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<div id="version" align=right><b>petsc-3.7.5 2017-01-01</b></div>
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<A NAME="SNESSetUpdate"><H1>SNESSetUpdate</H1></A>
Sets the general-purpose update function called at the beginning of every iteration of the nonlinear solve. Specifically it is called just before the Jacobian is "evaluated".
<H3><FONT COLOR="#CC3333">Synopsis</FONT></H3>
<PRE>
#include "petscsnes.h"
PetscErrorCode SNESSetUpdate(SNES snes, PetscErrorCode (*func)(SNES, PetscInt))
</PRE>
Logically Collective on <A HREF="../SNES/SNES.html#SNES">SNES</A>
<P>
<H3><FONT COLOR="#CC3333">Input Parameters</FONT></H3>
<DT><B>snes </B> -The nonlinear solver context
<br>
<DT><B>func </B> -The function
<br>
<P>
<H3><FONT COLOR="#CC3333">Calling sequence of func</FONT></H3>
<DT><B>func (<A HREF="../SNES/SNES.html#SNES">SNES</A> snes, <A HREF="../Sys/PetscInt.html#PetscInt">PetscInt</A> step);</B> -
<br>
<DT><B>step </B> -The current step of the iteration
<br>
<P>
<P>
Note: This is NOT what one uses to update the ghost points before a function evaluation, that should be done at the beginning of your FormFunction()
This is not used by most users.
<P>
<H3><FONT COLOR="#CC3333">Keywords</FONT></H3>
<A HREF="../SNES/SNES.html#SNES">SNES</A>, update
<BR>
<P>
<H3><FONT COLOR="#CC3333">See Also</FONT></H3>
<A HREF="../SNES/SNESSetJacobian.html#SNESSetJacobian">SNESSetJacobian</A>(), <A HREF="../SNES/SNESSolve.html#SNESSolve">SNESSolve</A>()
<BR><P><B><P><B><FONT COLOR="#CC3333">Level:</FONT></B>advanced
<BR><FONT COLOR="#CC3333">Location:</FONT></B><A HREF="../../../src/snes/interface/snes.c.html#SNESSetUpdate">src/snes/interface/snes.c</A>
<BR><A HREF="./index.html">Index of all SNES routines</A>
<BR><A HREF="../../index.html">Table of Contents for all manual pages</A>
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