8).</p>
<p>If the sv already is UTF-8 (or if it is not POK), or if the encoding
is not a reference, nothing is done to the sv.  If the encoding is not
an <code class="inline"><span class="w">Encode::XS</span></code>
 Encoding object, bad things will happen.
(See <i>lib/encoding.pm</i> and <a href="Encode.html">Encode</a>.)</p>
<p>The PV of the sv is returned.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">sv_recode_to_utf8</span><span class="s">(</span><span class="w">SV</span>* <span class="w">sv</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">encoding</span><span class="s">)</span></li></ol></pre></li>
<li><a name="sv_uni_display"></a><b>sv_uni_display
</b>
<p>Build to the scalar <code class="inline"><span class="w">dsv</span></code>
 a displayable version of the scalar <code class="inline"><span class="w">sv</span></code>
,
the displayable version being at most <code class="inline"><span class="w">pvlim</span></code>
 bytes long
(if longer, the rest is truncated and "..." will be appended).</p>
<p>The <code class="inline"><span class="w">flags</span></code>
 argument is as in <a href="#pv_uni_display">pv_uni_display</a>().</p>
<p>The pointer to the PV of the <code class="inline"><span class="w">dsv</span></code>
 is returned.</p>
<pre class="verbatim"><ol><li>	<span class="w">char</span>*	<span class="i">sv_uni_display</span><span class="s">(</span><span class="w">SV</span> *<span class="w">dsv</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">ssv</span><span class="cm">,</span> <span class="w">STRLEN</span> <span class="w">pvlim</span><span class="cm">,</span></li><li>		               <span class="w">UV</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="to_utf8_case"></a><b>to_utf8_case
</b>
<p><code class="inline"><span class="w">p</span></code>
 contains the pointer to the UTF-8 string encoding
the character that is being converted.  This routine assumes that the character
at <code class="inline"><span class="w">p</span></code>
 is well-formed.</p>
<p><code class="inline"><span class="w">ustrp</span></code>
 is a pointer to the character buffer to put the
conversion result to.  <code class="inline"><span class="w">lenp</span></code>
 is a pointer to the length
of the result.</p>
<p><code class="inline"><span class="w">swashp</span></code>
 is a pointer to the swash to use.</p>
<p>Both the special and normal mappings are stored in <i>lib/unicore/To/Foo.pl</i>,
and loaded by SWASHNEW, using <i>lib/utf8_heavy.pl</i>.  <code class="inline"><span class="w">special</span></code>
 (usually,
but not always, a multicharacter mapping), is tried first.</p>
<p><code class="inline"><span class="w">special</span></code>
 is a string, normally <code class="inline"><span class="w">NULL</span></code>
 or <code class="inline"><span class="q">&quot;&quot;</span></code>
.  <code class="inline"><span class="w">NULL</span></code>
 means to not use
any special mappings; <code class="inline"><span class="q">&quot;&quot;</span></code>
 means to use the special mappings.  Values other
than these two are treated as the name of the hash containing the special
mappings, like <code class="inline"><span class="q">&quot;utf8::ToSpecLower&quot;</span></code>
.</p>
<p><code class="inline"><span class="w">normal</span></code>
 is a string like "ToLower" which means the swash
%utf8::ToLower.</p>
<pre class="verbatim"><ol><li>	<span class="w">UV</span>	<span class="i">to_utf8_case</span><span class="s">(</span><span class="w">const</span> <span class="w">U8</span> *<span class="w">p</span><span class="cm">,</span> <span class="w">U8</span>* <span class="w">ustrp</span><span class="cm">,</span></li><li>		             <span class="w">STRLEN</span> *<span class="w">lenp</span><span class="cm">,</span> <span class="w">SV</span> **<span class="w">swashp</span><span class="cm">,</span></li><li>		             <span class="w">const</span> <span class="w">char</span> *<span class="w">normal</span><span class="cm">,</span></li><li>		             <span class="w">const</span> <span class="w">char</span> *<span class="w">special</span><span class="s">)</span></li></ol></pre></li>
<li><a name="to_utf8_fold"></a><b>to_utf8_fold
</b>
<p>Instead use <a href="#toFOLD_utf8">toFOLD_utf8</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">UV</span>	<span class="i">to_utf8_fold</span><span class="s">(</span><span class="w">const</span> <span class="w">U8</span> *<span class="w">p</span><span class="cm">,</span> <span class="w">U8</span>* <span class="w">ustrp</span><span class="cm">,</span></li><li>		             <span class="w">STRLEN</span> *<span class="w">lenp</span><span class="s">)</span></li></ol></pre></li>
<li><a name="to_utf8_lower"></a><b>to_utf8_lower
</b>
<p>Instead use <a href="#toLOWER_utf8">toLOWER_utf8</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">UV</span>	<span class="i">to_utf8_lower</span><span class="s">(</span><span class="w">const</span> <span class="w">U8</span> *<span class="w">p</span><span class="cm">,</span> <span class="w">U8</span>* <span class="w">ustrp</span><span class="cm">,</span></li><li>		              <span class="w">STRLEN</span> *<span class="w">lenp</span><span class="s">)</span></li></ol></pre></li>
<li><a name="to_utf8_title"></a><b>to_utf8_title
</b>
<p>Instead use <a href="#toTITLE_utf8">toTITLE_utf8</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">UV</span>	<span class="i">to_utf8_title</span><span class="s">(</span><span class="w">const</span> <span class="w">U8</span> *<span class="w">p</span><span class="cm">,</span> <span class="w">U8</span>* <span class="w">ustrp</span><span class="cm">,</span></li><li>		              <span class="w">STRLEN</span> *<span class="w">lenp</span><span class="s">)</span></li></ol></pre></li>
<li><a name="to_utf8_upper"></a><b>to_utf8_upper
</b>
<p>Instead use <a href="#toUPPER_utf8">toUPPER_utf8</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">UV</span>	<span class="i">to_utf8_upper</span><span class="s">(</span><span class="w">const</span> <span class="w">U8</span> *<span class="w">p</span><span class="cm">,</span> <span class="w">U8</span>* <span class="w">ustrp</span><span class="cm">,</span></li><li>		              <span class="w">STRLEN</span> *<span class="w">lenp</span><span class="s">)</span></li></ol></pre></li>
<li><a name="utf8n_to_uvchr"></a><b>utf8n_to_uvchr
</b>
<p>THIS FUNCTION SHOULD BE USED IN ONLY VERY SPECIALIZED CIRCUMSTANCES.
Most code should use <a href="#utf8_to_uvchr_buf">utf8_to_uvchr_buf</a>() rather than call this directly.</p>
<p>Bottom level UTF-8 decode routine.
Returns the native code point value of the first character in the string <code class="inline"><a class="l_k" href="functions/s.html">s</a></code>,
which is assumed to be in UTF-8 (or UTF-EBCDIC) encoding, and no longer than
<code class="inline"><span class="w">curlen</span></code>
 bytes; <code class="inline"><span class="i">*retlen</span></code>
 (if <code class="inline"><span class="w">retlen</span></code>
 isn't NULL) will be set to
the length, in bytes, of that character.</p>
<p>The value of <code class="inline"><span class="w">flags</span></code>
 determines the behavior when <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> does not point to a
well-formed UTF-8 character.  If <code class="inline"><span class="w">flags</span></code>
 is 0, when a malformation is found,
zero is returned and <code class="inline"><span class="i">*retlen</span></code>
 is set so that (<code class="inline"><a class="l_k" href="functions/s.html">s</a></code> + <code class="inline"><span class="i">*retlen</span></code>
) is the
next possible position in <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> that could begin a non-malformed character.
Also, if UTF-8 warnings haven't been lexically disabled, a warning is raised.</p>
<p>Various ALLOW flags can be set in <code class="inline"><span class="w">flags</span></code>
 to allow (and not warn on)
individual types of malformations, such as the sequence being overlong (that
is, when there is a shorter sequence that can express the same code point;
overlong sequences are expressly forbidden in the UTF-8 standard due to
potential security issues).  Another malformation example is the first byte of
a character not being a legal first byte.  See <i>utf8.h</i> for the list of such
flags.  For allowed 0 length strings, this function returns 0; for allowed
overlong sequences, the computed code point is returned; for all other allowed
malformations, the Unicode REPLACEMENT CHARACTER is returned, as these have no
determinable reasonable value.</p>
<p>The UTF8_CHECK_ONLY flag overrides the behavior when a non-allowed (by other
flags) malformation is found.  If this flag is set, the routine assumes that
the caller will raise a warning, and this function will silently just set
<code class="inline"><span class="w">retlen</span></code>
 to <code class="inline"><span class="n">-1</span></code>
 (cast to <code class="inline"><span class="w">STRLEN</span></code>
) and return zero.</p>
<p>Note that this API requires disambiguation between successful decoding a <code class="inline"><span class="w">NUL</span></code>

character, and an error return (unless the UTF8_CHECK_ONLY flag is set), as
in both cases, 0 is returned.  To disambiguate, upon a zero return, see if the
first byte of <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> is 0 as well.  If so, the input was a <code class="inline"><span class="w">NUL</span></code>
; if not, the
input had an error.</p>
<p>Certain code points are considered problematic.  These are Unicode surrogates,
Unicode non-characters, and code points above the Unicode maximum of 0x10FFFF.
By default these are considered regular code points, but certain situations
warrant special handling for them.  If <code class="inline"><span class="w">flags</span></code>
 contains
UTF8_DISALLOW_ILLEGAL_INTERCHANGE, all three classes are treated as
malformations and handled as such.  The flags UTF8_DISALLOW_SURROGATE,
UTF8_DISALLOW_NONCHAR, and UTF8_DISALLOW_SUPER (meaning above the legal Unicode
maximum) can be set to disallow these categories individually.</p>
<p>The flags UTF8_WARN_ILLEGAL_INTERCHANGE, UTF8_WARN_SURROGATE,
UTF8_WARN_NONCHAR, and UTF8_WARN_SUPER will cause warning messages to be raised
for their respective categories, but otherwise the code points are considered
valid (not malformations).  To get a category to both be treated as a
malformation and raise a warning, specify both the WARN and DISALLOW flags.
