1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456
|
#include "phalanx.h"
int onepawn( int wk, int wp, int bk, int wtm )
{
#define PWINS R_VALUE
#define PDRAWS (1-P_VALUE)
int wpfile = wp%10;
int target = wpfile + 90;
int steps = target/10 - wp/10 + ( wk>wp && (wk-wp)%10==0 ) - ( wp <= H2 );
tdist * tardist = dist+120*target;
int rookpawn;
/**
*** If black king is out of the square, it's won.
**/
if( (int)(tardist[bk].max) > steps-wtm+1 ) return PWINS-steps;
/**
*** Now, a draw rule: if black king is much closer to the pawn than
*** the white king, it must be a draw. We already know it is in the
*** square. Sometimes pawn can stop enemy's diagonal run, so let's
*** add a step. With rook pawn it's even easier for the defending side
*** - let's add a step too.
**/
if( dist[120*wp+bk].max + wtm + 1 + ( (bk-wp)%9==0 || (bk-wp)%11==0 )
<= dist[120*wp+wk].max
+ ( rookpawn = ( wpfile==FILE_A || wpfile==FILE_H ) ) )
return PDRAWS;
/**
*** Rook-pawn.
**/
if(rookpawn)
{
if( tardist[bk].max+wtm-1 > tardist[wk].max && abs(wpfile-wk%10)==1 )
return PWINS-P_VALUE-2*steps;
return PDRAWS;
}
/**
*** Look at the critical squares, according to the endgames textbook
*** by IGM Ludek Pachman.
**/
if( wk-wp==19 || wk-wp==20 || wk-wp==21 ) return PWINS-4*steps;
if( wk-wp==9 || wk-wp==10 || wk-wp==11 ) if( wp>A5 || ( wtm != (bk-wk==20) ) )
return PWINS-8*steps;
/**
*** Some simple drawish knowledge - white cannot access critical square.
**/
if( wp<A7 && bk-wp==10 ) return PDRAWS;
if( wp<A6 )
{
if( bk-wp==20 ) return PDRAWS;
if( ( bk-wp==19 || bk-wp==21 ) && bk-wk==20 ) return PDRAWS;
}
/**
*** We still dont know :-(
*** Lets try to return something reasonable.
**/
{
int d;
int d1 = 120 * ( wp + ( wp<A5 ? 19 : 9 ) );
int d2 = 120 * ( wp + ( wp<A5 ? 21 : 11 ) );
if( dist[wk+d1].max < dist[wk+d2].max )
d = wtm + dist[bk+d1].max - dist[wk+d1].max;
else
if( dist[wk+d1].max > dist[wk+d2].max )
d = wtm + dist[bk+d2].max - dist[wk+d2].max;
else
if( dist[bk+d1].max < dist[bk+d2].max )
d = wtm + dist[bk+d2].max - dist[wk+d2].max;
else d = wtm + dist[bk+d1].max - dist[wk+d1].max;
if(d>0) return PWINS-P_VALUE-4*(steps-d);
else
if(d<0) return PDRAWS+20+2*d;
return 32 * ( dist[(wp+10)*120+bk].taxi - dist[(wp+20)*120+wk].taxi );
}
}
int Oppb[17] = /* outside passed pawn bonus */
/* +10 +8 +6 +4 */
{ 0, 0, 40, 50, 58, 64, 68, 68,
68, 68, 68, 68, 68, 68, 68, 68, 68 };
int pawns(void)
{
extern int wpf[10];
extern int bpf[10];
int result;
int color;
int wbest=32, bbest=32;
static int passed[16] =
{ 0, 100, 75, 50, 30, 10, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
static int kbonus_[80] =
{
0, 0, 1, 2, 3, 3, 2, 1, 0, 0,
0, 10, 11, 12, 13, 13, 12, 11, 10, 0,
0, 20, 21, 22, 23, 23, 22, 21, 20, 0,
0, 30, 31, 32, 33, 33, 32, 31, 30, 0,
0, 40, 41, 42, 43, 43, 42, 41, 40, 0,
0, 50, 51, 52, 53, 53, 52, 51, 50, 0,
0, 50, 51, 52, 53, 53, 52, 51, 50, 0,
0, 42, 45, 47, 48, 48, 47, 45, 42, 0
}; const int * kbonus = kbonus_-20;
if( Totmat == P_VALUE ) /* KPK routine */
{
int wk, wp, bk, wtm;
if( Color==WHITE ) wtm=1; else wtm=0;
if( L[WKP].next != 0 )
{ wk = WKP; wp = L[WKP].next; bk = BKP;
result = onepawn(wk,wp,bk,wtm);
}
else
{ wk = Th[BKP]; wp = Th[L[BKP].next]; bk = Th[WKP];
wtm = !wtm;
result = -onepawn(wk,wp,bk,wtm);
}
if(Color==WHITE) return result; else return -result;
