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 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML3.2 EN">
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<TITLE>VecGhostUpdateEnd</TITLE>
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<A NAME="VecGhostUpdateEnd"><H1>VecGhostUpdateEnd</H1></A>
End the vector scatter to update the vector from local representation to global or global representation to local. 
<H3><FONT COLOR="#CC3333">Synopsis</FONT></H3>
<PRE>
#include "petscvec.h"   
PetscErrorCode PETSCVEC_DLLEXPORT VecGhostUpdateEnd(Vec g,InsertMode insertmode,ScatterMode scattermode)
</PRE>
Collective on <A HREF="../Vec/Vec.html#Vec">Vec</A>
<P>
<H3><FONT COLOR="#CC3333">Input Parameters</FONT></H3>
<TABLE border="0" cellpadding="0" cellspacing="0">
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>g </B></TD><TD>- the vector (obtained with <A HREF="../Vec/VecCreateGhost.html#VecCreateGhost">VecCreateGhost</A>() or <A HREF="../Vec/VecDuplicate.html#VecDuplicate">VecDuplicate</A>())
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>insertmode </B></TD><TD>- one of <A HREF="../Sys/ADD_VALUES.html#ADD_VALUES">ADD_VALUES</A> or <A HREF="../Sys/INSERT_VALUES.html#INSERT_VALUES">INSERT_VALUES</A>
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>scattermode </B></TD><TD>- one of <A HREF="../Sys/SCATTER_FORWARD.html#SCATTER_FORWARD">SCATTER_FORWARD</A> or <A HREF="../Sys/SCATTER_REVERSE.html#SCATTER_REVERSE">SCATTER_REVERSE</A>
</TD></TR></TABLE>
<P>
<H3><FONT COLOR="#CC3333">Notes</FONT></H3>
<P>
Use the following to update the ghost regions with correct values from the owning process
<PRE>
       <A HREF="../Vec/VecGhostUpdateBegin.html#VecGhostUpdateBegin">VecGhostUpdateBegin</A>(v,<A HREF="../Sys/INSERT_VALUES.html#INSERT_VALUES">INSERT_VALUES</A>,<A HREF="../Sys/SCATTER_FORWARD.html#SCATTER_FORWARD">SCATTER_FORWARD</A>);
       <A HREF="../Vec/VecGhostUpdateEnd.html#VecGhostUpdateEnd">VecGhostUpdateEnd</A>(v,<A HREF="../Sys/INSERT_VALUES.html#INSERT_VALUES">INSERT_VALUES</A>,<A HREF="../Sys/SCATTER_FORWARD.html#SCATTER_FORWARD">SCATTER_FORWARD</A>);
</PRE>
<P>
Use the following to accumulate the ghost region values onto the owning processors
<PRE>
       <A HREF="../Vec/VecGhostUpdateBegin.html#VecGhostUpdateBegin">VecGhostUpdateBegin</A>(v,<A HREF="../Sys/ADD_VALUES.html#ADD_VALUES">ADD_VALUES</A>,<A HREF="../Sys/SCATTER_REVERSE.html#SCATTER_REVERSE">SCATTER_REVERSE</A>);
       <A HREF="../Vec/VecGhostUpdateEnd.html#VecGhostUpdateEnd">VecGhostUpdateEnd</A>(v,<A HREF="../Sys/ADD_VALUES.html#ADD_VALUES">ADD_VALUES</A>,<A HREF="../Sys/SCATTER_REVERSE.html#SCATTER_REVERSE">SCATTER_REVERSE</A>);
</PRE>
<P>
To accumulate the ghost region values onto the owning processors and then update
the ghost regions correctly, call the later followed by the former, i.e.,
<PRE>
       <A HREF="../Vec/VecGhostUpdateBegin.html#VecGhostUpdateBegin">VecGhostUpdateBegin</A>(v,<A HREF="../Sys/ADD_VALUES.html#ADD_VALUES">ADD_VALUES</A>,<A HREF="../Sys/SCATTER_REVERSE.html#SCATTER_REVERSE">SCATTER_REVERSE</A>);
       <A HREF="../Vec/VecGhostUpdateEnd.html#VecGhostUpdateEnd">VecGhostUpdateEnd</A>(v,<A HREF="../Sys/ADD_VALUES.html#ADD_VALUES">ADD_VALUES</A>,<A HREF="../Sys/SCATTER_REVERSE.html#SCATTER_REVERSE">SCATTER_REVERSE</A>);
       <A HREF="../Vec/VecGhostUpdateBegin.html#VecGhostUpdateBegin">VecGhostUpdateBegin</A>(v,<A HREF="../Sys/INSERT_VALUES.html#INSERT_VALUES">INSERT_VALUES</A>,<A HREF="../Sys/SCATTER_FORWARD.html#SCATTER_FORWARD">SCATTER_FORWARD</A>);
       <A HREF="../Vec/VecGhostUpdateEnd.html#VecGhostUpdateEnd">VecGhostUpdateEnd</A>(v,<A HREF="../Sys/INSERT_VALUES.html#INSERT_VALUES">INSERT_VALUES</A>,<A HREF="../Sys/SCATTER_FORWARD.html#SCATTER_FORWARD">SCATTER_FORWARD</A>);
</PRE>
<P>
<P>
<H3><FONT COLOR="#CC3333">See Also</FONT></H3>
 <A HREF="../Vec/VecCreateGhost.html#VecCreateGhost">VecCreateGhost</A>(), <A HREF="../Vec/VecGhostUpdateBegin.html#VecGhostUpdateBegin">VecGhostUpdateBegin</A>(), <A HREF="../Vec/VecGhostGetLocalForm.html#VecGhostGetLocalForm">VecGhostGetLocalForm</A>(),
<BR><A HREF="../Vec/VecGhostRestoreLocalForm.html#VecGhostRestoreLocalForm">VecGhostRestoreLocalForm</A>(),<A HREF="../Vec/VecCreateGhostWithArray.html#VecCreateGhostWithArray">VecCreateGhostWithArray</A>()
<P>
<P><B><P><B><FONT COLOR="#CC3333">Level:</FONT></B>advanced
<BR><FONT COLOR="#CC3333">Location:</FONT></B><A HREF="../../../src/vec/vec/impls/mpi/pbvec.c.html#VecGhostUpdateEnd">src/vec/vec/impls/mpi/pbvec.c</A>
<BR><A HREF="./index.html">Index of all Vec routines</A>
<BR><A HREF="../../index.html">Table of Contents for all manual pages</A>
<BR><A HREF="../singleindex.html">Index of all manual pages</A>
<P><H3><FONT COLOR="#CC3333">Examples</FONT></H3>
<A HREF="../../../src/vec/vec/examples/tutorials/ex9.c.html">src/vec/vec/examples/tutorials/ex9.c.html</A><BR>
<A HREF="../../../src/vec/vec/examples/tutorials/ex9f.F.html">src/vec/vec/examples/tutorials/ex9f.F.html</A><BR>
<A HREF="../../../src/vec/vec/examples/tutorials/ex14f.F.html">src/vec/vec/examples/tutorials/ex14f.F.html</A><BR>
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