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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML3.2 EN">
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<TITLE>MeshSetLocalBoundingBox</TITLE>
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<A NAME="MeshSetLocalBoundingBox"><H1>MeshSetLocalBoundingBox</H1></A>
This function sets the local bounding box for the mesh. This can only be done before the mesh is generated. The local box is the smallest rectangle enclosing the portion of the mesh allocated to this processor. 
<H3><FONT COLOR="#CC3333">Synopsis</FONT></H3>
<PRE>
#include "mesh.h" 
int MeshSetLocalBoundingBox(Mesh mesh, PetscReal startX, PetscReal startY, PetscReal startZ, PetscReal endX, PetscReal endY, PetscReal endZ)
</PRE>
Not collective
<P>
<H3><FONT COLOR="#CC3333">Input Parameters</FONT></H3>
<TABLE border="0" cellpadding="0" cellspacing="0">
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>mesh                   </B></TD><TD>- The mesh
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>startX, startY, startZ </B></TD><TD>- The lower-left corner of the local box
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>endX,   endY,   endZ   </B></TD><TD>- The upper-right corner of the local box
</TD></TR></TABLE>
<P>

<P>
<H3><FONT COLOR="#CC3333">Keywords</FONT></H3>
 mesh, bounding box, local
<BR>
<H3><FONT COLOR="#CC3333">See Also</FONT></H3>
 <A HREF="../Mesh/MeshGetLocalBoundingBox.html#MeshGetLocalBoundingBox">MeshGetLocalBoundingBox</A>(), <A HREF="../Mesh/MeshSetBoundingBox.html#MeshSetBoundingBox">MeshSetBoundingBox</A>(), <A HREF="../Mesh/MeshUpdateBoundingBox.html#MeshUpdateBoundingBox">MeshUpdateBoundingBox</A>()
<BR><P><B><P><B><FONT COLOR="#CC3333">Level:</FONT></B>intermediate
<BR><FONT COLOR="#CC3333">Location:</FONT></B><A HREF="../../../src/mesh/interface/meshQuery.c.html#MeshSetLocalBoundingBox">src/mesh/interface/meshQuery.c</A>
<BR><A HREF="./index.html">Index of all Mesh routines</A>
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