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<div id="version" align=right><b>petsc-3.7.5 2017-01-01</b></div>
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<A NAME="SNESLineSearchSetVIFunctions"><H1>SNESLineSearchSetVIFunctions</H1></A>
Sets VI-specific functions for line search computation.
<H3><FONT COLOR="#CC3333">Synopsis</FONT></H3>
<PRE>
#include "petscsnes.h"
extern PetscErrorCode SNESLineSearchSetVIFunctions(SNESLineSearch linesearch, SNESLineSearchVIProjectFunc projectfunc, SNESLineSearchVINormFunc normfunc)
</PRE>
<H3><FONT COLOR="#CC3333">Input Parameters</FONT></H3>
<TABLE border="0" cellpadding="0" cellspacing="0">
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>snes </B></TD><TD>- nonlinear context obtained from <A HREF="../SNES/SNESCreate.html#SNESCreate">SNESCreate</A>()
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>projectfunc </B></TD><TD>- function for projecting the function to the bounds
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>normfunc </B></TD><TD>- function for computing the norm of an active set
</TD></TR></TABLE>
<P>
Logically Collective on <A HREF="../SNES/SNES.html#SNES">SNES</A>
<P>
<H3><FONT COLOR="#CC3333">Calling sequence of projectfunc</FONT></H3>
<PRE>
projectfunc (<A HREF="../SNES/SNES.html#SNES">SNES</A> snes, <A HREF="../Vec/Vec.html#Vec">Vec</A> X)
</PRE>
<P>
<H3><FONT COLOR="#CC3333">Input parameters for projectfunc</FONT></H3>
<TABLE border="0" cellpadding="0" cellspacing="0">
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>snes </B></TD><TD>- nonlinear context
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>X </B></TD><TD>- current solution
</TD></TR></TABLE>
<P>
<H3><FONT COLOR="#CC3333">Output parameters for projectfunc</FONT></H3>
<DT><B>X </B> -Projected solution
<br>
<P>
<H3><FONT COLOR="#CC3333">Calling sequence of normfunc</FONT></H3>
<PRE>
projectfunc (<A HREF="../SNES/SNES.html#SNES">SNES</A> snes, <A HREF="../Vec/Vec.html#Vec">Vec</A> X, <A HREF="../Vec/Vec.html#Vec">Vec</A> F, <A HREF="../Sys/PetscScalar.html#PetscScalar">PetscScalar</A> * fnorm)
</PRE>
<P>
<H3><FONT COLOR="#CC3333">Input parameters for normfunc</FONT></H3>
<TABLE border="0" cellpadding="0" cellspacing="0">
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>snes </B></TD><TD>- nonlinear context
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>X </B></TD><TD>- current solution
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>F </B></TD><TD>- current residual
</TD></TR></TABLE>
<P>
<H3><FONT COLOR="#CC3333">Output parameters for normfunc</FONT></H3>
<DT><B>fnorm </B> -VI-specific norm of the function
<br>
<P>
<H3><FONT COLOR="#CC3333">Notes</FONT></H3>
The VI solvers require projection of the solution to the feasible set. projectfunc should implement this.
<P>
The VI solvers require special evaluation of the function norm such that the norm is only calculated
on the inactive set. This should be implemented by normfunc.
<P>
<P>
<H3><FONT COLOR="#CC3333">Keywords</FONT></H3>
<A HREF="../SNES/SNES.html#SNES">SNES</A>, line search, VI, nonlinear, set, line search
<BR>
<P>
<H3><FONT COLOR="#CC3333">See Also</FONT></H3>
<A HREF="../SNES/SNESLineSearchGetVIFunctions.html#SNESLineSearchGetVIFunctions">SNESLineSearchGetVIFunctions</A>(), <A HREF="../SNES/SNESLineSearchSetPostCheck.html#SNESLineSearchSetPostCheck">SNESLineSearchSetPostCheck</A>(), <A HREF="../SNES/SNESLineSearchSetPreCheck.html#SNESLineSearchSetPreCheck">SNESLineSearchSetPreCheck</A>()
<BR><P><B><P><B><FONT COLOR="#CC3333">Level:</FONT></B>developer
<BR><FONT COLOR="#CC3333">Location:</FONT></B><A HREF="../../../src/snes/linesearch/interface/linesearch.c.html#SNESLineSearchSetVIFunctions">src/snes/linesearch/interface/linesearch.c</A>
<BR><A HREF="./index.html">Index of all SNES routines</A>
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