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//////////////////////////////////////////////////////////////////////////
//
// pgAdmin III - PostgreSQL Tools
//
// Copyright (C) 2002 - 2014, The pgAdmin Development Team
// This software is released under the PostgreSQL Licence
//
// hdMultiRect.h - hdRect improved class with new needed functionalities for allowing multiple displaybox for same figure
//
//////////////////////////////////////////////////////////////////////////
#ifndef HDMULTIPOSRECT_H
#define HDMULTIPOSRECT_H
#include "hotdraw/main/hdObject.h"
#include "hotdraw/utilities/hdPoint.h"
#include "hotdraw/utilities/hdRect.h"
#define MAXPOS 1
class hdMultiPosRect : public hdObject
{
public:
hdMultiPosRect()
: width(0), height(0)
{
init();
}
hdMultiPosRect(int xx, int yy, int ww, int hh)
: width(ww), height(hh)
{
init(xx, yy);
}
hdMultiPosRect(int posIdx, const wxPoint &topLeft, const wxPoint &bottomRight);
hdMultiPosRect(hdPoint *point)
: width(0), height(0)
{
init(point->x, point->y);
}
hdMultiPosRect(hdPoint &point)
: width(0), height(0)
{
init(point.x, point.y);
}
hdMultiPosRect(const wxPoint &pt, const wxSize &size)
: width(size.x), height(size.y)
{
init(pt.x, pt.y);
}
hdMultiPosRect(const wxSize &size)
: width(size.x), height(size.y)
{
init(0, 0);
}
// default copy ctor and assignment operators ok
int GetX(int posIdx) const
{
return x[posIdx];
}
void SetX(int posIdx, int xx)
{
x[posIdx] = xx;
}
int GetY(int posIdx) const
{
return y[posIdx];
}
void SetY(int posIdx, int yy)
{
y[posIdx] = yy;
}
int GetWidth() const
{
return width;
}
void SetWidth(int w)
{
width = w;
}
int GetHeight() const
{
return height;
}
void SetHeight(int h)
{
height = h;
}
wxPoint GetPosition(int posIdx) const
{
return wxPoint(x[posIdx], y[posIdx]);
}
void SetPosition( int posIdx, const wxPoint &p )
{
x[posIdx] = p.x;
y[posIdx] = p.y;
}
wxSize GetSize() const
{
return wxSize(width, height);
}
void SetSize( const wxSize &s )
{
width = s.GetWidth();
height = s.GetHeight();
}
bool IsEmpty() const
{
return (width <= 0) || (height <= 0);
}
int GetLeft(int posIdx) const
{
return x[posIdx];
}
int GetTop(int posIdx) const
{
return y[posIdx];
}
int GetBottom(int posIdx) const
{
return y[posIdx] + height - 1;
}
int GetRight(int posIdx) const
{
return x[posIdx] + width - 1;
}
void SetLeft(int posIdx, int left)
{
x[posIdx] = left;
}
void SetRight(int posIdx, int right)
{
width = right - x[posIdx] + 1;
}
void SetTop(int posIdx, int top)
{
y[posIdx] = top;
}
void SetBottom(int posIdx, int bottom)
{
height = bottom - y[posIdx] + 1;
}
wxPoint GetTopLeft(int posIdx) const
{
return GetPosition(posIdx);
}
wxPoint GetLeftTop(int posIdx) const
{
return GetTopLeft(posIdx);
}
void SetTopLeft(int posIdx, const wxPoint &p)
{
SetPosition(posIdx, p);
}
void SetLeftTop(int posIdx, const wxPoint &p)
{
SetTopLeft(posIdx, p);
}
wxPoint GetBottomRight(int posIdx) const
{
return wxPoint(GetRight(posIdx), GetBottom(posIdx));
}
wxPoint GetRightBottom(int posIdx) const
{
return GetBottomRight(posIdx);
}
void SetBottomRight(int posIdx, const wxPoint &p)
{
SetRight(posIdx, p.x);
SetBottom(posIdx, p.y);
}
void SetRightBottom(int posIdx, const wxPoint &p)
{
SetBottomRight(posIdx, p);
}
wxPoint GetTopRight(int posIdx) const
{
return wxPoint(GetRight(posIdx), GetTop(posIdx));
}
wxPoint GetRightTop(int posIdx) const
{
return GetTopRight(posIdx);
}
