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<div id="version" align=right><b>petsc-3.7.5 2017-01-01</b></div>
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<A NAME="PetscObjectIncrementTabLevel"><H1>PetscObjectIncrementTabLevel</H1></A>
Sets the number of tabs that ASCII output for that object use based on the tablevel of another object. This should be called immediately after the object is created.
<H3><FONT COLOR="#CC3333">Synopsis</FONT></H3>
<PRE>
#include "petscsys.h"
PetscErrorCode PetscObjectIncrementTabLevel(PetscObject obj,PetscObject oldobj,PetscInt tab)
</PRE>
Not Collective
<P>
<H3><FONT COLOR="#CC3333">Input Parameter</FONT></H3>
<TABLE border="0" cellpadding="0" cellspacing="0">
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>obj </B></TD><TD>- any PETSc object where we are changing the tab
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>oldobj </B></TD><TD>- the object providing the tab
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>tab </B></TD><TD>- the increment that is added to the old objects tab
</TD></TR></TABLE>
<P>
<P>
<P>
Notes: this is used to manage the output from options that are imbedded in other objects. For example
the <A HREF="../KSP/KSP.html#KSP">KSP</A> object inside a <A HREF="../SNES/SNES.html#SNES">SNES</A> object. By indenting each lower level further the heirarchy of objects
is very clear.
<P>
<H3><FONT COLOR="#CC3333">See Also</FONT></H3>
PetscObjectSetLabLevel(), <A HREF="../Sys/PetscObjectGetTabLevel.html#PetscObjectGetTabLevel">PetscObjectGetTabLevel</A>()
<BR>
<P>
<P><B><P><B><FONT COLOR="#CC3333">Level:</FONT></B>developer
<BR><FONT COLOR="#CC3333">Location:</FONT></B><A HREF="../../../src/sys/objects/gcomm.c.html#PetscObjectIncrementTabLevel">src/sys/objects/gcomm.c</A>
<BR><A HREF="./index.html">Index of all Sys routines</A>
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