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<div id="version" align=right><b>petsc-3.7.5 2017-01-01</b></div>
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<A NAME="SNESSetFromOptions"><H1>SNESSetFromOptions</H1></A>
Sets various <A HREF="../SNES/SNES.html#SNES">SNES</A> and <A HREF="../KSP/KSP.html#KSP">KSP</A> parameters from user options.
<H3><FONT COLOR="#CC3333">Synopsis</FONT></H3>
<PRE>
#include "petscsnes.h"
PetscErrorCode SNESSetFromOptions(SNES snes)
</PRE>
Collective on <A HREF="../SNES/SNES.html#SNES">SNES</A>
<P>
<H3><FONT COLOR="#CC3333">Input Parameter</FONT></H3>
<DT><B>snes </B> -the <A HREF="../SNES/SNES.html#SNES">SNES</A> context
<br>
<P>
<H3><FONT COLOR="#CC3333">Options Database Keys</FONT></H3>
<TABLE border="0" cellpadding="0" cellspacing="0">
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_type <type> </B></TD><TD>- newtonls, newtontr, ngmres, ncg, nrichardson, qn, vi, fas, <A HREF="../SNES/SNESType.html#SNESType">SNESType</A> for complete list
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_stol </B></TD><TD>- convergence tolerance in terms of the norm
of the change in the solution between steps
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_atol <abstol> </B></TD><TD>- absolute tolerance of residual norm
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_rtol <rtol> </B></TD><TD>- relative decrease in tolerance norm from initial
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_max_it <max_it> </B></TD><TD>- maximum number of iterations
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_max_funcs <max_funcs> </B></TD><TD>- maximum number of function evaluations
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_max_fail <max_fail> </B></TD><TD>- maximum number of line search failures allowed before stopping, default is none
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_max_linear_solve_fail </B></TD><TD>- number of linear solver failures before <A HREF="../SNES/SNESSolve.html#SNESSolve">SNESSolve</A>() stops
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_lag_preconditioner <lag> </B></TD><TD>- how often preconditioner is rebuilt (use -1 to never rebuild)
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_lag_jacobian <lag> </B></TD><TD>- how often Jacobian is rebuilt (use -1 to never rebuild)
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_trtol <trtol> </B></TD><TD>- trust region tolerance
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_no_convergence_test </B></TD><TD>- skip convergence test in nonlinear
solver; hence iterations will continue until max_it
or some other criterion is reached. Saves expense
of convergence test
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_monitor [ascii][:filename][:viewer format] </B></TD><TD>- prints residual norm at each iteration. if no filename given prints to stdout
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_monitor_solution [ascii binary draw][:filename][:viewer format] </B></TD><TD>- plots solution at each iteration
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_monitor_residual [ascii binary draw][:filename][:viewer format] </B></TD><TD>- plots residual (not its norm) at each iteration
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_monitor_solution_update [ascii binary draw][:filename][:viewer format] </B></TD><TD>- plots update to solution at each iteration
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_monitor_lg_residualnorm </B></TD><TD>- plots residual norm at each iteration
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_monitor_lg_range </B></TD><TD>- plots residual norm at each iteration
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_fd </B></TD><TD>- use finite differences to compute Jacobian; very slow, only for testing
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_fd_color </B></TD><TD>- use finite differences with coloring to compute Jacobian
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_mf_ksp_monitor </B></TD><TD>- if using matrix-free multiply then print h at each <A HREF="../KSP/KSP.html#KSP">KSP</A> iteration
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_converged_reason </B></TD><TD>- print the reason for convergence/divergence after each solve
</TD></TR></TABLE>
<P>
<H3><FONT COLOR="#CC3333">Options Database for Eisenstat-Walker method</FONT></H3>
<TABLE border="0" cellpadding="0" cellspacing="0">
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_ksp_ew </B></TD><TD>- use Eisenstat-Walker method for determining linear system convergence
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_ksp_ew_version ver </B></TD><TD>- version of Eisenstat-Walker method
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_ksp_ew_rtol0 <rtol0> </B></TD><TD>- Sets rtol0
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_ksp_ew_rtolmax <rtolmax> </B></TD><TD>- Sets rtolmax
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_ksp_ew_gamma <gamma> </B></TD><TD>- Sets gamma
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_ksp_ew_alpha <alpha> </B></TD><TD>- Sets alpha
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_ksp_ew_alpha2 <alpha2> </B></TD><TD>- Sets alpha2
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>-snes_ksp_ew_threshold <threshold> </B></TD><TD>- Sets threshold
</TD></TR></TABLE>
<P>
<H3><FONT COLOR="#CC3333">Notes</FONT></H3>
To see all options, run your program with the -help option or consult
Users-Manual: ch_snes
<P>
<P>
<H3><FONT COLOR="#CC3333">Keywords</FONT></H3>
<A HREF="../SNES/SNES.html#SNES">SNES</A>, nonlinear, set, options, database
<BR>
<P>
<H3><FONT COLOR="#CC3333">See Also</FONT></H3>
<A HREF="../SNES/SNESSetOptionsPrefix.html#SNESSetOptionsPrefix">SNESSetOptionsPrefix</A>()
<BR><P><B><P><B><FONT COLOR="#CC3333">Level:</FONT></B>beginner
<BR><FONT COLOR="#CC3333">Location:</FONT></B><A HREF="../../../src/snes/interface/snes.c.html#SNESSetFromOptions">src/snes/interface/snes.c</A>
<BR><A HREF="./index.html">Index of all SNES routines</A>
<BR><A HREF="../../index.html">Table of Contents for all manual pages</A>
<BR><A HREF="../singleindex.html">Index of all manual pages</A>
<P><H3><FONT COLOR="#CC3333">Examples</FONT></H3>
<A HREF="../../../src/snes/examples/tutorials/ex1.c.html">src/snes/examples/tutorials/ex1.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex2.c.html">src/snes/examples/tutorials/ex2.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex3.c.html">src/snes/examples/tutorials/ex3.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex5.c.html">src/snes/examples/tutorials/ex5.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex5s.c.html">src/snes/examples/tutorials/ex5s.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex7.c.html">src/snes/examples/tutorials/ex7.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex12.c.html">src/snes/examples/tutorials/ex12.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex14.c.html">src/snes/examples/tutorials/ex14.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex15.c.html">src/snes/examples/tutorials/ex15.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex18.c.html">src/snes/examples/tutorials/ex18.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex19.c.html">src/snes/examples/tutorials/ex19.c.html</A><BR>
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