File: search.c

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phalanx 22-12
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/*
 *   Alphabeta negamax search
 */


#include "phalanx.h"


#define SCOUT

#define WINDOW 60


#define update_PV( move, ply ) \
{ register int j; \
  PV[ply][ply] = move; \
  for(j=ply+1;PV[ply+1][j].from;j++) PV[ply][j] = PV[ply+1][j]; \
  PV[ply][j].from = 0; /* end of copied line */ \
}



int sortkey( const void *a, const void *b )
{ return ( ((tmove*)b)->value - ((tmove*)a)->value ); }



/* enemy attacks given square */
int attacktest( int square, int ocolor )
{

/* pawn */
if(ocolor!=1)
{ if( B[square+11]==BP || B[square+9]==BP ) return 2; }
else
{ if( B[square-11]==WP || B[square-9]==WP ) return 2; }

/* knight */
{	int i, enemy = KNIGHT+ocolor;
	for( i=0; i!=8; i++ )
	if( B[square+N_moves[i]] == enemy ) return 2;
}

/* rook or queen */
{	int d, enemy1 = ROOK+ocolor, enemy2 = QUEEN+ocolor;
	for( d=0; d!=4; d++ )
	{	int i=square; int step=RB_dirs[d];
		do i += step; while( B[i] == 0 );
		if( B[i]==enemy1 || B[i]==enemy2 ) return 2;
	}
}

/* bishop or  queen */
{	int d, enemy1 = BISHOP+ocolor, enemy2 = QUEEN+ocolor;
	for( d=4; d!=8; d++ )
	{	int i=square; int step=RB_dirs[d];
		do i += step; while( B[i] == 0 );
		if( B[i]==enemy1 || B[i]==enemy2 ) return 2;
	}
}

/* king */
if( dist[ 120*square + L[ocolor].next ].max == 1 ) return 1;

return 0;

}


/*
 * search carefuly. we expect fail-low at this node.
 * This is only used when null move fails low by a high amount ->
 * that means we are probably under a major threat and we should
 * extend anything that removes or delays the threat.
 * So, this is a normal PVS search that extends moves
 * that fail high in the zero width search - their re-search
 * is extended.
 */
int csearch(
	tmove *m, /* move list */
	int n,    /* number of moves */
	int Alpha, int Beta,
	int extend
)
{

int i;
int result;

for( i=0; i!=n; i++ )
{
	int max;

	{
		int j;
		max = i;
		for( j=i+1; j!=n; j++ ) if( m[j].value > m[max].value ) max=j;
	}

	do_move(m+max);

	result = - evaluate( -Alpha-1, -Alpha );

	if( result > Alpha )   /* let's look better at this move */
	{
		Depth+=extend;
		result = - evaluate( -Beta, -Alpha );
/*
undo_move(m+max);
printboard(NULL); printm( m[max], NULL ); printf("ext=%i",extend);
if( result <= Alpha ) printf("[+]"); else printf("[-]");
do_move(m+max);
getchar();
*/
		Depth-=extend;
	}

	undo_move(m+max);

	FollowPV = 0;

	if( result > Alpha ) /* still better? ok, we can trust it. */
	{
		update_PV( m[max], Ply );
		Alpha = result;
		if(Alpha>=Beta) return Alpha;
		extend=0;
	}

	m[max] = m[i];
}

return Alpha;

}



int search(
	tmove *m, /* move list */
	int n,    /* number of moves */
	int Alpha, int Beta
)
{

int i;
int maxi = -1;
int result;

if( Abort && ! NoAbort ) return 0;

/*** internal iterative deepening ***/
#define IID
#ifdef IID
if( Depth > 200 )
{
	int max=0;
	for( i=1; i!=n; i++ ) if( m[i].value > m[max].value ) max=i;
	if( m[max].value != CHECKMATE )
	{
		int depth=Depth;
		Depth -= 200;
		search( m, n, Alpha, Beta );
		Depth = depth;
#undef DEBUGIID
#ifdef DEBUGIID
if(Depth>400)
{
max=0; printboard(NULL);
for(i=0;i!=n;i++) if(m[i].value>m[max].value) max=i;
printm(m[max],NULL); getchar();
}
#endif
	}
}
#endif

for( i=0; i!=n; i++ )
{
	int max;

	{
		int j;
		max = i;
		for( j=i+1; j!=n; j++ ) if( m[j].value > m[max].value ) max=j;
	}

	do_move(m+max);

	if( i == 0 || Depth <= 0 )
	result = - evaluate( -Beta, -Alpha );
	else
	{
		result = - evaluate( -Alpha-1, -Alpha );
		if( result>Alpha && result<Beta )
		result = - evaluate( -Beta, -Alpha-1 );
	}

	undo_move(m+max);