}
#define bonus(x) ( color==WHITE ? (x) : -(x) )
result = kbonus[WKP]-kbonus[Th[BKP]];
for( color=1; color!=3; color++ )
{
int step = ( color==WHITE ? 10 : -10 );
int best = 32;
unsigned pawn = PAWN+color;
unsigned xpawn = PAWN+enemy(color);
unsigned kp = L[color].next;
unsigned xkp = L[enemy(color)].next;
int * pf = ( color==WHITE ? wpf : bpf );
int s; /* square */
int i;
for( i=1; i!=9; i++ ) pf[i]=0;
for( s = L[kp].next; s != 0; s = L[s].next )
{
int b, togo;
int blocks = 0;
int cannotmove;
int protected;
int stepstosquare;
pf[s%10]++;
/* doubled pawn */
if( pf[s%10] > 1 ) result -= bonus(8);
if( B[s+step] ) cannotmove = 1;
else
{
int f=0;
if( B[s+step+step+1] == xpawn ) f++;
if( B[s+step+step-1] == xpawn ) f++;
if(f)
{
if( B[s+1] == pawn ) f--;
if( B[s-1] == pawn ) f--;
cannotmove = (f>0);
} else cannotmove=0;
}
if(cannotmove) result -= bonus(6);
protected = ( B[s-step-1]==pawn || B[s-step+1]==pawn );
/* lets make kings active */
if( ! protected )
{
int di = dist[120*xkp+s].max;
if(cannotmove) b = bonus( 32-4*di );
else b = bonus( 16-2*di );
if(di==1)
{ if(cannotmove) b+=30; else b+=20; }
result -= b;
}
if( B[s+step] == xpawn ) goto end_passed;
for( i=s+step+step; B[i]!=3; i+=step )
{
if( B[i] ) blocks++;
if( B[i]==xpawn || B[i-1]==xpawn || B[i+1]==xpawn )
goto end_passed;
}
/*** BEGIN: passed pawn evaluation ***/
i -= step; /* the queening square */
togo = blocks+abs(s-i)/10; /* steps to queen */
b = bonus(passed[togo]);
result += b;
/* protected passer -> more bonus */
if( protected ) result += b+b;
/* out of enemy's king square */
stepstosquare=(int)(dist[xkp*120+i].max)-togo+(Color==color);
if( stepstosquare>1 )
{
result += b+b;
if( togo < best ) best = togo;
}
/* distance from enemy king */
b = dist[xkp*120+s+step].max * (12-togo);
result += bonus(b);
/*** END: passed pawn evaluation ***/
end_passed:;
/*** some points for advancement ***/
result += (s/10-4-color)*2;
}
if( color == WHITE ) wbest=best; else bbest=best;
}
if( wbest!=32 )
if( bbest!=32 )
{ if( wbest-bbest > 2 ) result += -300 + (bbest-wbest)*60;
else if( bbest-wbest > 2 ) result += 300 + (bbest-wbest)*60;
else result += (bbest-wbest)*40;
}
else
result += (30-wbest)*20;
else
if( bbest!=32 )
result -= (30-bbest)*20;
/* a simple detection of outside passed pawn */
if( G[Counter].mtrl && G[Counter].xmtrl ) /* both sides must have pawns */
{
int whas=0, bhas=0;
/* white/black left/right -most pawn file (0-10) */
int wrm = Wknow.rpf;
int wlm = Wknow.lpf;
int brm = Bknow.rpf;
int blm = Bknow.lpf;
/*** look at leftmost pawn ***/
if( wlm+1<blm && wrm>wlm+3 ) whas=blm-wlm;
else
if( blm+1<wlm && brm>blm+3 ) bhas=wlm-blm;
/*** look at rightmost pawn ***/
if( wrm-1>brm && wrm>wlm+3 ) whas+=wrm-brm;
else
if( brm-1>wrm && brm>blm+3 ) bhas+=brm-wrm;
result += Oppb[whas]-Oppb[bhas];
}
if( Color == BLACK ) result = -result;
/* consistency with trade down bonus: 5 points per pawn */
if( G[Counter].mtrl > G[Counter].xmtrl ) result += G[Counter].mtrl/20;
else
if( G[Counter].mtrl < G[Counter].xmtrl ) result -= G[Counter].xmtrl/20;
return result;
}
/* table for king bishop knight endings */
int nb_[80] =
{
0,100, 90, 80, 70, 60, 50, 40, 30, 0,
0, 90, 80, 70, 57, 45, 32, 20, 40, 0,
0, 80, 70, 50, 37, 23, 10, 32, 50, 0,
0, 70, 57, 37, 10, 0, 23, 45, 60, 0,
0, 60, 45, 23, 0, 10, 37, 57, 70, 0,
