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<A NAME="SNESSetJacobian"><H1>SNESSetJacobian</H1></A>
Sets the function to compute Jacobian as well as the location to store the matrix.
<H3><FONT COLOR="#CC3333">Synopsis</FONT></H3>
<PRE>
#include "petscsnes.h"
PetscErrorCode PETSCSNES_DLLEXPORT SNESSetJacobian(SNES snes,Mat A,Mat B,PetscErrorCode (*func)(SNES,Vec,Mat*,Mat*,MatStructure*,void*),void *ctx)
</PRE>
Collective on <A HREF="../SNES/SNES.html#SNES">SNES</A> and <A HREF="../Mat/Mat.html#Mat">Mat</A>
<P>
<H3><FONT COLOR="#CC3333">Input Parameters</FONT></H3>
<TABLE border="0" cellpadding="0" cellspacing="0">
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>snes </B></TD><TD>- the <A HREF="../SNES/SNES.html#SNES">SNES</A> context
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>A </B></TD><TD>- Jacobian matrix
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>B </B></TD><TD>- preconditioner matrix (usually same as the Jacobian)
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>func </B></TD><TD>- Jacobian evaluation routine
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>ctx </B></TD><TD>- [optional] user-defined context for private data for the
Jacobian evaluation routine (may be <A HREF="../Sys/PETSC_NULL.html#PETSC_NULL">PETSC_NULL</A>)
</TD></TR></TABLE>
<P>
<H3><FONT COLOR="#CC3333">Calling sequence of func</FONT></H3>
<pre>
func (<A HREF="../SNES/SNES.html#SNES">SNES</A> snes,<A HREF="../Vec/Vec.html#Vec">Vec</A> x,<A HREF="../Mat/Mat.html#Mat">Mat</A> *A,<A HREF="../Mat/Mat.html#Mat">Mat</A> *B,int *flag,void *ctx);
</pre>
<P>
<TABLE border="0" cellpadding="0" cellspacing="0">
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>x </B></TD><TD>- input vector
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>A </B></TD><TD>- Jacobian matrix
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>B </B></TD><TD>- preconditioner matrix, usually the same as A
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>flag </B></TD><TD>- flag indicating information about the preconditioner matrix
structure (same as flag in <A HREF="../KSP/KSPSetOperators.html#KSPSetOperators">KSPSetOperators</A>()), one of SAME_NONZERO_PATTERN,DIFFERENT_NONZERO_PATTERN,SAME_PRECONDITIONER
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>ctx </B></TD><TD>- [optional] user-defined Jacobian context
</TD></TR></TABLE>
<P>
<H3><FONT COLOR="#CC3333">Notes</FONT></H3>
See <A HREF="../KSP/KSPSetOperators.html#KSPSetOperators">KSPSetOperators</A>() for important information about setting the flag
output parameter in the routine func(). Be sure to read this information!
<P>
The routine func() takes <A HREF="../Mat/Mat.html#Mat">Mat</A> * as the matrix arguments rather than <A HREF="../Mat/Mat.html#Mat">Mat</A>.
This allows the Jacobian evaluation routine to replace A and/or B with a
completely new new matrix structure (not just different matrix elements)
when appropriate, for instance, if the nonzero structure is changing
throughout the global iterations.
<P>
<P>
<H3><FONT COLOR="#CC3333">Keywords</FONT></H3>
<A HREF="../SNES/SNES.html#SNES">SNES</A>, nonlinear, set, Jacobian, matrix
<BR>
<P>
<H3><FONT COLOR="#CC3333">See Also</FONT></H3>
<A HREF="../KSP/KSPSetOperators.html#KSPSetOperators">KSPSetOperators</A>(), <A HREF="../SNES/SNESSetFunction.html#SNESSetFunction">SNESSetFunction</A>(), <A HREF="../SNESMF/MatSNESMFComputeJacobian.html#MatSNESMFComputeJacobian">MatSNESMFComputeJacobian</A>(), <A HREF="../SNES/SNESDefaultComputeJacobianColor.html#SNESDefaultComputeJacobianColor">SNESDefaultComputeJacobianColor</A>(), <A HREF="../Mat/MatStructure.html#MatStructure">MatStructure</A>
<BR><P><B><P><B><FONT COLOR="#CC3333">Level:</FONT></B>beginner
<BR><FONT COLOR="#CC3333">Location:</FONT></B><A HREF="../../../src/snes/interface/snes.c.html#SNESSetJacobian">src/snes/interface/snes.c</A>
<BR><A HREF="./index.html">Index of all SNES routines</A>
<BR><A HREF="../../index.html">Table of Contents for all manual pages</A>
<BR><A HREF="../singleindex.html">Index of all manual pages</A>
<P><H3><FONT COLOR="#CC3333">Examples</FONT></H3>
<A HREF="../../../src/snes/examples/tutorials/ex1.c.html">src/snes/examples/tutorials/ex1.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex2.c.html">src/snes/examples/tutorials/ex2.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex3.c.html">src/snes/examples/tutorials/ex3.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex5.c.html">src/snes/examples/tutorials/ex5.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex5s.c.html">src/snes/examples/tutorials/ex5s.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex6.c.html">src/snes/examples/tutorials/ex6.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex14.c.html">src/snes/examples/tutorials/ex14.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex24.c.html">src/snes/examples/tutorials/ex24.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex26.c.html">src/snes/examples/tutorials/ex26.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex1f.F.html">src/snes/examples/tutorials/ex1f.F.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex5f.F.html">src/snes/examples/tutorials/ex5f.F.html</A><BR>
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