(But note that warnings are not raised if lexically disabled nor if
UTF8_CHECK_ONLY is also specified.)</p>
<p>Very large code points (above 0x7FFF_FFFF) are considered more problematic than
the others that are above the Unicode legal maximum.  There are several
reasons: they requre at least 32 bits to represent them on ASCII platforms, are
not representable at all on EBCDIC platforms, and the original UTF-8
specification never went above this number (the current 0x10FFFF limit was
imposed later).  (The smaller ones, those that fit into 32 bits, are
representable by a UV on ASCII platforms, but not by an IV, which means that
the number of operations that can be performed on them is quite restricted.)
The UTF-8 encoding on ASCII platforms for these large code points begins with a
byte containing 0xFE or 0xFF.  The UTF8_DISALLOW_FE_FF flag will cause them to
be treated as malformations, while allowing smaller above-Unicode code points.
(Of course UTF8_DISALLOW_SUPER will treat all above-Unicode code points,
including these, as malformations.)
Similarly, UTF8_WARN_FE_FF acts just like
the other WARN flags, but applies just to these code points.</p>
<p>All other code points corresponding to Unicode characters, including private
use and those yet to be assigned, are never considered malformed and never
warn.</p>
<pre class="verbatim"><ol><li>	<span class="w">UV</span>	<span class="i">utf8n_to_uvchr</span><span class="s">(</span><span class="w">const</span> <span class="w">U8</span> *<span class="q">s, STRLEN curlen,</span></li><li>		               <span class="q">		               STRLEN *retlen,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="utf8n_to_uvuni"></a><b>utf8n_to_uvuni
</b>
<p>Instead use <a href="#utf8_to_uvchr_buf">utf8_to_uvchr_buf</a>, or rarely, <a href="#utf8n_to_uvchr">utf8n_to_uvchr</a>.</p>
<p>This function was useful for code that wanted to handle both EBCDIC and
ASCII platforms with Unicode properties, but starting in Perl v5.20, the
distinctions between the platforms have mostly been made invisible to most
code, so this function is quite unlikely to be what you want.  If you do need
this precise functionality, use instead
<code class="inline"><a href="#utf8_to_uvchr_buf">NATIVE_TO_UNI(utf8_to_uvchr_buf(...))</a></code>
or <code class="inline"><a href="#utf8n_to_uvchr">NATIVE_TO_UNI(utf8n_to_uvchr(...))</a></code>.</p>
<pre class="verbatim"><ol><li>	<span class="w">UV</span>	<span class="i">utf8n_to_uvuni</span><span class="s">(</span><span class="w">const</span> <span class="w">U8</span> *<span class="q">s, STRLEN curlen,</span></li><li>		               <span class="q">		               STRLEN *retlen,</span> <span class="w">U32</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="UTF8SKIP"></a><b>UTF8SKIP
</b>
<p>returns the number of bytes in the UTF-8 encoded character whose first (perhaps
only) byte is pointed to by <code class="inline"><a class="l_k" href="functions/s.html">s</a></code>.</p>
<pre class="verbatim"><ol><li>	<span class="w">STRLEN</span>	<span class="i">UTF8SKIP</span><span class="s">(</span><span class="w">char</span>* <span class="q">s)</span></li></ol></pre></li>
<li><a name="utf8_distance"></a><b>utf8_distance
</b>
<p>Returns the number of UTF-8 characters between the UTF-8 pointers <code class="inline"><span class="w">a</span></code>

and <code class="inline"><span class="w">b</span></code>
.</p>
<p>WARNING: use only if you *know* that the pointers point inside the
same UTF-8 buffer.</p>
<pre class="verbatim"><ol><li>	<span class="w">IV</span>	<span class="i">utf8_distance</span><span class="s">(</span><span class="w">const</span> <span class="w">U8</span> *<span class="w">a</span><span class="cm">,</span> <span class="w">const</span> <span class="w">U8</span> *<span class="w">b</span><span class="s">)</span></li></ol></pre></li>
<li><a name="utf8_hop"></a><b>utf8_hop
</b>
<p>Return the UTF-8 pointer <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> displaced by <code class="inline"><span class="w">off</span></code>
 characters, either
forward or backward.</p>
<p>WARNING: do not use the following unless you *know* <code class="inline"><span class="w">off</span></code>
 is within
the UTF-8 data pointed to by <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> *and* that on entry <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> is aligned
on the first byte of character or just after the last byte of a character.</p>
<pre class="verbatim"><ol><li>	U8*	utf8_hop(const U8 *s, I32 off)</li></ol></pre></li>
<li><a name="utf8_length"></a><b>utf8_length
</b>
<p>Return the length of the UTF-8 char encoded string <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> in characters.
Stops at <code class="inline"><span class="w">e</span></code>
 (inclusive).  If <code class="inline">e &lt; s</code> or if the scan would end
up past <code class="inline"><span class="w">e</span></code>
, croaks.</p>
<pre class="verbatim"><ol><li>	STRLEN	utf8_length(const U8* s, const U8 *e)</li></ol></pre></li>
<li><a name="utf8_to_bytes"></a><b>utf8_to_bytes
</b>
<p>NOTE: this function is experimental and may change or be
removed without notice.</p>
<p>Converts a string <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> of length <code class="inline"><span class="w">len</span></code>
 from UTF-8 into native byte encoding.
Unlike <a href="#bytes_to_utf8">bytes_to_utf8</a>, this over-writes the original string, and
updates <code class="inline"><span class="w">len</span></code>
 to contain the new length.
Returns zero on failure, setting <code class="inline"><span class="w">len</span></code>
 to -1.</p>
<p>If you need a copy of the string, see <a href="#bytes_from_utf8">bytes_from_utf8</a>.</p>
<pre class="verbatim"><ol><li>	U8*	utf8_to_bytes(U8 *s, STRLEN *len)</li></ol></pre></li>
<li><a name="utf8_to_uvchr_buf"></a><b>utf8_to_uvchr_buf
</b>
<p>Returns the native code point of the first character in the string <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> which
is assumed to be in UTF-8 encoding; <code class="inline"><a class="l_k" href="functions/send.html">send</a></code> points to 1 beyond the end of <code class="inline"><a class="l_k" href="functions/s.html">s</a></code>.
<code class="inline"><span class="i">*retlen</span></code>
 will be set to the length, in bytes, of that character.</p>
<p>If <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> does not point to a well-formed UTF-8 character and UTF8 warnings are
enabled, zero is returned and <code class="inline"><span class="i">*retlen</span></code>
 is set (if <code class="inline"><span class="w">retlen</span></code>
 isn't
NULL) to -1.  If those warnings are off, the computed value, if well-defined
(or the Unicode REPLACEMENT CHARACTER if not), is silently returned, and
<code class="inline"><span class="i">*retlen</span></code>
 is set (if <code class="inline"><span class="w">retlen</span></code>
 isn't NULL) so that (<code class="inline"><a class="l_k" href="functions/s.html">s</a></code> + <code class="inline"><span class="i">*retlen</span></code>
) is
the next possible position in <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> that could begin a non-malformed character.
See <a href="#utf8n_to_uvchr">utf8n_to_uvchr</a> for details on when the REPLACEMENT CHARACTER is
returned.</p>
<pre class="verbatim"><ol><li>	<span class="w">UV</span>	<span class="i">utf8_to_uvchr_buf</span><span class="s">(</span><span class="w">const</span> <span class="w">U8</span> *<span class="q">s, const U8 *send,</span></li><li>		                  <span class="q">		                  STRLEN *retlen)</span></li></ol></pre></li>
<li><a name="utf8_to_uvuni_buf"></a><b>utf8_to_uvuni_buf
</b>
<p>DEPRECATED!  It is planned to remove this function from a
future release of Perl.  Do not use it for new code; remove it from
existing code.</p>
<p>Only in very rare circumstances should code need to be dealing in Unicode
(as opposed to native) code points.  In those few cases, use
<code class="inline"><a href="#utf8_to_uvchr_buf">NATIVE_TO_UNI(utf8_to_uvchr_buf(...))</a></code> instead.</p>
<p>Returns the Unicode (not-native) code point of the first character in the
string <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> which
is assumed to be in UTF-8 encoding; <code class="inline"><a class="l_k" href="functions/send.html">send</a></code> points to 1 beyond the end of <code class="inline"><a class="l_k" href="functions/s.html">s</a></code>.
<code class="inline"><span class="w">retlen</span></code>
 will be set to the length, in bytes, of that character.</p>
<p>If <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> does not point to a well-formed UTF-8 character and UTF8 warnings are
enabled, zero is returned and <code class="inline"><span class="i">*retlen</span></code>
 is set (if <code class="inline"><span class="w">retlen</span></code>
 isn't
NULL) to -1.  If those warnings are off, the computed value if well-defined (or
the Unicode REPLACEMENT CHARACTER, if not) is silently returned, and <code class="inline"><span class="i">*retlen</span></code>

is set (if <code class="inline"><span class="w">retlen</span></code>
 isn't NULL) so that (<code class="inline"><a class="l_k" href="functions/s.html">s</a></code> + <code class="inline"><span class="i">*retlen</span></code>
) is the
next possible position in <code class="inline"><a class="l_k" href="functions/s.html">s</a></code> that could begin a non-malformed character.
