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   <div id="version" align=right><b>petsc-3.14.5 2021-03-03</b></div>
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<A NAME="SNESSetFunction"><H1>SNESSetFunction</H1></A>
Sets the function evaluation routine and function vector for use by the <A HREF="../SNES/SNES.html#SNES">SNES</A> routines in solving systems of nonlinear equations. 
<H3><FONT COLOR="#CC3333">Synopsis</FONT></H3>
<PRE>
#include "petscsnes.h"  
<A HREF="../Sys/PetscErrorCode.html#PetscErrorCode">PetscErrorCode</A>  <A HREF="../SNES/SNESSetFunction.html#SNESSetFunction">SNESSetFunction</A>(<A HREF="../SNES/SNES.html#SNES">SNES</A> snes,<A HREF="../Vec/Vec.html#Vec">Vec</A> r,<A HREF="../Sys/PetscErrorCode.html#PetscErrorCode">PetscErrorCode</A> (*f)(<A HREF="../SNES/SNES.html#SNES">SNES</A>,<A HREF="../Vec/Vec.html#Vec">Vec</A>,<A HREF="../Vec/Vec.html#Vec">Vec</A>,void*),void *ctx)
</PRE>
Logically Collective on <A HREF="../SNES/SNES.html#SNES">SNES</A>
<P>
<H3><FONT COLOR="#CC3333">Input Parameters</FONT></H3>
<TABLE border="0" cellpadding="0" cellspacing="0">
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>snes </B></TD><TD>- the <A HREF="../SNES/SNES.html#SNES">SNES</A> context
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>r </B></TD><TD>- vector to store function value
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>f </B></TD><TD>- function evaluation routine; see <A HREF="../SNES/SNESFunction.html#SNESFunction">SNESFunction</A> for calling sequence details
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>ctx </B></TD><TD>- [optional] user-defined context for private data for the
function evaluation routine (may be NULL)
</TD></TR></TABLE>
<P>
<H3><FONT COLOR="#CC3333">Notes</FONT></H3>
The Newton-like methods typically solve linear systems of the form
<pre>
     f'(x) x = -f(x),
</pre>
where f'(x) denotes the Jacobian matrix and f(x) is the function.
<P>

<P>
<H3><FONT COLOR="#CC3333">See Also</FONT></H3>
 <A HREF="../SNES/SNESGetFunction.html#SNESGetFunction">SNESGetFunction</A>(), <A HREF="../SNES/SNESComputeFunction.html#SNESComputeFunction">SNESComputeFunction</A>(), <A HREF="../SNES/SNESSetJacobian.html#SNESSetJacobian">SNESSetJacobian</A>(), <A HREF="../SNES/SNESSetPicard.html#SNESSetPicard">SNESSetPicard</A>(), <A HREF="../SNES/SNESFunction.html#SNESFunction">SNESFunction</A>
<BR><P><B></B><H3><FONT COLOR="#CC3333">Level</FONT></H3>beginner<BR>
<H3><FONT COLOR="#CC3333">Location</FONT></H3>
</B><A HREF="../../../src/snes/interface/snes.c.html#SNESSetFunction">src/snes/interface/snes.c</A>
<P><H3><FONT COLOR="#CC3333">Examples</FONT></H3>
<A HREF="../../../src/snes/tutorials/ex1.c.html">src/snes/tutorials/ex1.c.html</A><BR>
<A HREF="../../../src/snes/tutorials/ex2.c.html">src/snes/tutorials/ex2.c.html</A><BR>
<A HREF="../../../src/snes/tutorials/ex3.c.html">src/snes/tutorials/ex3.c.html</A><BR>
<A HREF="../../../src/snes/tutorials/ex5.c.html">src/snes/tutorials/ex5.c.html</A><BR>
<A HREF="../../../src/snes/tutorials/ex14.c.html">src/snes/tutorials/ex14.c.html</A><BR>
<A HREF="../../../src/snes/tutorials/ex15.c.html">src/snes/tutorials/ex15.c.html</A><BR>
<A HREF="../../../src/snes/tutorials/ex18.c.html">src/snes/tutorials/ex18.c.html</A><BR>
<A HREF="../../../src/snes/tutorials/ex21.c.html">src/snes/tutorials/ex21.c.html</A><BR>
<A HREF="../../../src/snes/tutorials/ex22.c.html">src/snes/tutorials/ex22.c.html</A><BR>
<A HREF="../../../src/snes/tutorials/ex28.c.html">src/snes/tutorials/ex28.c.html</A><BR>
<A HREF="../../../src/snes/tutorials/ex35.c.html">src/snes/tutorials/ex35.c.html</A><BR>
<BR><A HREF="./index.html">Index of all SNES routines</A>
<BR><A HREF="../../index.html">Table of Contents for all manual pages</A>
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