	FollowPV = 0;

	if( result > Alpha )
	{
/*
{ int i; for(i=Counter-Ply;i!=Counter;i++) printm(G[i].m,NULL);
  printf("[%i,%i] %i",Alpha,Beta,result); getchar(); }
*/
		update_PV( m[max], Ply );
		Alpha = result;
		if(Alpha>=Beta)
		{ m[max].value = (CHECKMATE-5000)+Depth; return Alpha; }
		maxi = i;
	}

	{ tmove mo=m[max]; m[max] = m[i]; m[i] = mo; }
}

if( maxi != -1 ) m[maxi].value = (CHECKMATE-5000)+Depth;

return Alpha;

}



int EasyMove;
int bgs;         /* best group size */

/**
*** Sorting root moves and detecting possible `Easy Move'.
**/
int sort_root_moves( tmove *m, int n )
{
	int i;
	int best = -CHECKMATE;
	int secondbest = -CHECKMATE;
	int result;

	bgs=0;

	FollowPV = 0;
	PV[0][0] = m[0];

	EasyMove = 0;
	Depth = 100;

	for( i=0; i!=n; i++ )
	{
		do_move(m+i);

		result = - evaluate( -CHECKMATE, CHECKMATE );

		m[i].value = result/4;
		if( m[i].in2 )
		{ m[i].value += Values[ m[i].in2>>4 ]; bgs++; }
		else if( m[i].special )
		{ m[i].value += 100; bgs++; }
		if( checktest(Color) )
		{ m[i].value += 150; bgs++; }

		undo_move(m+i);

		if( result > best )
		{
			tmove mm=m[0]; m[0]=m[i]; m[i]=mm;
			secondbest = best; best = result;
			update_PV( m[0], 0 );
		}
		else if( result > secondbest ) secondbest = result;
	}

	qsort( m+1, n-1, sizeof(tmove), sortkey );

	if( n == 1 ) EasyMove = 3;
	else
	if( abs(best) > CHECKMATE - 100 ) EasyMove = 2;
	else
	if( best - secondbest > 250 ) EasyMove = 2;
	else
	if( best - secondbest > 70 ) EasyMove = 1;

	if( Flag.post && EasyMove!=0 && Flag.xboard<2 )
	{
		printf( "    -> easy move      (%i)  ", EasyMove );
		printm(m[0],NULL); puts("               ");
	}

/*	for( i=0; i!=n; i++ ) printm( m[i], NULL ); puts(""); */

	return best;
}



long LastTurn;
int Turns;
tmove root_search( void )
{

tmove m[256];
int n, i;
int Alpha, Beta;
int r;

int Nod[256];

Abort = 0; NoAbort = 1;

generate_legal_moves( m, &n, checktest(Color) );

/***delete this!!!!***/
/* for(i=0;i!=n;i++) if( m[i].from==E5 && m[i].to==F7 ) {m[i]=m[n-1]; n--;} */

if( Flag.log != NULL )
{
	char pb[2048];

	if( Counter>0 )
	{
		fprintf(Flag.log,"\n");
		if( Flag.ponder == 2 )
			fprintf(Flag.log,"  pondering move ");
		else
			fprintf(Flag.log,"  opponent plays ");
		printm( G[Counter-1].m, pb );
		fprintf(Flag.log,pb);
		fprintf(Flag.log,"\n");
	}

	printboard(pb);
	fprintf(Flag.log,pb);
	fprintf(Flag.log,"\n");
}

if( Flag.book )
if( Counter < 20 || Bookout < 4 || Flag.analyze )
{
	int b = 0;

	if( Flag.easy && Counter > 4 )
	{ if( rand()%128 < Flag.easy+Counter*4 ) b = -1; }

	if( b==0 ) b = bookmove( m, n );

	if( b != -1 )
	{
		/* PV[0][0] = m[b]; */
		Bookout = 0;
		PV[0][1].from = 0;   /* dont start pondering */
		m[b].value = 0;
		do_move(m+b);
		return m[b];
	} else Bookout ++;
}

init_killers();

if( n == 0 ) NoAbort = 0;
else
{
	int learndepth = 0;
	int learnalpha = 0;

	Age ++;
	Nodes = 0;

	A_n = n; A_m = m; A_i = 0;

	PV[0][0].from = 0;

	l_startsearch();

	Ply = 0;

	LastIter = Alpha = sort_root_moves( m, n );
	LastTurn = ptime();

	if( EasyMove == 3 && ! Flag.analyze ) { do_move(m); return m[0]; }

	FollowPV = 1;
	NoAbort = 0;
	Depth = 290; Ply = 0;
	A_d = 2;

	memset( Nod, 0, 256*sizeof(int) );

	if( !Flag.polling ) signal(SIGINT,interrupt);

