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#ifndef PHALANX_INCLUDED
#define PHALANX_INCLUDED
#define VERSION "XVIII"
#ifdef GNUFUN
#include <getopt.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <unistd.h>
#include <ctype.h>
#include <signal.h>
#include <sys/stat.h>
#include <sys/time.h>
#include <sys/types.h>
/*
* COMPATIBILITY
*/
#ifndef CLOCKS_PER_SEC
#define CLOCKS_PER_SEC CLK_TCK
#endif
/*
* TYPES
*/
typedef unsigned char tsquare;
/*** Moves are generated into and executed from struct tmove ***/
typedef struct
{
unsigned char
from, /* square */
to, /* destination square */
special; /* Castling or en passant capture, see moving.c */
unsigned char
in1, /* moving piece */
in2, /* captured piece or 0 */
in2a; /* moving piece or promoted piece */
signed short
value; /* heuristic value - the order key - before search */
/* value returned - after search */
short
dch; /* depth change -100...100 */
short
shift; /* alphabeta window shift at root search */
} tmove; /* 12 bytes */
typedef struct
{
tmove
m;
unsigned
hashboard;
unsigned short
rule50, /* number of half-moves since last irreversible */
castling:8, /* 4 castling flags: */
/* white short, w. long, b. s., b. l. */
check:8;
short
mtrl, /* material count of side on move */
xmtrl; /* material count of opposite side */
} tgamenode; /* 12+12 bytes */
typedef struct
{
unsigned
hashboard;
short
value,
depth: 14;
unsigned
result: 2;
unsigned short
move,
age;
} thashentry; /* 12 bytes */
/* Positional features of one side */
typedef struct
{
short hung;
signed char khung, kshield;
unsigned char p, n, b, r, q; /* number of given pieces */
unsigned char kp; /* king position */
unsigned char r7r; /* # of rooks on 7-th row */
signed char prune; /* is it ok to prune search in this pos ? */
signed char kstorm, qstorm; /* diffside castling: king attack q/k side */
unsigned char devel; /* development needed?, 0 ... no */
unsigned char castling;
unsigned char bishopcolor, /* square color of friendly bishops, or-red */
xbishopcolor; /* square color of enemy bishops */
signed char worsebm; /* mobility of the worse bishop */
} tknow;
typedef enum
{ timecontrol, averagetime, fixedtime, fixeddepth }
tlevel;
typedef struct
{
int centiseconds;
unsigned
moves, /* time levels */
increment;
int depth; /* fixed depth level */
int
noise;
int resign;
int
bench;
int
machine_color,
post,
log,
xboard,
book,
learn,
cpu, /* use cpu time */
ponder,
analyze,
polling; /* polling input */
tlevel level;
unsigned char easy;
} tflag;
typedef struct
{ unsigned char prev, next; }
tlist;
typedef struct
{ FILE *
f;
unsigned
firstkey,
lastkey;
int
filesize;
} tsbook;
typedef struct
{ FILE * f; int filesize; }
tpbook;
typedef struct
{ unsigned taxi, max, diag, min; }
tdist;
/*
* DEFINITIONS
*/
#ifndef VERSION
# define VERSION "unknown"
#endif
/* use SAN for output */
#undef SANOUT
/* primary (text, small, user) book */
#ifndef PBOOK_FILE
#define PBOOK_FILE "pbook.phalanx"
#endif
#ifndef PBOOK_DIR
#define PBOOK_DIR "/usr/local/lib/phalanx"
#endif
/* secondary (binary, large, generated from pgn) book */
#ifndef SBOOK_FILE
#define SBOOK_FILE "sbook.phalanx"
#endif
#ifndef SBOOK_DIR
#define SBOOK_DIR "/usr/local/lib/phalanx"
#endif
#ifndef LEARN_FILE
#define LEARN_FILE "learn.phalanx"
#endif
#ifndef LEARN_DIR
#define LEARN_DIR "/var/local/lib/phalanx"