See <a href="#utf8n_to_uvchr">utf8n_to_uvchr</a> for details on when the REPLACEMENT CHARACTER is returned.</p>
<pre class="verbatim"><ol><li>	<span class="w">UV</span>	<span class="i">utf8_to_uvuni_buf</span><span class="s">(</span><span class="w">const</span> <span class="w">U8</span> *<span class="q">s, const U8 *send,</span></li><li>		                  <span class="q">		                  STRLEN *retlen)</span></li></ol></pre></li>
<li><a name="UVCHR_SKIP"></a><b>UVCHR_SKIP
</b>
<p>returns the number of bytes required to represent the code point <code class="inline"><span class="w">cp</span></code>
 when
encoded as UTF-8.  <code class="inline"><span class="w">cp</span></code>
 is a native (ASCII or EBCDIC) code point if less than
255; a Unicode code point otherwise.</p>
<pre class="verbatim"><ol><li>	<span class="w">STRLEN</span>	<span class="i">UVCHR_SKIP</span><span class="s">(</span><span class="w">UV</span> <span class="w">cp</span><span class="s">)</span></li></ol></pre></li>
<li><a name="uvchr_to_utf8"></a><b>uvchr_to_utf8
</b>
<p>Adds the UTF-8 representation of the native code point <code class="inline"><span class="w">uv</span></code>
 to the end
of the string <code class="inline"><span class="w">d</span></code>
; <code class="inline"><span class="w">d</span></code>
 should have at least <code class="inline"><span class="i">UVCHR_SKIP</span><span class="s">(</span><span class="w">uv</span><span class="s">)</span>+<span class="n">1</span></code>
 (up to
<code class="inline"><span class="w">UTF8_MAXBYTES</span>+<span class="n">1</span></code>
) free bytes available.  The return value is the pointer to
the byte after the end of the new character.  In other words,</p>
<pre class="verbatim"><ol><li>    <span class="w">d</span> = <span class="i">uvchr_to_utf8</span><span class="s">(</span><span class="w">d</span><span class="cm">,</span> <span class="w">uv</span><span class="s">)</span><span class="sc">;</span></li></ol></pre><p>is the recommended wide native character-aware way of saying</p>
<pre class="verbatim"><ol><li>    *(d++) = uv;</li></ol></pre><p>This function accepts any UV as input.  To forbid or warn on non-Unicode code
points, or those that may be problematic, see <a href="#uvchr_to_utf8_flags">uvchr_to_utf8_flags</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">U8</span>*	<span class="i">uvchr_to_utf8</span><span class="s">(</span><span class="w">U8</span> *<span class="w">d</span><span class="cm">,</span> <span class="w">UV</span> <span class="w">uv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="uvchr_to_utf8_flags"></a><b>uvchr_to_utf8_flags
</b>
<p>Adds the UTF-8 representation of the native code point <code class="inline"><span class="w">uv</span></code>
 to the end
of the string <code class="inline"><span class="w">d</span></code>
; <code class="inline"><span class="w">d</span></code>
 should have at least <code class="inline"><span class="i">UVCHR_SKIP</span><span class="s">(</span><span class="w">uv</span><span class="s">)</span>+<span class="n">1</span></code>
 (up to
<code class="inline"><span class="w">UTF8_MAXBYTES</span>+<span class="n">1</span></code>
) free bytes available.  The return value is the pointer to
the byte after the end of the new character.  In other words,</p>
<pre class="verbatim"><ol><li>    <span class="w">d</span> = <span class="i">uvchr_to_utf8_flags</span><span class="s">(</span><span class="w">d</span><span class="cm">,</span> <span class="w">uv</span><span class="cm">,</span> <span class="w">flags</span><span class="s">)</span><span class="sc">;</span></li></ol></pre><p>or, in most cases,</p>
<pre class="verbatim"><ol><li>    <span class="w">d</span> = <span class="i">uvchr_to_utf8_flags</span><span class="s">(</span><span class="w">d</span><span class="cm">,</span> <span class="w">uv</span><span class="cm">,</span> <span class="n">0</span><span class="s">)</span><span class="sc">;</span></li></ol></pre><p>This is the Unicode-aware way of saying</p>
<pre class="verbatim"><ol><li>    *(d++) = uv;</li></ol></pre><p>This function will convert to UTF-8 (and not warn) even code points that aren't
legal Unicode or are problematic, unless <code class="inline"><span class="w">flags</span></code>
 contains one or more of the
following flags:</p>
<p>If <code class="inline"><span class="w">uv</span></code>
 is a Unicode surrogate code point and UNICODE_WARN_SURROGATE is set,
the function will raise a warning, provided UTF8 warnings are enabled.  If instead
UNICODE_DISALLOW_SURROGATE is set, the function will fail and return NULL.
If both flags are set, the function will both warn and return NULL.</p>
<p>The UNICODE_WARN_NONCHAR and UNICODE_DISALLOW_NONCHAR flags
affect how the function handles a Unicode non-character.  And likewise, the
UNICODE_WARN_SUPER and UNICODE_DISALLOW_SUPER flags affect the handling of
code points that are
above the Unicode maximum of 0x10FFFF.  Code points above 0x7FFF_FFFF (which are
even less portable) can be warned and/or disallowed even if other above-Unicode
code points are accepted, by the UNICODE_WARN_FE_FF and UNICODE_DISALLOW_FE_FF
flags.</p>
<p>And finally, the flag UNICODE_WARN_ILLEGAL_INTERCHANGE selects all four of the
above WARN flags; and UNICODE_DISALLOW_ILLEGAL_INTERCHANGE selects all four
DISALLOW flags.</p>
<pre class="verbatim"><ol><li>	<span class="w">U8</span>*	<span class="i">uvchr_to_utf8_flags</span><span class="s">(</span><span class="w">U8</span> *<span class="w">d</span><span class="cm">,</span> <span class="w">UV</span> <span class="w">uv</span><span class="cm">,</span> <span class="w">UV</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="uvoffuni_to_utf8_flags"></a><b>uvoffuni_to_utf8_flags
</b>
<p>THIS FUNCTION SHOULD BE USED IN ONLY VERY SPECIALIZED CIRCUMSTANCES.
Instead, <b>Almost all code should use <a href="#uvchr_to_utf8">uvchr_to_utf8</a> or
<a href="#uvchr_to_utf8_flags">uvchr_to_utf8_flags</a></b>.</p>
<p>This function is like them, but the input is a strict Unicode
(as opposed to native) code point.  Only in very rare circumstances should code
not be using the native code point.</p>
<p>For details, see the description for <a href="#uvchr_to_utf8_flags">uvchr_to_utf8_flags</a>.</p>
<pre class="verbatim"><ol><li>	<span class="w">U8</span>*	<span class="i">uvoffuni_to_utf8_flags</span><span class="s">(</span><span class="w">U8</span> *<span class="w">d</span><span class="cm">,</span> <span class="w">UV</span> <span class="w">uv</span><span class="cm">,</span> <span class="w">UV</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
<li><a name="uvuni_to_utf8_flags"></a><b>uvuni_to_utf8_flags
</b>
<p>Instead you almost certainly want to use <a href="#uvchr_to_utf8">uvchr_to_utf8</a> or
<a href="#uvchr_to_utf8_flags">uvchr_to_utf8_flags</a>.</p>
<p>This function is a deprecated synonym for <a href="#uvoffuni_to_utf8_flags">uvoffuni_to_utf8_flags</a>,
which itself, while not deprecated, should be used only in isolated
circumstances.  These functions were useful for code that wanted to handle
both EBCDIC and ASCII platforms with Unicode properties, but starting in Perl
v5.20, the distinctions between the platforms have mostly been made invisible
to most code, so this function is quite unlikely to be what you want.</p>
<pre class="verbatim"><ol><li>	<span class="w">U8</span>*	<span class="i">uvuni_to_utf8_flags</span><span class="s">(</span><span class="w">U8</span> *<span class="w">d</span><span class="cm">,</span> <span class="w">UV</span> <span class="w">uv</span><span class="cm">,</span> <span class="w">UV</span> <span class="w">flags</span><span class="s">)</span></li></ol></pre></li>
</ul>
<a name="Variables-created-by-xsubpp-and-xsubpp-internal-functions"></a><h1>Variables created by <code class="inline"><span class="w">xsubpp</span></code>
 and <code class="inline"><span class="w">xsubpp</span></code>
 internal functions</h1>
<ul>
<li><a name="newXSproto"></a><b>newXSproto
</b>
<p>Used by <code class="inline"><span class="w">xsubpp</span></code>
 to hook up XSUBs as Perl subs.  Adds Perl prototypes to
the subs.</p>
</li>
<li><a name="XS_APIVERSION_BOOTCHECK"></a><b>XS_APIVERSION_BOOTCHECK
</b>
<p>Macro to verify that the perl api version an XS module has been compiled against
matches the api version of the perl interpreter it's being loaded into.</p>
<pre class="verbatim"><ol><li>		<span class="w">XS_APIVERSION_BOOTCHECK</span><span class="sc">;</span></li></ol></pre></li>
<li><a name="XS_VERSION"></a><b>XS_VERSION
</b>
<p>The version identifier for an XS module.  This is usually
handled automatically by <code class="inline"><span class="w">ExtUtils::MakeMaker</span></code>
.  See <code class="inline"><span class="w">XS_VERSION_BOOTCHECK</span></code>
.</p>
</li>
<li><a name="XS_VERSION_BOOTCHECK"></a><b>XS_VERSION_BOOTCHECK
</b>
<p>Macro to verify that a PM module's $VERSION variable matches the XS
module's <code class="inline"><span class="w">XS_VERSION</span></code>
 variable.  This is usually handled automatically by
<code class="inline"><span class="w">xsubpp</span></code>
.  See <a href="perlxs.html#The-VERSIONCHECK%3a-Keyword">The VERSIONCHECK: Keyword in perlxs</a>.</p>
<pre class="verbatim"><ol><li>		<span class="w">XS_VERSION_BOOTCHECK</span><span class="sc">;</span></li></ol></pre></li>
</ul>
<a name="Versioning"></a><h1>Versioning</h1>
<ul>
<li><a name="new_version"></a><b>new_version
</b>
<p>Returns a new version object based on the passed in SV:</p>
<pre class="verbatim"><ol><li>    <span class="w">SV</span> *<span class="w">sv</span> = <span class="i">new_version</span><span class="s">(</span><span class="w">SV</span> *<span class="w">ver</span><span class="s">)</span><span class="sc">;</span></li></ol></pre><p>Does not alter the passed in ver SV.  See "upg_version" if you
want to upgrade the SV.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">new_version</span><span class="s">(</span><span class="w">SV</span> *<span class="w">ver</span><span class="s">)</span></li></ol></pre></li>
<li><a name="prescan_version"></a><b>prescan_version
</b>
<p>Validate that a given string can be parsed as a version object, but doesn't
actually perform the parsing.  Can use either strict or lax validation rules.
