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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML3.2 EN">
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<TITLE>MeshCreateGlobalScatter</TITLE>
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<A NAME="MeshCreateGlobalScatter"><H1>MeshCreateGlobalScatter</H1></A>
Create a <A HREF="../Vec/VecScatter.html#VecScatter">VecScatter</A> which maps from local, overlapping storage in the Section to a global <A HREF="../Vec/Vec.html#Vec">Vec</A> 
<H3><FONT COLOR="#CC3333">Synopsis</FONT></H3>
<PRE>
#include "petscmesh.h"   
PetscErrorCode PETSCDM_DLLEXPORT MeshCreateGlobalScatter(Mesh mesh, SectionReal section, VecScatter *scatter)
</PRE>
Collective on Mesh
<P>
<H3><FONT COLOR="#CC3333">Input Parameters</FONT></H3>
<TABLE border="0" cellpadding="0" cellspacing="0">
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>mesh </B></TD><TD>- the mesh object
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>section </B></TD><TD>- The Scetion which determines data layout
</TD></TR></TABLE>
<P>
<H3><FONT COLOR="#CC3333">Output Parameter</FONT></H3>
<DT><B>scatter </B> -the <A HREF="../Vec/VecScatter.html#VecScatter">VecScatter</A>
<br>

<P>
<H3><FONT COLOR="#CC3333">See Also</FONT></H3>
<A HREF="../Mesh/MeshDestroy.html#MeshDestroy">MeshDestroy</A>(), <A HREF="../Mesh/MeshCreateGlobalVector.html#MeshCreateGlobalVector">MeshCreateGlobalVector</A>(), <A HREF="../Mesh/MeshCreate.html#MeshCreate">MeshCreate</A>()
<BR><P><B><P><B><FONT COLOR="#CC3333">Level:</FONT></B>advanced
<BR><FONT COLOR="#CC3333">Location:</FONT></B><A HREF="../../../src/dm/mesh/mesh.c.html#MeshCreateGlobalScatter">src/dm/mesh/mesh.c</A>
<BR><A HREF="./index.html">Index of all Mesh routines</A>
<BR><A HREF="../../index.html">Table of Contents for all manual pages</A>
<BR><A HREF="../singleindex.html">Index of all manual pages</A>
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