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<A NAME="MeshResetNodes"><H1>MeshResetNodes</H1></A>
Using the vertex and edge structure, move auxilliary nodes back to their default positions.
<H3><FONT COLOR="#CC3333">Synopsis</FONT></H3>
<PRE>
#include "mesh.h"
int MeshResetNodes(Mesh mesh, PetscTruth resetBd)
</PRE>
<H3><FONT COLOR="#CC3333">Input Parameters</FONT></H3>
<TABLE border="0" cellpadding="0" cellspacing="0">
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>mesh </B></TD><TD>- The mesh
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>resetBd </B></TD><TD>- The flag which indicates whether boundaries should also be reset
</TD></TR></TABLE>
<P>
<H3><FONT COLOR="#CC3333">Note</FONT></H3>
This function was developed to allow midnodes to be moved back onto the edges
with which they were associated. Midnodes on edges between nodes on the same
boundary are only reset if resetBd == PETSC_TRUE (to allow for curved boundaries).
<P>
<P>
<H3><FONT COLOR="#CC3333">Keywords</FONT></H3>
mesh, reset, node
<BR>
<H3><FONT COLOR="#CC3333">See Also</FONT></H3>
<A HREF="../GVec/MeshReform.html#MeshReform">MeshReform</A>(), MeshSetBounday()
<BR><P><B><P><B><FONT COLOR="#CC3333">Level:</FONT></B>advanced
<BR><FONT COLOR="#CC3333">Location:</FONT></B><A HREF="../../../src/mesh/interface/mesh.c.html#MeshResetNodes">src/mesh/interface/mesh.c</A>
<BR><A HREF="./index.html">Index of all Mesh routines</A>
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