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   <div id="version" align=right><b>petsc-3.7.5 2017-01-01</b></div>
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<A NAME="SNESSetNPCSide"><H1>SNESSetNPCSide</H1></A>
Sets the preconditioning side. 
<H3><FONT COLOR="#CC3333">Synopsis</FONT></H3>
<PRE>
#include "petscsnes.h"  
PetscErrorCode  SNESSetNPCSide(SNES snes,PCSide side)
</PRE>
Logically Collective on <A HREF="../SNES/SNES.html#SNES">SNES</A>
<P>
<H3><FONT COLOR="#CC3333">Input Parameter</FONT></H3>
<DT><B>snes </B> -iterative context obtained from <A HREF="../SNES/SNESCreate.html#SNESCreate">SNESCreate</A>()
<br>
<P>
<H3><FONT COLOR="#CC3333">Output Parameter</FONT></H3>
<DT><B>side </B> -the preconditioning side, where side is one of
<br>
<PRE>
      PC_LEFT - left preconditioning
      PC_RIGHT - right preconditioning (default for most nonlinear solvers)
</PRE>

<P>
<H3><FONT COLOR="#CC3333">Options Database Keys</FONT></H3>
<DT><B>-snes_pc_side &lt;right,left&gt;</B> -
Notes: <A HREF="../SNES/SNESNRICHARDSON.html#SNESNRICHARDSON">SNESNRICHARDSON</A> and <A HREF="../SNES/SNESNCG.html#SNESNCG">SNESNCG</A> only support left preconditioning.
<br>
<P>

<P>
<H3><FONT COLOR="#CC3333">Keywords</FONT></H3>
 <A HREF="../SNES/SNES.html#SNES">SNES</A>, set, right, left, side, preconditioner, flag
<BR>
<P>
<H3><FONT COLOR="#CC3333">See Also</FONT></H3>
 <A HREF="../SNES/SNESGetNPCSide.html#SNESGetNPCSide">SNESGetNPCSide</A>(), <A HREF="../KSP/KSPSetPCSide.html#KSPSetPCSide">KSPSetPCSide</A>()
<BR><P><B><P><B><FONT COLOR="#CC3333">Level:</FONT></B>intermediate
<BR><FONT COLOR="#CC3333">Location:</FONT></B><A HREF="../../../src/snes/interface/snes.c.html#SNESSetNPCSide">src/snes/interface/snes.c</A>
<BR><A HREF="./index.html">Index of all SNES routines</A>
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