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<div id="version" align=right><b>petsc-3.7.5 2017-01-01</b></div>
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<A NAME="SNESFASSetInterpolation"><H1>SNESFASSetInterpolation</H1></A>
Sets the function to be used to calculate the interpolation from l-1 to the lth level
<H3><FONT COLOR="#CC3333">Synopsis</FONT></H3>
<PRE>
#include "petscsnes.h"
PetscErrorCode SNESFASSetInterpolation(SNES snes, PetscInt level, Mat mat)
</PRE>
<H3><FONT COLOR="#CC3333">Input Parameters</FONT></H3>
<TABLE border="0" cellpadding="0" cellspacing="0">
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>snes </B></TD><TD>- the multigrid context
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>mat </B></TD><TD>- the interpolation operator
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>level </B></TD><TD>- the level (0 is coarsest) to supply [do not supply 0]
</TD></TR></TABLE>
<P>
<P>
<H3><FONT COLOR="#CC3333">Notes</FONT></H3>
Usually this is the same matrix used also to set the restriction
for the same level.
<P>
One can pass in the interpolation matrix or its transpose; PETSc figures
out from the matrix size which one it is.
<P>
<H3><FONT COLOR="#CC3333">Keywords</FONT></H3>
FAS, multigrid, set, interpolate, level
<BR>
<P>
<H3><FONT COLOR="#CC3333">See Also</FONT></H3>
<A HREF="../SNES/SNESFASSetInjection.html#SNESFASSetInjection">SNESFASSetInjection</A>(), <A HREF="../SNES/SNESFASSetRestriction.html#SNESFASSetRestriction">SNESFASSetRestriction</A>(), <A HREF="../SNES/SNESFASSetRScale.html#SNESFASSetRScale">SNESFASSetRScale</A>()
<BR><P><B><P><B><FONT COLOR="#CC3333">Level:</FONT></B>advanced
<BR><FONT COLOR="#CC3333">Location:</FONT></B><A HREF="../../../src/snes/impls/fas/fasfunc.c.html#SNESFASSetInterpolation">src/snes/impls/fas/fasfunc.c</A>
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