Can optionally set a number of hint variables to save the parsing code
some time when tokenizing.</p>
<pre class="verbatim"><ol><li>	<span class="w">const</span> <span class="w">char</span>* <span class="i">prescan_version</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span> *<span class="q">s, bool strict,</span></li><li>	                            <span class="q">	                            const char** errstr,</span></li><li>	                            <span class="w">bool</span> *<span class="w">sqv</span><span class="cm">,</span></li><li>	                            <a class="l_k" href="functions/int.html">int</a> <span class="i">*ssaw_decimal</span><span class="cm">,</span></li><li>	                            <a class="l_k" href="functions/int.html">int</a> <span class="i">*swidth</span><span class="cm">,</span> <span class="w">bool</span> *<span class="w">salpha</span><span class="s">)</span></li></ol></pre></li>
<li><a name="scan_version"></a><b>scan_version
</b>
<p>Returns a pointer to the next character after the parsed
version string, as well as upgrading the passed in SV to
an RV.</p>
<p>Function must be called with an already existing SV like</p>
<pre class="verbatim"><ol><li>    sv = newSV(0);</li><li>    s = scan_version(s, SV *sv, bool qv);</li></ol></pre><p>Performs some preprocessing to the string to ensure that
it has the correct characteristics of a version.  Flags the
object if it contains an underscore (which denotes this
is an alpha version).  The boolean qv denotes that the version
should be interpreted as if it had multiple decimals, even if
it doesn't.</p>
<pre class="verbatim"><ol><li>	<span class="w">const</span> <span class="w">char</span>* <span class="i">scan_version</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span> *<span class="q">s, SV *rv, bool qv)</span></li></ol></pre></li>
<li><a name="upg_version"></a><b>upg_version
</b>
<p>In-place upgrade of the supplied SV to a version object.</p>
<pre class="verbatim"><ol><li>    <span class="w">SV</span> *<span class="w">sv</span> = <span class="i">upg_version</span><span class="s">(</span><span class="w">SV</span> *<span class="w">sv</span><span class="cm">,</span> <span class="w">bool</span> <span class="w">qv</span><span class="s">)</span><span class="sc">;</span></li></ol></pre><p>Returns a pointer to the upgraded SV.  Set the boolean qv if you want
to force this SV to be interpreted as an "extended" version.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">upg_version</span><span class="s">(</span><span class="w">SV</span> *<span class="w">ver</span><span class="cm">,</span> <span class="w">bool</span> <span class="w">qv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="vcmp"></a><b>vcmp
</b>
<p>Version object aware cmp.  Both operands must already have been 
converted into version objects.</p>
<pre class="verbatim"><ol><li>	<a class="l_k" href="functions/int.html">int</a>	<span class="i">vcmp</span><span class="s">(</span><span class="w">SV</span> *<span class="w">lhv</span><span class="cm">,</span> <span class="w">SV</span> *<span class="w">rhv</span><span class="s">)</span></li></ol></pre></li>
<li><a name="vnormal"></a><b>vnormal
</b>
<p>Accepts a version object and returns the normalized string
representation.  Call like:</p>
<pre class="verbatim"><ol><li>    <span class="w">sv</span> = <span class="i">vnormal</span><span class="s">(</span><span class="w">rv</span><span class="s">)</span><span class="sc">;</span></li></ol></pre><p>NOTE: you can pass either the object directly or the SV
contained within the RV.</p>
<p>The SV returned has a refcount of 1.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">vnormal</span><span class="s">(</span><span class="w">SV</span> *<span class="w">vs</span><span class="s">)</span></li></ol></pre></li>
<li><a name="vnumify"></a><b>vnumify
</b>
<p>Accepts a version object and returns the normalized floating
point representation.  Call like:</p>
<pre class="verbatim"><ol><li>    <span class="w">sv</span> = <span class="i">vnumify</span><span class="s">(</span><span class="w">rv</span><span class="s">)</span><span class="sc">;</span></li></ol></pre><p>NOTE: you can pass either the object directly or the SV
contained within the RV.</p>
<p>The SV returned has a refcount of 1.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">vnumify</span><span class="s">(</span><span class="w">SV</span> *<span class="w">vs</span><span class="s">)</span></li></ol></pre></li>
<li><a name="vstringify"></a><b>vstringify
</b>
<p>In order to maintain maximum compatibility with earlier versions
of Perl, this function will return either the floating point
notation or the multiple dotted notation, depending on whether
the original version contained 1 or more dots, respectively.</p>
<p>The SV returned has a refcount of 1.</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">vstringify</span><span class="s">(</span><span class="w">SV</span> *<span class="w">vs</span><span class="s">)</span></li></ol></pre></li>
<li><a name="vverify"></a><b>vverify
</b>
<p>Validates that the SV contains valid internal structure for a version object.
It may be passed either the version object (RV) or the hash itself (HV).  If
the structure is valid, it returns the HV.  If the structure is invalid,
it returns NULL.</p>
<pre class="verbatim"><ol><li>    <span class="w">SV</span> *<span class="w">hv</span> = <span class="i">vverify</span><span class="s">(</span><span class="w">sv</span><span class="s">)</span><span class="sc">;</span></li></ol></pre><p>Note that it only confirms the bare minimum structure (so as not to get
confused by derived classes which may contain additional hash entries):</p>
<pre class="verbatim"><ol><li>	<span class="w">SV</span>*	<span class="i">vverify</span><span class="s">(</span><span class="w">SV</span> *<span class="w">vs</span><span class="s">)</span></li></ol></pre></li>
</ul>
<a name="Warning-and-Dieing"></a><h1>Warning and Dieing</h1>
<ul>
<li><a name="croak"></a><b>croak
</b>
<p>This is an XS interface to Perl's <code class="inline"><a class="l_k" href="functions/die.html">die</a></code> function.</p>
<p>Take a sprintf-style format pattern and argument list.  These are used to
generate a string message.  If the message does not end with a newline,
then it will be extended with some indication of the current location
in the code, as described for <a href="#mess_sv">mess_sv</a>.</p>
<p>The error message will be used as an exception, by default
returning control to the nearest enclosing <code class="inline"><a class="l_k" href="functions/eval.html">eval</a></code>, but subject to
modification by a <code class="inline"><span class="i">$SIG</span>{<span class="w">__DIE__</span>}</code>
 handler.  In any case, the <code class="inline"><span class="w">croak</span></code>

function never returns normally.</p>
<p>For historical reasons, if <code class="inline"><span class="w">pat</span></code>
 is null then the contents of <code class="inline"><span class="w">ERRSV</span></code>

(<code class="inline"><span class="i">$@</span></code>
) will be used as an error message or object instead of building an
error message from arguments.  If you want to throw a non-string object,
or build an error message in an SV yourself, it is preferable to use
the <a href="#croak_sv">croak_sv</a> function, which does not involve clobbering <code class="inline"><span class="w">ERRSV</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">croak</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span> *<span class="w">pat</span><span class="cm">,</span> ...<span class="s">)</span></li></ol></pre></li>
<li><a name="croak_no_modify"></a><b>croak_no_modify
</b>
<p>Exactly equivalent to <code class="inline"><span class="i">Perl_croak</span><span class="s">(</span><span class="w">aTHX_</span> <span class="q">&quot;%s&quot;</span><span class="cm">,</span> <span class="w">PL_no_modify</span><span class="s">)</span></code>
, but generates
terser object code than using <code class="inline"><span class="w">Perl_croak</span></code>
.  Less code used on exception code
paths reduces CPU cache pressure.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">croak_no_modify</span><span class="s">(</span><span class="s">)</span></li></ol></pre></li>
<li><a name="croak_sv"></a><b>croak_sv
</b>
<p>This is an XS interface to Perl's <code class="inline"><a class="l_k" href="functions/die.html">die</a></code> function.</p>
<p><code class="inline"><span class="w">baseex</span></code>
 is the error message or object.  If it is a reference, it
will be used as-is.  Otherwise it is used as a string, and if it does
not end with a newline then it will be extended with some indication of
the current location in the code, as described for <a href="#mess_sv">mess_sv</a>.</p>
<p>The error message or object will be used as an exception, by default
returning control to the nearest enclosing <code class="inline"><a class="l_k" href="functions/eval.html">eval</a></code>, but subject to
modification by a <code class="inline"><span class="i">$SIG</span>{<span class="w">__DIE__</span>}</code>
 handler.  In any case, the <code class="inline"><span class="w">croak_sv</span></code>

function never returns normally.</p>
<p>To die with a simple string message, the <a href="#croak">croak</a> function may be
more convenient.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">croak_sv</span><span class="s">(</span><span class="w">SV</span> *<span class="w">baseex</span><span class="s">)</span></li></ol></pre></li>
<li><a name="die"></a><b>die
</b>
<p>Behaves the same as <a href="#croak">croak</a>, except for the return type.
It should be used only where the <code class="inline"><span class="w">OP</span> *</code>
 return type is required.
The function never actually returns.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<a class="l_k" href="functions/die.html">die</a><span class="s">(</span><span class="w">const</span> <span class="w">char</span> *<span class="w">pat</span><span class="cm">,</span> ...<span class="s">)</span></li></ol></pre></li>
<li><a name="die_sv"></a><b>die_sv
</b>
<p>Behaves the same as <a href="#croak_sv">croak_sv</a>, except for the return type.
