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# A generic room in the moo. A room is any object that can contain other
# objects, including exits.
package Room;
use strict;
use vars qw(@ISA);
use Container;
use Utils;
use Error;
use UNIVERSAL qw(isa);
@ISA=qw{Container};
sub new {
my $proto = shift;
my $class = ref($proto) || $proto;
my $this = Container::new($class,@_);
bless ($this, $class);
return $this;
}
# This is only called after all the exits are tested, so it's safe to
# fail.
sub verb_go {
my $this=shift;
my $verbcall=shift;
return "You can't go that way (".$verbcall->word('direct_object').").";
}
# Add a new thing to the room.
sub contents_add {
my $this=shift;
my $thing=shift;
# Keep a seperate list of exits.
if (isa($thing,"Exit")) {
my @exits=@{$this->exits};
push @exits,$thing;
$this->exits(\@exits);
$thing->location($this);
}
else {
Container::contents_add($this,$thing);
}
}
# Remove something from the room.
sub contents_remove {
my $this=shift;
my $thing=shift;
if (isa($thing,"Exit")) {
my @exits=();
foreach (@{$this->exits}) {
if ($_ ne $thing) {
push @exits,$_;
}
}
$this->exits(\@exits);
}
else {
Container::contents_remove($this,$thing);
}
}
# Rooms are responsible for all types of looking. In some cases, they just
# dispatch the look to other objects. I did it this way for a variety of
# reasons:
# * In a dark room, we don't want the user to be able to look at anything,
# so it makes sense to centralize looking into the room.
# * The way verb definitions are set up forces us to handle container
# looks here.
sub verb_look {
my $this=shift;
my $verbcall=shift;
if ($verbcall->indirect_object) {
if (isa($verbcall->indirect_object, "Container")) {
# Looking inside a container. Pass this off to the container.
return $verbcall->indirect_object->verb_look_inside($verbcall);
}
else {
return $verbcall->indirect_object->name." is not a container.";
}
}
elsif ($verbcall->word('indirect_object') ne undef) {
# Failed look in non-existant container.
return "There is no \"".$verbcall->word('indirect_object')."\" here.";
}
elsif ($verbcall->direct_object == $this) {
# Looking at this room.
return $this->look;
}
elsif ($verbcall->direct_object) {
# Looking directly at some object, so pass it off to the object.
return $verbcall->direct_object->verb_look($verbcall);
}
elsif ($verbcall->word('direct_object') eq undef) {
# Just looking shows the room.
return $this->look;
}
else {
# Failed look.
return "There is no \"".$verbcall->word('direct_object')."\" here.";
}
}
# Override to show the room name as well as it's desc.
sub look {
my $this=shift;
return ($this->name,$this->description,$this->listobjects(ActiveUser::getactive));
}
# The room's help lets a user ask for help w/o specifiying an object.
sub verb_help {
my $this=shift;
my $verbcall=shift;
if ($verbcall->direct_object) {
# We were asked for object-specific help.
return Container::verb_help($this,$verbcall);
}
my $topic=$verbcall->word('direct_object');
if ($topic eq undef) {
$topic="index"; # special case.
}
# Query a variety of stuff for help, and build up a list of all
# matches.
my %help = $verbcall->caller->gethelp($topic);
%help = (%help, $this->gethelp($topic));
my $thing;
foreach $thing (@{$this->exits}, @{$this->contents}) {
if ($thing) {
%help = (%help, $thing->gethelp($topic));
}
}
# See if there's a generic help object and query it.
my $generics=ThingList::FindByType('Generics');
if ($generics) {
my $genhelp=$generics->findgeneric('helpobject');
if ($genhelp) {
%help = (%help, $genhelp->gethelp($topic));
}
}
if (keys(%help) == 0) {
return "Sorry, no help is available on that.";
}
elsif (keys(%help) == 1) {
return values %help;
}
else {
# Multiple possible matches.
# Or are there? Check to see one of the matches is exactly
# what the user asked for. If so, we can discard the partial
# matches.
foreach (keys %help) {
if ($_ eq $topic) {
return $help{$_};
}
}
# TODO: use question_callback.
return "Several help topics match your query:",
map("\t $_", keys %help);
}
}
sub verb_exits {
my $this=shift;
my $verbcall=shift;
my $ret="";
my $exit;
if (Error::iserror($this->exits)) {
return "You don't have permission to see the exits in this room.";
}
if ($#{$this->exits} == -1) {
return "This room has no exits.";
}
foreach $exit (@{$this->exits}) {
if ($exit) {
if (isa($exit,"Exit") && isa($exit->destination,"Thing")) {
$ret.=Text::subst($this->exit_msg, {
name => $exit->name,
roomname => $exit->destination->name,
});
}
}
else {
Utils::Log("notice","oops in room exit list!!!");
}
}
$ret=~s/\n$//;
return $ret;
}
sub verb_say {
my $this=shift;
my $verbcall=shift;
my $text=$verbcall->command;
$text=~s/^\s*\w+\s+//; # remove command.
$verbcall->caller->tell("You say, \"$text\"");
$this->announce($verbcall->caller, $verbcall->caller->name." says, \"$text\"");
return "";
}
sub verb_emote {
my $this=shift;
my $verbcall=shift;
my $text=$verbcall->command;
$text=~s/^\s*\w+\s+//; # remove command.
if ($text=~m/^:(.*)/) {
# Handle emote w/o space.
$text=$verbcall->caller->name.$1;
}
else {
$text=$verbcall->caller->name." ".$text;
}
chomp $text;
$this->announce(undef, $text);
return "";
}
# cleans up after a room has been deleted
sub remove {
my $this = shift;
# we need to remove any exits leading out of/into this room...
my $exit;
foreach $exit (ThingList::FindByType("Exits")) {
if (($exit->location == $this) || ($exit->destination == $this)) {
$exit->remove;
}
}
return Container::remove($this);
}
# Say a string to all things in room except the one passed.
sub announce {
my $this=shift;
my $notyou=shift;
my $text=shift;
my $thing;
foreach $thing (@{$this->contents}) {
if ($thing && $thing ne $notyou) {
$thing->tell($text);
}
}
}
1;
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