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/*
* Program: pgn-extract: a Portable Game Notation (PGN) extractor.
* Copyright (C) 1994-2005 David Barnes
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* David Barnes may be contacted as D.J.Barnes@kent.ac.uk
* http://www.cs.kent.ac.uk/people/staff/djb/
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#if defined(__BORLANDC__) || defined(_MSC_VER)
/* For unlink() */
#include <io.h>
#else
/* For unlink() */
#include <unistd.h>
#endif
#include "bool.h"
#include "mymalloc.h"
#include "defs.h"
#include "typedef.h"
#include "tokens.h"
#include "taglist.h"
#include "lex.h"
#include "hashing.h"
/* Routines, similar in nature to those in apply.c
* to implement a duplicate hash-table lookup using
* an external file, rather than malloc'd memory.
* The only limit should be a file system limit.
*
* This version should be slightly more accurate than
* the alternative because the final_ and cumulative_
* hash values are both stored, rather than the XOR
* of them.
*/
/* The name of the file used.
* This is overwritten each time, and removed on normal
* program exit.
*/
static char VIRTUAL_FILE[] = "virtual.tmp";
/* Define a table to hold hash values of the extracted games.
* This is used to enable duplicate detection.
*/
#define LOG_TABLE_SIZE 8191
typedef struct{
/* Record the file offset of the first and last entries
* for an index. (head == -1) => empty.
*/
long head, tail;
} LogHeaderEntry;
/* If use_virtual_hash_table */
static LogHeaderEntry *VirtualLogTable = NULL;
/* Define a table to hold hash values of the extracted games.
* This is used to enable duplicate detection when not using
* the virtual hash table.
*/
static HashLog **LogTable = NULL;
/* Define a type to hold hash values of interest.
* This is used both to aid in duplicate detection
* and in finding positional variations.
*/
typedef struct VirtualHashLog {
/* Store the final position hash value and
* the cumulative hash value for a game.
*/
HashCode final_hash_value, cumulative_hash_value;
/* Record the file list index for the file this game was first found in. */
int file_number;
/* Record the file offset of the next element
* in this list. -1 => end-of-list.
*/
long next;
} VirtualHashLog;
static FILE *hash_file = NULL;
static const char *previous_virtual_occurance(Game game_details);
/* Determine which table to initialise, depending
* on whether use_virtual_hash_table is set or not.
*/
void
init_duplicate_hash_table(void)
{ int i;
if(GlobalState.use_virtual_hash_table){
VirtualLogTable = (LogHeaderEntry *)
MallocOrDie(LOG_TABLE_SIZE*sizeof(*VirtualLogTable));
for(i = 0; i < LOG_TABLE_SIZE; i++){
VirtualLogTable[i].head = VirtualLogTable[i].tail = -1;
}
hash_file = fopen(VIRTUAL_FILE,"w+b");
if(hash_file == NULL){
fprintf(GlobalState.logfile,"Unable to open %s\n",
VIRTUAL_FILE);
}
}
else{
LogTable = (HashLog**) MallocOrDie(LOG_TABLE_SIZE*sizeof(*LogTable));
for(i = 0; i < LOG_TABLE_SIZE; i++){
LogTable[i] = NULL;
}
}
}
/* Close and remove the temporary file if in use. */
void
clear_duplicate_hash_table(void)
{
if(GlobalState.use_virtual_hash_table){
if(hash_file != NULL){
(void) fclose(hash_file);
unlink(VIRTUAL_FILE);
}
}
}
/* Retrieve a duplicate table entry from the hash file. */
static int
retrieve_virtual_entry(long ix,VirtualHashLog *entry)
{
if(hash_file == NULL){
return 0;
}
else if(fseek(hash_file,ix,SEEK_SET) != 0){
fprintf(GlobalState.logfile,
"Fseek error to %ld in retrieve_virtual_entry\n",ix);
return 0;
}
else if(fread((void *)entry,sizeof(*entry),1,hash_file) != 1){
fprintf(GlobalState.logfile,
"Fread error from %ld in retrieve_virtual_entry\n",ix);
return 0;
}
else{
return 1;
}
}
/* Write a duplicate table entry to the hash file. */
static int
write_virtual_entry(long where,const VirtualHashLog *entry)
{
if(fseek(hash_file,where,SEEK_SET) != 0){
fprintf(GlobalState.logfile,
"Fseek error to %ld in write_virtual_entry\n",where);
return 0;
}
else if(fwrite((void *)entry,sizeof(*entry),1,hash_file) != 1){
fprintf(GlobalState.logfile,
"Fwrite error from %ld in write_virtual_entry\n",where);
return 0;
}
else{
/* Written ok. */
return 1;
}
}
/* Return the name of the original file if it looks like we
* have met the moves in game_details before, otherwise return
* NULL. A match is assumed to be so if both
* the final_ and cumulative_ hash values in game_details
* are already present in VirtualLogTable.