It should be used only where the <code class="inline"><span class="w">OP</span> *</code>
 return type is required.
The function never actually returns.</p>
<pre class="verbatim"><ol><li>	<span class="w">OP</span> *	<span class="i">die_sv</span><span class="s">(</span><span class="w">SV</span> *<span class="w">baseex</span><span class="s">)</span></li></ol></pre></li>
<li><a name="vcroak"></a><b>vcroak
</b>
<p>This is an XS interface to Perl's <code class="inline"><a class="l_k" href="functions/die.html">die</a></code> function.</p>
<p><code class="inline"><span class="w">pat</span></code>
 and <code class="inline"><span class="w">args</span></code>
 are a sprintf-style format pattern and encapsulated
argument list.  These are used to generate a string message.  If the
message does not end with a newline, then it will be extended with
some indication of the current location in the code, as described for
<a href="#mess_sv">mess_sv</a>.</p>
<p>The error message will be used as an exception, by default
returning control to the nearest enclosing <code class="inline"><a class="l_k" href="functions/eval.html">eval</a></code>, but subject to
modification by a <code class="inline"><span class="i">$SIG</span>{<span class="w">__DIE__</span>}</code>
 handler.  In any case, the <code class="inline"><span class="w">croak</span></code>

function never returns normally.</p>
<p>For historical reasons, if <code class="inline"><span class="w">pat</span></code>
 is null then the contents of <code class="inline"><span class="w">ERRSV</span></code>

(<code class="inline"><span class="i">$@</span></code>
) will be used as an error message or object instead of building an
error message from arguments.  If you want to throw a non-string object,
or build an error message in an SV yourself, it is preferable to use
the <a href="#croak_sv">croak_sv</a> function, which does not involve clobbering <code class="inline"><span class="w">ERRSV</span></code>
.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">vcroak</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span> *<span class="w">pat</span><span class="cm">,</span> <span class="w">va_list</span> *<span class="w">args</span><span class="s">)</span></li></ol></pre></li>
<li><a name="vwarn"></a><b>vwarn
</b>
<p>This is an XS interface to Perl's <code class="inline"><a class="l_k" href="functions/warn.html">warn</a></code> function.</p>
<p><code class="inline"><span class="w">pat</span></code>
 and <code class="inline"><span class="w">args</span></code>
 are a sprintf-style format pattern and encapsulated
argument list.  These are used to generate a string message.  If the
message does not end with a newline, then it will be extended with
some indication of the current location in the code, as described for
<a href="#mess_sv">mess_sv</a>.</p>
<p>The error message or object will by default be written to standard error,
but this is subject to modification by a <code class="inline"><span class="i">$SIG</span>{<span class="w">__WARN__</span>}</code>
 handler.</p>
<p>Unlike with <a href="#vcroak">vcroak</a>, <code class="inline"><span class="w">pat</span></code>
 is not permitted to be null.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">vwarn</span><span class="s">(</span><span class="w">const</span> <span class="w">char</span> *<span class="w">pat</span><span class="cm">,</span> <span class="w">va_list</span> *<span class="w">args</span><span class="s">)</span></li></ol></pre></li>
<li><a name="warn"></a><b>warn
</b>
<p>This is an XS interface to Perl's <code class="inline"><a class="l_k" href="functions/warn.html">warn</a></code> function.</p>
<p>Take a sprintf-style format pattern and argument list.  These are used to
generate a string message.  If the message does not end with a newline,
then it will be extended with some indication of the current location
in the code, as described for <a href="#mess_sv">mess_sv</a>.</p>
<p>The error message or object will by default be written to standard error,
but this is subject to modification by a <code class="inline"><span class="i">$SIG</span>{<span class="w">__WARN__</span>}</code>
 handler.</p>
<p>Unlike with <a href="#croak">croak</a>, <code class="inline"><span class="w">pat</span></code>
 is not permitted to be null.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<a class="l_k" href="functions/warn.html">warn</a><span class="s">(</span><span class="w">const</span> <span class="w">char</span> *<span class="w">pat</span><span class="cm">,</span> ...<span class="s">)</span></li></ol></pre></li>
<li><a name="warn_sv"></a><b>warn_sv
</b>
<p>This is an XS interface to Perl's <code class="inline"><a class="l_k" href="functions/warn.html">warn</a></code> function.</p>
<p><code class="inline"><span class="w">baseex</span></code>
 is the error message or object.  If it is a reference, it
will be used as-is.  Otherwise it is used as a string, and if it does
not end with a newline then it will be extended with some indication of
the current location in the code, as described for <a href="#mess_sv">mess_sv</a>.</p>
<p>The error message or object will by default be written to standard error,
but this is subject to modification by a <code class="inline"><span class="i">$SIG</span>{<span class="w">__WARN__</span>}</code>
 handler.</p>
<p>To warn with a simple string message, the <a href="#warn">warn</a> function may be
more convenient.</p>
<pre class="verbatim"><ol><li>	<span class="w">void</span>	<span class="i">warn_sv</span><span class="s">(</span><span class="w">SV</span> *<span class="w">baseex</span><span class="s">)</span></li></ol></pre></li>
</ul>
<a name="Undocumented-functions"></a><h1>Undocumented functions</h1>
<p>The following functions have been flagged as part of the public API,
but are currently undocumented.  Use them at your own risk, as the
interfaces are subject to change.  Functions that are not listed in this
document are not intended for public use, and should NOT be used under any
circumstances.</p>
<p>If you use one of the undocumented functions below, you may wish to consider
creating and submitting documentation
for it.  If your patch is accepted, this
will indicate that the interface is stable (unless it is explicitly marked
otherwise).</p>
<ul>
<li><a name="GetVars"></a><b>GetVars
</b>
</li>
<li><a name="Gv_AMupdate"></a><b>Gv_AMupdate
</b>
</li>
<li><a name="PerlIO_clearerr"></a><b>PerlIO_clearerr
</b>
</li>
<li><a name="PerlIO_close"></a><b>PerlIO_close
</b>
</li>
<li><a name="PerlIO_context_layers"></a><b>PerlIO_context_layers
</b>
</li>
<li><a name="PerlIO_eof"></a><b>PerlIO_eof
</b>
</li>
<li><a name="PerlIO_error"></a><b>PerlIO_error
</b>
</li>
<li><a name="PerlIO_fileno"></a><b>PerlIO_fileno
</b>
</li>
<li><a name="PerlIO_fill"></a><b>PerlIO_fill
</b>
</li>
<li><a name="PerlIO_flush"></a><b>PerlIO_flush
</b>
</li>
<li><a name="PerlIO_get_base"></a><b>PerlIO_get_base
</b>
</li>
<li><a name="PerlIO_get_bufsiz"></a><b>PerlIO_get_bufsiz
</b>
</li>
<li><a name="PerlIO_get_cnt"></a><b>PerlIO_get_cnt
</b>
</li>
<li><a name="PerlIO_get_ptr"></a><b>PerlIO_get_ptr
</b>
</li>
<li><a name="PerlIO_read"></a><b>PerlIO_read
</b>
</li>
<li><a name="PerlIO_seek"></a><b>PerlIO_seek
</b>
</li>
<li><a name="PerlIO_set_cnt"></a><b>PerlIO_set_cnt
</b>
</li>
<li><a name="PerlIO_set_ptrcnt"></a><b>PerlIO_set_ptrcnt
</b>
</li>
<li><a name="PerlIO_setlinebuf"></a><b>PerlIO_setlinebuf
</b>
</li>
<li><a name="PerlIO_stderr"></a><b>PerlIO_stderr
</b>
</li>
<li><a name="PerlIO_stdin"></a><b>PerlIO_stdin
</b>
</li>
<li><a name="PerlIO_stdout"></a><b>PerlIO_stdout
</b>
</li>
<li><a name="PerlIO_tell"></a><b>PerlIO_tell