0, 50, 32, 10, 23, 37, 50, 70, 80, 0,
0, 40, 20, 32, 45, 57, 70, 80, 90, 0,
0, 30, 40, 50, 60, 70, 80, 90,100, 0
}; int * nb = nb_-20;
int e_mp(void) /*** minor piece and pawn ***/
{
if( G[Counter].mtrl && G[Counter].xmtrl )
{ /*** minor piece against pawn ***/
int p;
if( G[Counter].mtrl == P_VALUE )
{
if( Color == WHITE ) p = L[WKP].next/10;
else p = 11 - L[BKP].next/10;
}
else
{
if( Color == WHITE ) p = - ( 11 - L[BKP].next/10 );
else p = - L[WKP].next/10;
}
return G[Counter].xmtrl - G[Counter].mtrl + 3*p;
}
else
{ /*** check for bad bishop ***/
int wb, wp, wk, bk;
extern signed char * sqcolor;
if( L[WKP].next )
{
wk=WKP;
if( B[L[wk].next]==WP ) { wp=L[wk].next; wb=L[wp].next; }
else { wb=L[wk].next; wp=L[wb].next; }
if( B[wb] == WN )
{
if( ( B[A7]==WP && ( B[A8]==BK || B[B7]==BK ) )
||( B[H7]==WP && ( B[H8]==BK || B[G7]==BK ) )
) return G[Counter].xmtrl - G[Counter].mtrl;
else return 0;
}
bk=BKP;
}
else
{
wk=BKP;
if( B[L[wk].next]==BP ) { wp=L[wk].next; wb=L[wp].next; }
else { wb=L[wk].next; wp=L[wb].next; }
bk=WKP;
if( B[wb] == BN )
{
if( ( B[A2]==BP && ( B[A1]==WK || B[B2]==WK ) )
||( B[H2]==BP && ( B[H1]==WK || B[G2]==WK ) )
) return G[Counter].xmtrl - G[Counter].mtrl;
else return 0;
}
wk=Th[wk]; wp=Th[wp]; wb=Th[wb]; bk=Th[bk];
}
switch( wp%10 )
{ case FILE_A: break;
case FILE_H: wp=Tv[wp]; wk=Tv[wk]; wb=Tv[wb]; bk=Tv[bk]; break;
default: return 0; /* this is not a rook pawn */
}
if( sqcolor[wb] == 1 ) return 0; /* the bishop is ok */
/* Draw!! */
if( bk > wp )
if( bk%10<FILE_C && bk>=A7 )
{
return G[Counter].xmtrl - G[Counter].mtrl;
}
}
return 0;
}
int e_nb( int color ) /*** mating with knight and bishop ***/
{
int kdist = 8 * dist[WKP*120+BKP].max;
int kp=A1;
int i, npd=0;
extern signed char * sqcolor;
if( color == WHITE )
{
for( i=L[WKP].next; i!=0; i=L[i].next )
if( B[i] == WN ) npd=2*dist[120*i+BKP].taxi;
else if( B[i] == WB )
{
if( sqcolor[i] == 1 ) kp = Th[BKP]; else kp = BKP;
}
}
else
{
for( i=L[BKP].next; i!=0; i=L[i].next )
if( B[i] == BN ) npd=2*dist[120*i+WKP].taxi;
else if( B[i] == BB )
{
if( sqcolor[i] == 1 ) kp = Th[WKP]; else kp = WKP;
}
}
if( color == Color ) return -kdist-npd+nb[kp];
else return kdist+npd-nb[kp];
}
int e_rpr(void)
{
int wk, wr, wp, bk, br;
int result = 0;
int sstm; /* it's stronger's side move */
if( G[Counter].mtrl > G[Counter].xmtrl )
{ sstm=1; wk=L[Color].next; bk=L[enemy(Color)].next; br=L[bk].next; }
else
{ sstm=0; wk=L[enemy(Color)].next; bk=L[Color].next; br=L[bk].next; }
if( piece(B[L[wk].next]) == ROOK )
{ wr=L[wk].next; wp=L[wr].next; }
else
{ wp=L[wk].next; wr=L[wp].next; }
if( B[bk] == WK )
{ wk=Th[wk]; wr=Th[wr]; wp=Th[wp]; bk=Th[bk]; br=Th[br]; }
if( wp%10 > FILE_D )
{ wk=Tv[wk]; wr=Tv[wr]; wp=Tv[wp]; bk=Tv[bk]; br=Tv[br]; }
result = wp/10-5;
if( wp%10 == FILE_A ) result -= 15;
result -= 2*dist[br*120+wp].max + 3*abs(br%10-wp%10);
if( bk > wp )
switch( wp%10-bk%10 )
{ case -2: break;
case -1: result -= 20; break;
case 0: result -= 50; break;
case 1: result -= 40; break;
case 2: if( br%10-wp%10 > 3 ) result -= 35;
else result -= abs(br%10-wp%10)*3;
break;
default: result += 10*abs(wp%10-bk%10);
}
else result += 5*(wp/10-bk/10);
if( wk < wp ) result -= 5*(wp/10-wk/10);
if( br<wp && (br-wp)%10 == 0 ) { result -= 20; }
if(sstm) return result; else return -result;
}
|