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   <div id="version" align=right><b>petsc-3.10.3 2018-12-18</b></div>
   <div id="bugreport" align=right><a href="mailto:petsc-maint@mcs.anl.gov?subject=Typo or Error in Documentation &body=Please describe the typo or error in the documentation: petsc-3.10.3 v3.10.3 docs/manualpages/SNES/SNESGetIterationNumber.html "><small>Report Typos and Errors</small></a></div>
<A NAME="SNESGetIterationNumber"><H1>SNESGetIterationNumber</H1></A>
Gets the number of nonlinear iterations completed at this time. 
<H3><FONT COLOR="#CC3333">Synopsis</FONT></H3>
<PRE>
#include "petscsnes.h"  
<A HREF="../Sys/PetscErrorCode.html#PetscErrorCode">PetscErrorCode</A>  <A HREF="../SNES/SNESGetIterationNumber.html#SNESGetIterationNumber">SNESGetIterationNumber</A>(<A HREF="../SNES/SNES.html#SNES">SNES</A> snes,<A HREF="../Sys/PetscInt.html#PetscInt">PetscInt</A> *iter)
</PRE>
Not Collective
<P>
<H3><FONT COLOR="#CC3333">Input Parameter</FONT></H3>
<DT><B>snes </B> -<A HREF="../SNES/SNES.html#SNES">SNES</A> context
<br>
<P>
<H3><FONT COLOR="#CC3333">Output Parameter</FONT></H3>
<DT><B>iter </B> -iteration number
<br>
<P>
<H3><FONT COLOR="#CC3333">Notes</FONT></H3>
For example, during the computation of iteration 2 this would return 1.
<P>
This is useful for using lagged Jacobians (where one does not recompute the
Jacobian at each <A HREF="../SNES/SNES.html#SNES">SNES</A> iteration). For example, the code
<PRE>
      ierr = <A HREF="../SNES/SNESGetIterationNumber.html#SNESGetIterationNumber">SNESGetIterationNumber</A>(snes,&amp;it);
      if (!(it % 2)) {
        [compute Jacobian here]
      }
</PRE>

can be used in your ComputeJacobian() function to cause the Jacobian to be
recomputed every second <A HREF="../SNES/SNES.html#SNES">SNES</A> iteration.
<P>
After the <A HREF="../SNES/SNES.html#SNES">SNES</A> solve is complete this will return the number of nonlinear iterations used.
<P>

<P>
<H3><FONT COLOR="#CC3333">Keywords</FONT></H3>
 <A HREF="../SNES/SNES.html#SNES">SNES</A>, nonlinear, get, iteration, number,
<BR>
<P>
<H3><FONT COLOR="#CC3333">See Also</FONT></H3>
   <A HREF="../SNES/SNESGetLinearSolveIterations.html#SNESGetLinearSolveIterations">SNESGetLinearSolveIterations</A>()
<BR><P><B></B><H3><FONT COLOR="#CC3333">Level</FONT></H3>intermediate<BR>
<H3><FONT COLOR="#CC3333">Location</FONT></H3>
</B><A HREF="../../../src/snes/interface/snes.c.html#SNESGetIterationNumber">src/snes/interface/snes.c</A>
<P><H3><FONT COLOR="#CC3333">Examples</FONT></H3>
<A HREF="../../../src/snes/examples/tutorials/ex2.c.html">src/snes/examples/tutorials/ex2.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex3.c.html">src/snes/examples/tutorials/ex3.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex5.c.html">src/snes/examples/tutorials/ex5.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex5s.c.html">src/snes/examples/tutorials/ex5s.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex14.c.html">src/snes/examples/tutorials/ex14.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex15.c.html">src/snes/examples/tutorials/ex15.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex18.c.html">src/snes/examples/tutorials/ex18.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex19.c.html">src/snes/examples/tutorials/ex19.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex20.c.html">src/snes/examples/tutorials/ex20.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex21.c.html">src/snes/examples/tutorials/ex21.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex25.c.html">src/snes/examples/tutorials/ex25.c.html</A><BR>
<BR><A HREF="./index.html">Index of all SNES routines</A>
<BR><A HREF="../../index.html">Table of Contents for all manual pages</A>
<BR><A HREF="../singleindex.html">Index of all manual pages</A>
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