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<div id="version" align=right><b>petsc-3.7.5 2017-01-01</b></div>
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<A NAME="SNESNEWTONTR"><H1>SNESNEWTONTR</H1></A>
Newton based nonlinear solver that uses a trust region
<H3><FONT COLOR="#CC3333">Options Database</FONT></H3>
<TABLE border="0" cellpadding="0" cellspacing="0">
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_trtol <tol> Trust region tolerance</B></TD><TD>- . -snes_tr_mu <mu>
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_tr_eta <eta></B></TD><TD>- . -snes_tr_sigma <sigma>
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_tr_delta0 <delta0> </B></TD><TD>- initial size of the trust region is delta0*norm2(x)
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_tr_delta1 <delta1></B></TD><TD>- . -snes_tr_delta2 <delta2>
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_tr_delta3 <delta3></B></TD><TD>-
The basic algorithm is taken from "The Minpack Project", by More',
Sorensen, Garbow, Hillstrom, pages 88-111 of "Sources and Development
of Mathematical Software", Wayne Cowell, editor.
</TD></TR></TABLE>
<P>
<P>
<H3><FONT COLOR="#CC3333">See Also</FONT></H3>
<A HREF="../SNES/SNESCreate.html#SNESCreate">SNESCreate</A>(), <A HREF="../SNES/SNES.html#SNES">SNES</A>, <A HREF="../SNES/SNESSetType.html#SNESSetType">SNESSetType</A>(), <A HREF="../SNES/SNESNEWTONLS.html#SNESNEWTONLS">SNESNEWTONLS</A>, <A HREF="../SNES/SNESSetTrustRegionTolerance.html#SNESSetTrustRegionTolerance">SNESSetTrustRegionTolerance</A>()
<BR>
<P>
<P><B><P><B><FONT COLOR="#CC3333">Level:</FONT></B>intermediate
<BR><FONT COLOR="#CC3333">Location:</FONT></B><A HREF="../../../src/snes/impls/tr/tr.c.html#SNESNEWTONTR">src/snes/impls/tr/tr.c</A>
<BR><A HREF="./index.html">Index of all SNES routines</A>
<BR><A HREF="../../index.html">Table of Contents for all manual pages</A>
<BR><A HREF="../singleindex.html">Index of all manual pages</A>
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