	Turns=n;

	while(   ( Flag.ponder==2 || l_iterate() || Flag.analyze )
	      && !Abort && Depth < MAXPLY*100      )
	{
		A_d++;
		Turns=0;

		Beta = Alpha + WINDOW;
		Alpha = Alpha - WINDOW;

		if( Flag.post && ! Flag.xboard ) verboseline( m, 0, n );

		for( i=0; i!=n; i++ )
		{
			int64 lastnodes = Nodes;
			A_i = i;

			do_move(m+i);

#ifdef SCOUT
			if( i == 0 )
			{
				r = - evaluate( -Beta, -Alpha );
				if(!Abort) m[i].value = r;
				if( m[i].value <= Alpha && !Abort )
				{
					if( Flag.post ) infoline(4,NULL);
					r = - evaluate( -Alpha, CHECKMATE );
					if(!Abort) m[i].value = Alpha = r;
					update_PV( m[0], 0 );
					if( Flag.post ) infoline(1,NULL);
				}
			}
			else
			{
#define SWINDOW 5
				r = - evaluate( -Alpha-SWINDOW, -Alpha );
				if(!Abort) m[i].value = r;
				if( m[i].value > Alpha ) /* TURN */
				{
				  if( ! Abort )
				  {
				      Turns++;
				      if(i>bgs) bgs++;
				      update_PV( m[i], 0 );
				      LastTurn = ptime();
				      if( EasyMove != 0 )
				      {
				        EasyMove = 0;
				        if( Flag.post && Flag.xboard<2 )
				        printf(
"    -> easy move off                                    \n" );
				      }
				  }
				if( m[i].value >= Alpha+SWINDOW )
				{
				  if( Flag.post ) infoline(2,NULL);
				  r = - evaluate( -Beta, -Alpha );
				  if(!Abort) m[i].value = r;
				}
				}
			}
#else
			r = - evaluate( -Beta, -Alpha );
			if(!Abort) m[i].value = r;
			if( i==0 && m[i].value <= Alpha && !Abort )
			{
				if( Flag.post ) infoline(4,NULL);

				Beta = Alpha;
				Alpha = -CHECKMATE;
				r = - evaluate( -Beta, -Alpha );
				if(!Abort) m[i].value = r;
			}
#endif

			if( m[i].value >= Beta )
			{
#ifndef SCOUT
				LastTurn = ptime();
				update_PV( m[i], 0 );
#endif
				PV[0][0].value = Beta;
				if( Flag.post ) infoline(5,NULL);
				r = - evaluate( -CHECKMATE, -Beta );
				if(!Abort) m[i].value = r;
			}

			undo_move(m+i);

			if( Abort )
			{
				if( Abort == 1 && Flag.post )
					puts("search aborted");
				break;
			}

			if( m[i].value > Alpha )
			{
				int j; tmove pom;
#ifndef SCOUT
				LastTurn = ptime();
#endif

				update_PV( m[i], 0 );
				Alpha = m[i].value;
				if( Flag.post ) infoline(1,NULL);

				/* bubble the move up */
				pom = m[i];
				for( j=i; j!=0; j-- ) m[j] = m[j-1];
				m[0] = pom;

				Beta = Alpha + WINDOW;
			}
			else
			{
				int j; int64 ipom; tmove pom;
				ipom = Nod[i] = Nodes-lastnodes;
				/* bubble up */
				pom = m[i];
				for( j=i; j>bgs+1 && Nod[i]>Nod[j-1]; j-- )
				{ m[j] = m[j-1]; Nod[j] = Nod[j-1]; }
				m[j] = pom; Nod[j] = ipom;
			}
		}

		if( !Abort && Depth>300 )
		{ learndepth = Depth; learnalpha = Alpha; }

		if( Flag.post ) infoline(3,NULL);
		Depth += 100;
		FollowPV = 1;

		if( abs(Alpha) > 29000 )
		{
			if( abs(Alpha)+Depth/100 > CHECKMATE ) break;

			if( EasyMove < 2 )
			{
				EasyMove = 2;
				if( Flag.post && Flag.xboard<2 )
				printf(
"    -> forced checkmate -> easy move (2)              \n");
			}
		}

		LastIter = Alpha;
	}

	Depth -= 100;
	AllDepth += Depth;
	{
		extern long T1;
		long t=ptime()-T1;
		if( t != 0 ) AllNPS += 100*Nodes/t;
	}

	if( Flag.post ) infoline(0,NULL);

	if( Flag.learn && learndepth ) wlearn( learndepth, learnalpha );

	do_move(PV[0]);
}

signal(SIGINT,SIG_IGN);

return PV[0][0];

}