1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169
|
#include "phalanx.h"
long T1, T2;
long Time = 600*100;
long Otim = 600*100;
long ptime(void)
{
if( Flag.easy ) return Nodes;
else
if( Flag.cpu ) return ((long)clock())*100/CLOCKS_PER_SEC;
else
{
struct timeval t;
gettimeofday( &t, NULL );
return t.tv_sec*100 + t.tv_usec/10000;
}
}
void l_level( char * l )
{
int moves, seconds, minutes, increment;
while( *l == ' ' ) l++;
moves = atoi(l);
while( isdigit(*l) ) l++;
while( *l == ' ' ) l++;
if( *l == '\n' || *l == '\0' )
if( ! Flag.easy )
{
printf("fixed time %i seconds\n", moves );
Flag.level = fixedtime; Flag.centiseconds = moves*100;
return;
}
minutes = atoi(l);
while( isdigit(*l) ) l++;
if( *l == ':' )
{
l++;
seconds = atoi(l);
while( isdigit(*l) ) l++;
}
else seconds = 0;
while( isdigit(*l) ) l++;
while( *l == ' ' ) l++;
increment = atoi(l);
if( moves==0 )
printf(
"level: all moves in %i:%02i, increment %i seconds\n",
minutes, seconds, increment );
else
printf(
"level: %i moves in %i:%02i, increment %i seconds\n",
moves, minutes, seconds, increment );
if( Flag.easy )
{
if( moves == 0 ) moves = 80;
Flag.level = fixedtime;
Flag.centiseconds =
(increment+minutes*60/moves)
* (150-Flag.easy);
if( Flag.post )
printf( "setting avg time to %i cs\n", Flag.centiseconds );
}
else
{
Flag.level = timecontrol;
Flag.moves = moves;
Flag.centiseconds = minutes*6000+seconds*100;
Flag.increment = increment;
}
}
void l_startsearch(void)
{
int moves;
T1 = ptime();
switch( Flag.level )
{
case timecontrol:
if( Flag.moves > 0 ) moves = 2*Flag.moves;
else
{
moves = Counter +
(G[Counter].mtrl+G[Counter].xmtrl)/800;
if( Counter < 120 )
moves += 60 - Counter/4;
else moves += 30;
}
if( Flag.increment == 0 ) T2 = 0;
else
if( Time/Flag.increment >= 1600 )
T2 = Flag.increment * 60;
else
if( Time/Flag.increment <= 400 )
T2 = Flag.increment * 10;
else
T2 = Flag.increment * (Time/Flag.increment/8-20)/3;
if( Flag.post && T2 && Flag.xboard<2 )
printf( " -> increment adds %g s to soft time limit\n",
((float)T2) / (float)100 );
T2 += Time / ( moves - Counter%moves + 4 );
if( Flag.ponder ) T2 += T2/8;
if( Flag.post && Flag.xboard<2 )
printf( " -> soft time limit %g s\n",
((float)T2) / (float)100 );
/*** Now, set up the hard limit ***/
Flag.centiseconds = Time - 500; /* 5 seconds to flag! move! */
if( Flag.increment < 10 )
Flag.centiseconds -= 10*Time/(20-Flag.increment);
if( Flag.centiseconds < 10 ) Flag.centiseconds = 10;
if( Flag.post && Flag.xboard<2 )
printf( " -> hard time limit %g s\n",
((float)Flag.centiseconds) / (float)100 );
break;
case averagetime:
T2 = Flag.centiseconds/3;
break;
default: break;
}
if( T2 < 1 ) T2 = 1;
}
int l_iterate(void)
{
if( Flag.level == fixeddepth )
{
return ( Depth < Flag.depth );
}
else
if( Flag.level == averagetime || Flag.level == timecontrol )
{
long t = ptime();
switch( EasyMove )
{
case 1: return ( t <= T1 + T2/3 );
case 2: return ( t <= T1 + T2/6 );
default: return ( t <= T1 + T2 );
}
}
else
return 1;
}
|