</b>
</li>
<li><a name="PerlIO_unread"></a><b>PerlIO_unread
</b>
</li>
<li><a name="PerlIO_write"></a><b>PerlIO_write
</b>
</li>
<li><a name="amagic_call"></a><b>amagic_call
</b>
</li>
<li><a name="amagic_deref_call"></a><b>amagic_deref_call
</b>
</li>
<li><a name="any_dup"></a><b>any_dup
</b>
</li>
<li><a name="atfork_lock"></a><b>atfork_lock
</b>
</li>
<li><a name="atfork_unlock"></a><b>atfork_unlock
</b>
</li>
<li><a name="av_arylen_p"></a><b>av_arylen_p
</b>
</li>
<li><a name="av_iter_p"></a><b>av_iter_p
</b>
</li>
<li><a name="block_gimme"></a><b>block_gimme
</b>
</li>
<li><a name="call_atexit"></a><b>call_atexit
</b>
</li>
<li><a name="call_list"></a><b>call_list
</b>
</li>
<li><a name="calloc"></a><b>calloc
</b>
</li>
<li><a name="cast_i32"></a><b>cast_i32
</b>
</li>
<li><a name="cast_iv"></a><b>cast_iv
</b>
</li>
<li><a name="cast_ulong"></a><b>cast_ulong
</b>
</li>
<li><a name="cast_uv"></a><b>cast_uv
</b>
</li>
<li><a name="ck_warner"></a><b>ck_warner
</b>
</li>
<li><a name="ck_warner_d"></a><b>ck_warner_d
</b>
</li>
<li><a name="ckwarn"></a><b>ckwarn
</b>
</li>
<li><a name="ckwarn_d"></a><b>ckwarn_d
</b>
</li>
<li><a name="clone_params_del"></a><b>clone_params_del
</b>
</li>
<li><a name="clone_params_new"></a><b>clone_params_new
</b>
</li>
<li><a name="croak_memory_wrap"></a><b>croak_memory_wrap
</b>
</li>
<li><a name="croak_nocontext"></a><b>croak_nocontext
</b>
</li>
<li><a name="csighandler"></a><b>csighandler
</b>
</li>
<li><a name="cx_dump"></a><b>cx_dump
</b>
</li>
<li><a name="cx_dup"></a><b>cx_dup
</b>
</li>
<li><a name="cxinc"></a><b>cxinc
</b>
</li>
<li><a name="deb"></a><b>deb
</b>
</li>
<li><a name="deb_nocontext"></a><b>deb_nocontext
</b>
</li>
<li><a name="debop"></a><b>debop
</b>
</li>
<li><a name="debprofdump"></a><b>debprofdump
</b>
</li>
<li><a name="debstack"></a><b>debstack
</b>
</li>
<li><a name="debstackptrs"></a><b>debstackptrs
</b>
</li>
<li><a name="delimcpy"></a><b>delimcpy
</b>
</li>
<li><a name="despatch_signals"></a><b>despatch_signals
</b>
</li>
<li><a name="die_nocontext"></a><b>die_nocontext
</b>
</li>
<li><a name="dirp_dup"></a><b>dirp_dup
</b>
</li>
<li><a name="do_aspawn"></a><b>do_aspawn
</b>
</li>
<li><a name="do_binmode"></a><b>do_binmode
</b>
</li>
<li><a name="do_close"></a><b>do_close
</b>
</li>
<li><a name="do_gv_dump"></a><b>do_gv_dump
</b>
</li>
<li><a name="do_gvgv_dump"></a><b>do_gvgv_dump
</b>
</li>
<li><a name="do_hv_dump"></a><b>do_hv_dump
</b>
</li>
<li><a name="do_join"></a><b>do_join
</b>
</li>
<li><a name="do_magic_dump"></a><b>do_magic_dump
</b>
</li>
<li><a name="do_op_dump"></a><b>do_op_dump
</b>
</li>
<li><a name="do_open"></a><b>do_open
</b>
</li>
<li><a name="do_open9"></a><b>do_open9
</b>
</li>
<li><a name="do_openn"></a><b>do_openn
</b>
</li>
<li><a name="do_pmop_dump"></a><b>do_pmop_dump
</b>
</li>
<li><a name="do_spawn"></a><b>do_spawn
</b>
</li>
<li><a name="do_spawn_nowait"></a><b>do_spawn_nowait
</b>
</li>
<li><a name="do_sprintf"></a><b>do_sprintf
</b>
</li>
<li><a name="do_sv_dump"></a><b>do_sv_dump
</b>
</li>
<li><a name="doing_taint"></a><b>doing_taint
</b>
</li>
<li><a name="doref"></a><b>doref
</b>
</li>
<li><a name="dounwind"></a><b>dounwind
</b>
</li>
<li><a name="dowantarray"></a><b>dowantarray
</b>
</li>
<li><a name="dump_eval"></a><b>dump_eval
</b>
</li>
<li><a name="dump_form"></a><b>dump_form
</b>
</li>
<li><a name="dump_indent"></a><b>dump_indent
</b>
</li>
<li><a name="dump_mstats"></a><b>dump_mstats
</b>
</li>
<li><a name="dump_sub"></a><b>dump_sub
</b>
</li>
<li><a name="dump_vindent"></a><b>dump_vindent
</b>
</li>
<li><a name="filter_add"></a><b>filter_add
</b>
</li>
<li><a name="filter_del"></a><b>filter_del
</b>
</li>
<li><a name="filter_read"></a><b>filter_read
</b>
</li>
<li><a name="foldEQ_latin1"></a><b>foldEQ_latin1
</b>
</li>
<li><a name="form_nocontext"></a><b>form_nocontext
</b>
</li>
<li><a name="fp_dup"></a><b>fp_dup
</b>
</li>
<li><a name="fprintf_nocontext"></a><b>fprintf_nocontext
</b>
</li>
<li><a name="free_global_struct"></a><b>free_global_struct
</b>
</li>
<li><a name="free_tmps"></a><b>free_tmps
</b>
</li>
<li><a name="get_context"></a><b>get_context
</b>
</li>
<li><a name="get_mstats"></a><b>get_mstats
</b>
</li>
<li><a name="get_op_descs"></a><b>get_op_descs
</b>
</li>
<li><a name="get_op_names"></a><b>get_op_names
</b>
</li>
<li><a name="get_ppaddr"></a><b>get_ppaddr
</b>
</li>
<li><a name="get_vtbl"></a><b>get_vtbl
</b>
</li>
<li><a name="gp_dup"></a><b>gp_dup
</b>
</li>
<li><a name="gp_free"></a><b>gp_free
</b>
</li>
<li><a name="gp_ref"></a><b>gp_ref
</b>
</li>
<li><a name="gv_AVadd"></a><b>gv_AVadd
</b>
</li>
<li><a name="gv_HVadd"></a><b>gv_HVadd
</b>
</li>
<li><a name="gv_IOadd"></a><b>gv_IOadd
</b>
</li>
<li><a name="gv_SVadd"></a><b>gv_SVadd
</b>
</li>
<li><a name="gv_add_by_type"></a><b>gv_add_by_type
</b>
</li>
<li><a name="gv_autoload4"></a><b>gv_autoload4
</b>
</li>
<li><a name="gv_autoload_pv"></a><b>gv_autoload_pv
</b>
</li>
<li><a name="gv_autoload_pvn"></a><b>gv_autoload_pvn
</b>
</li>
<li><a name="gv_autoload_sv"></a><b>gv_autoload_sv
</b>
</li>
<li><a name="gv_check"></a><b>gv_check
</b>
</li>
<li><a name="gv_dump"></a><b>gv_dump
</b>
</li>
<li><a name="gv_efullname"></a><b>gv_efullname
</b>
</li>
<li><a name="gv_efullname3"></a><b>gv_efullname3
</b>
</li>
<li><a name="gv_efullname4"></a><b>gv_efullname4
</b>
</li>
<li><a name="gv_fetchfile"></a><b>gv_fetchfile
</b>
</li>
<li><a name="gv_fetchfile_flags"></a><b>gv_fetchfile_flags
</b>
</li>
<li><a name="gv_fetchpv"></a><b>gv_fetchpv
</b>
</li>
<li><a name="gv_fetchpvn_flags"></a><b>gv_fetchpvn_flags
</b>
</li>
<li><a name="gv_fetchsv"></a><b>gv_fetchsv
</b>
</li>
<li><a name="gv_fullname"></a><b>gv_fullname
</b>
</li>
<li><a name="gv_fullname3"></a><b>gv_fullname3
</b>
</li>
<li><a name="gv_fullname4"></a><b>gv_fullname4
</b>
</li>
<li><a name="gv_handler"></a><b>gv_handler
</b>
</li>
<li><a name="gv_name_set"></a><b>gv_name_set
</b>
</li>
<li><a name="he_dup"></a><b>he_dup
</b>
</li>
<li><a name="hek_dup"></a><b>hek_dup
</b>
</li>
<li><a name="hv_common"></a><b>hv_common
</b>
</li>
<li><a name="hv_common_key_len"></a><b>hv_common_key_len
</b>
</li>
<li><a name="hv_delayfree_ent"></a><b>hv_delayfree_ent
</b>
</li>
<li><a name="hv_eiter_p"></a><b>hv_eiter_p
</b>
</li>
<li><a name="hv_eiter_set"></a><b>hv_eiter_set
</b>
</li>
<li><a name="hv_free_ent"></a><b>hv_free_ent
</b>
</li>
<li><a name="hv_ksplit"></a><b>hv_ksplit
</b>
</li>
<li><a name="hv_name_set"></a><b>hv_name_set
</b>
</li>
<li><a name="hv_placeholders_get"></a><b>hv_placeholders_get
</b>
</li>
<li><a name="hv_placeholders_set"></a><b>hv_placeholders_set
</b>
</li>
<li><a name="hv_rand_set"></a><b>hv_rand_set
</b>
</li>
<li><a name="hv_riter_p"></a><b>hv_riter_p
</b>
</li>
<li><a name="hv_riter_set"></a><b>hv_riter_set
</b>
</li>
<li><a name="ibcmp_utf8"></a><b>ibcmp_utf8
</b>
</li>
<li><a name="init_global_struct"></a><b>init_global_struct
</b>
</li>
<li><a name="init_stacks"></a><b>init_stacks
</b>
</li>
<li><a name="init_tm"></a><b>init_tm
</b>
</li>
<li><a name="instr"></a><b>instr
</b>
</li>
<li><a name="is_lvalue_sub"></a><b>is_lvalue_sub
</b>
</li>
<li><a name="leave_scope"></a><b>leave_scope
</b>
</li>
<li><a name="load_module_nocontext"></a><b>load_module_nocontext
</b>
</li>
<li><a name="magic_dump"></a><b>magic_dump
</b>
</li>
<li><a name="malloc"></a><b>malloc
</b>
</li>
<li><a name="markstack_grow"></a><b>markstack_grow
</b>
</li>
<li><a name="mess_nocontext"></a><b>mess_nocontext
</b>
</li>
<li><a name="mfree"></a><b>mfree
</b>
</li>
<li><a name="mg_dup"></a><b>mg_dup
</b>
</li>
<li><a name="mg_size"></a><b>mg_size
</b>
</li>