#endif
#define ENV_PBOOK "PHALANXPBOOKDIR"
#define ENV_SBOOK "PHALANXSBOOKDIR"
#define ENV_LEARN "PHALANXLEARNDIR"
#define max(A,B) ( A > B ? A : B )
#define min(A,B) ( A < B ? A : B )
#define NOVALUE 32123
#define CHECKMATE 30000
#define MAXPLY 40
#define MAXCOUNTER 1024 /* 512 moves */
#define HASH_COLOR ((unsigned)0xFDB97531)
#define no_cut 1
#define alpha_cut 2
#define beta_cut 3
/* Castling special move codes and flags */
#define SHORT_CASTLING 1
#define LONG_CASTLING 2
#define WSHORT 1 /* if set, white short castling is impossible */
#define WLONG 2
#define BSHORT 4
#define BLONG 8
/* Colors / sides */
#define WHITE 1
#define BLACK 2
#define empty(X) (((X)&3)==0)
#define white(X) (((X)&3)==WHITE)
#define black(X) (((X)&3)==BLACK)
#define color(X) ((X)&3)
#define enemy(X) ((X)^3)
/* Values */
#define P_VALUE 100
#define N_VALUE 350
#define B_VALUE 350
#define R_VALUE 550
#define Q_VALUE 1050
/* Pieces */
#define piece(X) ((X)&0xFC)
#define PAWN 0x10
#define KNIGHT 0x20
#define BISHOP 0x30
#define ROOK 0x40
#define QUEEN 0x50
#define KING 0x60
#define WP (WHITE|PAWN)
#define WN (WHITE|KNIGHT)
#define WB (WHITE|BISHOP)
#define WR (WHITE|ROOK)
#define WQ (WHITE|QUEEN)
#define WK (WHITE|KING)
#define BP (BLACK|PAWN)
#define BN (BLACK|KNIGHT)
#define BB (BLACK|BISHOP)
#define BR (BLACK|ROOK)
#define BQ (BLACK|QUEEN)
#define BK (BLACK|KING)
/*** Bit masks for power tables ***/
#define WPM 0x0001
#define WNM 0x0002
#define WBM 0x0004
#define WRM 0x0008
#define WQM 0x0010
#define WWW 0x0020
#define BPM 0x0100
#define BNM 0x0200
#define BBM 0x0400
#define BRM 0x0800
#define BQM 0x1000
#define BBB 0x2000
/* Files */
#define FILE_A 1
#define FILE_B 2
#define FILE_C 3
#define FILE_D 4
#define FILE_E 5
#define FILE_F 6
#define FILE_G 7
#define FILE_H 8
/* Squares */
#define A1 21
#define B1 22
#define C1 23
#define D1 24
#define E1 25
#define F1 26
#define G1 27
#define H1 28
#define A2 31
#define B2 32
#define C2 33
#define D2 34
#define E2 35
#define F2 36
#define G2 37
#define H2 38
#define A3 41
#define B3 42
#define C3 43
#define D3 44
#define E3 45
#define F3 46
#define G3 47
#define H3 48
#define A4 51
#define B4 52
#define C4 53
#define D4 54
#define E4 55
#define F4 56
#define G4 57
#define H4 58
#define A5 61
#define B5 62
#define C5 63
#define D5 64
#define E5 65
#define F5 66
#define G5 67
#define H5 68
#define A6 71
#define B6 72
#define C6 73
#define D6 74
#define E6 75
#define F6 76
#define G6 77
#define H6 78
#define A7 81
#define B7 82
#define C7 83
#define D7 84
#define E7 85
#define F7 86
#define G7 87
#define H7 88
#define A8 91
#define B8 92
#define C8 93
#define D8 94
#define E8 95
#define F8 96
#define G8 97
#define H8 98
#define H9 99 /* a bumper: we are out of board */
/*
* VARIABLES
*/
extern tflag Flag; /* Misc. settings, see typedef of tflag */
extern tsquare B[120]; /* The chessboard */
extern tlist L[120]; /* List of pieces */
#define WKP (L[1].next) /* White king position */
#define BKP (L[2].next) /* Black king position */
extern signed char * Th; /* horizontal axe transf., (H8<->H1) */
extern signed char * Tv; /* vertical axe tr., (H8<->A8) */
extern tdist dist[120*120];
extern tknow Wknow, Bknow; /* Things i know about actual position */
extern int Color; /* c. to move: 1 ... white, 2 ... black */
