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<A NAME="MeshIsDistorted"><H1>MeshIsDistorted</H1></A>
This function checks for more than the maximum level of distortion in the mesh. It also returns an error when encountering elements with negative area.
<H3><FONT COLOR="#CC3333">Synopsis</FONT></H3>
<PRE>
#include "mesh.h"
int MeshIsDistorted(Mesh mesh, PetscTruth *flag)</PRE>
Collective on Mesh
<P>
<H3><FONT COLOR="#CC3333">Input Parameter</FONT></H3>
<DT><B>mesh </B> -The mesh
<br>
<P>
<H3><FONT COLOR="#CC3333">Output Parameter</FONT></H3>
<DT><B>flag </B> -Signals a distorted mesh
<br>
<P>
<P>
<H3><FONT COLOR="#CC3333">Keywords</FONT></H3>
mesh, distortion, movement
<BR>
<H3><FONT COLOR="#CC3333">See Also</FONT></H3>
<A HREF="../GVec/MeshMoveMesh.html#MeshMoveMesh">MeshMoveMesh</A>()
<BR><P><B><P><B><FONT COLOR="#CC3333">Level:</FONT></B>intermediate
<BR><FONT COLOR="#CC3333">Location:</FONT></B><A HREF="../../../src/mesh/interface/mesh.c.html#MeshIsDistorted">src/mesh/interface/mesh.c</A>
<BR><A HREF="./index.html">Index of all Mesh routines</A>
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