<li><a name="mini_mktime"></a><b>mini_mktime
</b>
</li>
<li><a name="moreswitches"></a><b>moreswitches
</b>
</li>
<li><a name="mro_get_from_name"></a><b>mro_get_from_name
</b>
</li>
<li><a name="mro_get_private_data"></a><b>mro_get_private_data
</b>
</li>
<li><a name="mro_set_mro"></a><b>mro_set_mro
</b>
</li>
<li><a name="mro_set_private_data"></a><b>mro_set_private_data
</b>
</li>
<li><a name="my_atof"></a><b>my_atof
</b>
</li>
<li><a name="my_atof2"></a><b>my_atof2
</b>
</li>
<li><a name="my_bcopy"></a><b>my_bcopy
</b>
</li>
<li><a name="my_bzero"></a><b>my_bzero
</b>
</li>
<li><a name="my_chsize"></a><b>my_chsize
</b>
</li>
<li><a name="my_cxt_index"></a><b>my_cxt_index
</b>
</li>
<li><a name="my_cxt_init"></a><b>my_cxt_init
</b>
</li>
<li><a name="my_dirfd"></a><b>my_dirfd
</b>
</li>
<li><a name="my_exit"></a><b>my_exit
</b>
</li>
<li><a name="my_failure_exit"></a><b>my_failure_exit
</b>
</li>
<li><a name="my_fflush_all"></a><b>my_fflush_all
</b>
</li>
<li><a name="my_fork"></a><b>my_fork
</b>
</li>
<li><a name="my_lstat"></a><b>my_lstat
</b>
</li>
<li><a name="my_memcmp"></a><b>my_memcmp
</b>
</li>
<li><a name="my_memset"></a><b>my_memset
</b>
</li>
<li><a name="my_pclose"></a><b>my_pclose
</b>
</li>
<li><a name="my_popen"></a><b>my_popen
</b>
</li>
<li><a name="my_popen_list"></a><b>my_popen_list
</b>
</li>
<li><a name="my_setenv"></a><b>my_setenv
</b>
</li>
<li><a name="my_socketpair"></a><b>my_socketpair
</b>
</li>
<li><a name="my_stat"></a><b>my_stat
</b>
</li>
<li><a name="my_strftime"></a><b>my_strftime
</b>
</li>
<li><a name="newANONATTRSUB"></a><b>newANONATTRSUB
</b>
</li>
<li><a name="newANONHASH"></a><b>newANONHASH
</b>
</li>
<li><a name="newANONLIST"></a><b>newANONLIST
</b>
</li>
<li><a name="newANONSUB"></a><b>newANONSUB
</b>
</li>
<li><a name="newATTRSUB"></a><b>newATTRSUB
</b>
</li>
<li><a name="newAVREF"></a><b>newAVREF
</b>
</li>
<li><a name="newCVREF"></a><b>newCVREF
</b>
</li>
<li><a name="newFORM"></a><b>newFORM
</b>
</li>
<li><a name="newGVREF"></a><b>newGVREF
</b>
</li>
<li><a name="newGVgen"></a><b>newGVgen
</b>
</li>
<li><a name="newGVgen_flags"></a><b>newGVgen_flags
</b>
</li>
<li><a name="newHVREF"></a><b>newHVREF
</b>
</li>
<li><a name="newHVhv"></a><b>newHVhv
</b>
</li>
<li><a name="newIO"></a><b>newIO
</b>
</li>
<li><a name="newMYSUB"></a><b>newMYSUB
</b>
</li>
<li><a name="newPROG"></a><b>newPROG
</b>
</li>
<li><a name="newRV"></a><b>newRV
</b>
</li>
<li><a name="newSUB"></a><b>newSUB
</b>
</li>
<li><a name="newSVREF"></a><b>newSVREF
</b>
</li>
<li><a name="newSVpvf_nocontext"></a><b>newSVpvf_nocontext
</b>
</li>
<li><a name="new_stackinfo"></a><b>new_stackinfo
</b>
</li>
<li><a name="ninstr"></a><b>ninstr
</b>
</li>
<li><a name="op_refcnt_lock"></a><b>op_refcnt_lock
</b>
</li>
<li><a name="op_refcnt_unlock"></a><b>op_refcnt_unlock
</b>
</li>
<li><a name="parser_dup"></a><b>parser_dup
</b>
</li>
<li><a name="perl_alloc_using"></a><b>perl_alloc_using
</b>
</li>
<li><a name="perl_clone_using"></a><b>perl_clone_using
</b>
</li>
<li><a name="pmop_dump"></a><b>pmop_dump
</b>
</li>
<li><a name="pop_scope"></a><b>pop_scope
</b>
</li>
<li><a name="pregcomp"></a><b>pregcomp
</b>
</li>
<li><a name="pregexec"></a><b>pregexec
</b>
</li>
<li><a name="pregfree"></a><b>pregfree
</b>
</li>
<li><a name="pregfree2"></a><b>pregfree2
</b>
</li>
<li><a name="printf_nocontext"></a><b>printf_nocontext
</b>
</li>
<li><a name="ptr_table_fetch"></a><b>ptr_table_fetch
</b>
</li>
<li><a name="ptr_table_free"></a><b>ptr_table_free
</b>
</li>
<li><a name="ptr_table_new"></a><b>ptr_table_new
</b>
</li>
<li><a name="ptr_table_split"></a><b>ptr_table_split
</b>
</li>
<li><a name="ptr_table_store"></a><b>ptr_table_store
</b>
</li>
<li><a name="push_scope"></a><b>push_scope
</b>
</li>
<li><a name="re_compile"></a><b>re_compile
</b>
</li>
<li><a name="re_dup_guts"></a><b>re_dup_guts
</b>
</li>
<li><a name="re_intuit_start"></a><b>re_intuit_start
</b>
</li>
<li><a name="re_intuit_string"></a><b>re_intuit_string
</b>
</li>
<li><a name="realloc"></a><b>realloc
</b>
</li>
<li><a name="reentrant_free"></a><b>reentrant_free
</b>
</li>
<li><a name="reentrant_init"></a><b>reentrant_init
</b>
</li>
<li><a name="reentrant_retry"></a><b>reentrant_retry
</b>
</li>
<li><a name="reentrant_size"></a><b>reentrant_size
</b>
</li>
<li><a name="ref"></a><b>ref
</b>
</li>
<li><a name="reg_named_buff_all"></a><b>reg_named_buff_all
</b>
</li>
<li><a name="reg_named_buff_exists"></a><b>reg_named_buff_exists
</b>
</li>
<li><a name="reg_named_buff_fetch"></a><b>reg_named_buff_fetch
</b>
</li>
<li><a name="reg_named_buff_firstkey"></a><b>reg_named_buff_firstkey
</b>
</li>
<li><a name="reg_named_buff_nextkey"></a><b>reg_named_buff_nextkey
</b>
</li>
<li><a name="reg_named_buff_scalar"></a><b>reg_named_buff_scalar
</b>
</li>
<li><a name="regclass_swash"></a><b>regclass_swash
</b>
</li>
<li><a name="regdump"></a><b>regdump
</b>
</li>
<li><a name="regdupe_internal"></a><b>regdupe_internal
</b>
</li>
<li><a name="regexec_flags"></a><b>regexec_flags
</b>
</li>
<li><a name="regfree_internal"></a><b>regfree_internal
</b>
</li>
<li><a name="reginitcolors"></a><b>reginitcolors
</b>
</li>
<li><a name="regnext"></a><b>regnext
</b>
</li>
<li><a name="repeatcpy"></a><b>repeatcpy
</b>
</li>
<li><a name="rninstr"></a><b>rninstr
</b>
</li>
<li><a name="rsignal"></a><b>rsignal
</b>
</li>
<li><a name="rsignal_state"></a><b>rsignal_state
</b>
</li>
<li><a name="runops_debug"></a><b>runops_debug
</b>
</li>
<li><a name="runops_standard"></a><b>runops_standard
</b>
</li>
<li><a name="rvpv_dup"></a><b>rvpv_dup
</b>
</li>
<li><a name="safesyscalloc"></a><b>safesyscalloc
</b>
</li>
<li><a name="safesysfree"></a><b>safesysfree
</b>
</li>
<li><a name="safesysmalloc"></a><b>safesysmalloc
</b>
</li>
<li><a name="safesysrealloc"></a><b>safesysrealloc
</b>
</li>
<li><a name="save_I16"></a><b>save_I16
</b>
</li>
<li><a name="save_I32"></a><b>save_I32
</b>
</li>
<li><a name="save_I8"></a><b>save_I8
</b>
</li>
<li><a name="save_adelete"></a><b>save_adelete
</b>
</li>
<li><a name="save_aelem"></a><b>save_aelem
</b>
</li>
<li><a name="save_aelem_flags"></a><b>save_aelem_flags
</b>
</li>
<li><a name="save_alloc"></a><b>save_alloc
</b>
</li>
<li><a name="save_aptr"></a><b>save_aptr
</b>
</li>
<li><a name="save_ary"></a><b>save_ary
</b>
</li>
<li><a name="save_bool"></a><b>save_bool
</b>
</li>
<li><a name="save_clearsv"></a><b>save_clearsv
</b>
</li>
<li><a name="save_delete"></a><b>save_delete
</b>
</li>
<li><a name="save_destructor"></a><b>save_destructor
</b>
</li>
<li><a name="save_destructor_x"></a><b>save_destructor_x
</b>
</li>
<li><a name="save_freeop"></a><b>save_freeop
</b>
</li>
<li><a name="save_freepv"></a><b>save_freepv
</b>
</li>
<li><a name="save_freesv"></a><b>save_freesv
</b>
</li>
<li><a name="save_generic_pvref"></a><b>save_generic_pvref
</b>
</li>
<li><a name="save_generic_svref"></a><b>save_generic_svref
</b>
</li>
<li><a name="save_gp"></a><b>save_gp
</b>
</li>
<li><a name="save_hash"></a><b>save_hash
</b>
</li>
<li><a name="save_hdelete"></a><b>save_hdelete
</b>
</li>
<li><a name="save_helem"></a><b>save_helem
</b>
</li>
<li><a name="save_helem_flags"></a><b>save_helem_flags
</b>
</li>
<li><a name="save_hints"></a><b>save_hints
</b>
</li>
<li><a name="save_hptr"></a><b>save_hptr
</b>
</li>
<li><a name="save_int"></a><b>save_int
</b>
</li>
<li><a name="save_item"></a><b>save_item
</b>
</li>
<li><a name="save_iv"></a><b>save_iv
</b>
</li>
<li><a name="save_list"></a><b>save_list
</b>
</li>
<li><a name="save_long"></a><b>save_long
</b>
</li>
<li><a name="save_mortalizesv"></a><b>save_mortalizesv
</b>
</li>
<li><a name="save_nogv"></a><b>save_nogv