extern int LastIter; /* result of last iteration */
extern int Depth; /* depth to be searched, in % of ply */
extern int Ply;
extern int FollowPV;
extern int Totmat; /* total mtrl sum on the board */
extern int Abort, NoAbort; /* abort the search when SIG_INT */
extern long AllDepth; /* Statistics for average Depth */
extern long AllNPS;
extern int DrawScore;
#define DRAW ( Ply%2 ? -DrawScore : DrawScore )
extern tgamenode G[MAXCOUNTER];
extern int Counter; /* game counter, points to G[] */
extern long long Nodes; /* statistics */
extern int Scoring;
extern int EasyMove;
extern long Otim; /* remaining opponent's time */
/* move generation tables */
extern int N_moves[8], RB_dirs[8];
#define K_moves RB_dirs
extern int Values[7]; /* piece values */
extern unsigned short P[120]; /* power table */
extern tmove PV[MAXPLY][MAXPLY]; /* principal variantion */
extern tmove Pondermove;
/* Hashing codes */
extern unsigned H[12][64];
extern thashentry *HT; /* Hash table itself */
extern int * HS; /* square trans-table */
extern int HP[]; /* piece trans-table */
extern unsigned SizeHT; /* Size of the hash table */
extern unsigned Age;
/* Opening book */
extern tpbook Pbook; /* primary book flags */
extern tpbook Learn;
extern tsbook Sbook; /* secondary book flags */
extern int Bookout;
/* params that cannot be pushed thru SIGALM handler, */
/* must be pushed thru global variables */
extern int A_n, A_i, A_d;
extern tmove * A_m;
/*
* FUNCTIONS
*/
extern int bcreate(int,char**);
extern void new_game(void);
/* input/output */
extern void printm(tmove,char*);
extern void printmSAN( tmove*, int, int, char* );
extern void printPV(int,int,char*);
extern void infoline(int,char*);
extern void verboseline(tmove*,int,int);
extern void printboard(void);
extern int setfen(char*);
extern void shell(void);
extern int command(void);
extern tmove * sandex(char*,tmove*,int);
/* signal handlers */
extern void interrupt(int);
extern int attacktest(int,int);
#define checktest(side) attacktest( (side)==WHITE ? WKP : BKP, enemy(side))
extern void generate_legal_moves(tmove*,int*,int);
extern void generate_legal_captures(tmove*,int*,int);
extern void generate_legal_checks(tmove*,int*);
extern int see( tsquare *, int, int );
extern int search(tmove*,int,int,int);
extern int csearch(tmove*,int,int,int,int);
extern tmove root_search(void);
extern int repetition(int);
extern int material_draw(void);
extern int evaluate(int,int);
extern int score_position(void);
/* endgame knowledge */
extern int pawns(void);
extern int e_nb(int); /* endgame: knight and bishop */
extern int e_mp(void); /* minor piece and pawn */
extern int e_rpr(void); /* R+P vs. R */
extern void do_move( tmove * );
extern void undo_move( tmove * );
extern unsigned hashboard(void);
extern thashentry * seekHT(void);
extern void writeHT(int,int,int);
/* levels */
extern void l_level(char *);
extern void l_startsearch(void);
extern int l_iterate(void);
extern long ptime(void);
extern long LastTurn;
/* book */
extern int bookmove(tmove*,int);
extern unsigned smove(tmove*);
/* learning feature */
extern int rlearn(void);
extern void wlearn(int,int);
/* killer move utils */
extern void init_killers(void);
extern void write_killer( int, int );
extern void add_killer( tmove *, int, thashentry * );
#endif
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