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<div id="version" align=right><b>petsc-3.10.3 2018-12-18</b></div>
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<A NAME="SNESSetConvergenceHistory"><H1>SNESSetConvergenceHistory</H1></A>
Sets the array used to hold the convergence history.
<H3><FONT COLOR="#CC3333">Synopsis</FONT></H3>
<PRE>
#include "petscsnes.h"
<A HREF="../Sys/PetscErrorCode.html#PetscErrorCode">PetscErrorCode</A> <A HREF="../SNES/SNESSetConvergenceHistory.html#SNESSetConvergenceHistory">SNESSetConvergenceHistory</A>(<A HREF="../SNES/SNES.html#SNES">SNES</A> snes,<A HREF="../Sys/PetscReal.html#PetscReal">PetscReal</A> a[],<A HREF="../Sys/PetscInt.html#PetscInt">PetscInt</A> its[],<A HREF="../Sys/PetscInt.html#PetscInt">PetscInt</A> na,<A HREF="../Sys/PetscBool.html#PetscBool">PetscBool</A> reset)
</PRE>
Logically Collective on <A HREF="../SNES/SNES.html#SNES">SNES</A>
<P>
<H3><FONT COLOR="#CC3333">Input Parameters</FONT></H3>
<TABLE border="0" cellpadding="0" cellspacing="0">
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>snes </B></TD><TD>- iterative context obtained from <A HREF="../SNES/SNESCreate.html#SNESCreate">SNESCreate</A>()
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>a </B></TD><TD>- array to hold history, this array will contain the function norms computed at each step
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>its </B></TD><TD>- integer array holds the number of linear iterations for each solve.
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>na </B></TD><TD>- size of a and its
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>reset </B></TD><TD>- <A HREF="../Sys/PETSC_TRUE.html#PETSC_TRUE">PETSC_TRUE</A> indicates each new nonlinear solve resets the history counter to zero,
else it continues storing new values for new nonlinear solves after the old ones
</TD></TR></TABLE>
<P>
<H3><FONT COLOR="#CC3333">Notes</FONT></H3>
If 'a' and 'its' are NULL then space is allocated for the history. If 'na' <A HREF="../Sys/PETSC_DECIDE.html#PETSC_DECIDE">PETSC_DECIDE</A> or <A HREF="../Sys/PETSC_DEFAULT.html#PETSC_DEFAULT">PETSC_DEFAULT</A> then a
default array of length 10000 is allocated.
<P>
This routine is useful, e.g., when running a code for purposes
of accurate performance monitoring, when no I/O should be done
during the section of code that is being timed.
<P>
<P>
<H3><FONT COLOR="#CC3333">Keywords</FONT></H3>
<A HREF="../SNES/SNES.html#SNES">SNES</A>, set, convergence, history
<BR>
<P>
<H3><FONT COLOR="#CC3333">See Also</FONT></H3>
<A HREF="../SNES/SNESGetConvergenceHistory.html#SNESGetConvergenceHistory">SNESGetConvergenceHistory</A>()
<BR>
<P>
<P><B></B><H3><FONT COLOR="#CC3333">Level</FONT></H3>intermediate<BR>
<H3><FONT COLOR="#CC3333">Location</FONT></H3>
</B><A HREF="../../../src/snes/interface/snes.c.html#SNESSetConvergenceHistory">src/snes/interface/snes.c</A>
<BR><A HREF="./index.html">Index of all SNES routines</A>
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