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<div id="version" align=right><b>petsc-3.7.5 2017-01-01</b></div>
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<A NAME="VecScatterEnd"><H1>VecScatterEnd</H1></A>
Ends a generalized scatter from one vector to another. Call after first calling <A HREF="../Vec/VecScatterBegin.html#VecScatterBegin">VecScatterBegin</A>().
<H3><FONT COLOR="#CC3333">Synopsis</FONT></H3>
<PRE>
#include "petscvec.h"
PetscErrorCode VecScatterEnd(VecScatter ctx,Vec x,Vec y,InsertMode addv,ScatterMode mode)
</PRE>
Neighbor-wise Collective on <A HREF="../Vec/VecScatter.html#VecScatter">VecScatter</A> and <A HREF="../Vec/Vec.html#Vec">Vec</A>
<P>
<H3><FONT COLOR="#CC3333">Input Parameters</FONT></H3>
<TABLE border="0" cellpadding="0" cellspacing="0">
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>ctx </B></TD><TD>- scatter context generated by <A HREF="../Vec/VecScatterCreate.html#VecScatterCreate">VecScatterCreate</A>()
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>x </B></TD><TD>- the vector from which we scatter
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>y </B></TD><TD>- the vector to which we scatter
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>addv </B></TD><TD>- either <A HREF="../Sys/ADD_VALUES.html#ADD_VALUES">ADD_VALUES</A> or <A HREF="../Sys/INSERT_VALUES.html#INSERT_VALUES">INSERT_VALUES</A>.
</TD></TR>
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>mode </B></TD><TD>- the scattering mode, usually <A HREF="../Vec/SCATTER_FORWARD.html#SCATTER_FORWARD">SCATTER_FORWARD</A>. The available modes are:
<A HREF="../Vec/SCATTER_FORWARD.html#SCATTER_FORWARD">SCATTER_FORWARD</A>, <A HREF="../Vec/SCATTER_REVERSE.html#SCATTER_REVERSE">SCATTER_REVERSE</A>
</TD></TR></TABLE>
<P>
<P>
<H3><FONT COLOR="#CC3333">Notes</FONT></H3>
If you use <A HREF="../Vec/SCATTER_REVERSE.html#SCATTER_REVERSE">SCATTER_REVERSE</A> the arguments x and y should be reversed, from the <A HREF="../Vec/SCATTER_FORWARD.html#SCATTER_FORWARD">SCATTER_FORWARD</A>.
<P>
y[iy[i]] = x[ix[i]], for i=0,...,ni-1
<P>
<H3><FONT COLOR="#CC3333">See Also</FONT></H3>
<A HREF="../Vec/VecScatterBegin.html#VecScatterBegin">VecScatterBegin</A>(), <A HREF="../Vec/VecScatterCreate.html#VecScatterCreate">VecScatterCreate</A>()
<BR><P><B><P><B><FONT COLOR="#CC3333">Level:</FONT></B>intermediate
<BR><FONT COLOR="#CC3333">Location:</FONT></B><A HREF="../../../src/vec/vec/utils/vscat.c.html#VecScatterEnd">src/vec/vec/utils/vscat.c</A>
<BR><A HREF="./index.html">Index of all Vec routines</A>
<BR><A HREF="../../index.html">Table of Contents for all manual pages</A>
<BR><A HREF="../singleindex.html">Index of all manual pages</A>
<P><H3><FONT COLOR="#CC3333">Examples</FONT></H3>
<A HREF="../../../src/dm/examples/tutorials/ex2.c.html">src/dm/examples/tutorials/ex2.c.html</A><BR>
<A HREF="../../../src/ksp/ksp/examples/tutorials/ex43.c.html">src/ksp/ksp/examples/tutorials/ex43.c.html</A><BR>
<A HREF="../../../src/ksp/ksp/examples/tutorials/ex49.c.html">src/ksp/ksp/examples/tutorials/ex49.c.html</A><BR>
<A HREF="../../../src/snes/examples/tutorials/ex74f.F90.html">src/snes/examples/tutorials/ex74f.F90.html</A><BR>
<A HREF="../../../src/tao/pde_constrained/examples/tutorials/elliptic.c.html">src/tao/pde_constrained/examples/tutorials/elliptic.c.html</A><BR>
<A HREF="../../../src/tao/pde_constrained/examples/tutorials/parabolic.c.html">src/tao/pde_constrained/examples/tutorials/parabolic.c.html</A><BR>
<A HREF="../../../src/tao/pde_constrained/examples/tutorials/hyperbolic.c.html">src/tao/pde_constrained/examples/tutorials/hyperbolic.c.html</A><BR>
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