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<A NAME="VecMax"><H1>VecMax</H1></A>
Determines the maximum vector component and its location.
<H3><FONT COLOR="#CC3333">Synopsis</FONT></H3>
<PRE>
#include "petscvec.h"
PetscErrorCode VecMax(Vec x,PetscInt *p,PetscReal *val)
</PRE>
Collective on <A HREF="../Vec/Vec.html#Vec">Vec</A>
<P>
<H3><FONT COLOR="#CC3333">Input Parameter</FONT></H3>
<DT><B>x </B> -the vector
<br>
<P>
<H3><FONT COLOR="#CC3333">Output Parameters</FONT></H3>
<TABLE border="0" cellpadding="0" cellspacing="0">
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>val </B></TD><TD>- the maximum component
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>p </B></TD><TD>- the location of val
</TD></TR></TABLE>
<P>
<H3><FONT COLOR="#CC3333">C++ variants</FONT></H3><TABLE border="0" cellpadding="0" cellspacing="0">
<TR><TD WIDTH=40></TD><TD>  VecMax(Vec x,PetscReal *r)<TD WIDTH=20></TD><TD>-></TD><TD WIDTH=20></TD><TD>VecMax(x,PETSC_NULL,r)</TR></TD>
</TABLE>
<H3><FONT COLOR="#CC3333">Notes</FONT></H3>
Returns the value PETSC_MIN and p = -1 if the vector is of length 0.
<P>
<P>
<P>
<H3><FONT COLOR="#CC3333">See Also</FONT></H3>
<A HREF="../Vec/VecNorm.html#VecNorm">VecNorm</A>(), <A HREF="../Vec/VecMin.html#VecMin">VecMin</A>()
<BR><P><B><P><B><FONT COLOR="#CC3333">Level:</FONT></B>intermediate
<BR><FONT COLOR="#CC3333">Location:</FONT></B><A HREF="../../../src/vec/vec/interface/rvector.c.html#VecMax">src/vec/vec/interface/rvector.c</A>
<BR><A HREF="./index.html">Index of all Vec routines</A>
<BR><A HREF="../../index.html">Table of Contents for all manual pages</A>
<BR><A HREF="../singleindex.html">Index of all manual pages</A>
<P><H3><FONT COLOR="#CC3333">Examples</FONT></H3>
<A HREF="../../../src/snes/examples/tutorials/ex26.c.html">src/snes/examples/tutorials/ex26.c.html</A><BR>
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