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<div id="version" align=right><b>petsc-3.4.2 2013-07-02</b></div>
<A NAME="SNESSolve"><H1>SNESSolve</H1></A>
Solves a nonlinear system F(x) = b. Call <A HREF="../SNES/SNESSolve.html#SNESSolve">SNESSolve</A>() after calling <A HREF="../SNES/SNESCreate.html#SNESCreate">SNESCreate</A>() and optional routines of the form SNESSetXXX().
<H3><FONT COLOR="#CC3333">Synopsis</FONT></H3>
<PRE>
#include "petscsnes.h"
PetscErrorCode SNESSolve(SNES snes,Vec b,Vec x)
</PRE>
Collective on <A HREF="../SNES/SNES.html#SNES">SNES</A>
<P>
<H3><FONT COLOR="#CC3333">Input Parameters</FONT></H3>
<TABLE border="0" cellpadding="0" cellspacing="0">
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>snes </B></TD><TD>- the <A HREF="../SNES/SNES.html#SNES">SNES</A> context
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>b </B></TD><TD>- the constant part of the equation F(x) = b, or NULL to use zero.
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>x </B></TD><TD>- the solution vector.
</TD></TR></TABLE>
<P>
<H3><FONT COLOR="#CC3333">Notes</FONT></H3>
The user should initialize the vector,x, with the initial guess
for the nonlinear solve prior to calling <A HREF="../SNES/SNESSolve.html#SNESSolve">SNESSolve</A>. In particular,
to employ an initial guess of zero, the user should explicitly set
this vector to zero by calling <A HREF="../Vec/VecSet.html#VecSet">VecSet</A>().
<P>
<P>
<H3><FONT COLOR="#CC3333">Keywords</FONT></H3>
<A HREF="../SNES/SNES.html#SNES">SNES</A>, nonlinear, solve
<BR>
<P>
<H3><FONT COLOR="#CC3333">See Also</FONT></H3>
<A HREF="../SNES/SNESCreate.html#SNESCreate">SNESCreate</A>(), <A HREF="../SNES/SNESDestroy.html#SNESDestroy">SNESDestroy</A>(), <A HREF="../SNES/SNESSetFunction.html#SNESSetFunction">SNESSetFunction</A>(), <A HREF="../SNES/SNESSetJacobian.html#SNESSetJacobian">SNESSetJacobian</A>(), <A HREF="../SNES/SNESSetGridSequence.html#SNESSetGridSequence">SNESSetGridSequence</A>(), <A HREF="../SNES/SNESGetSolution.html#SNESGetSolution">SNESGetSolution</A>()
<BR><P><B><P><B><FONT COLOR="#CC3333">Level:</FONT></B>beginner
<BR><FONT COLOR="#CC3333">Location:</FONT></B><A HREF="../../../src/snes/interface/snes.c.html#SNESSolve">src/snes/interface/snes.c</A>
<BR><A HREF="./index.html">Index of all SNES routines</A>
<BR><A HREF="../../index.html">Table of Contents for all manual pages</A>
<BR><A HREF="../singleindex.html">Index of all manual pages</A>
<P><H3><FONT COLOR="#CC3333">Examples</FONT></H3>
<A HREF="../../../src/snes/examples/tutorials/ex1.c.html">src/snes/examples/tutorials/ex1.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex2.c.html">src/snes/examples/tutorials/ex2.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex3.c.html">src/snes/examples/tutorials/ex3.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex4.c.html">src/snes/examples/tutorials/ex4.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex5.c.html">src/snes/examples/tutorials/ex5.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex5s.c.html">src/snes/examples/tutorials/ex5s.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex7.c.html">src/snes/examples/tutorials/ex7.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex10.c.html">src/snes/examples/tutorials/ex10.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex12.c.html">src/snes/examples/tutorials/ex12.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex14.c.html">src/snes/examples/tutorials/ex14.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex15.c.html">src/snes/examples/tutorials/ex15.c.html</A><BR>
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