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#include "phalanx.h"
long T1, T2;
long Time = 600*100;
long Otim = 600*100;
long ptime(void)
{
if( Flag.easy ) return Nodes;
else
if( Flag.cpu ) return clock()*100/CLOCKS_PER_SEC;
else
{
struct timeval t;
gettimeofday( &t, NULL );
return t.tv_sec*100 + t.tv_usec/10000;
}
}
void l_level( int moves, int minutes, int increment )
{
printf(
"level: %i moves in %i minutes, increment %i seconds\n",
moves, minutes, increment );
if( Flag.easy )
{
if( moves == 0 ) moves = 80;
Flag.level = fixedtime;
Flag.centiseconds =
(increment+minutes*60/moves)
* (150-Flag.easy);
if( Flag.post )
printf( "setting avg time to %i cs\n", Flag.centiseconds );
}
else
{
Flag.level = timecontrol;
Flag.moves = moves;
Flag.centiseconds = minutes*6000;
Flag.increment = increment;
}
}
void l_startsearch(void)
{
int moves;
T1 = ptime();
switch( Flag.level )
{
case timecontrol:
if( Flag.moves > 0 ) moves = 2*Flag.moves;
else
{
moves = Counter +
(G[Counter].mtrl+G[Counter].xmtrl)/800;
if( Counter < 120 )
moves += 60 - Counter/4;
else moves += 30;
}
if( Flag.increment == 0 ) T2 = 0;
else
if( Time/Flag.increment >= 1600 )
T2 = Flag.increment * 60;
else
if( Time/Flag.increment <= 400 )
T2 = Flag.increment * 10;
else
T2 = Flag.increment * (Time/Flag.increment/8-20)/3;
if( Flag.post && T2 )
printf( " -> increment adds %g s to soft time limit\n",
((float)T2) / (float)100 );
T2 += Time / ( moves - Counter%moves + 4 );
if( Flag.ponder ) T2 += T2/8;
if( Flag.post )
printf( " -> soft time limit %g s\n",
((float)T2) / (float)100 );
/*** Now, set up the hard limit ***/
Flag.centiseconds = Time - 500; /* 5 seconds to flag! move! */
if( Flag.increment < 10 )
Flag.centiseconds -= 10*Time/(20-Flag.increment);
if( Flag.centiseconds < 10 ) Flag.centiseconds = 10;
if( Flag.post )
printf( " -> hard time limit %g s\n",
((float)Flag.centiseconds) / (float)100 );
break;
case averagetime:
T2 = Flag.centiseconds/3;
break;
default: break;
}
if( T2 < 1 ) T2 = 1;
}
int l_iterate(void)
{
if( Flag.level == fixeddepth )
{
return ( Depth < Flag.depth );
}
else
if( Flag.level == averagetime || Flag.level == timecontrol )
{
long t = ptime();
switch( EasyMove )
{
case 1: return ( t <= T1 + T2/3 );
case 2: return ( t <= T1 + T2/6 );
default: return ( t <= T1 + T2 );
}
}
else
return 1;
}
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