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<div id="version" align=right><b>petsc-3.7.5 2017-01-01</b></div>
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<A NAME="VecRestoreArray4d"><H1>VecRestoreArray4d</H1></A>
Restores a vector after <A HREF="../Vec/VecGetArray3d.html#VecGetArray3d">VecGetArray3d</A>() has been called.
<H3><FONT COLOR="#CC3333">Synopsis</FONT></H3>
<PRE>
#include "petscvec.h"
PetscErrorCode VecRestoreArray4d(Vec x,PetscInt m,PetscInt n,PetscInt p,PetscInt q,PetscInt mstart,PetscInt nstart,PetscInt pstart,PetscInt qstart,PetscScalar ****a[])
</PRE>
Logically Collective
<P>
<H3><FONT COLOR="#CC3333">Input Parameters</FONT></H3>
<TABLE border="0" cellpadding="0" cellspacing="0">
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>x </B></TD><TD>- the vector
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>m </B></TD><TD>- first dimension of four dimensional array
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>n </B></TD><TD>- second dimension of the four dimensional array
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>p </B></TD><TD>- third dimension of the four dimensional array
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>q </B></TD><TD>- fourth dimension of the four dimensional array
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>mstart </B></TD><TD>- first index you will use in first coordinate direction (often 0)
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>nstart </B></TD><TD>- first index in the second coordinate direction (often 0)
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>pstart </B></TD><TD>- first index in the third coordinate direction (often 0)
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>qstart </B></TD><TD>- first index in the fourth coordinate direction (often 0)
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>a </B></TD><TD>- location of pointer to array obtained from <A HREF="../Vec/VecGetArray4d.html#VecGetArray4d">VecGetArray4d</A>()
</TD></TR></TABLE>
<P>
<P>
<H3><FONT COLOR="#CC3333">Notes</FONT></H3>
For regular PETSc vectors this routine does not involve any copies. For
any special vectors that do not store local vector data in a contiguous
array, this routine will copy the data back into the underlying
vector data structure from the array obtained with <A HREF="../Vec/VecGetArray.html#VecGetArray">VecGetArray</A>().
<P>
This routine actually zeros out the a pointer.
<P>
<H3><FONT COLOR="#CC3333">See Also</FONT></H3>
<A HREF="../Vec/VecGetArray.html#VecGetArray">VecGetArray</A>(), <A HREF="../Vec/VecRestoreArray.html#VecRestoreArray">VecRestoreArray</A>(), <A HREF="../Vec/VecRestoreArrays.html#VecRestoreArrays">VecRestoreArrays</A>(), <A HREF="../Vec/VecRestoreArrayF90.html#VecRestoreArrayF90">VecRestoreArrayF90</A>(), <A HREF="../Vec/VecPlaceArray.html#VecPlaceArray">VecPlaceArray</A>(),
<BR><A HREF="../Vec/VecGetArray2d.html#VecGetArray2d">VecGetArray2d</A>(), <A HREF="../Vec/VecGetArray3d.html#VecGetArray3d">VecGetArray3d</A>(), <A HREF="../Vec/VecRestoreArray3d.html#VecRestoreArray3d">VecRestoreArray3d</A>(), <A HREF="../DM/DMDAVecGetArray.html#DMDAVecGetArray">DMDAVecGetArray</A>(), <A HREF="../DM/DMDAVecRestoreArray.html#DMDAVecRestoreArray">DMDAVecRestoreArray</A>()
<A HREF="../Vec/VecGetArray1d.html#VecGetArray1d">VecGetArray1d</A>(), <A HREF="../Vec/VecRestoreArray1d.html#VecRestoreArray1d">VecRestoreArray1d</A>(), <A HREF="../Vec/VecGetArray4d.html#VecGetArray4d">VecGetArray4d</A>(), <A HREF="../Vec/VecRestoreArray4d.html#VecRestoreArray4d">VecRestoreArray4d</A>(), VecGet
<P><B><P><B><FONT COLOR="#CC3333">Level:</FONT></B>beginner
<BR><FONT COLOR="#CC3333">Location:</FONT></B><A HREF="../../../src/vec/vec/interface/rvector.c.html#VecRestoreArray4d">src/vec/vec/interface/rvector.c</A>
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