void SetTopRight(int posIdx, const wxPoint &p)
{
SetRight(posIdx, p.x);
SetTop(posIdx, p.y);
}
void SetRightTop(int posIdx, const wxPoint &p)
{
SetTopLeft(posIdx, p);
}
wxPoint GetBottomLeft(int posIdx) const
{
return wxPoint(GetLeft(posIdx), GetBottom(posIdx));
}
wxPoint GetLeftBottom(int posIdx) const
{
return GetBottomLeft(posIdx);
}
void SetBottomLeft(int posIdx, const wxPoint &p)
{
SetLeft(posIdx, p.x);
SetBottom(posIdx, p.y);
}
void SetLeftBottom(int posIdx, const wxPoint &p)
{
SetBottomLeft(posIdx, p);
}
// operations with rect
hdMultiPosRect &Inflate(int posIdx, wxCoord dx, wxCoord dy);
hdMultiPosRect &Inflate(int posIdx, const wxSize &d)
{
return Inflate(posIdx, d.x, d.y);
}
hdMultiPosRect &Inflate(int posIdx, wxCoord d)
{
return Inflate(posIdx, d, d);
}
hdMultiPosRect Inflate(int posIdx, wxCoord dx, wxCoord dy) const
{
hdMultiPosRect r = *this;
r.Inflate(posIdx, dx, dy);
return r;
}
hdMultiPosRect &Deflate(int posIdx, wxCoord dx, wxCoord dy)
{
return Inflate(posIdx, -dx, -dy);
}
hdMultiPosRect &Deflate(int posIdx, const wxSize &d)
{
return Inflate(posIdx, -d.x, -d.y);
}
hdMultiPosRect &Deflate(int posIdx, wxCoord d)
{
return Inflate(posIdx, -d);
}
hdMultiPosRect Deflate(int posIdx, wxCoord dx, wxCoord dy) const
{
hdMultiPosRect r = *this;
r.Deflate(posIdx, dx, dy);
return r;
}
void Offset(int posIdx, wxCoord dx, wxCoord dy)
{
x[posIdx] += dx;
y[posIdx] += dy;
}
void Offset(int posIdx, const wxPoint &pt)
{
Offset(posIdx, pt.x, pt.y);
}
hdMultiPosRect &Intersect(int posIdx, const hdMultiPosRect &rect);
hdMultiPosRect Intersect(int posIdx, const hdMultiPosRect &rect) const
{
hdMultiPosRect r = *this;
r.Intersect(posIdx, rect);
return r;
}
hdMultiPosRect &Union(int posIdx, const hdMultiPosRect &rect);
hdMultiPosRect Union(int posIdx, const hdMultiPosRect &rect) const
{
hdMultiPosRect r = *this;
r.Union(posIdx, rect);
return r;
}
// return true if the point is (not strcitly) inside the rect
bool Contains(int posIdx, int x, int y) const;
bool Contains(int posIdx, const wxPoint &pt) const
{
return Contains(posIdx, pt.x, pt.y);
}
// return true if the rectangle is (not strcitly) inside the rect
bool Contains(int posIdx, const hdRect &rect) const;
// return true if the rectangles have a non empty intersection
bool Intersects(int posIdx, const hdMultiPosRect &rect) const;
// centre this rectangle in the given (usually, but not necessarily,
// larger) one
hdMultiPosRect CentreIn(int posIdxThis, const hdMultiPosRect &r, int posIdxr, int dir = wxBOTH) const
{
return hdMultiPosRect(dir & wxHORIZONTAL ? r.x[posIdxr] + (r.width - width) / 2 : x[posIdxThis],
dir & wxVERTICAL ? r.y[posIdxr] + (r.height - height) / 2 : y[posIdxThis],
width, height);
}
hdMultiPosRect CenterIn(int posIdxThis, const hdMultiPosRect &r, int posIdxr, int dir = wxBOTH) const
{
return CentreIn(posIdxThis, r, posIdxr, dir);
}
void add (int posIdx, int newX, int netY);
void add (int posIdx, hdRect *newRect);
void add (int posIdx, hdRect newRect);
void add (int posIdx, hdPoint *p);
hdPoint center(int posIdx);
hdRect gethdRect(int posIdx)
{
return hdRect(x[posIdx], y[posIdx], width, height);
}
int CountPositions();
void addNewXYPosition();
void removeXYPosition(int posIdx);
wxArrayInt x, y;
int width, height;
private:
void init(int valX = 0, int valY = 0);
hdPoint point;
};
#endif
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