*/
static const char *
previous_virtual_occurance(Game game_details)
{ unsigned ix = game_details.final_hash_value % LOG_TABLE_SIZE;
VirtualHashLog entry;
Boolean duplicate = FALSE;
const char *original_filename = NULL;
/* Are we keeping this information? */
if(GlobalState.suppress_duplicates || GlobalState.suppress_originals ||
GlobalState.duplicate_file != NULL){
if(VirtualLogTable[ix].head < 0l){
/* First occurrence. */
}
else{
int keep_going =
retrieve_virtual_entry(VirtualLogTable[ix].head,&entry);
while(keep_going && !duplicate){
if((entry.final_hash_value == game_details.final_hash_value) &&
(entry.cumulative_hash_value == game_details.cumulative_hash_value)){
/* We have a match.
* Determine where it first occured.
*/
original_filename = input_file_name(entry.file_number);
duplicate = TRUE;
}
else if(entry.next >= 0l){
keep_going = retrieve_virtual_entry(entry.next,&entry);
}
else{
keep_going = 0;
}
}
}
if(!duplicate){
/* Write an entry for it. */
/* Where to write the next VirtualHashLog entry. */
static long next_free_entry = 0l;
/* Store the XOR of the two hash values. */
entry.final_hash_value = game_details.final_hash_value ;
entry.cumulative_hash_value = game_details.cumulative_hash_value;
entry.file_number = current_file_number();
entry.next = -1l;
/* Write out these details. */
if(write_virtual_entry(next_free_entry,&entry)){
long where_written = next_free_entry;
/* Move on ready for next time. */
next_free_entry += sizeof(entry);
/* Now update the index table. */
if(VirtualLogTable[ix].head < 0l){
/* First occurrence. */
VirtualLogTable[ix].head =
VirtualLogTable[ix].tail = where_written;
}
else{
VirtualHashLog tail;
if(retrieve_virtual_entry(VirtualLogTable[ix].tail,&tail)){
tail.next = where_written;
(void) write_virtual_entry(VirtualLogTable[ix].tail,&tail);
/* Store the new tail address. */
VirtualLogTable[ix].tail = where_written;
}
}
}
}
}
return original_filename;
}
/* Return the name of the original file if it looks like we
* have met the moves in game_details before, otherwise return
* NULL. A match is assumed to be so if both
* the final_ and cumulative_ hash values in game_details
* are already present in LogTable.
*/
const char *
previous_occurance(Game game_details)
{
const char *original_filename = NULL;
if(GlobalState.use_virtual_hash_table){
original_filename = previous_virtual_occurance(game_details);
}
else{
unsigned ix = game_details.final_hash_value % LOG_TABLE_SIZE;
HashLog *entry = NULL;
Boolean duplicate = FALSE;
/* Are we keeping this information? */
if(GlobalState.suppress_duplicates || GlobalState.suppress_originals ||
GlobalState.duplicate_file != NULL){
for(entry = LogTable[ix]; !duplicate && (entry != NULL);
entry = entry->next){
if(entry->combined_hash_value ==
(game_details.final_hash_value ^
game_details.cumulative_hash_value)){
/* We have a match.
* Determine where it first occured.
*/
original_filename = input_file_name(entry->file_number);
duplicate = TRUE;
}
}
if(!duplicate){
/* First occurrence, so add it to the log. */
entry = (HashLog *)MallocOrDie(sizeof(*entry));
/* Store the XOR of the two hash values. */
entry->combined_hash_value =
game_details.final_hash_value ^ game_details.cumulative_hash_value;
entry->file_number = current_file_number();
/* Link it into the head at this index. */
entry->next = LogTable[ix];
LogTable[ix] = entry;
}
}
}
return original_filename;
}
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