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<A NAME="SNESSetSolution"><H1>SNESSetSolution</H1></A>
Sets the vector where the approximate solution is stored.
<H3><FONT COLOR="#CC3333">Synopsis</FONT></H3>
<PRE>
#include "petscsnes.h"
PetscErrorCode PETSCSNES_DLLEXPORT SNESSetSolution(SNES snes,Vec x)
</PRE>
Not Collective, but <A HREF="../Vec/Vec.html#Vec">Vec</A> is parallel if <A HREF="../SNES/SNES.html#SNES">SNES</A> is parallel
<P>
<H3><FONT COLOR="#CC3333">Input Parameters</FONT></H3>
<TABLE border="0" cellpadding="0" cellspacing="0">
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>snes </B></TD><TD>- the <A HREF="../SNES/SNES.html#SNES">SNES</A> context
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>x </B></TD><TD>- the solution
</TD></TR></TABLE>
<P>
<H3><FONT COLOR="#CC3333">Output Parameter</FONT></H3>
<P>
<P>
Notes: this is not normally used, rather one simply calls <A HREF="../SNES/SNESSolve.html#SNESSolve">SNESSolve</A>() with
the appropriate solution vector.
<P>
<H3><FONT COLOR="#CC3333">Keywords</FONT></H3>
<A HREF="../SNES/SNES.html#SNES">SNES</A>, nonlinear, set, solution
<BR>
<P>
<H3><FONT COLOR="#CC3333">See Also</FONT></H3>
<A HREF="../SNES/SNESGetSolution.html#SNESGetSolution">SNESGetSolution</A>(), <A HREF="../SNES/SNESGetFunction.html#SNESGetFunction">SNESGetFunction</A>(), <A HREF="../SNES/SNESGetSolutionUpdate.html#SNESGetSolutionUpdate">SNESGetSolutionUpdate</A>()
<BR><P><B><P><B><FONT COLOR="#CC3333">Level:</FONT></B>intermediate
<BR><FONT COLOR="#CC3333">Location:</FONT></B><A HREF="../../../src/snes/interface/snes.c.html#SNESSetSolution">src/snes/interface/snes.c</A>
<BR><A HREF="./index.html">Index of all SNES routines</A>
<BR><A HREF="../../index.html">Table of Contents for all manual pages</A>
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