</b>
</li>
<li><a name="save_op"></a><b>save_op
</b>
</li>
<li><a name="save_padsv_and_mortalize"></a><b>save_padsv_and_mortalize
</b>
</li>
<li><a name="save_pptr"></a><b>save_pptr
</b>
</li>
<li><a name="save_pushi32ptr"></a><b>save_pushi32ptr
</b>
</li>
<li><a name="save_pushptr"></a><b>save_pushptr
</b>
</li>
<li><a name="save_pushptrptr"></a><b>save_pushptrptr
</b>
</li>
<li><a name="save_re_context"></a><b>save_re_context
</b>
</li>
<li><a name="save_scalar"></a><b>save_scalar
</b>
</li>
<li><a name="save_set_svflags"></a><b>save_set_svflags
</b>
</li>
<li><a name="save_shared_pvref"></a><b>save_shared_pvref
</b>
</li>
<li><a name="save_sptr"></a><b>save_sptr
</b>
</li>
<li><a name="save_svref"></a><b>save_svref
</b>
</li>
<li><a name="save_vptr"></a><b>save_vptr
</b>
</li>
<li><a name="savestack_grow"></a><b>savestack_grow
</b>
</li>
<li><a name="savestack_grow_cnt"></a><b>savestack_grow_cnt
</b>
</li>
<li><a name="scan_num"></a><b>scan_num
</b>
</li>
<li><a name="scan_vstring"></a><b>scan_vstring
</b>
</li>
<li><a name="seed"></a><b>seed
</b>
</li>
<li><a name="set_context"></a><b>set_context
</b>
</li>
<li><a name="set_numeric_local"></a><b>set_numeric_local
</b>
</li>
<li><a name="set_numeric_radix"></a><b>set_numeric_radix
</b>
</li>
<li><a name="set_numeric_standard"></a><b>set_numeric_standard
</b>
</li>
<li><a name="share_hek"></a><b>share_hek
</b>
</li>
<li><a name="si_dup"></a><b>si_dup
</b>
</li>
<li><a name="ss_dup"></a><b>ss_dup
</b>
</li>
<li><a name="stack_grow"></a><b>stack_grow
</b>
</li>
<li><a name="start_subparse"></a><b>start_subparse
</b>
</li>
<li><a name="str_to_version"></a><b>str_to_version
</b>
</li>
<li><a name="sv_2iv"></a><b>sv_2iv
</b>
</li>
<li><a name="sv_2pv"></a><b>sv_2pv
</b>
</li>
<li><a name="sv_2uv"></a><b>sv_2uv
</b>
</li>
<li><a name="sv_catpvf_mg_nocontext"></a><b>sv_catpvf_mg_nocontext
</b>
</li>
<li><a name="sv_catpvf_nocontext"></a><b>sv_catpvf_nocontext
</b>
</li>
<li><a name="sv_dup"></a><b>sv_dup
</b>
</li>
<li><a name="sv_dup_inc"></a><b>sv_dup_inc
</b>
</li>
<li><a name="sv_peek"></a><b>sv_peek
</b>
</li>
<li><a name="sv_pvn_nomg"></a><b>sv_pvn_nomg
</b>
</li>
<li><a name="sv_setpvf_mg_nocontext"></a><b>sv_setpvf_mg_nocontext
</b>
</li>
<li><a name="sv_setpvf_nocontext"></a><b>sv_setpvf_nocontext
</b>
</li>
<li><a name="swash_fetch"></a><b>swash_fetch
</b>
</li>
<li><a name="swash_init"></a><b>swash_init
</b>
</li>
<li><a name="sys_init"></a><b>sys_init
</b>
</li>
<li><a name="sys_init3"></a><b>sys_init3
</b>
</li>
<li><a name="sys_intern_clear"></a><b>sys_intern_clear
</b>
</li>
<li><a name="sys_intern_dup"></a><b>sys_intern_dup
</b>
</li>
<li><a name="sys_intern_init"></a><b>sys_intern_init
</b>
</li>
<li><a name="sys_term"></a><b>sys_term
</b>
</li>
<li><a name="taint_env"></a><b>taint_env
</b>
</li>
<li><a name="taint_proper"></a><b>taint_proper
</b>
</li>
<li><a name="unlnk"></a><b>unlnk
</b>
</li>
<li><a name="unsharepvn"></a><b>unsharepvn
</b>
</li>
<li><a name="utf16_to_utf8"></a><b>utf16_to_utf8
</b>
</li>
<li><a name="utf16_to_utf8_reversed"></a><b>utf16_to_utf8_reversed
</b>
</li>
<li><a name="uvuni_to_utf8"></a><b>uvuni_to_utf8
</b>
</li>
<li><a name="vdeb"></a><b>vdeb
</b>
</li>
<li><a name="vform"></a><b>vform
</b>
</li>
<li><a name="vload_module"></a><b>vload_module
</b>
</li>
<li><a name="vnewSVpvf"></a><b>vnewSVpvf
</b>
</li>
<li><a name="vwarner"></a><b>vwarner
</b>
</li>
<li><a name="warn_nocontext"></a><b>warn_nocontext
</b>
</li>
<li><a name="warner"></a><b>warner
</b>
</li>
<li><a name="warner_nocontext"></a><b>warner_nocontext
</b>
</li>
<li><a name="whichsig"></a><b>whichsig
</b>
</li>
<li><a name="whichsig_pv"></a><b>whichsig_pv
</b>
</li>
<li><a name="whichsig_pvn"></a><b>whichsig_pvn
</b>
</li>
<li><a name="whichsig_sv"></a><b>whichsig_sv
</b>
</li>
</ul>
<a name="AUTHORS"></a><h1>AUTHORS</h1>
<p>Until May 1997, this document was maintained by Jeff Okamoto
&lt;okamoto@corp.hp.com&gt;.  It is now maintained as part of Perl itself.</p>
<p>With lots of help and suggestions from Dean Roehrich, Malcolm Beattie,
Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil
Bowers, Matthew Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer,
Stephen McCamant, and Gurusamy Sarathy.</p>
<p>API Listing originally by Dean Roehrich &lt;roehrich@cray.com&gt;.</p>
<p>Updated to be autogenerated from comments in the source by Benjamin Stuhl.</p>
<a name="SEE-ALSO"></a><h1>SEE ALSO</h1>
<p><a href="perlguts.html">perlguts</a>, <a href="perlxs.html">perlxs</a>, <a href="perlxstut.html">perlxstut</a>, <a href="perlintern.html">perlintern</a></p>




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  </a><li><a href="#%22Gimme%22-Values">"Gimme" Values</a><li><a href="#Array-Manipulation-Functions">Array Manipulation Functions</a><li><a href="#xsubpp-variables-and-internal-functions">xsubpp variables and internal functions</a><li><a href="#Callback-Functions">Callback Functions</a><li><a href="#Character-case-changing">Character case changing</a><li><a href="#Character-classification">Character classification</a><li><a href="#Cloning-an-interpreter">Cloning an interpreter</a><li><a href="#Compile-time-scope-hooks">Compile-time scope hooks</a><li><a href="#COP-Hint-Hashes">COP Hint Hashes</a><li><a href="#COP-Hint-Reading">COP Hint Reading</a><li><a href="#Custom-Operators">Custom Operators</a><li><a href="#CV-Manipulation-Functions">CV Manipulation Functions</a><li><a href="#Debugging-Utilities">Debugging Utilities</a><li><a href="#Display-and-Dump-functions">Display and Dump functions</a><li><a href="#Embedding-Functions">Embedding Functions</a><li><a href="#Exception-Handling-(simple)-Macros">Exception Handling (simple) Macros</a><li><a href="#Global-Variables">Global Variables</a><li><a href="#GV-Functions">GV Functions</a><li><a href="#Handy-Values">Handy Values</a><li><a href="#Hash-Manipulation-Functions">Hash Manipulation Functions</a><li><a href="#Hook-manipulation">Hook manipulation</a><li><a href="#Lexer-interface">Lexer interface</a><li><a href="#Locale-related-functions-and-macros">Locale-related functions and macros</a><li><a href="#Magical-Functions">Magical Functions</a><li><a href="#Memory-Management">Memory Management</a><li><a href="#Miscellaneous-Functions">Miscellaneous Functions</a><li><a href="#MRO-Functions">MRO Functions</a><li><a href="#Multicall-Functions">Multicall Functions</a><li><a href="#Numeric-functions">Numeric functions</a><li><a href="#Obsolete-backwards-compatibility-functions">Obsolete backwards compatibility functions</a><li><a href="#Optree-construction">Optree construction</a><li><a href="#Optree-Manipulation-Functions">Optree Manipulation Functions</a><li><a href="#Pack-and-Unpack">Pack and Unpack</a><li><a href="#Pad-Data-Structures">Pad Data Structures</a><li><a href="#Per-Interpreter-Variables">Per-Interpreter Variables</a><li><a href="#REGEXP-Functions">REGEXP Functions</a><li><a href="#Stack-Manipulation-Macros">Stack Manipulation Macros</a><li><a href="#SV-Flags">SV Flags</a><li><a href="#SV-Manipulation-Functions">SV Manipulation Functions</a><li><a href="#SV-Body-Allocation">SV-Body Allocation</a><li><a href="#Unicode-Support">Unicode Support</a><li><a href="#Variables-created-by-xsubpp-and-xsubpp-internal-functions">Variables created by xsubpp and xsubpp internal functions</a><li><a href="#Versioning">Versioning</a><li><a href="#Warning-and-Dieing">Warning and Dieing</a><li><a href="#Undocumented-functions">Undocumented functions</a><li><a href="#AUTHORS">AUTHORS</a><li><a href="#SEE-ALSO">SEE ALSO</a></ul>
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