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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML3.2 EN">
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<TITLE>PetscRandomRegisterDynamic</TITLE>
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<A NAME="PetscRandomRegisterDynamic"><H1>PetscRandomRegisterDynamic</H1></A>
Adds a new <A HREF="../Sys/PetscRandom.html#PetscRandom">PetscRandom</A> component implementation 
<H3><FONT COLOR="#CC3333">Synopsis</FONT></H3>
<PRE>
PetscErrorCode PetscRandomRegisterDynamic(const char *name, const char *path, const char *func_name, PetscErrorCode (*create_func)(PetscRandom))
</PRE>
Not Collective
<P>
<H3><FONT COLOR="#CC3333">Input Parameters</FONT></H3>
<TABLE border="0" cellpadding="0" cellspacing="0">
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>name        </B></TD><TD>- The name of a new user-defined creation routine
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>path        </B></TD><TD>- The path (either absolute or relative) of the library containing this routine
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>func_name   </B></TD><TD>- The name of routine to create method context
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>create_func </B></TD><TD>- The creation routine itself
</TD></TR></TABLE>
<P>
<H3><FONT COLOR="#CC3333">Notes</FONT></H3>
<A HREF="../Sys/PetscRandomRegisterDynamic.html#PetscRandomRegisterDynamic">PetscRandomRegisterDynamic</A>() may be called multiple times to add several user-defined randome number generators
<P>
If dynamic libraries are used, then the fourth input argument (routine_create) is ignored.
<P>
<H3><FONT COLOR="#CC3333">Sample usage</FONT></H3>
<PRE>
    <A HREF="../Sys/PetscRandomRegisterDynamic.html#PetscRandomRegisterDynamic">PetscRandomRegisterDynamic</A>("my_rand","/home/username/my_lib/lib/libO/solaris/libmy.a", "MyPetscRandomtorCreate", MyPetscRandomtorCreate);
</PRE>

<P>
Then, your random type can be chosen with the procedural interface via
<PRE>
    <A HREF="../Sys/PetscRandomCreate.html#PetscRandomCreate">PetscRandomCreate</A>(<A HREF="../Sys/MPI_Comm.html#MPI_Comm">MPI_Comm</A>, <A HREF="../Sys/PetscRandom.html#PetscRandom">PetscRandom</A> *);
    <A HREF="../Sys/PetscRandomSetType.html#PetscRandomSetType">PetscRandomSetType</A>(<A HREF="../Sys/PetscRandom.html#PetscRandom">PetscRandom</A>,"my_random_name");
</PRE>

or at runtime via the option
<PRE>
    -random_type my_random_name
</PRE>

<P>
Notes: $PETSC_ARCH occuring in pathname will be replaced with appropriate values.
<P>
For an example of the code needed to interface your own random number generator see
src/sys/random/impls/rand/rand.c
<P>

<P>
<H3><FONT COLOR="#CC3333">Keywords</FONT></H3>
 <A HREF="../Sys/PetscRandom.html#PetscRandom">PetscRandom</A>, register
<BR>
<H3><FONT COLOR="#CC3333">See Also</FONT></H3>
 <A HREF="../Sys/PetscRandomRegisterAll.html#PetscRandomRegisterAll">PetscRandomRegisterAll</A>(), <A HREF="../Sys/PetscRandomRegisterDestroy.html#PetscRandomRegisterDestroy">PetscRandomRegisterDestroy</A>(), <A HREF="../Sys/PetscRandomRegister.html#PetscRandomRegister">PetscRandomRegister</A>()
<BR><P><B><P><B><FONT COLOR="#CC3333">Level:</FONT></B>advanced
<BR><FONT COLOR="#CC3333">Location:</FONT></B><A HREF="../../../include/petscsys.h.html#PetscRandomRegisterDynamic">include/petscsys.h</A>
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