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<A NAME="SNESSetRhsBC"><H1>SNESSetRhsBC</H1></A>
Sets the function which applies boundary conditions to the Rhs of each system.
<H3><FONT COLOR="#CC3333">Synopsis</FONT></H3>
<PRE>
#include "petscsnes.h"
int SNESSetRhsBC(SNES snes, int (*func)(SNES, Vec, void *))
</PRE>
Collective on <A HREF="../SNES/SNES.html#SNES">SNES</A>
<P>
<H3><FONT COLOR="#CC3333">Input Parameters</FONT></H3>
<DT><B>snes </B> -The nonlinear solver context
<br>
<DT><B>func </B> -The function
<br>
<P>
<H3><FONT COLOR="#CC3333">Calling sequence of func</FONT></H3>
<DT><B>func (<A HREF="../SNES/SNES.html#SNES">SNES</A> snes, <A HREF="../Vec/Vec.html#Vec">Vec</A> rhs, void *ctx);</B> -
<br>
<DT><B>rhs </B> -The current rhs vector
<br>
<DT><B>ctx </B> -The user-context
<br>
<P>
<P>
<H3><FONT COLOR="#CC3333">Keywords</FONT></H3>
<A HREF="../SNES/SNES.html#SNES">SNES</A>, Rhs, boundary conditions
<BR>
<H3><FONT COLOR="#CC3333">See Also</FONT></H3>
<A HREF="../SNES/SNESDefaultRhsBC.html#SNESDefaultRhsBC">SNESDefaultRhsBC</A>(), <A HREF="../SNES/SNESSetSolutionBC.html#SNESSetSolutionBC">SNESSetSolutionBC</A>(), <A HREF="../SNES/SNESSetUpdate.html#SNESSetUpdate">SNESSetUpdate</A>()
<BR><P><B><P><B><FONT COLOR="#CC3333">Level:</FONT></B>intermediate
<BR><FONT COLOR="#CC3333">Location:</FONT></B><A HREF="../../../src/snes/interface/snes.c.html#SNESSetRhsBC">src/snes/interface/snes.c</A>
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