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<div id="version" align=right><b>petsc-3.7.5 2017-01-01</b></div>
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<A NAME="VecScatterFinalizeForGPU"><H1>VecScatterFinalizeForGPU</H1></A>
Finalizes a generalized scatter from one vector to another for GPU based computation.
<H3><FONT COLOR="#CC3333">Synopsis</FONT></H3>
<PRE>
#include "petscvec.h"
PETSC_EXTERN PetscErrorCode VecScatterFinalizeForGPU(VecScatter inctx)
</PRE>
<H3><FONT COLOR="#CC3333">Input Parameter</FONT></H3>
<TABLE border="0" cellpadding="0" cellspacing="0">
<TR><TD WIDTH=40></TD><TD ALIGN=LEFT VALIGN=TOP><B>inctx </B></TD><TD>- scatter context generated by <A HREF="../Vec/VecScatterCreate.html#VecScatterCreate">VecScatterCreate</A>()
</TD></TR>
<P>
<P>
<H3><FONT COLOR="#CC3333">Notes</FONT></H3>
Effectively, this function resets the temporary buffer flags. Currently, this
only used in the context of the parallel SpMV call in in MatMult_MPIAIJCUDA
or MatMult_MPIAIJCUDAARSE. Once the <A HREF="../Mat/MatMultAdd.html#MatMultAdd">MatMultAdd</A> is finished, the GPU temporary
buffers used for messaging are no longer valid.
<P>
<H3><FONT COLOR="#CC3333">See Also</FONT></H3>
<A HREF="../Vec/VecScatterInitializeForGPU.html#VecScatterInitializeForGPU">VecScatterInitializeForGPU</A>(), <A HREF="../Vec/VecScatterCreate.html#VecScatterCreate">VecScatterCreate</A>(), <A HREF="../Vec/VecScatterEnd.html#VecScatterEnd">VecScatterEnd</A>()
<BR><P><B><P><B><FONT COLOR="#CC3333">Level:</FONT></B>intermediate
<BR><FONT COLOR="#CC3333">Location:</FONT></B><A HREF="../../../src/vec/vec/utils/vscat.c.html#VecScatterFinalizeForGPU">src/vec/vec/utils/vscat.c</A>
<BR><A HREF="./index.html">Index of all Vec routines</A>
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